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gerarc21

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  1. Upvote
    gerarc21 reacted to mulambo in How do I add an hyper background to a character?   
    find other characters then, kfm is very basic (although a very good one to start with), it doesn't have animated bg for hypers.. as far as I remember...
    download some street fighter alpha  or mvc characters, for example, they use animated bg for hypers
     
    also I suggest you to take a look at the "sctrls"  file which contains the controller for animations. unfortunely I'm out of shape as regards coding so I cannot tell you exactly how to achieve that. it will be funnier for you to study and discover 😉
     
    I'm not making mugen stuff for a year or something, shouldn't feel entitled of visiting mugen forums tbh lol but  I can tell you the best way is to test a char in practice mode, with debug enabled in data/mugen.cfg, then press ctrl+D, check "stateno" of the move you want to study, find it on the char's cns file and you have what you need.
  2. Upvote
    gerarc21 reacted to mulambo in How do I add an hyper background to a character?   
    come on guys, I'm 33 years old. I'm done with internet drama like this, too old for this.
    whatever the problem may be, try to forgive. holding a grudge is bad for the soul, and being many against one is bullyism/lynching. it's not like beating the guy up will make him more resolute, just angrier. I know this by experience. Don't make people angry, it's no good. It's bad karma.
    let's keep a compassioante attitude, let's try to understand each other or else it's chaos.... 😕
     
     
  3. Wow
    gerarc21 reacted to GTFoxN6Y in How do I add an hyper background to a character?   
    But i been using KFM as my starter character.
     
  4. Wow
    gerarc21 reacted to GTFoxN6Y in How do I add an hyper background to a character?   
    I did finished making the hyper combo finish background, but it`s keep going off-screen when you jump. I tried PosSet or PosAdd, but it don`t work. How can you keep the Background from getting Off-screen?
  5. Upvote
    gerarc21 got a reaction from HappyDappy666 in How do I add an hyper background to a character?   
    Well... I prefer you discover the reason on why he gets many downvotes mulambo
  6. Wow
    gerarc21 reacted to GTFoxN6Y in How do I add an hyper background to a character?   
    How do I add an hyper background to a character? I've been able to change hyper backgrounds of my characters by simply replacing the images in FF3 to the ones I want.  But how do I go about ADDING a hyper background animation to a character that doesn't already have one?
  7. Upvote
    gerarc21 reacted to mulambo in How do I add an hyper background to a character?   
    Simply find a character than has one and leech the code / adapt it to your char animation number ?
     
    but also: why have you been downvoted just for asking that?
    and why does my avatar look so big ?
  8. Upvote
    gerarc21 reacted to bredd in Big Fight: Trouble in the Atlantic Ocean   
    Nah, you ain't. Thanks for the heads up!
    Update:
    Added Chen, by NS
  9. Upvote
    gerarc21 reacted to The Auditor in Basara's WIP Thread: The MFFA Branch Office (now with new projects!!)   
    Looking forward to them both, good luck man 🙂
  10. Upvote
    gerarc21 reacted to Basara-kun in Basara's WIP Thread: The MFFA Branch Office (now with new projects!!)   
    Sorry for the late, but here I bring you some news about my CF projects:
     
    1. Tiny has been released
    Finally I could finish him (or at least he's fully playable, I'm still working on Claytalities), so now you can download and play with him, get him in my website or look at the link in the release thread for more details!!
     
    2. Working on new Claytalities
    Apart of finishing the Claytalities on Tiny, I'm working in the other 2 known Claytalities fro  63 1/3 and Sculpture's Cut: Knock Off Top Half (aka Cut in Half) and Squeeze Claytality. And for working I mean to make new standard custom states to be added with an anim, just like I did with the Pre-Claytality pose. I got some ideas, especially for the Squeeze, like using the state 7780 aka Bloated Up (Jedah's Sangue=Passare move), where he inflated the opponent when he hits the enemy with the move, taking this I can make the Squeeze Claytality, experimenting with that. About KOTH, I'm working with helpers and stuff and working in a new state, the 5350, so I hope to get this being done well. If both moves work, expect me to update all my CF chars with these new Claytalities, especially Jim, which only left to make these 2 toi recreate the 5 Claytalities he has in the games.
     
