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N_N

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Posts posted by N_N

  1. It's been a while! I've updated the OP with not one but two new AI patches: Scott by olt-EDEN and Di Gi Charat by Nyan☆Kiryu. Details in the OP as always. Enjoy!
    (I should also mention that these two patches work in WinMUGEN rather than being 1.x-exclusive like the rest of my patches. From now on, unless a character is specifically designed for 1.x, my patches will be designed with WinMUGEN compatibility in mind.)
    ----
    07/06 update:
    Both patches have been updated and should now do a little better against projectiles.

  2. Geese Howard by Heroes (edited off Rin & Bat's Nightmare Geese): https://onedrive.live.com/?cid=22E674B3DE125E6E&id=22E674B3DE125E6E!121
    Wing Geese by Tanic2KXX (FFS sprites, MvC-like gameplay): https://www.mediafire.com/file/1r8iw030oj5dtgb/w_geese.rar/file

    ----

    I'm not sure if this last one counts as it's not edited from anything else, but it's based off a series of mid 90s Fatal Fury comics so it should be alright.
    nDChnKv.png
    Geese B Howard by NyanKiryu: https://web.archive.org/web/20141223041457/http://www42.tok2.com/home/nyankiryuold/chars/gbh/gbh.html

  3. xByVnkj.png
    SFXVI, not to be confused with any of the actual Street Fighter games, is a customizable fighting game released for the Sharp X68000 in the mid-90s. This collection is an attempt to gather every piece of MUGEN content related to the game.

    CHARACTER SELECT

    KL1LXko.png MPMf0vT.png uboaXcT.png 2VRANZW.png 3ag2XEB.png OdNPA1h.png BWxR3oQ.png AzwtOaM.png
    Android 18: Tanic2KXX || Arle Nadja: Tanic2KXX Nexus Gaming || Asuka Honda: Tanic2KXX || Delta=Rhapsody: Tanic2KXX || Geese B Howard: Nyan☆Kiryu: v3.0 - 路傍's edit ("MB Howard") / v2.0 || Hikaru Shidou: Nyan☆Kiryu || Kumi Obuki: Tanic2KXX || KYOSO: Nyan☆Kiryu

     

    t6QlYCw.png FkLypbu.png QWmEsFf.png Ce1aXnr.png MXZc0Oy.png MgnrbOQ.png 2fG9iym.png IUXTMnh.png
    Magical Princess: Tanic2KXX || Mazinger Z: Nyan☆Kiryu || Mr Bater: Nyan☆Kiryu || Namihei: Nyan☆Kiryu - En's edit ("DEATHISONO") [PW: mugen] || Nise Ryu: Tanic2KXX || RuriRuri: Tanic2KXX || Ryuko Yamazaki: Tanic2KXX || Son Goku: taruse

    0HilB08.png A7wC2Of.png jW4rPfp.png V1fY1Rp.png EHaeQov.png
    Tamaki Shindou:
     Tanic2KXX || Wedding Peach: Tanic2KXX || Wing Geese: Tanic2KXX || Yoritomo: Nyan☆Kiryu || Yuri Sakazaki (16 y/o): Nyan☆Kiryu

    STAGE SELECT
    Stages by The Magic Toaster || Stages by Tanic2KXX || Goku Stage by taruse || Kamakura Stage by Nyan☆Kiryu || Mad Stalker Stage 2 by MR.KOtik/Scourgesplitter || Ochanoma Stage by Nyan☆Kiryu

    ADD-ONS SELECT
     AI patches for Geese B Howard (v3.0) by omakepprn

    AI patch for Hikaru Shidou by Tudura

    AI patch for KYOSO by Noobic Cube

    AI patch for Mr Bater by Guy Kazama

    AI patch for Namihei by GASE


    SEE ALSO
    Knuckle Fighter X / Alpha

     

  4. New patch released: Astro by Lord Sinistro! I finished this one a couple days ago but didn't announce it until now. This is the first patch of mine to follow ㍻㌢'s tutorial. Since Astro is a relatively basic character, I thought patching him would be good practice before moving onto more complex characters. I'm happy with how it came out.
    (And yeah... it took me a billion years to announce the next one.)

