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YochiIsC00lest333

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About YochiIsC00lest333

  • Birthday 06/27/2001

Basic Info

  • Gender:
    Male
  • Location:
    Moscow, Russia
  • Languages:
    Russian, English
  • Interests:
    GTA, MUGEN, Need For Speed, Pokemon
  • Games:
    Need For Speed, Sonic, and Pokemon
  • Animes:
    Pokemon
  • Theme Song:
    Styles of Beyond - Nine Thou (Grant Mohrman Superstars Remix)
  • Website:

Mugen Site Usernames

  • Mugen Fighters Guild
    YochiThMaster333
  • Mugen Multiverse
    YochiThMaster333

Offsite Usernames

  • Discord
    YochiThMaster333#2667
  • YouTube
    https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
  • Twitter
    ThYochi
  • Skype
    live:nicolay27_1

Recent Profile Visitors

26,265 profile views

YochiIsC00lest333's Achievements

  1. v1.2: Added palette based on Finn (now used as 11th palette by default) Added her 3c "Slide" command normal Added victory quotes against Boxten Changed her Bubble Supremacy Kick activation command from 2363214K to 2141236K Some hurtbox fixes in her Bubble Spirit Kick Fixed misplaced hitspark in the last hit of her Bubble Spirit Kick Slightly vertically enlarged hitbox in her Guard Crush move v1.2b: Added PlayerPush state controller to her Bubble Supremacy Kick so she never gets pushed aside by larger opponent
  2. v1.1 (released July 21, 2026): Fixed sprpriority on most of her standing normals as it was KFM leftover Hurricanes no longer leave a shadow Super Duster Hurricane will no longer grant a Hyper Combo Finish for a while after it disappears v1.2 (released July 26, 2026): Updated running animation to not only use 8 frames, but also look more natural v1.3 (released July 28, 2026): Fixed a small oversight in her AI in which she performs Standing Light Kick after Standing Medium Punch Improved some of her crouching punch and kick sprites Removed a leftover activation trigger v1.4: Added 5 new palettes based on her alternate skins (now used as 2nd, 3rd, 4th, 11th, and 12th palettes by default) Updated walking animation Fixed one missing black pixel on her head in the last frame of her losing animation Changed her intro animation, based on her one of idle animations from source game Changed sprpriority in Clean It Up P2 state to 0 Changed most of her victory quotes and added new ones against Proofed Up Matt, Vee, Brusha, and Shelly Widened her head in her turning sprite
  3. Poppy by YochiThMaster333 (yeah you know who): There are also multiple Dandy's World characters I could find on some other site (won't mention which, but it's neither AK1 nor DJB), most of which are imho part of 90% of Sturgeon's Law (as in, not good), and most of which have still images instead of actual animations. And I did even find some more on AK1 as part of "Dandy's World Alpha" pack.
  4. v1.1b: Made her voicelines louder Fixed a small oversight when aerial versions of Medium and Heavy Bubble Knuckle use standing versions' startup animations
  5. v1.1 (released July 30, 2026): Added aerial versions of Bubble Shoot and Bubble Knuckle Added Triple Bubble Shoot Added palette based on Boxten (now used as 3rd palette by default) Slightly decreased standing Bubble Knuckle's cooldown by 1 frame Startup time for standing Bubble Knuckle now varies with button pressed You can now chain Standing Heavy Kick into Crouching Heavy Kick Some small fixes in Moves_HardAI.ytmcmd
  6. Another one of Dandy's World characters I created, and this time I created one of two Starter Toons. She was also made because I was disappointed by the quality of one existing one (because the one I did see first was the DCvM one). Her moveset, much like my Tisha I released before, is my imagination and has no relation to Dandy's World itself. The moveset takes cues from shotoclones (mainly SNK ones, though I didn't bother to make an anti-air/623/Shoryuken-type move) and Chun-Li. Yes, her 646K is similar, if not identical to Robert Garcia's Gen'ei Kyaku, her 236P is Ko-ou Ken but with bubbles, her 214P being Poppy's counterpart to Terry's Burning Knuckle, and her 2141236K is one of Chun-Li's super moves. Download her here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/dandys-world-characters?authuser=0 Any feedback is welcome.