    3. Bad Mr. Frosty and Butch are in the works right now

    In a beginning I planned to add Butch moves to Tiny and make a megamix as I did with Ice (Frosty's clone in CF2), but seeing his movelis is completely different and witm many moves, I opted to make him a separate character. So I took Tiny as base and modified some anims to make him more like Butch in this game, so he got a spped advance. Now making the moveset and the possible Claytalities, but most of the Combo System (everything but the Combo Opener and Combo Breaker) will be the same as Tiny. If I got him fast, probably I'll be releasing him during this month for sure.
    And about Frosty, I reworked on him and I'm getting his sprites faster and with better quality. Now he has all basics moves and 12 palettes, now making his basic punches and kicks (all standing hits are almost ready), I hope to make him accurate to the N64 games as I did with Earthworm Jim. Both Butch and Frosty are made in the same time, so it's just a matter of time to be finished both this year, wish me luck ;)
     
  11. Upvote
    gerarc21 reacted to jrm1007 in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    Honestly I don't think this is much good, there's no indication on what you're supposed to, on top of that the black background disappears when certain characters do Supers/Hypers.
     
    I think the sprites could've had black in them, because when the background disappears they are transparent and it looks really bad, also moving can be impossible at times due to how many ghosts you're dealing with, I had to use Supermystery's Sonic 2 Style Sonic to even stand a chance because everyone else could be forced to left, it feels really sloppy, overall, as the 200 is in the completely wrong direction, when fighting it as P1, the portrait looks like a bunch of poor resizes in one sprite, other than that, I guess it works, also they don't come from the side of the screen, they just pop into existence.
  12. Wow
    gerarc21 reacted to GTFoxN6Y in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    NARUTO: Clash of Ninja X MUGEN Project: Sasuke
     
     
     
    Download: https://www.mediafire.com/file/7vzd7n71fkbaboc/Sasuke_KoN.rar/file
     
    Stage download: https://www.mediafire.com/file/a76mgvldyjm98e6/konoha_gate_(Naruto_Clash_of_Ninja).rar/file
  13. Upvote
    gerarc21 reacted to jrm1007 in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  14. Upvote
    gerarc21 reacted to GTFoxN6Y in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    This is Joey Paul Willy and Frankie and they`re coming to MUGEN!
     
     
    Download: https://mega.nz/file/4dwhxCYD#FvX-i2Zut0jSgLpfGZBDrfFw8l6fhamAO4cRKj6-dxE
     
    (Note: I have to use MEGA because MediaFire is on server maintenance. I don`t know how long it will last, but as long i with MEGA and MediaFire, I can still be on MFFA!)
  15. Wow
  16. Thank You
    gerarc21 reacted to RicePigeon in Have anyone been playing Naruto clash of ninja years ago?   
    Moved to the proper section, as this is not a release.
  17. Wow
    gerarc21 reacted to GTFoxN6Y in Have anyone been playing Naruto clash of ninja years ago?   
    Have anyone been playing Naruto clash of ninja years ago? Because I finnished recreating Sasuke with the same Naruto clash of ninja attacks and specials.
  18. Upvote
    gerarc21 reacted to Kazagami in s-CRY-ed   
    It would seem that there are now enough MUGEN conversions of characters from this series to warrant its own separate collection, so here we go.
     
    Click on the author names to download.
     
    CHARACTER SELECT

    Kazuma The Treasoner: 1st: Amada: Original - Luis Joanz's edit / 2nd: low || Ryuuhou: low || Straight Cougar: いの || Elian: low || Emergy Maxfell: low
     
           
    George Tatsunami: low || Urizane: low || Mujou Kyouji: 1st: Mermaid / 2nd: low || Kunihiko Kimishima: low
     
      
    Alter: low || Code-B: low
  19. Upvote
    gerarc21 reacted to The Auditor in Blazblue Cross Tag Battle   
    Blazblue:


    - Ragna the Bloodedge (by OHMSBY || by Mr. Giang) (AI Patch by Holn)
    - Iron Tager (by OHMSBY)
    - Azrael (by OHMSBY)
    - Es (by OHMSBY)
    - Mai Natsume (by OHMSBY)
    - Susano'o (by OHMSBY)
    - Jin Kisaragi (by OHMSBY)
    - Hakumen (by Ichida)
    - Hazama (by Ichida)
    - Noel Vermillion (by ILoveMyself || by k6666orochi (Unfinished) || by TornilloOxidado )
    - Naoto Kurogane (by Ichida)
    - Makoto Nanaya (by TornilloOxidado)
     
