N_N
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Posts
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Posts posted by N_N
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- Sprites
- Alfred Spritesheet Unpacker for getting sprites from spritesheets
- Sounds
- Audacity for adding and editing sounds
- MP3gain for normalizing BGM
- Effects
- i just steal them from other characters >:)
- Coding
- Notepad++, if I want to compare updates or fix a minor thing
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Voted for TheArcadeStriker's (C)
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Jevil by おっ(^ω^=^ω^)おっ: https://ux.getuploader.com/kyouakuchar11/download/59
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Here be mine
SpoilerAlso I included a random obscure Japanese character (totemtuyotaro, bottom right) for lolz, just like the current (as i type this) banner has Gachapin
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I updated him.
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;random fixes and minor things (11/04/2018)
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- Fixed stupid oversight where you could perform some hypers in midair
- Fixed bug where Broodwich hyper background wouldn't fit the screen
- The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process.
- Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed
- Made Hand Banana assist have actual cooldown instead of having Shake just stand there
- Made crouching light kick go slightly farther
- Changed and added a few sounds
- Changed some animations to make them flow smoother
- Added a new palette
- Other things i forgotCheck the OP for the link.
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- Popular Post
- Popular Post
[Previews]
[Download]
https://www.mediafire.com/file/mbzxv3z56kcn6ts/Master_Shake_082222.rar/file
[Comment]
This is an edit of tannergates' Master Shake that basically reworks the entire character. Moves have been added, tweaks have been made, and bugs have been squashed.
Ever since what seemed like forever, I've had tannergates' Master Shake in many of my rosters, being the ATHF fan I am. I mean, he had nice sprites, voice clips from the show, and lots of moves! What more could you want?
Well one day I actually looked at him again and found out that not only did he feel clunky to play as, he was weirdly coded in some areas as well... so I started thinking, "Hm, how could I improve this guy?"I didn't have the knowledge back then to edit Shake, but now I (hopefully) do. I figured that since I had previously dabbled in character edits I could maybe salvage something out of him. I didn't want to let those sprites go to waste!
Editing Shake was fun but at times kind of tedious, though overall a nice learning experience.Now, over four years of intermittent work later, he's more or less complete. He should now feel practically like a brand new character, since I don't even know if you could call this an edit anymore; there's barely any of his original coding left.
CHANGELOG BELOW:
Spoiler;-----------------------------------------
;"The AI Update" edition (08/22/2022)
;-----------------------------------------
- Added AI
- Both versions of Lawnmower now push the opponent back farther
- Light version of Lawnmower is now safer to use
- Fixed bug in the "Typical Shake" winpose where, if Shake were close enough to the opponent, he would briefly wobble in place
- Fixed a few miscolored pixels here and there;-----------------------------------------
;"Let's Fine Tuning!" edition (08/09/2022)
;-----------------------------------------
- LOTS AND LOTS OF CLSN CHANGES
- Now has a wider hurtbox when crouching
- Now has a shorter hurtbox when jumping
- Made some hitboxes more consistent, i.e they don't jump all over the place anymore
- Shake's hurtboxes don't go below the ground anymore
- Overall, Shake's hitboxes now prioritize functionality over aesthetics
- Improved juggling
- Super Bat Beatdown now inflicts a wallbounce, opening up more combo possibilities
- Made Super Bat Beatdown travel farther across the screen
- Super Bat Beatdown is now active for a few less frames
- Added states for Shake to go into when Super Bat Beatdown is blocked
- Made Super Birthday Snake slightly less safe to use
- Super Birthday Snake is now capable of destroying projectiles
- Shake now goes higher off the ground during the hard version of Lawnmower
- Hard version of Lawnmower automatically idles after 12 ticks
- Increased damage on the hard version of Lawnmower by 25%
- Hard version of Lawnmower is no longer an overhead
- Increased damage on heavy version of Object Throw by 10%
- Changed timing on the animation for Object Throw, and also gave the heavy version a new animation
- Phone now makes the opponent fall if hit by it in the air
- Properly centered the Phone and TV helpers
- Squirt projectile no longer places down some FX if the opponent gets hit by it in the air
- The following parameters have been adjusted in most of Shake's hitdefs for an overall smoother experience:
- pausetime
- ground.velocity, air.velocity
- Lots of minor frame data tweaks
- Sped up a lot of attacks
- You can actually hit Hand Banana now!!
