-
Posts
667 -
Joined
-
Last visited
Everything posted by Dissidia
-
[PREVIEW] [LINK] http://mugenmultiverse.fanbb.net/t7168-li-park-from-iron-fist-by-carpa5-released#86170 [COMMENT] From Iron Fist. -------------------------------------------- - Incorrect pos for both head and mid.pos. (Seriously, why don't most people even check this?) - CLSNs are too detailed. - Some hitboxes really need some work, especially his crouching attacks. - Most of his moves that makes him completely invulnerable, even his air basic attacks. - Simultaneously tapping both LK and MK creates an infinite. - LK (air) should not have a fall. - Simultaneously tapping both LP and MP also creates an infinite (If done correctly). - Most supers have an unnecessary large CLSN. - QCB,k makes him invulnerable by attacks, plus leaves continuous helpers behind. - Jumping leaves continuous dust helpers behind. - One frame has no CLSN after combo'ing MK with LK.
-
GTA San Andreas Stages by nightblue6678
Dissidia replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ LOW RES ROOM ]
Well at least these are better than the ones randy made. Thanks for sharing. -
Kakuge-Yaro Fighting game creator + Playstation fighter Maker?
Dissidia replied to Yoshin222's topic in [ RANDOM CHATTER ]
Fighter Maker is exclusively for the Playstation console, not a software program. If you plan to hack the game, that would just be plenty of more work for you to deal with, meaning finding the exact tools that the developers originally created. Yes you can emulate the game if you have the iso, which is pretty easy to find them on google by now.. There's also Fighter Maker 2 for the Playstation 2 if you're interested as well. Kakuge-Yaro is another fighting game creator created by Outback and published by Increment-P for the Playstation, which you'll see familiar characters that were converted into MUGEN years later such as Tetsu and others. -
An edit of LegendSeba's version. There's not much I can say what's different aside from the choppy animated sprites and poorly programming that was in previously. http://mugenmultiverse.fanbb.net/t7161-kratos-by-legendsebas-eddywardster-and-gartanham-released-for-x-mas#86075 - 9000,0 and 9000,1 portraits are not default 25,25/120,140 resolutions. - Priorities everywhere, projectiles have no CLSN. - Some sprites are using an incorrect palette, thus appearing in black. - Just god awful hitboxes. - QCB+PP does an insane amount of damage to the point that you might as well call it a one-hit KO. - Like LegendSeba's version, COMPLETELY OVERPOWERED
-
You just solved your own problem. It's likely that the stage def is trying to open a corrupted or missing SFF file and needs to be fixed.
-
Just... what... is there a secret part of Club SyN I haven't heard about?
-
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the forum. -
Already have mixed thoughts about this Hawkeye. Sprites may look nice but the gameplay and coding itself is where it brings it down. - CLSNs and hitboxes really needs some work. - Taunt move causes P2's life to degenerate while in down state, which is pretty ridiculous. - Evade Shot (any) can trigger an infinite, especially (QCB+x and QCB+z) (if timed). - Standing Medium Punch (Crouching) should be combo'd. - Circus Pinwheel (any) strangely causes P2's life to decrease after being hit and in down state. Also, if P2 is in defense state and is hit by CIrcus Pinwheel, P2 does not only get stuck in that state for a long period of time, but also P2's life degenerates. - Circus Pinwheel is also useless in corner. - Training 101 is pretty useless since it doesn't combo at all. - Rainfall triggers an invalid state, which causes P2 to debug flood Rainfall is pretty useless when done close to P2. - Fireworks is useless in corner.
-
[ Do these lifebars look the same to you? Obviously not.
-
Good effort.
-
-
Always loved Crazy Logic's works. Thanks for sharing.
-
Past is past. You're a better person than you were before. We all make mistakes and eventually. we'll be forgiven for our silly actions.
-
Very nice. Master Fighter III was my first NES pirate fighting games I've played back in the day
-
I think my stage days have finally come to an end after this one, and this stage was started yesterday.
-
The familar Boggly Woods from Paper Mario: The Thousand Year Door has been released. Enjoy, and Merry Early Christmas from yours truly. BOGGLY WOODS
-
Cool. Now my characters look like jebuses when using this stage.
-
I'm impressed. Looking forward for future updates from you.
-
Not only that but bugya resprited over the original 3D models to make them 2D, which takes lots of work.
-
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the forum Rikuscribbles.