    Persona 4 Arena:

    - Yu Narukami (by OHMSBY)
    - Tohru Adachi (by OHMSBY)
    - Yukiko Amagi (by OHMSBY)
    - Mitsuru Kirijo (by OHMSBY)
    - Chie Satonaka (by Ichida)
    - Naoto Shirogane (by Ichida)
    - Kanji Tatsumi (by Ichida)
    - Yosuke Hanamura (by Ichida)
    - Elizabeth (by Ichida)
     
    Under Night In-Birth:


    - Waldstein (by OHMSBY)
    - Gordeau (by OHMSBY || by Mr. Giang)
    - Mika Returna (by OHMSBY) (AI Patch by Holn)
    - Hyde Kido (by OHMSBY)
    - Seth (by Ichida)
    - Orie Ballardiae (by Ichida)
    - Carmine (by OHMSBY)
    - Hilda (by OHMSBY)
    - Linne (by Ichida)
    - Merkava (by OHMSBY)
     
    RWBY:

    - Ruby Rose (by OHMSBY || by Mr. Giang) (AI Patch by Holn)
    - Weiss Schnee (by k6666orochi || by Ichida || by Mr. Giang || by N.W)
    - Blake Belladonna (by k6666orochi || by Mr. Giang || by Ichida)
    - Yang Xiao Long (by OHMSBY || by Mr. Giang || by Wildshark (Mortal Kombat styled) ) (AI Patch by Holn)
    - Neo Politan (by k6666orochi || by Ichida)
     
     
     
    Arcana Heart:

     
    - Heart Aino (by OHMSBY)
     
     
    Senran Kagura:

     
    - Yumi (by OHMSBY)
     
     
    Akatsuki Blitzkampf/Akatsuki En-Eins:
     

    - Akatsuki (by OHMSBY)
    - Blitztank (by OHMSBY)
     
     
     
     
    See Also:
    Blazblue
    Persona 4 Arena
    Under Night In-Birth
    RWBY
    Arcana Heart
    Akatsuki Blitzkampf / En-Eins Perfektewelt
     
     
    Note: My second collection, sorry about the sprites being big I don't think there's a way to make 'em smaller but ya know, and to make things clear this is for characters that appeared in BBTag (So no Erika Wagner or Kokonoe...maybe in the future I might make a collection of those who haven't appeared in BBTag yet...who knows?), criticism is welcomed as always.
     
  20. Thank You
    gerarc21 reacted to Rowser64 in I Don't know how to lock the topic.   
    Sorry,
    But only the staff have the ability to lock topics
  21. Wow
    gerarc21 reacted to GTFoxN6Y in I Don't know how to lock the topic.   
    When I finnished of what I'm doing, I just need to lock the topic so no one can reply to my topic. So how DO I lock the topic..? 🤔
     
  22. Upvote
    gerarc21 reacted to Dan in Spanish gaming magazine featuring Mugen   
    Today I learned there was a Spanish video game magazine in the early 2000's called GameType, it mostly focused on fighting games from SNK but also had entire sections dedicated to Mugen stuff and included compilations on CDs (even though I'm pretty sure you're not allowed to do that), you can check out some pages of it yourself over here:
     
    https://www.culturaneogeo.com/revistas/gametype
     
    It's all in Spanish but scrolling by you can see descriptions about recommended Mugen characters and whatnot, I'm surprised I've never heard of this before, not sure if it's still around though.

  23. Upvote
    gerarc21 reacted to GarfieldfanMUGEN in RWBY   
    Well, damn.
     
    Anyway, here's a minor update. Still working on the Undertale collection.
     
    ADDED:
    Mr. Giang's Weiss edit
  24. Upvote
    gerarc21 reacted to Solid Snivy in RWBY   
    K6666orochi finally released Neo. 
     
    https://mugenguild.com/forum/topics/neopolitan-1-0-189204.0.html
  25. Like
    gerarc21 reacted to GarfieldfanMUGEN in RWBY   
    ADDED:
    k6666orochi's Neo Politan
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