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Everything posted by Werewood
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Good to know you have a Saizo MUGEN WIP! He really looks like a ninja so I guess some custom ninja moves (i.e. Ninja Gaiden) can be given to him? By the way, the hit spark shown in your MUGEN screen shot is from the screen pack or from your Saizo?
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Orochi Woman(Orochi Female version)
Werewood replied to DanteAkashiya(DA)'s topic in [ CREATION LAB ]
What kinds of moves are you going to give to your female Orochi? And, "Orochiko" the name has already been used by some online artists...............we might have to think of another name.... -
Really nice progress that you updated! I can't wait to see what "brute force" style you are giving to her! Her taunt looks like a really typical sister-style one, the cute way. By the way, "a) Added jump forward and jump back." already includes "f) Added jump back.", just a friendly reminder ;) In China Tetsuwan Atom/Astro Boy is called "铁臂阿童木" - meaning "iron arm atom". I guess it is a direct translation from the Japanese "鉄腕アトム". "铁" <-> "鉄" = iron "臂" <-> "腕" = arm "阿童木" <-> "アトム" = atom
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@Toshio: I use FF Classic to make Custom_SSFIV_Oni.sff (total number of PCXs = 6502). So, I am not so sure.........and the 5742th PCX is a guard spark.
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The Random Funny Pics, Gifs, and Memes Thread :D
Werewood replied to Reigizuo_78's topic in [ ART GALLERY ]
No kidding, this turtle is addicted to smoking like its master...........(real thing happening in China) * story: the turtle one day bit its master and did not let go, its master gave it a smoking taste then it released its master, since then the turtle began its smoking life.......... Ironman driving one of his cars in a busy street............ This new reporter lady must have been loving SSJ Goku so much that one day she could not resist..........! XD~~ -
BIID = Body Integrity Identity Disorder source: http://www.dailymail.co.uk/news/article-2366260/Body-Integrity-Identity-Disorder-Chloe-Jennings-White-58-disown-legs.html Wholly molly I just cannot imagine when a disabled person read this news................what a cruel world I am living in! Trust me, if "illness/disease" is a thing that can be personified to a MUGEN character, then I swear to use my best MUGEN characters to beat the crap out of it, EVERYDAY, in my MUGEN!
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What type of characters do You like in MUGEN
Werewood replied to King Moonraiser's topic in [ RANDOM CHATTER ]
Ryoucchi you mean hentai right? I welcome all types of MUGEN characters, especially mains, rivals, sub-bosses, and final bosses, well, except hentai ones. @devilgenemugen: >> Character that play like in their original fighting game....like Ryu by GM plays like he is in his Street Fighter 3 Third Strike.... Yes! GM's SF3.3 Gill is my favorite MUGEN boss character! GM is my favorite MUGEN idol too! I also like both accurate and custom ones. I wish I have the ability to make accurate MUGEN characters.........but no :( -
Hey Ryon I didn't know you made and released a Demitri! Let me get it now...............will get back to you later soon!
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Somehow I wanted to be that particular Goomba..............
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Although I am living in China which is close to Taiwan, I don't have a chance ($$$) to travel to Taiwan where I wish I can go to visit someday.... At least I can use your Taiwan MUGEN stage in my MUGEN :D
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I watched her nico video and wanted to try her out!
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Laharl, we have you in here we will not have a chance to miss any Infinite's MUGEN release news! Good job!
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Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
GG and MK are two completely different styled FTGs, so it is good to know you like both of them so much without any conflict. I prefer MK over GG though. Actually GG and other Sammy FTGs are too advanced to me........I just do not get how their air juggles work....... -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Hi Sayzo nice to meet you. I am new (still?) here since this April. Many old MFFA hands know you but I do not know you and you do not know me then we can make MUGEN friends here! -
Yes! More GH MUGEN mania by our very Ryon! Those palletes look awesome, in spite of my color-blindness with green and yellow ^_^!!! Keep us updated!
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Yes! More OMK MUGEN conversions! Toshio, I can't wait for your updated version!
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Sorry I have been quite busy these days. Now I have a chance to try to fight PotS Gouki and have tried to win him with your mentioned KO condition for ten rounds........but still could not recreate the bug of yours............. The win pose entrance statedefs are: [statedef 180] type = S [state 180, 1] type = null;ChangeState trigger1 = matchover value = 181 [state 180, 1] type = ChangeState trigger1 = time = 0 ;!matchover value = 182 [statedef 181] <<<<<<<<========= not being used anymore so not posted here........ [statedef 182] type = S ctrl = 0 anim = 182 velset = 0,0 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = time = [0, 350] flag = roundnotover flag2 = nomusic [state 200, 2] type = PlaySnd trigger1 = AnimElem = 1 value = 183, 0 volumescale = 999999999999999999999999999999999999999999999999999999 [state 200, 2] type = PlaySnd trigger1 = AnimElem = 2 trigger2 = AnimElem = 5 value = 250, 0 [state 200, 2] type = PlaySnd trigger1 = AnimElem = 8 value = 250, 1 [state 181, 1] type = NotHitBy trigger1 = 1 value = SCA time = 1 Staubhold you gave me some MUGEN coding advice previously so I think you might want to help me out by checking the above win pose entrance statedefs. I checked it with PotS Gouki's MUGEN code and could not find any issues.............
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I have been quite busy these days with real life stuff and other stuff, so until now I am able to update (slowly.........) my MUGEN WIP. If you are interested in testing my early SSFIV Oni beta then please download it and let me know what you think. Thank you very much Toshio!
