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Posts
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About RMaster007
- Birthday 03/01/2002
Basic Info
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Gender:
Male
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Location:
Pasadena, Maryland
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Languages:
English, some Spanish and Japanese
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Interests:
Drawing, jigsaw puzzles, collecting toys, and LEGO.
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Games:
Worms Armageddon, Team Fortress 2, VRChat, Mario Party, and Untitled Goose Game
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Animes:
My Hero Academia, InuYasha, Jujutsu Kaisen, Outlaw Star, and Black Lagoon.
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Theme Song:
Crusher-P - Echo
Network Usernames
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YouTube
RMaster007
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Steam
RMaster007
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RMaster007's Achievements
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Has anybody else noticed the MEGA uploads don't have any music?
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HappyDappy666 reacted to a post in a topic: -- REPORT BUGS AND ISSUES HERE --
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RMaster007 changed their profile photo
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I'm unable to upload a profile pic.
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RMaster007 reacted to a post in a topic: Post Fanart Thread
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The stage has been updated. Thanks to Lord Enemil for fixing the camera. Link is the same.
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Habib987874 started following RMaster007
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Joey S. reacted to a post in a topic: Chargin' Chuck and Springboob updated (3/29/21)
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HappyDappy666 reacted to a post in a topic: Chargin' Chuck and Springboob updated (3/29/21)
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Two of my previous edits have been updated. Chargin' Chuck has new attack animations, aerial baseballs, a new hyper, and other various updates. Springboob has new sounds, updated specials and attacks, more sprites, and various other changes. Download them both here.
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RMaster007 reacted to a post in a topic: Ed + Marie (from Ed, Edd n Eddy)
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RMaster007 reacted to a post in a topic: Ed + Marie (from Ed, Edd n Eddy)
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RMaster007 reacted to a post in a topic: My Spriteworks
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IDK if anyone's still following this thread but all the OneDrive links are down.
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After two years, another public release is available. Link in OP.
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HappyDappy666 reacted to a post in a topic: Roger's Place
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I updated the stage to fix a glitch with Klaus' coding. Download link is the same. I also added a mirror link to MediaFire.
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WlanmaniaX reacted to a post in a topic: Roger's Place
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Here it is, everyone, my first stage in years. ORIGIN: American Dad! MUSIC: No ANIMATION: Yes COMPATIBLE WITH: M.U.G.E.N 1.0 and up (made in FF3, may work in WINMUGEN, not too sure) Download here Alternate download link
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TheNoahGuy1 started following RMaster007
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HappyDappy666 started following RMaster007
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vinnrocchio started following RMaster007
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After more than a year, Shock has gotten a massive update. A lot of things have been retooled, mainly the sprites and moveset. With him now out of the way, I can make another new character. Get him here
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Bowow - ORIGINAL CHARACTER - RELEASE (Includes Stage)
RMaster007 replied to MrPr1993's topic in [ RELEASES ]
A dog dressed up as Peach and with Ganon's voice? That's interesting... My main complaint is the unbalanced specials and hypers. This is why damage dampeners exist. -
The stage already exists. WlanmaniaX himself made it.
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Feedback: - George's shoes change color a lot in the sprites. - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed. - His normal attacks are very weak, due in part to the low attack stat. - A debug flood occurs when a hyper is used. - Double Revolvers does a lot of damage for a special. - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y. - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea. - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states. - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number. - The dust effects face the wrong way when running or using a standing kick. - Minigun misses at point blank range. - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays. - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate. - He could use a better 12th palette instead of "shadow". - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly. - The hit text is misplaced for certain attacks. Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting.
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https://youtube.com/wKxaJwe2Ayo Chargin' Chuck updated with a new intro and winpose, buffed attacks, and new compatibility animations for MK characters. Download
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Thanks.
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I feel like it was time to finally release this guy. He's not 100% complete, but he's almost there. I really wanted to get him out of the way so I could focus on another new character. Download here.