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Everything posted by YochiIsC00lest333
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Decided to make a double release. One of them is an already popular Paper Mario character (which didn't have a version that isn't a spriteswap for a long time), and the other is another one of Luigi's partners. They both play similarly to the two Bob-ombs I made before (with Vivian having less moves overall). For Vivian, I made Fiery Jinx as a stationary projectile move (in ground (236P) and anti-air (623P) variants), while Shade Fist works similarly to the original TTYD move, except that there's even a variation where she appears behind the opponent. She also has one super move that makes fire appear from the ground. However, limitations of MUGEN engine made me replace her stretching wisp with simple jumping mechanic. For Torque, because he was a NPC in source game, I had to give some moves that involve Shell Toss (a staple for Koopa Troopas, Buzzy Beetles, and Spike Tops in Paper Mario games) and his wrench attacks. One of which is an anti-air and the other one is where he launches towards opponent with his wrench spinning. He also has two supers, in one of which he uses his shell and rebounds from one side of the screen to another one, and the other one is more powerful version of his anti-air move. Download them here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/paper-mario-characters Any feedback is welcome.
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As far as I know, my version of Ike is actually using Super Mario Maker sprites instead of using custom ones. This is because for the most of the time I relied on The Spriters Resource and Mario Fan Games Galaxy back when I was making this character (and these sites from what I know lacked such sprites, thus made me get Costume Mario sprites from Super Mario Maker that included most of Smash Bros roster (including characters originating from Fire Emblem, but not Corrin (at that time))), plus I had zero knowledge about Fire Emblem.
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I made my new versions of Bombette (from Paper Mario 64) and Jerry (from Paper Mario: The Thousand-Year Door) with custom sprites: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/paper-mario-characters
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Before the MFFA crash, I did tell Ryoucchi that Muko's Heihachi uses sprites from Tekken Advance and not from Tekken 3, but you remade the collection after the crash, which means that Muko's Heihachi is still in Tekken 3 instead of Tekken Advance, so maybe you should fix that. Also, V.R Fighter vs Taken 2 is not SNES bootleg, but rather a Mega Drive/Genesis bootleg, as VF2 vs TK2 was made for Mega Drive only afaik. Oh, and Tamez' Kazuya Stage is from Tekken 2, not Tekken 1. And by the way, Rainbow Soldier also made Chicago stage from Tekken 1 exclusively for MUGEN 1.1 and Ikemen GO: https://gamebanana.com/mods/147904
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From what I know, there is also BBQ Pit Boy by Brergrsart, who was edited from Joey Faust's Nabonedo.
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So, I found the true original version of Fighting Mario made by Dr. Your Mom: https://www.andersonkenya1.net/files/file/51553-fighting-mario/ The files are older than Mugendd2007's version, he wasn't that possessed by Boos or something like that in his intro pose (the sprites weren't edited and the voice clip is absent even in files), and he never had a slide move in first place (though the sprites for slide move are still intact), meaning that Mugendd2007's version is more likely an edit of what Dr. Your Mom made.
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I still have original archive for Camren Springer's The Mole in his unmodified glory, so I'm sending him right now: https://mega.nz/file/x1FgGIaJ#tVDF8O2jmcyGwDCOBtUaNDZnVDATi6NFjY7f1PRY_Fs Also, I noticed Camren Springer's Cuddles is not listed for some reason, despite the fact that he has been rehosted on AK1 already.
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So, I've been told that Fire Peach now exists in MUGEN: https://mega.nz/file/xg8QlRgC#Ho_S2R0wRA4iLnlMtAhPqJ6p8DNdBpOcFr9_c2ung6c But here's a catch: it's a spriteswap of my old "SMBZ" Fire Mario done most likely by davi game (who also apparently made Paper Daisy 64 (based on my old Paper Mario character)), since the author name was unchanged in .def files, thinking that I made the character (but it's actually not true), and davi game uploads his creations to that certain website. And I gotta say, this Fire Peach is just not worth having on your roster due to her being a poorly-done spriteswap (made for collection purposes only).
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Achilldude (formerly Camren Springer) made a new version of Leafy: https://achill-m-u-g-e-n-website.neocities.org/indie
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Original and Self-Insert Characters (W.I.P)
YochiIsC00lest333 replied to GreatFunk's topic in [ COLLECTIONS ]
I actually have my own Self-Insert or something called Nicolay Bessonov the Emolga, which can be downloaded from here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/ocs?authuser=0 And yes, I terribly regret posting myself here in public. -
I'm quite surprised that you managed to recover most of the old stuff you had on it, including your old Kart Fighter characters. Probably there might be some old stuff from me and Dark Chaos as well.
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Ah, yes, the two screenpacks I made when I was young, and I regret calling SSB64 screenpack anything good because it's not based on Smash at all except for VS Screen, while SSB for Wii U screenpack might be accurate, but is still inaccurate, plus it's 320x240, which also makes me harder to call this screenpack anything good as well.
