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N_N

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Posts posted by N_N

  1. Thanks to the grateful efforts of Burger-Meister, I was able to update this collection with a lot of rare goodies!

     

    What's new:

    - Unknown edit of UchicaCody's SpongeBob ("LOLBob EpicPants")

    - Unknown edit of Felixmario2011's first SpongeBob, which includes an English voicepack

    - "abrasive spongebob" by Ricardo Ziglio FATEC
    - SpongeBob by RTM9

    - "Human Patrick" by an unknown author

    - "Pin Head Stage" by Ivan Luiz

    - "Squidward Chat" by Rapthemonkey9

    and probably more that I'm forgetting

    I'm eventually going to update how this collection looks too. It's getting too cluttered for my taste.

  2. All the dead links should now be fixed. Also added most of these:
     

    On 9/10/2020 at 2:01 AM, GreenShieldy said:

    Nah, don't get those MA-exclusives, I'll get that now. But get the ones above also.

    Spongebob by XapL (included in a pack): https://www.mediafire.com/file/z5x5icjxfy7vfgx/mis+chars+l.rar/file

    Spongebob by Milos Miki: https://drive.google.com/file/d/1FhMFVeAFxtl5R_rmIAy9aIyNaUlohgWL/view

    Patrick Star by Madoldcrow1105, edited by Mamaluigi339: https://drive.google.com/file/d/1nEaO49wxHmlIv1bHkWGXyxGe6bi0O4zD/view

    Mr. Krabs by WoahMan45: https://drive.google.com/file/d/1ykutyqEM84x_Ey5kcZIFGNZddq5OQu9T/view

    Moar Squidward by Mugenfan: https://drive.google.com/file/d/1ciKNV1-DbDtxmqqLYkdNnrCd6ebHZwGM/view

    Dark Spongebob by FelixMario2011, edited by Black Kyurem: https://drive.google.com/file/d/11qmXHITREBpmahWo5-v-G9pEz_REWQR3/view

    DanteeSnge by Yamato: https://drive.google.com/file/d/1zGBITnLUHRDkJkZ9Sk0P-XPwABFYyLDC/view

    Patrick Star by AngryBirdCooler: https://drive.google.com/file/d/1bUZfJMCCcu6PTXHuWC-ExuKCrgFovEaj/view

    Plankton by Camren Springer (cancelled character released to the public): https://drive.google.com/file/d/1ANV7QXPPxaE9VV7V84TQuFWwiIRlG7S0/view

    Plankton by PawsPawsFan8UTTP: https://drive.google.com/file/d/1z6qDHhaXxE-ldFyJka3URV-GTe3HWJOF/view

    Spongebob by Madoldcrow1105, edited by KadirSote: https://drive.google.com/file/d/1I9sWCbCGw2sb_F3aeFWuaidFCIZEsX9b/view

    Classic Spongebob by JoshGunner: https://drive.google.com/file/d/1K_FhbzomVfjFCjJinWpiOMuflf5MCBZC/view

    Spongebob by Mugenfan: https://drive.google.com/file/d/1698uaCKo728Rau7lio-cpHs-g7TPFCeX/view

    stnaperauqS bobegnopS by Marcioleo123: https://drive.google.com/file/d/1bGI8sfUlOSnrOjK4rg2xnXJuk8R1cpLf/view

    Shocked Patrick by XboxRob11: https://drive.google.com/file/d/1YhjiyopF1QuuJBHJ0OyPLyziCcB4crJB/view

     

     

     

    On 8/3/2020 at 11:08 PM, GreenShieldy said:

    Ok. Back to the downloads. (Warning tho, most of them are 4Shared links (their original links), as i don't know about if mediafire will keep downloads for just days until they get deleted.)

