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N_N

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Posts posted by N_N

  1. On 12/28/2019 at 10:18 PM, luisbarretto said:

     

    7 hours ago, eyhhel said:

    All added. Also the link for a couple of MGNFN's characters have been changed because I realized he had a website. I'll get to the MA-exclusive characters later.

     

    Also anyone know where Sumin's stuff is now? His blog no longer has his creations and I'm pretty sure the versions in this collection are outdated.

  2. Since it seems all my previous request threads are gone, I decided to make a new one.

     

    1. This "ccascarudo" stage by an unknown author. Seems to have come from Latin America.

     

    2. Squidward, Mr. Krabs, Medusa (Jellyfish), and GyaradosRed by mugen_master, listed here: https://newmugenworld.blogfree.net/?t=346807

    Were apparently hosted on a dead Polish site (podkopemseries.cba.pl) according to his YT channel.

     

    3. All of NiO's WinMUGEN screenpacks. The author does not have them anymore. These include lOsT (https://web.archive.org/web/20090407044021/http://www.spriters-academy.com.ar/index.php?topic=53.0) and Red vs. Blue (https://web.archive.org/web/20080924204452/http://www.spriters-academy.org/index.php?topic=570.0). I remember seeing the latter in a compilation a long time ago.

     

    4. The "Gear'd" screenpack by Gear Saber, which was an EvE edit with custom lifebars. Last spotted in a 4shared folder circa 2015. I salvaged the lifebars before a HDD crash, but nothing else.

     

    5. The 2 Hanks and the Madness stage in this video, that happens to contain the aforementioned Gear'd screenpack. I'm confident about the stage because I downloaded it in the early 2010s off some eSnips account. 

     

     

    6. The first version of MUGENJF's SpongeBob 2.0 that was a Metool spriteswap. I know it exists through a now-deleted video.

     

    7. Keeping consistent with old SpongeBob characters, the old version of Madoldcrow's that had different intros and a different hyper, as seen here:

     

  3. I'm surprised people are still replying to this topic, lol.

     

    Additional nostalgic creations would include JudgeSpear's Homer, NeoKamek's creations (his Zeeky was one of the first characters I installed), N64Mario's old stuff (if I'm not wrong, his site was one of the first MUGEN sites I ever visited), Club Syndicate's stuff (a name I heavily associate with dead forums) and oddly enough, crappy Latin American Dragon Ball characters as a lot of them were in the first MUGEN pack I ever DLed, over 10 years ago.

  4. On 7/28/2017 at 12:45 AM, Nodog said:

    I know most of these are considered silly requests by some but here goes anyways:

     

    * A good Strong Bad

    * A good Pyron (the ones out there are kinda...eh) Note: I'm specifically looking for a more custom-style one. The MvC style one doesn't quite appeal to me.

    * A Luigi that's sprited in the style of ShinRyoga, but looks and plays rather differently from Mario. Something like SM853's Luigi with different sprites, I guess.

    * More decent Clay Fighter characters

    * More Newgrounds characters (Hank J. Wimbleton and Pico being most wanted from me)

    * A decent version of Parappa the Rapper Note: I'm aware of Thebuddyadrian's version that came out since, but it still feels "incomplete" to me.

    I'm still standing by what I said earlier!

     

    With that said, the following would also be cool:

     

    - More wrestling characters. Heartburn Kid and -sic- were on the right track but I don't think they ever finished anything, and I just plain dislike all the spriteswaps.

    - The rest of Rakugakids' roster

  5. [PREVIEW]

    mugen080.png

     

    [DOWNLOAD]

    https://the-phoney-express.neocities.org/

     

    [NOTES]

    This isn't actually new; I had finished this stage over 3 years ago. It has been slightly refined and should be ready for release now, though.

     

    Lo-res. Animated (Snap in the background). Somewhat compatible with Super Jumps. Comes with .defs for 1.0 and 1.1.

     

    The sprites came from some flash game, IIRC.

  6. On 12/17/2019 at 1:16 PM, jo19sh92 said:

    I'll be honest, AI is the one thing that makes or breaks a character for me

    I don't care about the AI (unless it exploits flaws in the character) as I prefer playing characters, but I can see how that could bother you.

     

    Anyways, here's what I can think of right now. I set better expectations for myself nowadays so all of these are rather old examples:

     

    - Mugenpoopmaster's Gengar looked promising to me, because Gengar's cool and I thought "hey, Type Wild sprites, can't go wrong with those!" Unfortunately I was proven wrong by an oddly-functioning mediocre character.

    - Choiyer's Haruhi looked neat at first but became WAY too NSFW overtime which turned me away from it. Thank goodness for Zero-Sennin and Nep Heart.

    - ShinRyoga's Luigi. Thanks to my crappier-than-crap internet when I first DLed him, I didn't know what he really functioned like. When I found out he was just "Green Mario" taken to the extreme, I was very disappointed.

  7. 4 hours ago, CANDYBOY said:

    I will throw my hat into the ring.

