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PlasmoidThunder

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  • 2 weeks later...

I am the creator of this sableye character and I did not realize that when I updated the character to add new movements it had some errors in the sound, could I update from here? https://www.mediafire.com/file/djdqtyxep08gjvk/Sableye.rar/file Thanks!

And If you want you can add my solrock stage https://www.mediafire.com/file/plaihna1r9ebg31/Battle_Pyramid_Peak.rar/file

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On 4/23/2021 at 1:10 PM, Ryou said:

Kirbey & Fu-lin have recently released Bossgodora (Aggron).

 

https://onedrive.live.com/?authkey=!AKZVYbSukXG3KM8&id=C68F765B31750DEF!5008&cid=C68F765B31750DEF

Oh cool, someone made use of those sprites. Thanks!

 

CHARACTERS

-Added Pikachu by HoodNerd88.

-Added Sandshrew by Willg8686.

-Added Red Gyarados by INTENSe BLUe.

-Added toto (Xatu).

-Added Steelix by Anomi polis(?). I'm not 100% sure on this one.

-Added Sableye by Mighty Stymie.

-Added Bossgodra (Aggron) by fu-lin & kirbey.
-Added He Lucathicc (Lucario) by KK Hell.

-Added Vivid (Oshawott) by *checks notes* MLPYellowSavis & TheWonderSymbioteAndSpinToMUGEN.

-Added Pansear by Starmie.

-Added Kyle the Squirtle by KTurner.

-Updated Ash Ketchum by GTAguy.

-Updated James Rocket by GTAguy.

 

MISC.

-Added A.I. patch for Claymizer's Chansey by Mayyyro.

 

There's a decent backlog of stages, so I'll get to them another time.

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I also tried my hand at fixing up Flareon and Jolteon's .sff files, just like Glaceon (and that edit's thumbnail credits me as "Kenna Kitsune" instead of "KK Hell").

Here's my Mega.nz reuploads of them.

Flareon: https://mega.nz/file/C3JDlIqC#Pmsza7mKp0rM29uE8IVM0vO5DhLl0v9DJBnO5zJ95Cc

Glaceon: https://mega.nz/file/fvIRhYrQ#GwY3F6LAHjRV0QX5_F3Ro2nFWYHhbicq1zXRKee0rh4

Jolteon: https://mega.nz/file/GiAHFIJZ#z7GKw9rz362ijLK211n_0PQ7R88wdUSWmZYo7fO2grg

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On 4/24/2021 at 6:42 PM, PlasmoidThunder said:

Added Vivid (Oshawott) by *checks notes* MLPYellowSavis & TheWonderSymbioteAndSpinToMUGEN.

For some strange reason, TWSASTM misspelt Vuvid's name as Vivid, while MLPYellowSavis officially named this Oshawott recolor as Vuvid.

There's also original MLPYellowSavis' Vuvid before TWSASTM made his version using MLPYS' colors as a reference, but unfortunately, the original MLPYS' Vuvid can't be found anywhere, not even on YouTube (in YT it gives nothing related to MUGEN videos with Vuvid the Oshawott recolor).

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Welcome!

 

On 4/30/2021 at 1:16 AM, Scarlet Lupercalia said:

and that edit's thumbnail credits me as "Kenna Kitsune" instead of "KK Hell").

I've always gone by what the creator was called at the time or whatever was written in the .def. The files are slightly different between the two so I'll keep that one.

 

CHARACTERS

-Added the following by KK Hell:

-Jolteon

-Flareon

-Glaceon

-Added Metagross by fu-lin & kirbey.

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  • 4 weeks later...

-Added Pyukumuku by CoffeeFlavoredMilk.

 

There's a lot to unpack here, hrm...

-Darkened background persists even if the Pincurchin intro is skipped.

-It's possible to cancel certain Normals before the hitbox even occurs.

-X and Y Normals have a bunch of active frames where the hitbox gradually increases in size (and then shrinks???), but they only hit once, resulting in the early short-range hit being far more unsafe than the later long-range hit.