    CHARACTERS:

    Cheap Spongebob V1 by AngryNoahs: https://www.4shared.com/zip/jpSnOyrY/cheap_spongebob.html

    Cheap Spongebob V2 by AngryNoahs: https://www.4shared.com/zip/cEG4ck2i/cheap_spongebob_20.html

    Patrick Star by MugenJF, edited by AngryNoahs (well, that's what his website said, as i never took a look at it): https://www.4shared.com/zip/hfkJzoUo/Patrick.html

    Cosmic Spongebob by "Phoebeartfulgirl922" (The video i found it in said she made it, but idk if it was her or an somebody impersonating her): https://www.mediafire.com/file/i2k861cbv9dyuho/Cosmic_Spongebob.rar/file

    STAGES:

    Jellyfish Fields by AngryNoahs (included in a stage pack): https://www.4shared.com/zip/ls59Xiz0/Noahs_Stage_Kit.html

     

     

     

    I'm debating if I should add the AngryNoahs edits right now seeing as they're very simple .cns stat changes and nothing more. But then again, I did add a couple of paletteswaps...

    (Sorry for the wait btw)

  3. Adding onto what the others said...

    - any reason why you left the filenames, including even the one for the .def, as "kfm"?

    - Backup folder is over 7 MB and just adds useless clutter. Get rid of it.
    - The hadouken isn't classified as a projectile when it should be. To do this, go to its HitDef and change "NA" to  "SP" under "attr".

    - Superjump feels very clunky. I think you should make it so the player is able to move left and right during the jump.

     

    I'll be honest here, this feels like a very elaborate joke character.

  4. On 5/11/2020 at 3:59 AM, TheNoahGuy1 said:

    I created another version of SpongeBob in 2015. I haven't updated it since, and a somewhat large fraction of its move set is derived from various references in the show.

     

    Download: http://www.mediafire.com/file/kvomboo32dq2j8x/Bob_of_Sponging.zip/file


    Video of SpongeBob in action:

    A Random MUGEN Video

    Added.
    On a similar note, Joe by Dawn de Era, Synck, dronk, and TheFclass97 has been added.

  5. Thank you very much for the feedback. Though I could've sworn I included a readme in the archive. I'll get right to updating him.

     

    Also one more thing, there wasn't much I could do with 8B, as the original only had 1 jumping kick animation (yeah, maybe I lied about the original having "plenty of sprites"). Hence why it looks so much like 8A. I'll try and do something about that though.

  6. [Preview]

    cN5qLhL.gif

     

    [Download]

    https://www.mediafire.com/file/o1px1jl16wt3j7a/scizor-v1.25_012523.rar/file

     

    [Comments]

    The idea of creating a Scizor has crossed my head for a while as he's one of my favorite Pokemon, so I made one. Feedback would be great.
     

    CHANGELOG BELOW:

    Spoiler

    ;-----------------------------------------
    ;Version 1.25 (01/25/2023)
    ;-----------------------------------------
    - AI! It's a little inconsistent, but now the CPU actually has something to do!
    - (Hopefully) got rid of debug errors related to the super armor coding
    - Made it so that the opponent doesn't get killed until the third hit of Scizor's throw. It's less awkward that way.
    - Slightly decreased the air hitvels on some of Scizor's normals
    - Made Scizor's standing normals able to be blocked in the air

    ;-----------------------------------------
    ;Version 1.2 (01/04/2023)
    ;-----------------------------------------
    - PROPER blood effects
    - Scizor now uses an EnvColor during his hypers
    - The startup to Iron Meteor Dive now moves Scizor forward very, very slightly
    - Sped up the LP version of Iron Head a good amount, but nerfed its damage a little
    - Made Scizor fall slightly faster during both versions of Quick Attack
    - Made the MP version of Quick Attack untechable against aerial opponents
    - It now takes 1 extra frame for opponents to recover from X-Scissor
    - Slash/energy effects now disappear when Scizor gets hit
    - Added numhits = 0 to Scizor's throws
    - Added EnvShakes (most of them subtle) to most of Scizor's attacks
    - Corrected a few animtypes on some attacks
    - Buffed Brick Break some more by increasing its damage and making it even safer
    - You can now cancel Brick Break (upon OTGing) and 2y into a jump. Not a Super Jump or anything, a regular jump.
    - Slightly raised yaccel value on 2y, but slightly reduced its y ground.velocity value
    - Slightly reduced yaccel value on 2b
    - Reworked j.y and j.b a little. If you hit an aerial opponent with either move by themselves, they simply fall down like if you used any other air normal. You have to chain into them in order for them to send P2 flying to the ground.
    - Slightly raised life stat (1000 -> 1025)
    - Updated underground juggle prevention code, squashing a particularly notable bug where, say, if you hit P2 with a normal right before they hit the ground and then used MP Quick Attack, they went flying
    - Oh, and there's something that happens when you use one of Scizor's other palettes. I forgot what it is though...