    Sandy by Ivan Luiz: https://www.sendspace.com/file/iabjr0

    Bob Esponja (Spongebob) By evil baran agit: https://www.sendspace.com/file/7l38jp

    Larry The Lobster By COOLIEX64: https://www.sendspace.com/file/r6zbf9

    Spongebob by Joshgunner: https://www.sendspace.com/file/ra8tmo

    Minor Fish by Unknown: https://www.sendspace.com/file/o4veq0

     

     

    All added. Just try to use a different file host other than Sendspace next time, because I really dislike their thing where a file expires if you don't download it within 30 days.

  8. Feedback:

     - Was it intentional for him to not have any small portraits?

     - If the opponent walks up to you while you're doing the standing medium punch, they go right through you and you don't hit them. I suspect this has something to do with the ground.back and ground.front parameters.

     image.png 

    - Missing animation frames on anims 120-170, 190, and 195, causing MUGEN to throw up debug errors when the round is about to begin, or if he tries to guard.

    - This one is more of a personal nitpick but I don't like that the voice for the "garbage day" special lasts about 4 seconds longer than the move itself.

    - Berd has no CLSN2s during the beam hyper.

    - Air light punch doesn't have any recovery frames

    - I was going to point out that his normals were unusually weak until I saw that his attack was set to 45. Maybe scale the damage of the normals up to compensate for the decreased attack, or set it back to 100?

     

    Overall this is a kinda interesting character. I'm interested in seeing where this goes.

  9. - The machetes are infinites if timed correctly.
    - Right now the dodge is a bit unbalanced, since it grants Spooky full invincibility. Most fighting games have it so throw attacks (and nothing else) can hit the character while they're dodging, so I recommend you change the dodge to incorporate that mechanic.
    - The helpers could use a damage nerf, plus a cooldown mechanic on them.
        - Optionally, they could also be made hittable.
    - The player gains power back from the EX specials and the machete toss hyper.
    - The damage on the hypers could be reduced by 200 or so, seeing as they're only Level 1s.
    - 2 of the hypers (the multiple machete toss one and Specimen Spectacle) don't have any CLSN2s on Spooky, which isn't a good thing.
    - There are a lot of unused KFM sprites in the sff you forgot to delete.

     

    All the feedback I could give for now. A relatively nice and creative character otherwise. Keep it up!

  10. First off...you NEED to work on those CLSNs.

    image.png

    He has 15 CLSN2 just in the first frame of his idle alone. That's ridiculous. In this instance, the number of CLSN2s could be shrunken down to 1 or 2 and you wouldn't lose anything. The same applies for virtually every other animation.

     

    Other things I found:

    - The first hits of all of his standing moves, excluding S. HP and S. HK, are infinites if you continuously walk towards the opponent while doing them over and over. Good timing is required, though.

     - A lot of his normals are just too safe in general. An example of what I mean is his C. MP being +13 on hit and +10 on block.

    - His Hypers function oddly in that he gradually loses power while doing them, instead of losing power instantly after activating them.

    - The "Black Cat" hyper does 870 damage (358 on block) and has great range...all for only 2 power bars. This should be nerfed.

  11. Fighter Factory didnt want to let him be tested (kept giving me errors how it couldnt read his files) but looking through his files I noticed these:

     

    - Misaligned sprites (his foot is floating in the screenshot)

    - Most of your attack animations are the exact same. I don't think making him six-buttoned was a good idea with the limited number of sprites you had to work with.

    - All of his standing punches do 23 damage, yet his standing kicks do 63, regardless of strength. Why?

    - No startup and recovery frames on all of his standing and jumping attacks.

    - No recovery frames on crouching attacks.

    - No CLSN2s on his jumping attacks or taunt?

     

    In short, he needs lots of work.

  12. Main problems I see are that his standing medium kick is an infinite and that 3/4 of his specials are pretty straightforward projectiles that can't be hit (I feel like it wouldn't be that hard to make each projectile different from each other in some way, but then again, this is a beta.) Also noticed he has no overheads. I feel like the air medium punch & kick plus the Dixie summon would fit decently as such. Other than those issues, I see some potential in this character.

  13. - Warner & JudgeSpear's Homer. Was kinda fun to play as for a while, but the fact that he was nothing more than just a Iori clone with a SGS & Road Roller made me not like him as much. Not helping was me seeing him being used in videos everywhere, which usually had him using the same moves over and over.

     

    - Placemario's Spongebob (the 2nd one). Granted I had lower standards when this came out that raised overtime, but even back then there were a few bugs I noticed. It should be noted however they didn't keep me from completely disliking him, as he was one of my guilty pleasures back then that i would use every now and then. While definitely not the worst, I don't consider him very good now and wouldnt add him to any of my rosters unless I had to. (why? spammable assists, useless moves, the 0-startup 0-cooldown Super Brawl 2 kick, etc.)

     

    - Lots of Pokemon characters, most notably Dshiznetz's Pokemon. Like spongebob above they're not the worst, but the bugs in them decreased my enjoyment of the characters.

     

    - Some of The_None's old stuff (when he was Most_Mysterious). Kinda funny back then, not so much now. I do appreciate that he managed to sneak in a Cartoon Planet soundclip into Dooby Dummy, though

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