  5. Scizor has received yet another update, and now has an AI! There are a few other changes too but they're pretty minor.

    Changelog:

    Spoiler

    ;-----------------------------------------
    ;Version 1.25 (01/25/2023)
    ;-----------------------------------------
    - AI! It's a little inconsistent, but now the CPU actually has something to do!
    - (Hopefully) got rid of debug errors related to the super armor coding
    - Made it so that the opponent doesn't get killed until the third hit of Scizor's throw. It's less awkward that way.
    - Slightly decreased the air hitvels on some of Scizor's normals
    - Made Scizor's standing normals able to be blocked in the air


    Link in the OP-as usual, feedback and suggestions are very welcome

  6. Today I decided to get the feather duster and give the collection a nice new look. You might've noticed that a couple of characters disappeared (their links are broken and they're only on MA right now), but that should hopefully change eventually. 

    On 1/4/2023 at 5:55 AM, blackgy said:

    Newbie and GuestRed Robloxian.Green RobloxianGlitchy Newbie. and Newbie. by HugoTCYT

    The Ascentionist. Mirror Man. Immortality Lord. and  Star Glitcher by dawsaw

    Arsenal Hacker (Edit) by EmmanuelMugen1331

    These seem to only be on MA. Is there a chance you could reupload these elsewhere?

  7. On 9/8/2022 at 9:07 PM, N_N said:

    Here is a slightly more updated version of Dshiznetz's Snorlax: https://www.mediafire.com/file/32qgy7nrelfwqml/Snorlax.rar/file (this is from 9/17/09, as opposed to the version currently in the collection which is from 9/13/09. seems to patch a few things up and add some more combo ability)
    I also updated my Scizor - https://www.mediafire.com/file/o1px1jl16wt3j7a/scizor-v1.25_012523.rar/file (and change the icon to say "N_N" instead of "nodog" if it's not too much of a hassle)

    Bumping

    Also here are a few more things for you to add:
    - Thunderbert has a website with updated versions of their creations (ie Jigglypuff and Lucario): http://thundermugen.com/

    - Delibird by piitpiiii!: https://ux.getuploader.com/piitpiiii_mugen/
    - (this one's a stage) Pokemon by Dan: https://www.mediafire.com/file/xg4edrpyzsyysnd/pokemon.rar/file [palette issues seem to prevent this from working on anything other than DosMugen]
    Lastly, Mohumohu's Delibird links to Ticctuck's version.

  8. No idea why I didn't announce this sooner but Scizor has been updated again! Should feel a little faster/smoother now.

    Changelog:

    Spoiler

    ;-----------------------------------------
    ;Version 1.2 (01/04/2023)
    ;-----------------------------------------
    - PROPER blood effects
    - Scizor now uses an EnvColor during his hypers
    - The startup to Iron Meteor Dive now moves Scizor forward very, very slightly
    - Sped up the LP version of Iron Head a good amount, but nerfed its damage a little
    - Made Scizor fall slightly faster during both versions of Quick Attack
    - Made the MP version of Quick Attack untechable against aerial opponents
    - It now takes 1 extra frame for opponents to recover from X-Scissor
    - Slash/energy effects now disappear when Scizor gets hit
    - Added numhits = 0 to Scizor's throws
    - Added EnvShakes (most of them subtle) to most of Scizor's attacks
    - Corrected a few animtypes on some attacks
    - Buffed Brick Break some more by increasing its damage and making it even safer
    - You can now cancel Brick Break (upon OTGing) and 2y into a jump. Not a Super Jump or anything, a regular jump.
    - Slightly raised yaccel value on 2y, but slightly reduced its y ground.velocity value
    - Slightly reduced yaccel value on 2b
    - Reworked j.y and j.b a little. If you hit an aerial opponent with either move by themselves, they simply fall down like if you used any other air normal. You have to chain into them in order for them to send P2 flying to the ground.
    - Slightly raised life stat (1000 -> 1025)
    - Updated underground juggle prevention code, squashing a particularly notable bug where, say, if you hit P2 with a normal right before they hit the ground and then used MP Quick Attack, they went flying
    - Oh, and there's something that happens when you use one of Scizor's other palettes. I forgot what it is though...