    ;-----------------------------------------
    ;Version 1.1 (11/23/2022)
    ;-----------------------------------------
    - Added a new level 3 hyper, Iron Meteor Dive
    - Added a couple of new effects to level 3 hypers to help set them apart from level 1s
    - Made the afterimages stop on Quick Attack and Superpower if they happened to be blocked
    - Added particle effects to Scizor's power charge
    - Removed the overhead property from Brick Break, but made it much safer on block
    - Slightly increased the range some more on most of Scizor's normals
    - Added 2 more palettes

    ;-----------------------------------------
    ;Version 1.0 (11/14/2022)
    ;-----------------------------------------
    - HYPERS! 3 of them! See the movelist for more info
    - Added a couple new mechanics: a dodge, a roll, and a power charge
    - Even more effects!
    - Added a hitstun decay system
    - Made the damage dampener even less limiting
    - Scizor now goes into statetype = A on U-Turn as soon as he enters the air
    - Buffed Iron Head
        - Slightly increased its range
        - Gave super armor to the LP version's startup
        - Slightly increased the fall.recovertime on the LP version
    - Fixed a psuedo-infinite involving Brick Break
    - Remapped the command for Brick Break: it's now activated with LP, not MP
    - Made it so that Brick Break's damage is no longer a consistent 50, and scales with the dampener/the Swords Dance boost instead
        - Because of this, I removed most of the custom hitstates-which mostly served as a way of achieving the consistency
    - Made the MP version of Quick Attack go farther horizontally at the cost of its startup invincibility
    - Increased the pausetimes on the MP version of Quick Attack and changed its hitsound for more "oomph"
    - Decreased the hit velocities on the MP version of Quick Attack as well as the yaccel value
    - Fixed the Swords Dance display from not appearing on P2's side
    - Redesigned the timer displays
    - Slightly buffed X-Scissor
        - Slightly increased its horizontal range
        - Slightly decreased its cooldown
    - Made the air dashes floatier, at the cost of some horizontal distance
    - Removed the ability for Scizor to use the air dashes extremely close to the ground
    - Slightly streamlined the CLSNs for anims 412 and 413
    - Throw is now affected by the damage dampener
    - Decreased startup on 5a and all the air normals
    - Removed the width sctrl from 5b because it was a little useless
    - Buffed 5a by increasing the range and making it safer on block
    - Made 2a and 2x only able to be guarded low
    - Increased range on 5b, 2a, 2b, 2x, and 2y, more so the first three
    - Made it possible to chain 2x into 2b
    - Made it possible to chain 2b into specials and hypers
    - Added a new intro
    - Added a new winpose
    - Fixed misaligned walking sprites
    - Changed big portrait
    - Modified small portrait
    - Closed Scizor's eyes on the dizzy animation