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Street Fighter: The Definitive Collection
YochiIsC00lest333 replied to Basara-kun's topic in [ COLLECTIONS ]
I would agree with Jose Cuervo's creations, but for Chuchoryu's, well... I'd rather not to talk about him (even if the sprites he makes are nice). -
Since there's ShiroTori's edit of WF4123's Bridge Zone, here's the link to the original, unedited stage: https://wf4123.neocities.org/mistages
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Oh, and by the way, I even once made Marine the Raccoon, a character from Sonic Rush Adventure (a game that was released in 2007), using sprites created by Bri Kaboom with my further additions using Cream as base for sprites. I once wanted to make her more finished, only to scrap her early in development, which results her using no specials and only one super. She can be found and downloaded from here: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/mvc-guests?authuser=0#h.t66jsp2w2odw
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You know, there's even Classic Knuckles by MageFX using sprites from Sonic the Hedgehog: The Screen Saver (the character was reuploaded by myself): https://mega.nz/file/xxFQVaYa#zneXAL0wTbyQDCWrnp-OHjWpYOXgRDphffQg0cPwSCo If you try to load the character without removing common1.cns from him, he will cause crash in MUGEN 1.0 due to a non-existent command featured in his outdated common1 file. Also, keep in mind that this is mainly a Kung Fu Man spriteswap with many of KFM's moves removed, leaving only Kung Fu Palm, a part of Light Kung Fu Knee, Triple KF Palm, and Kung Fu Upper intact.
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Also I think you should move my TFGAF Luigi (the one you labelled as "Luigi aka Green Mario") from "OTHER STYLES" to "SUPER MARIO WORLD", because this Luigi looks like as he was in the original 1990 (pre-All-Stars/standalone) version of Super Mario World (when he was a simple Green Mario recolor before being resprited in Super Mario All-Stars + World in 1994 before being resprited again in Super Mario Advance 2 in 2001 (in Japan) before being resprited yet again in Super Mario Maker 2 (in SMW game style) in 2019). Not seeing him in "SUPER MARIO WORLD" section is truly a disappointment, so this should be fixed (keep in mind that Luigi got a whooping 4, and I mean FOUR sprite versions, with my TFGAF Luigi uses sprites when he used to look like Mario recolor as in standalone Super Mario World cartridge).
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In case if you forgot, I actually did make some of Sonic Stages here: https://sites.google.com/site/yochismugensite/my-creations/stages?authuser=0
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The what I think is that putting MEGA link to the game would be also a bad idea as well, considering the fact how terrible those Interplay lawyers are (but do they know that the game is actually meant to be free and MUGEN was not meant to be the game engine made for commercial purposes?). Hope the GoLink link won't be taken down by Interplay as well, since if we won't have Infinite Clayfare thanks to Interplay trying to get rid of it, the world will never be same anymore.
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Thank god you got rid those vore edits that I didn't want to have on my roster. Not even my attempt of vore removal edit didn't end up good due to me not knowing that the original author does highly care about their creations being modified without asking and the fact that removing vore-related sprites would also make the "vore removal edit" thing fit better. And you might know what this terrible vore removal edit I am talking about. Anyway, I also released TFGAF-like Pikachu and Litten in, like, almost a month ago: https://sites.google.com/site/yochismugensite/my-creations/charactersytm/tfgaf-chars?authuser=0
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Knowing that I, YochiThMaster333, also made Bombette in 2014, I decided to reupload her for collection purposes only: https://mega.nz/file/F4N2VYRK#GHRKwNzopC2uWqNJV6lUc1Jja1tvY4q8YS7GySaRaJM Keep in mind that my Bombette I made in 2014 is a terrible creation of mine, using the notoriously broken SMvC Template and taking voice lines from XCB/Big Eli King's Peach due to how terrible I was when I was 13 years old (at the time of making Bombette). I also have few edits of Shazzo's Super Mugen Bros characters (I'm also one of these people who outright refuse call these as SMBZ characters, as none of Shazzo's five characters made for Super Mugen Bros are related to Super Mario Bros Z cartoon at all): https://sites.google.com/site/yochismugensite/my-creations/charactersytm/super-mugen-bros-characters?authuser=0
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I never made Paper Daisy 64, because this is actually a spriteswap of my Paper Mario based on Pocket Template created by davi game (from what I know). Please fix this. UPD: Also please remove SSBB 3D Mario by YochiThMaster333 because that thing is cancelled already with no backup created.
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Dale234 released Big Smoke back in December 2024: https://www.mediafire.com/file/rr07xtfksu5t6pf/Big+Smoke.rar/file
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Maybe we should move Hanyu-Maru's Sarah from V.R Fighter vs Taken 2 section to Virtua Fighter 2 (Genesis) section, since Sarah Bryant doesn't even exist in V.R Fighter vs Taken 2 from what I know, and Hanyu-Maru's Sarah uses Virtua Fighter 2 sprites. Plus all V.R Fighter vs Taken 2 characters only have 2 frames of idle animation while all Virtua Fighter 2 Genesis characters have 3-4 frames of idle animation.