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Lillie's 音MADs

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Everything posted by Lillie's 音MADs

  1. Since I've been recently finishing my own projects, I figured it might be right to keep it in my seperate thread from my AI patching. I'll post updates whenever I release something or make changes to previous work. If you see anything at my MEGA that isn't here, I probaly just forgot to update. Link to all of my chars: https://mega.nz/folder/KpMUETwQ#MmGyMfAX0Alq4puCSRd1YQ Link to all of my edits: https://mega.nz/folder/fk9mRQjS#SjWEvevwG_1GHZ5b7fedSA Link to all of my stages: https://mega.nz/folder/LllHmRrL#bUwHS7-PQ7Ik40Dl6AurIg Last Update: 27.03.2024 Latest Release: Stages based on Mario's Mystery Meat, /v/orld New Vegas and Mario World I've been busy creating a whole bunch of stages based on Mario's Mystery Meat, 13 in total. I'm still not done with all the stages I wanna do for the romhack in general, but I feel having a neat set of 16 stages is good for a release. All of them come with music and, with the exception of two stages, they are all animated. In addition, I've also created a couple of stages based on another romhack as well as a test level in the original Mario World. In order, the stages are: Twitchville GREENGRAS EAT MY ASS Baby Jail The Opposite of Funny Question Time Hall of Sadness Lovely Diner Thunderstorm SICKO MODE Twitchville Arena Rewind Time The Meat Appears Meat Phase 1 Test Level (Mario World) Unicorn's Arena/Yaranaika (/v/orld New Vegas) The Lord's Chamber (v/orld New Vegas) Download them at the link at the top of this post. Prior releases: Meat Leon 64 and Ograoum Papas antJAM Minotaur AR Hol Horse is an asshol I deleted the one for Unicorn of Harmony by accident. Oops. You can still download it in my MEGA. Much like the boss below, it's a conversion from a Mario World romhack. Much simpler though. The Lord of /b/ The Trash Pit Gabriel, Judge of Hell Mortal Kombat 3 Ultimate Stage Pack Mario is approaching your location + some new stages OROCHIBOY + Soylent Stronghold I'm open to any feedback, it's important to me. If you have any issues, ideas or just critiscm to give - positive or negative - feel free. Feel free to redistrubute or edit any of my work, but please give credit to me if you do.
  2. Would love to see a 1.1 version! Contra's one of my favorite NES games. Great work on the screenpack!
  3. Thread updated. Arthur, I'm adding your stuff in the next couple days. Just a bit stressed out and without tiem at the moment this past week. -Added Very Gnawty by Lillie's 音MADs -Fixed link to Hoshikujaku by MoloMoloChow
  4. After a hiatus, my next patch is finally out. This is one for a rather simple char, A.T's Very Gnawty. Grab him at the usual link. Rank: Strong A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Chips down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit. Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size. Overall, can beat a lot, but is also beaten by a lot. Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown. Look forward to more releases as I should be more active from now on. I do have one more patch done by now, but it requires a little more work before it can be released. I plan to complete 2 more and finally release Stocking, before I will move onto 1 or 2 of my own projects.
  5. Thread updated. -Added Bleu by HelloMyNameIsAAA (AI Patch) -Updated TF2 Scout by HelloMyNameIsAAA
  6. Hotfix. Plus two I missed in the batch. -Added Avatar Tharja by TheTrueAnalysis -Added Atomic Thouther by Deoxgigas -Fixed link to Corrupted Veter Driffin
  7. Big update time -Added Amy Black & Kaioshin Rouge by TheTrueAnalysis -Added Inu Hanyo Tharja by TheTrueAnalysis -Added Legendary Hero Noire by TheTrueAnalysis -Added Matilda the Armadillio by TheTrueAnalysis -Added Omega Tharja by TheTrueAnalysis -Added Perfect Tharja by TheTrueAnalysis -Added Shogun Tharja by TheTrueAnalysis -Added Tharja by TheTrueAnalysis -Added Tharja Yoshikage by TheTrueAnalysis -Added Thrilling Tharja by TheTrueAnalysis -Added Hoshikujaku by MoloMowChow -Added Mythic Rare Kinyo Roadshow by HelloMyNameIsAAA -Updated Corrupted Veter Driffin by HelloMyNameIsAAA
  8. Thread updated. -Added section for characters by Warunoyari. Characters: -Added Corrupted Veter Driffin by HelloMyNameIsAAA -Updated Refrigerator by HelloMyNameIsAAA -Added Manifestation Goenitz/Sandbagger Goenitz by Warunoyari Note from Warunoyari, Goenitz might lead to crashes on Windows 10. Nothing harmful, though.