    Link can be found in the OP as usual

  9. On 11/4/2022 at 3:12 AM, GreenShieldy said:

    Sorry for the delay! All of these have been added. While I'm at it, I also added Derpy Sponge's edit of Felixmario's second Spongebob.

  10. Scizor has gotten another update, and with it he's finally out of beta! He actually has hypers now!
    Changelog:
     

    Spoiler

    ;-----------------------------------------
    ;Version 1.0 (11/14/2022)
    ;-----------------------------------------
    - HYPERS! 3 of them! See the movelist for more info
    - Added a couple new mechanics: a dodge, a roll, and a power charge
    - Even more effects!
    - Added a hitstun decay system
    - Made the damage dampener even less limiting
    - Scizor now goes into statetype = A on U-Turn as soon as he enters the air
    - Buffed Iron Head
        - Slightly increased its range
        - Gave super armor to the LP version's startup
        - Slightly increased the fall.recovertime on the LP version
    - Fixed a psuedo-infinite involving Brick Break
    - Remapped the command for Brick Break: it's now activated with LP, not MP
    - Made it so that Brick Break's damage is no longer a consistent 50, and scales with the dampener/the Swords Dance boost instead
        - Because of this, I removed most of the custom hitstates-which mostly served as a way of achieving the consistency
    - Made the MP version of Quick Attack go farther horizontally at the cost of its startup invincibility
    - Increased the pausetimes on the MP version of Quick Attack and changed its hitsound for more "oomph"
    - Decreased the hit velocities on the MP version of Quick Attack as well as the yaccel value
    - Fixed the Swords Dance display from not appearing on P2's side
    - Redesigned the timer displays
    - Slightly buffed X-Scissor
        - Slightly increased its horizontal range
        - Slightly decreased its cooldown
    - Made the air dashes floatier, at the cost of some horizontal distance
    - Removed the ability for Scizor to use the air dashes extremely close to the ground
    - Slightly streamlined the CLSNs for anims 412 and 413
    - Throw is now affected by the damage dampener
    - Decreased startup on 5a and all the air normals
    - Removed the width sctrl from 5b because it was a little useless
    - Buffed 5a by increasing the range and making it safer on block
    - Made 2a and 2x only able to be guarded low
    - Increased range on 5b, 2a, 2b, 2x, and 2y, more so the first three
    - Made it possible to chain 2x into 2b
    - Made it possible to chain 2b into specials and hypers
    - Added a new intro
    - Added a new winpose
    - Fixed misaligned walking sprites
    - Changed big portrait
    - Modified small portrait
    - Closed Scizor's eyes on the dizzy animation

    Link in the OP

  11. On 10/5/2022 at 5:25 AM, xXPGlitz236 said:

    I was expecting 2 of my spongebob stages to be in this collection.

     

    On 10/6/2022 at 12:21 PM, xXPGlitz236 said:

    These should already be in the collection no? That said, you did remind me of a character I forgot to add:
    - Added Spongebob by ElmoFan17

  12. Updated Scizor once again! Unless there happens to be some really big issues that I didn't notice, this should be the final beta.
    Changelog:
     