-For most attacks, the hitbox is always surrounded by a 1px larger hurtbox, meaning they all have the same priority and can all be beaten out incredibly easily. Kung Fu Man is a terrible hitbox guide.

-Toxic heals the opponent because you made the TargetLifeAdd value 1 instead of -1.

-EX Gooey Grab gives back Power.

-BG effects don't end when the Hyper ends, but are instead synced up to the timing of the Hyper when it hits, so they persist for a while should the Hyper fail to make contact.

-ReadMe states the Y version of Gooey Grab is slower than the X version, but they're the same speed; in fact, they're identical outside of damage, so there's genuinely no reason to use the X version.

-ReadMe also states EX moves use 500 Power, when they only use 330.

-ReadMe also describes the character as a zoner, but then goes on to say they're better at keepaway (there is a difference). Consider the following:

-Character has a fat hurtbox and cannot jump, so it's going to have a tough time avoiding anything and is basically dead once they're in the corner, especially if the opponent is a grappler.

-Ignoring the issue with Toxic, hitting with such would only incentivise the opponent to approach since it has no real knockback or stun, and its low trajectory/short range makes it difficult to counter projectiles with.

-Goo Trap gives Pyuku 40 frames to do anything on both hit and block, but again has no knockback and cannot collide with other projectiles. While you could attempt a chain into hard knockdown, no Normals combo into Crouching Z. You could probably do some scummy tick throw loop with it though, since it doesn't matter if the opponent blocks it on getup or not, but that requires not playing keepaway (or zoning, for that matter).

-Your two other projectiles use meter, but are probably the closest you'll get to keepaway in this character:

-For 330 Power, your projectile travels in an arc that'll fly over most projectiles and has basically no blockstun, but it does at least deliver a hard knockdown on hit.

-For 2000 Power, you essentially get a moving, unstoppable wall that destroys projectiles, has tons of knockback on block, and traps the opponent in hitstun for a long duration, giving you plenty of time to do anything you want (like mash Standing X for meter gain, lol). This is an actual genuine keepaway tool.

-It's a little disrespectful that you couldn't take the time (less than a minute!) to go back through your post history on MFG to find the guy's name (Ziddia), considering they took the time to help you.

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I'll definitely keep all that in note actually. I'm willingly doing my best to improve. A lot of these seem relatively easy to fix (like the typo in the Toxic special).

 

I have to apologize for the whole thing with the Ziddia crediting though, that was my bad.

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AxKing/AxSeeker/Ax released more of his Pokemon characters (fun fact: he credits himself as "Nintendo" as always, since he does not know that author field is the field where you put your name as the one who MUGENized this character, not the name of who made it in official non-MUGEN media) while also updating few old ones, but unfortunately, all of them are hosted on now site of hatred with the acronym of MA, and all of them exceed max size limit for guests (their size is 20-24 MB, which is more than twice as max 10 MB).

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On 6/5/2021 at 1:33 AM, PlasmoidThunder said:

Unfortunate.

Let's hope that someone would reupload those characters that AxKing made to MEGA. I still know that I got softbanned there (UPD: I was now moved to Purgatory role by the admins now on that site) and thus I'm still waiting when those are reuploaded outside that site.

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2 hours ago, PlasmoidThunder said:

-Added Tyrunt by Axking.

So, only this, huh? Well, if the staff of that site will ALLOW me to continue browse their site, then I know the drill.
BTW, I made Azurill in latroy6 style in 2017, but never released until now:
https://sites.google.com/site/yochismugensite/my-creations/charactersytm/chars-2k14-2k16

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Here's another one, I waited til dizzy left and then snuck in and took it

 

It's Sharpedo by Axking. (he has an eyeball avatar on said site)

https://www.mediafire.com/file/80kw7y70724uxln/sharpedo.zip/file

 

@PlasmoidThunderhere's another file along with the Sharpedo one that needs added when ever you can.

 

https://www.mediafire.com/file/tczma46jrqayigz/kabutops.zip/file

 

 

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