  9. Very Cheap Insane Silly Gaelik SSJ1 (has the same idle as Gaestick): https://mega.nz/#!bg13DKDI!tYXUJlRE0Laqv8jWRianmSadUIgyVFldP47SXcCBPjY
  10. Late update, sorry it took so long -Characters: Added Me and the Boys by Brergsart Updated Buster by Brergsart Added Meteoric Marisa by Deoxgigas
  11. Just asking, for karter's chars, don't you mean "Cyclone" instead of "Cyclops"? I'm unable to find the latter
  12.  This collection hosts various original characters, edits, and special stages created by community authors specifically for MUGEN betting websites, such as SaltyBet and SpriteClub. All characters in this collection are showcased with the individual consent and permission of the authors involved with their creation. It should also be noted that these characters were created with the intention of battling under AI vs AI conditions, and they may be very difficult to defeat by means of normal gameplay. This collection will be updated over time with ongoing community releases, adding new authors who have volunteered to have their streamed content hosted on this thread accordingly. Color Code Green: This character is either an edit or an AI patched character. Red: This character is very overpowered and frustrating to fight against, even for the standards of this collection. Orange : This character is very loud. When an author is entirely focusing on one of those labels, the author name will be marked with the selected color instead. NOTE FROM ADMIN: I heavily recommend not supporting SaltyBet itself as the owner is scummy beyond belief go to SpriteClub instead. CHARACTERS BARCODE BELOW273 BLAZEMANxd BRERGRSART DEOXGIGAS GIGAPOWIER GUMHOY HELLOMYNAMEISAAA HERTAINNENSPADE JOR8A Lillie's 音MADs SFG MOLOMOWCHOW (1.1 ONLY) SPACEMOUSE THETRUEANALYSIS/JAMPRESSED TWISTEDSYNAPSE WARUNOYARI YENSI78 SPECIAL STAGES
  13. Ouch, I'm an idiot. Bellyache was missing a file and thus crashed the game. That has been fixed.
  14. Coming later. Stocking needs a rework and A_SA-X needs some more changes to make it unique from the original download. I feel my changes to the AI aren't significant enough yet.
  15. Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch. While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted. Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now. These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area. Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html Latest release: Gun Hishi: Original creator: Valgallah Rank: Above Average A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross. However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave. She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground. Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up. Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers. Pasta SFIV Original creator: Exclamation_Question Rank: : Jobber Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch. Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him. Phoenix Original creator: Exclamation_Question Rank: Above Average A character quite accurate to his source game - read, the game was terrible. On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example. But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him. In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals. Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks. Still, for lacking any combos, the speed of his attacks can more often than not make up for it. From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor. Rober Rank: Jobber Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals. Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard. Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches. SCP-4666 Original creator: Taffy, Mighty Starmie Rank: Above Average A weirdly styled character. 4666's got good damage and range, but lacks in many options. It's normals are very slow and predictable, leaving it wide open should they miss. On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it. Once it does get a hit in, 4666 can rack up some nice damage. When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper. Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close. Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow. Older descriptions: Link to all of my patches: https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested. Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
  16. I'll be excited to see how this goes, I quite like that palette.. Was never too much of a fan of AoT, but it's good to see it inspires people to create content for the engine. Good luck on the project!
  17. Very cinematic and well done, I quite like these hypers. I'll be excited to play her once she's released, good luck on this project.
  18. Have sadly not really found much. Kraken by POTS (Shining Force): http://network.mugenguild.com/pots/chars.html Several palettes for Arie by Kater15: https://www.mediafire.com/file/m35lr49470uz6u8/Arle-Pals.rar/file According to the MUGEN Database, there is also this edit of Arie, but it appears to be offline: https://mugen.fandom.com/wiki/Arle_Nadja/M3's_version/Edits
  19. Do these characters have to come from the show directly or can they also be edits of other characters with a Chargeman Ken-theme? There's a len edit called "Chargeman Len", though it does seem to be a spriteswap of the Ken here (but without the a.i., for some reason.) http://www.mediafire.com/file/rko6rgc33hfw83o/Chargeman_Len_%28Gyuki%29.rar/file
  20. Hope this is the right one, it's an a.i. patch by BobaFett https://drive.google.com/file/d/1AKROU0--z-r9xmCz9nZHCum_Dy3H4ILx/view?usp=sharing
  21. I didn't know of that. Let's keep it as a mirror for now.
  22. Wonderful collection. There's a Maou somewhere, I'll try to find a link for him. Edit: At the speed of a Lunatic, I have found him! Since he was only on MA, here's a reupload https://drive.google.com/open?id=1t6DhFq-ntN71CSW5CLhUIG9jNtUetxsK
  23. Mai Kawasumi by Nep Heart Suwako Moriya by Ricepigeon  Ed by WlanmaniaX
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