    Spoiler

    ;-----------------------------------------
    ;Beta 2.5 (10/14/2022)
    ;-----------------------------------------
    - Made the damage dampener much, much less limiting
    - Added more effects and upgraded some of the preexisting ones
    - Buffed U-Turn a little
        - Made the recoil less severe on hit
        - Made it able to destroy projectiles
        - Made it so that the enemy bounces a little higher off the wall after being hit
        - Made it possible for Scizor to cancel air normals into U-Turn
    - Removed the super armor from the LP version of Iron Head and gave it to the MP version
    - Prevented the dust effect on U-Turn from appearing if Scizor performed the move in the air
    - Changed Quick Attack up a little
        - Made the LP version safer
        - Made it possible for opponents to guard the light version of Quick Attack in the air
        - Removed the ability for Scizor to use it in the air
        - Slightly buffed the damage on the MP version
    - Reworked Swords Dance
        - Scizor will now only gain the boost *after* the animation finishes, though the animation is now much faster to compensate for this
        - The boost no longer goes away after one hit, as it's now timer-based instead (going away after 2.75 seconds)
        - Slightly increased the boost itself
    - Fixed opponents going below the ground when hit by X-Scissor at a certain point in the air
    - Gave Brick Break more priority
    - Decreased startup on j.y and j.b
    - Made j.b look smoother
    - Increased the range on some of Scizor's normals
    - Removed "air.fall = 1" from most of Scizor's normals
    - Scizor no longer automatically faces the opponent when performing his air normals
    - Realigned the slash effects on 5b and 2y
    - Fixed some miscolored sprites


    Link in the OP per usual

  13. 1 hour ago, Macaulyn97 said:

    So, I have a few problems after some testing. I don't have enough knowledge to go through anything more technical, but there is some stuff I can throw in:

     

    - What is the point of having two dash moves? I feel like U-Turn is completely pointless when Quick Attack exists, the moves are too similar with little change between them and Quick Attack is just more versatile.

    - LP Quick Attack is punishable on hit if the enemy is standing when hit.

    - The character has very little range, I think having some flashy effects near his (I assume its a male Scizor, based on the abdomen size) claws would help increase the range of his attacks a bit.

    - Swords Dance is completely pointless, it takes forever to give a small increase in the damage of ONE attack.

    - Speaking of damage, the character's overall damage is minuscule. I understand its a beta and there are no hypers, but even a simple combo of air HK > standing LP > standing HP > LP Quick Attack deals a very small amount of damage.

    Thank you for the feedback!

    - Yeah in hindsight I agree that U-Turn is a little pointless. I could try making it easier to perform followups after the enemy bounces off the wall.
    - Will fix
    - Noted, any attacks in particular you think need a range boost? (and yeah he's a male)
    - Noted, I'll try speeding up the animation a bit. That or rework the boost so that it lasts for a set amount of time instead of disappearing after a single attack

    - Noted, I think the values I set for my damage dampener were a little too restrictive. I'll see what I can do

  14. Scizor has been VERY slightly updated. I noticed a couple of bugs so I sought out to squash them. Specifics below:

    Spoiler

    ;-----------------------------------------
    ;Beta 2.01 (09/08/2022)
    ;-----------------------------------------
    - Added a few failsafes to a couple of custom hitstates dealing with ChangeAnim. This is because Elecbyte classifies a few of the anims I use (like 5051) as optional, and true enough I've seen characters go without them. Now, if the opponent doesn't have any of these animations, they'll instead go into a custom anim via ChangeAnim2
        - Moves affected by this: 2y, X-Scissor
    - Fixed a typo on the ChangeAnim in one of the X-Scissor custom hitstates
    - Fixed the pal.defaults part of the .def listing nonexistent palette numbers

    Since this is such a minor update, you can either download this patch if you've already downloaded Beta 2, or if you feel like it you can just redownload the entire character from the OP.

  15. Here is a slightly more updated version of Dshiznetz's Snorlax: https://www.mediafire.com/file/32qgy7nrelfwqml/Snorlax.rar/file (this is from 9/17/09, as opposed to the version currently in the collection which is from 9/13/09. seems to patch a few things up and add some more combo ability)
    I also updated my Scizor - https://www.mediafire.com/file/o1px1jl16wt3j7a/scizor-v1.25_012523.rar/file (and change the icon to say "N_N" instead of "nodog" if it's not too much of a hassle)

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