    ;-----------------------------------------
    ;Beta 2.5 (10/14/2022)
    ;-----------------------------------------
    - Made the damage dampener much, much less limiting
    - Added more effects and upgraded some of the preexisting ones
    - Buffed U-Turn a little
        - Made the recoil less severe on hit
        - Made it able to destroy projectiles
        - Made it so that the enemy bounces a little higher off the wall after being hit
        - Made it possible for Scizor to cancel air normals into U-Turn
    - Removed the super armor from the LP version of Iron Head and gave it to the MP version
    - Prevented the dust effect on U-Turn from appearing if Scizor performed the move in the air
    - Changed Quick Attack up a little
        - Made the LP version safer
        - Made it possible for opponents to guard the light version of Quick Attack in the air
        - Removed the ability for Scizor to use it in the air
        - Slightly buffed the damage on the MP version
    - Reworked Swords Dance
        - Scizor will now only gain the boost *after* the animation finishes, though the animation is now much faster to compensate for this
        - The boost no longer goes away after one hit, as it's now timer-based instead (going away after 2.75 seconds)
        - Slightly increased the boost itself
    - Fixed opponents going below the ground when hit by X-Scissor at a certain point in the air
    - Gave Brick Break more priority
    - Decreased startup on j.y and j.b
    - Made j.b look smoother
    - Increased the range on some of Scizor's normals
    - Removed "air.fall = 1" from most of Scizor's normals
    - Scizor no longer automatically faces the opponent when performing his air normals
    - Realigned the slash effects on 5b and 2y
    - Fixed some miscolored sprites

    ;-----------------------------------------
    ;Beta 2.01 (09/08/2022)
    ;-----------------------------------------
    - Added a few failsafes to a couple of custom hitstates dealing with ChangeAnim. This is because Elecbyte classifies a few of the anims I use (like 5051) as optional, and true enough I've seen characters go without them. Now, if the opponent doesn't have any of these animations, they'll instead go into a custom anim via ChangeAnim2
        - Moves affected by this: 2y, X-Scissor
    - Fixed a typo on the ChangeAnim in one of the X-Scissor custom hitstates
    - Fixed the pal.defaults part of the .def listing nonexistent palette numbers

    ;-----------------------------------------
    ;Beta 2 (09/07/2022)
    ;-----------------------------------------

    - Adjusted a whole ton of hitboxes:
        - Hitboxes for ground animations no longer go below the ground.
        - Made the hitboxes on 5y's cooldown last 2 ticks longer
        - 2y's hitbox has been changed to counter jump-ins more.
        - The duration of the hitbox that appears on 2y's cooldown has been decreased by 5 ticks.
        - X-Scissor's hitbox has been changed to accompany the fact that it no longer uses a helper.
        - Fixed the CLSNs on the liedown getup and dizzy animations
        - Added some extra hitboxes to Iron Head's cooldown
    - Increased a lot of the hit vels
    - U-Turn is now active for a much shorter period of time
    - Differentiated versions of Iron Head more: the MP version is now stronger, but no longer has super armor
    - Scizor can now be thrown during Iron Head
    - Scizor now also has only one hit of super armor during Iron Head, as opposed to an infinite amount
    - Added 3 more ticks of startup to MP version of Quick Attack
    - MP version of Quick Attack now idles 3 ticks later
    - Quick Attack's damage has been increased to 57 from 45 (LP version) and 69 from 55 (MP version)
    - Quick Attack now automatically idles after 14 ticks, no matter what
    - Ground slidetimes and hittimes increased to 26 from 20 for the MP version of Quick Attack
    - Added dust FX to Swords Dance
    - Swords Dance's buff now comes out on frame 3 instead of 1
    - The opponent can now hit Scizor during Swords Dance to remove the buff
    - X-Scissor has been completely overhauled. It now functions a lot more smoothly
    - Opponents during X-Scissor now use SelfState instead of ChangeState for non-custom states
    - Reduced Brick Break's damage from 60 to 50
    - Got rid of the variable that was attempting to bypass fall.defence_up and replaced it with something much more conventional
    - Throw changed so it doesn't send opponents backwards. It can also be done with both direction keys now
    - Added "whoosh" sound to throw
    - Changed the animation on 8b
    - Guard slidetimes and hittimes changed for the following moves:
        - 5y, 5b, 2y (increased by 4 ticks)
        - 2b, Quick Attack (increased by 2 ticks)
    - Cooldown for 5b has been decreased by 1 tick
    - Scizor's air dash has been made slightly floatier
    - Run-related changes:
        - Can now attack while running.
        - Effects added
        - No longer goes in the air (caused everything to go wack)
    - Updated a few effects and added some more
    - Added a new portrait

     

  7. On 1/8/2020 at 6:42 PM, eyhhel said:

    also i was looking for cheap characters and found a cheap spongebob named Spongebob Period

    https://onedrive.live.com/?id=A9C178DEC2E38826!3719&cid=A9C178DEC2E38826 

    and its not cheap 

    Added.