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Borewood's WIP - Custom AB Bonus Round released 2014-08-16
Werewood replied to Werewood's topic in [ CREATION LAB ]
SSFIV Oni WIP#1 released 2013-07-29 Please see my SSF4 MUGEN WIP topic: @Moneyspider_Todd: Doronjo and SSFIV Asura-wanna-be are just my MUGNE experiements........please don't expect good results. @O Ilusionista: Thank you very much! I have been keeping your Shin Kazuma since my first MUGEN year in 2004! @NinjaPig: I can't wait too. I want to have a non-cheap Doraemon in MUGEN now that I have a chance to mugenize one with the cool NDS sprites. -
Custom SSFIV Oni MUGEN WIP progress report 2013-07-27: Since there are no 2D version SSFIV Oni sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV. At least I am trying to make a Custom SSFIV Oni as much playable as possible in MUGEN 1.0. By the way, "Custom" means "Inaccurate" Credits: semicharmed - SSFIV sound rips Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions Road Map: 1. "sprites" rip - all of my previous Oni rips were gone with my rage....... 2. SFF and ACT and AIR and SND files making 3. CMD files making 4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses,....etc. => open to public to beta-test, if test passes then move on.... 5. CNS files making - specials => open to public to beta-test, if test passes then move on.... 6. CNS files making - supers => open to public to beta-test, if test passes then move on.... 7. CNS files making - ultras => open to public to beta-test, if test passes then move on.... 8. tweaking issues and adding FXs 9. ??????????? Preview Video: http://en.niconico.sarashi.com/?sm21468240 Road Map #1, #2: - SFF mostly done yet some VFXs are too hard to rip - AIR partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc. all get hit animations 5 win poses 2 lose poses 8 Personal Actions - SND partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc. Road Map #3, #4: - CMD partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc. Forward Dash F, F Backward Dash B, B Normal Punches LP/MP/HP <=> x/y/z Normal Kicks LK/MK/HK <=> a/b/c * all standing normal punches and kicks do not have close versions, rather, all have forward-holding versions Ragou Souha (Forward Throw) LP+LK or F, LP+LK Shuretto (Backward Throw) B, LP+LK Focus Attack MP+MK Personal Action HP+HK Unique Attacks Ganka Uchi hold B, MP Special Forward hold F, HP Cancels out fireballs Zugai Hasatsu hold F, MP over head P2 must block/guard high Target Combo 1 hold F, LP then MP * works on crouching P2 Target Combo 2 hold B, MP then HP * HP whiffs on crouching P2 - CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc. Available normals cancellables: A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for: Zugai Hasatsu hold B, LK hold B, MK the 2nd hit of standing neutral MK the 2nd hit of standing neutral HK crouching HK B) standing neutral LP, crouching LP, crouching LK cancellable to each other C) L/M/H punches and kicks cancellable: standing neutral LP cancellable to Target Combo 1 standing neutral LP cancellable to standing neutral HP standing neutral LP cancellable to standing neutral HK standing neutral LP cancellable to Target Combo 1 crouching LP cancellable to Target Combo 1 crouching LP cancellable to crouching HP crouching LP cancellable to crouching MP crouching MP cancellable to crouching HP crouching MP cancellable to Target Combo 2 Ganka Uchi cancellable to Ganka Uchi Ganka Uchi cancellable to standing neutral HK D) Kara Throws During the first few game time ticks, these normals cancellable to throw (Ragou Souha): standing neutral HK hold F, MK Special Forward Zugai Hasatsu ** All of the above normals cancellables are based on these SSFIV Oni online guides: http://forums.eventhubs.com/viewtopic.php?f=42&t=7073 http://www.eventhubs.com/guides/2011/may/08/oni-super-street-fighter-4-arcade-edition-moves-combos-strategy-guide/ http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Oni Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_SSFIV_Oni_WIP_2013-07-29 ** MUGEN 1.0 only **
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Hey this one looks somewhat like the city where my work place is!
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Urgent request - mu.broly.ussj - for our ZombieBrock buddy
Werewood replied to Werewood's question in [ CONTENT REQUESTS ]
Thank you very much! I also tried to comfort him a bit, hope his coming test result has nothing like yours. By the way, the original mu.broly.ussj has some invalid Trigger error that makes MUGEN crash, here is a fixed version: http://www.mediafire.com/?9x4pfn4qqtfsa5p -
Urgent request - mu.broly.ussj - for our ZombieBrock buddy
Werewood posted a question in [ CONTENT REQUESTS ]
Urgent request - for our ZombieBrock buddy: A, I believe DBZ, MUGEN character that has mu.broly.ussj.def for the DEF. Our ZombieBrock buddy needs this mu.broly.ussj to be repaired but I could not find by myself. So, please hook me up with this mu.broly.ussj MUGEN character at your convenience. I want to repair this mu.broly.ussj MUGEN character to cheer our ZombieBrock buddy up. Thank you! -
I use Shin Megami Tensei OSTs for most of my MUGEN bosses. For my MUGEN Street Fighter series, I use the Super Street Fighter II: The New Challengers OSTs For my MUGEN KOF series, I use some KOF OSTs and some tv-show/movie BGMs For my MUGEN other series, I use OSTs from various sources - SNES, Sega Genesis, Arcade, PS1/PS2, real songs,....etc.
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kudo 0.5 beta (Kudryavka Noumi) released by seapon (23/06/2013)
Werewood replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
Her eyes are so big that they look like a result of wearing some special cons! And, I call that one Rocky Kaede!