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Werewood

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Everything posted by Werewood

  1. Thank you for the cool mouser news! But today (my Internet usage turn), when I go to mouser online storage folder and there is nothing inside? Permission denied? Am I the only one please?
  2. Laharl, because of Ryon, I just decided that, from my next release, I will delete all boring warning and disclaimer. But I have to keep my MUGEN story because I have to let people know how and why I chose MFFA to be my new MUGEN home. Also please check my PM thank you! Sorry for my off-topic again :3
  3. Staubhold you are really cool when it comes to giving useful feedback! Keep it up to only to improve my Vigilante thank you so much! update_2013-06-22: >> - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in... I don't know why I used trigger1 = 1 in statedef 180 now I changed it back to trigger1 = time = 0. Hope it was the cause. >> - sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it! I forgot to put persistent = 0 to the Nunchucks anti-projectile shield Helper now I put it back. There shall be no more P2 projectile being paused. >> - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante? When I re-did the intro and win poses, in the Madonna Helper, I forgot to a previous ChangeAnim sctrl that makes her stand up. Now she will never stand up again. Please re-download Boring_Vigilante_2013-06-22.zip at: https://skydrive.liv...DB65F02B0BBD12E
  4. Do what Ryon said for the sake of safety. And, were you using Opera web browser? It might be related to that Opera options........
  5. This one caught my attention! I am not a Fiona Mayfield fan yet I am interested to see how accurate 匿名スマブラー has made. [EDIT] just saw these lines in the Read me(Eng).txt: ※I am a Japanese who is not good at English. (私は日本人で、英語が下手です。) Please note that regard... (その点に注意してください…) I have never played "Arcana Heart series" actually. (私は実際に「アルカナハートシリーズ」を遊んだことがありません。) I'm sorry but completely original reproduction is impossible to me. (申し訳ありませんが、私には完全原作再現は無理です。) It is okay to discard this file if you do not like. (気に入らなかったらこのファイルは破棄してもいいです。) This 匿名スマブラー MUGEN dude copies my "you've been warned" style......... :X
  6. You are doing good job too! You are able to spot what I have overlooked! Thanks again! I just fixed that with your suggestion and re-uploaded the Boring_Vigilante_2013-06-21.zip. Please re-download: https://skydrive.liv...DB65F02B0BBD12E
  7. A MUGEN file hacker! What a bone-bending world that we are living in!
  8. Man your franken-spriting skill is good! Better than my entry-level! Keep up the good job! :thumbsup: By the way, VIP/vip? Something like, Very Important Progress?
  9. Thank you, Staubhold, for your useful feedback! update_2013-06-21: >> - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix.. I had to use ScreenBound like this...... [state 20, 1] type = ScreenBound trigger1 = 1 value = 0 movecamera = 1, 0 ......to avoid this to happen: Our street hero can't reach his girl friend and enters a finite loop..... Now I completely re-did the intro and win poses: 1. intro - Vigilante puts down Madonna and Madonna stays lying on the ground 2. win poses - for all times, only the non-Madonna takes place, with the source game stage clear theme music >> - You could add the final victory theme to the Madonna win animation. No more Madonna win animation so the source game stage clear theme music can be heard during all win poses >> - Why not recreate the "ko" animation from Vigilante? Now I made the source game KO way for Vigilante's defeat: >> - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys Re-adjusted in the manner now >> - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air. Fixed! Please re-download: https://skydrive.liv...DB65F02B0BBD12E
  10. Yes I also know he is making one (actually he started his way earlier than I did). I am sure he will do a much more accurate version. If you can send me the source game then I am willing to try it out and see the differences between the source and my own imagination. Thank you in advance!
  11. Oni and Abel........I am still ripping their "sprites". I hope I will finish ripping and get the SFF and AIR and normals/basics done within the next two months, and let those who are interested to test. Yes, by planning different kinds of WIPs one might be tempted to try something new. Yet, new features usually require more skill and research, and there are chances that the outcome might not look as good as expected. So, good luck to me.
  12. Toshio you know when I first saw your new avatar I wanted to ask you about that. I was thinking where you found that. Now I know that is your original work! I wish I can draw something like you! I really like your Uran being able to blink her eyes when she is crouching. The other animations are very smooth. As a Astroboy fan you are really a super dedicated one! I admire your dedication very much! I can feel that your Uran will be a legendary MUGEN original character.
  13. Gameplay-wise: - I prefer Ash much much over Shion; Shion system is too complicated for me to use........ Graphics-wise: - the first time I saw Shion I already considered him a male. If Shion was not a sub-boss, then I probably would not have included him in my data/select.def Nonetheless, Juke Kisaragi did a professional well-done MUGEN job with Shion!