     

    On 1/8/2020 at 6:42 PM, eyhhel said:

     

    Both should already be in the collection.

     

    Lastly, the author for Fish has been corrected to XboxRob11 and all of Anomipolis' Squidward edits ("Miss Miss") have been reuploaded since his OneDrive was deleted.

  8. On 12/28/2019 at 10:18 PM, luisbarretto said:

     

    7 hours ago, eyhhel said:

    All added. Also the link for a couple of MGNFN's characters have been changed because I realized he had a website. I'll get to the MA-exclusive characters later.

     

    Also anyone know where Sumin's stuff is now? His blog no longer has his creations and I'm pretty sure the versions in this collection are outdated.

  9. Since it seems all my previous request threads are gone, I decided to make a new one.

     

    1. This "ccascarudo" stage by an unknown author. Seems to have come from Latin America.

     

    2. Squidward, Mr. Krabs, Medusa (Jellyfish), and GyaradosRed by mugen_master, listed here: https://newmugenworld.blogfree.net/?t=346807

    Were apparently hosted on a dead Polish site (podkopemseries.cba.pl) according to his YT channel.

     

    3. All of NiO's WinMUGEN screenpacks. The author does not have them anymore. These include lOsT (https://web.archive.org/web/20090407044021/http://www.spriters-academy.com.ar/index.php?topic=53.0) and Red vs. Blue (https://web.archive.org/web/20080924204452/http://www.spriters-academy.org/index.php?topic=570.0). I remember seeing the latter in a compilation a long time ago.

     

    4. The "Gear'd" screenpack by Gear Saber, which was an EvE edit with custom lifebars. Last spotted in a 4shared folder circa 2015. I salvaged the lifebars before a HDD crash, but nothing else.

     

    5. The 2 Hanks and the Madness stage in this video, that happens to contain the aforementioned Gear'd screenpack. I'm confident about the stage because I downloaded it in the early 2010s off some eSnips account. 

     

     

    6. The first version of MUGENJF's SpongeBob 2.0 that was a Metool spriteswap. I know it exists through a now-deleted video.

     

    7. Keeping consistent with old SpongeBob characters, the old version of Madoldcrow's that had different intros and a different hyper, as seen here:

     

  10. I'm surprised people are still replying to this topic, lol.

     

    Additional nostalgic creations would include JudgeSpear's Homer, NeoKamek's creations (his Zeeky was one of the first characters I installed), N64Mario's old stuff (if I'm not wrong, his site was one of the first MUGEN sites I ever visited), Club Syndicate's stuff (a name I heavily associate with dead forums) and oddly enough, crappy Latin American Dragon Ball characters as a lot of them were in the first MUGEN pack I ever DLed, over 10 years ago.

  11. On 7/28/2017 at 12:45 AM, Nodog said:

    I know most of these are considered silly requests by some but here goes anyways:

     

    * A good Strong Bad

    * A good Pyron (the ones out there are kinda...eh) Note: I'm specifically looking for a more custom-style one. The MvC style one doesn't quite appeal to me.

    * A Luigi that's sprited in the style of ShinRyoga, but looks and plays rather differently from Mario. Something like SM853's Luigi with different sprites, I guess.

    * More decent Clay Fighter characters

    * More Newgrounds characters (Hank J. Wimbleton and Pico being most wanted from me)

    * A decent version of Parappa the Rapper Note: I'm aware of Thebuddyadrian's version that came out since, but it still feels "incomplete" to me.

    I'm still standing by what I said earlier!