  7. Let's not forget about Dandy's World (another Roblox game) with two characters: Dandy by AndersonMiguel2005: https://sites.google.com/view/megamanriseofthebeasts2005/m-u-g-e-n/personajeschars Tisha by YochiThMaster333 (that's me):
  8. Despite the fact that I don't play Roblox nor Dandy's World at the time of making this character, I decided to make her due to the fact that characters from Dandy's World are so adorable that I had to make one of those. As far as I know, I never saw Dandy's World Toons fighting back against Twisteds, so her moveset is what I could imagine and think of. Her projectiles are charge-input moves (all based on Joe Higashi's abilities to create hurricanes and tornadoes), while her physical attacks are motion-input moves. In fact, one of motion-input specials can be extended by inputting the same motion-input command before the last hit. Download her here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/dandys-world-characters?authuser=0 Any feedback is welcome.
  9. Currently DJB MUGEN/IKEMEN Community is down, so you may need to upload it on, like, MediaFire, Google Drive, MEGA, or any suitable file sharing service as an alternative link, because without any alternative links, anything can become lost media.
  10. Vivian v1.1 changelog: Updated sprites (with her new 2c sprite and updated wisp by Macaulyn97 (hope they don't mind))
  11. Decided to make a double release. One of them is an already popular Paper Mario character (which didn't have a version that isn't a spriteswap for a long time), and the other is another one of Luigi's partners. They both play similarly to the two Bob-ombs I made before (with Vivian having less moves overall). For Vivian, I made Fiery Jinx as a stationary projectile move (in ground (236P) and anti-air (623P) variants), while Shade Fist works similarly to the original TTYD move, except that there's even a variation where she appears behind the opponent. She also has one super move that makes fire appear from the ground. However, limitations of MUGEN engine made me replace her stretching wisp with simple jumping mechanic. For Torque, because he was a NPC in source game, I had to give some moves that involve Shell Toss (a staple for Koopa Troopas, Buzzy Beetles, and Spike Tops in Paper Mario games) and his wrench attacks. One of which is an anti-air and the other one is where he launches towards opponent with his wrench spinning. He also has two supers, in one of which he uses his shell and rebounds from one side of the screen to another one, and the other one is more powerful version of his anti-air move. Download them here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/paper-mario-characters Any feedback is welcome.
  12. As far as I know, my version of Ike is actually using Super Mario Maker sprites instead of using custom ones. This is because for the most of the time I relied on The Spriters Resource and Mario Fan Games Galaxy back when I was making this character (and these sites from what I know lacked such sprites, thus made me get Costume Mario sprites from Super Mario Maker that included most of Smash Bros roster (including characters originating from Fire Emblem, but not Corrin (at that time))), plus I had zero knowledge about Fire Emblem.
  13. I made my new versions of Bombette (from Paper Mario 64) and Jerry (from Paper Mario: The Thousand-Year Door) with custom sprites: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/paper-mario-characters
  14. Before the MFFA crash, I did tell Ryoucchi that Muko's Heihachi uses sprites from Tekken Advance and not from Tekken 3, but you remade the collection after the crash, which means that Muko's Heihachi is still in Tekken 3 instead of Tekken Advance, so maybe you should fix that. Also, V.R Fighter vs Taken 2 is not SNES bootleg, but rather a Mega Drive/Genesis bootleg, as VF2 vs TK2 was made for Mega Drive only afaik. Oh, and Tamez' Kazuya Stage is from Tekken 2, not Tekken 1. And by the way, Rainbow Soldier also made Chicago stage from Tekken 1 exclusively for MUGEN 1.1 and Ikemen GO: https://gamebanana.com/mods/147904
  15. From what I know, there is also BBQ Pit Boy by Brergrsart, who was edited from Joey Faust's Nabonedo.
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