  14. The best Luigi I have ever seen in my MUGEN life! + am I one of the people who is okay with your smash gameplay and control and button layout? + creative intro + his ground guard states.....the guard bubble Explod scaling awesomely.......cool ideas and cool execution! + Giant Swing......so smooth....very well done~ + the great number of custom sprite works and new moves = all new fresh Luigi + the ability to move to right or left during Luigi Cyclone is a huge plus+ + the ability to move to right or left during holding guard is a huge plus+ (the instant white palfx blink is a nice touch too!) + the use of Flash Fx helper during Super Jump Punch fall is something I have never thought of before........ + I like your Negative Zone idea: it is interesting to see two opponents being trapped in his Negative Zone .....yet I think it can be expanded to a more complicated unique system - Green Missile........when performed in the air, the dust effect binding is kind of off, especially during hold power........or.....is it a better idea to disable dust in air? - I have some hard times trying his Fast Fall, while you say "Down while in the air"..........:3 - Butt Bash could put P2 to a custom get-hit state.......current P2 get-hit velocities and time do not look so natural......or is it just me? For my own preference only, you may ignore: 1. Super Jump Punch............the coin helper could happen every time upon its move hit 2. all special moves could do chip/guard damage 3. during his taunt, some soft kick sound and dust effect could be added 4. during his Drill Kick, he sometime crosses his opponent's body: I think it may look cooler if, during the drilling, Luigi's sprite priority is set to be lower than his opponent's so the whole move can look like he drills into his opponent's body then comes out of it.......I am not sure if you understand my meaning or not :P I cannot wait for your finished Luigi! Even in his current WIP stage I already decide to keep him forever in my MUGEN select.def, along with ShinRyoga & NeOaNkH's Super Mario. You know what? Before your Luigi I used to divide ShinRyoga & NeOaNkH's Super Mario into Mario and Luigi, just with different colors and different names in different DEF files. Now I can use your Luigi all the way and delete the fake Luigi (Mario clone) that I made by such division. You and your excellent Luigi WIP deserve a BIG Like:
  15. Yo S0knasful if you can then you may want to include a screen shot of your release. And, downloading now..........will get back to you later soon! Thanks for your sharing!
  16. fighting: Arcade - test my arcade skill VS Mode - only with friends and testing characters' life and power and intro and win and lose,...etc. Team Arcade - seldom Team VS - seldom Team Co-op - seldom Survival - test my might! Survival Co-op - seldom Training - very often, for character making watching: Watch - very often, for A.I. testing
  17. Oh I see! That is some quite a hi-tech method to me! I will try it out. Thank you very much for you great help, Noside, your name and Larvario's name will surely be in my credit & thank-you list!
  18. Yet well, source game accuracy fans see me as a nightmare.
  19. Thomas, and other Player2, can win Vigilante because those bad guys can harm both Vigilante and Player2 Oh! I didn't know someone ripped Vigilante sprites! But I already ripped by myself and ripped more than that sprite sheet and did some franken-spriting by myself too. Oh well.
  20. update_2013-06-20: - added attack voice - added get hit voice - added the correct nunchucks sound - added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic - disabled left/right movement during Vigilante Kick (D,DB,B, a/b) - added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna - added the victory theme music for the non-Madonna win pose - adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players: So, Boring_Vigilante.def =============> with both enemies and Madonna Boring_Vigilante_without_enemies.def =============> with Madonna only Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
  21. Just an intuitive question to ask........ When you download a MUGEN file in ZIP/RAR/7z/...., you see either: folder in ZIP: or files in ZIP: Your preference - folder in ZIP or files in ZIP? For me, if I download many ZIP files at the same time I prefer folder in ZIP for batch extract. If just one ZIP file then I prefer files in ZIP. P.S. in case imgur.com, here is skydrive backup:
  22. This is like...........when you try to make an apple pie yet you have never seen an apple pie before, so you have to use your imagination to make your inaccurate apple pie.
  23. This yellowish(?) or greenish(?) or grey(?) slime thing looks cute! Is it hi-res? My eyes are bad when it comes to judgement..........
  24. Oh it didn't happen to my testing! All my testing was his successful picking up his girl friend. Or did you mean she should not be there all the time? About "slide around with nunchucks", I like this ability so I may do some more franken-spriting to edit his walk animation to combine with his nunchecks action. The van bad guy needs to have higher sprite priority than both players because of his crow bar attack.............imagine if when he waves his crow bar but it goes behind the players..............to achieve perfectly I have to cut the van bad guy sprites apart - only the crow bar part has higher sprite priority than both players while his lower body has lower sprite priority than both players sound for the spinning Nunchucks? but I didn't hear anything for that in my MAME? "Stage Clear" theme - I also had this thinking before, but since currently after winning the final round he walks to pick up Madonna so I discarded the theme idea, now that if I have to change final round win pose then I may re-consider using theme........ "Will you create the Junkyard stage to fit in with your char?" - sorry, complicated like this junkyard MUGEN stage is always my weakness............hope someone good with MUGEN stage authoring will do it Oh, I ripped his get hit voice, but I forgot to put it in the CNS code............I will add it back soon.............
  25. I told him about my Diba WIP and release but in these few days he did not give me any response (too busy?). If I see him more I may ask him for more information. Thanks for your tip!
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