     

    With that said, the following would also be cool:

     

    - More wrestling characters. Heartburn Kid and -sic- were on the right track but I don't think they ever finished anything, and I just plain dislike all the spriteswaps.

    - The rest of Rakugakids' roster

  12. [PREVIEW]

    mugen080.png

     

    [DOWNLOAD]

    https://the-phoney-express.neocities.org/

     

    [NOTES]

    This isn't actually new; I had finished this stage over 3 years ago. It has been slightly refined and should be ready for release now, though.

     

    Lo-res. Animated (Snap in the background). Somewhat compatible with Super Jumps. Comes with .defs for 1.0 and 1.1.

     

    The sprites came from some flash game, IIRC.

  13. On 12/17/2019 at 1:16 PM, jo19sh92 said:

    I'll be honest, AI is the one thing that makes or breaks a character for me

    I don't care about the AI (unless it exploits flaws in the character) as I prefer playing characters, but I can see how that could bother you.

     

    Anyways, here's what I can think of right now. I set better expectations for myself nowadays so all of these are rather old examples:

     

    - Mugenpoopmaster's Gengar looked promising to me, because Gengar's cool and I thought "hey, Type Wild sprites, can't go wrong with those!" Unfortunately I was proven wrong by an oddly-functioning mediocre character.

    - Choiyer's Haruhi looked neat at first but became WAY too NSFW overtime which turned me away from it. Thank goodness for Zero-Sennin and Nep Heart.

    - ShinRyoga's Luigi. Thanks to my crappier-than-crap internet when I first DLed him, I didn't know what he really functioned like. When I found out he was just "Green Mario" taken to the extreme, I was very disappointed.

  14. 4 hours ago, CANDYBOY said:

    I will throw my hat into the ring.

    Sandy by Ivan Luiz: https://www.sendspace.com/file/iabjr0

    Bob Esponja (Spongebob) By evil baran agit: https://www.sendspace.com/file/7l38jp

    Larry The Lobster By COOLIEX64: https://www.sendspace.com/file/r6zbf9

    Spongebob by Joshgunner: https://www.sendspace.com/file/ra8tmo

    Minor Fish by Unknown: https://www.sendspace.com/file/o4veq0

     

     

    All added. Just try to use a different file host other than Sendspace next time, because I really dislike their thing where a file expires if you don't download it within 30 days.

  15. Feedback:

     - Was it intentional for him to not have any small portraits?

     - If the opponent walks up to you while you're doing the standing medium punch, they go right through you and you don't hit them. I suspect this has something to do with the ground.back and ground.front parameters.

     image.png 

    - Missing animation frames on anims 120-170, 190, and 195, causing MUGEN to throw up debug errors when the round is about to begin, or if he tries to guard.

    - This one is more of a personal nitpick but I don't like that the voice for the "garbage day" special lasts about 4 seconds longer than the move itself.

    - Berd has no CLSN2s during the beam hyper.

    - Air light punch doesn't have any recovery frames

    - I was going to point out that his normals were unusually weak until I saw that his attack was set to 45. Maybe scale the damage of the normals up to compensate for the decreased attack, or set it back to 100?

     

    Overall this is a kinda interesting character. I'm interested in seeing where this goes.

  16. - The machetes are infinites if timed correctly.
    - Right now the dodge is a bit unbalanced, since it grants Spooky full invincibility. Most fighting games have it so throw attacks (and nothing else) can hit the character while they're dodging, so I recommend you change the dodge to incorporate that mechanic.
    - The helpers could use a damage nerf, plus a cooldown mechanic on them.
        - Optionally, they could also be made hittable.
    - The player gains power back from the EX specials and the machete toss hyper.
    - The damage on the hypers could be reduced by 200 or so, seeing as they're only Level 1s.
    - 2 of the hypers (the multiple machete toss one and Specimen Spectacle) don't have any CLSN2s on Spooky, which isn't a good thing.
    - There are a lot of unused KFM sprites in the sff you forgot to delete.

     

    All the feedback I could give for now. A relatively nice and creative character otherwise. Keep it up!

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