- Made Hand Banana slightly faster to compensate for this
- Fixed bug where opponents would stick to Hand Banana after being killed by him
- Added ScreenBounds to some of the opponent's thrown hitstates
- Added custom hitsparks and hitsounds
- Upgraded blood sparks
- Added "whoosh" sound to throws
- Opponent now falls down faster when hit by Spinning Throw
- Stomp now sends opponents into a set of custom animations, instead of relying on anims 5051 and 5061
- Similarly, the Super Bat Beatdown finisher now sends opponents into a custom animation instead of anim 5061
- 2b has been completely reworked. Have fun
- Made 5y feel smoother, both in terms of animation and gameplay
- Increased player width
- Added a new winpose. You'll know it when you see it
- Added a new small portrait
- Upgraded the quality of certain voiceclips
- Replaced a few sound effects too! That explosion sound was bothering me for the longest time
- Slightly touched up the Ezekiel sprite
- Added a new palette ("'Billy & Mandy' Shake", aka Shake as he appears in the Billy & Mandy episode "Battle of the Bands") and modified some of the preexisting ones
- Got rid of some unused stuff;-----------------------------------------
;Farewell to Beta edition (02/25/2022)
;-----------------------------------------
- Added command normal: Stomp
- Made some animations look crispier
- Added more special -> hyper chains
- Toyed around with his hittimes and such a bit more
- Phone has been buffed a little
- Fixed bugged damage dampener for projectiles and light version of Lawnmower
- Hypers are now affected by the damage dampener! Somewhat. They only get scaled if Shake happens to cancel a special into one of them
- Squirt can no longer be performed when the opponent is knocked down
- Fixed up the 2nd throw hitstate a little
- Buffed Hand Banana some more by making his grab unblockable and having him do more damage. Also 2 seconds have been reduced from his cooldown time
- Super Bat Beatdown now only hits grounded opponents
- Decreased jumpsquat to 3 frames. 8 was too many!
- The Broodwich and Squirt projectile now have hurtboxes
- Made Super Birthday Snake slightly more safe to use
- Rain now travels a bit slower in the Drizzle hyper
- also gave the hyper more cooldown
- Removed unneeded leftover KFM code from Standing Medium Punch
- Super Broodwich Temptation used to give back a very slight portion of the player's power bar. This does not happen anymore
- Small very unconventional aesthetic fix involving the shadow of Shake's right hand being misaligned on the Drizzle hyper
- The aerials now use more than one hitspark
- Meatwad is now properly aligned on the ground on the "I WANT CANDY" winpose
- Handbanana now properly aligned on the ground and has went from being 2 explods in the "Tonight you" intro to a helper
- Made the explods a bit more consistent. The following animations have now either been removed or have new sprites:
- Snake fire (1701)
- Fire hitspark (1702)
- EX effect used in Drizzle hyper (9807)
- polished some of his sprites
- Corrected a few of his hitsounds
- Removed intros against Batman and Lobo - wasn't the biggest fan of them
- Made "MONSTERS" intro a bit more fluid and have better lip sync
- Red palette should now be a bit more easier on the eye
- Other minor changes I forgot about!!!;-----------------------------------------
;"nodog still sucks at this" edition (02/19/2019)
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- Added Drizzle hyper
- Added Lawnmower special
- Added the rest of his aerials
- Added crouching medium punch
- Added a new back throw
- Removed A.I. (was too buggy)
- Reduced startup on supers
- Increased endlag on some moves
- Fixed glitch that when you held back in mid air and pressed Medium Punch it would cause Shake to throw the other opponent in mid air and get stuck
- Fixed strange glitch that barely allowed Shake to combo
- Broodwich now made unblockable (this also caused a glitch with p2 being able to gain control if they guarded while they made contact with it)
- Changed his way of gaining power
- Replaced p2stateno in hitdef in Squirt special with a TargetState
- Super Birthday Snake hyper no longer affected by damage dampener
- Squirt given a slight variation
- Added another winpose
- Added Handbanana summon animation
- Removed the miniscule CLSN2 on Anim 3000 (Super Combo Startup) and made it entirely throw-based
- Added some running sounds and explods to Handbanana;-----------------------------------------
;random fixes and minor things (11/04/2018)
;-----------------------------------------
- Fixed stupid oversight where you could perform some hypers in midair
- Fixed bug where Broodwich hyper background wouldn't fit the screen
- The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process.
- Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed
- Made Hand Banana assist have actual cooldown instead of having Shake just stand there
- Made crouching light kick go slightly farther
- Changed and added a few sounds
- Changed some animations to make them flow smoother
- Added a new palette
- Other things i forgot;-----------------------------------------
;Initial Beta Release (08/13/2018)
;-----------------------------------------
- Changed the layout of him to be 4-buttoned, as I felt it was too clunky in the previous conditions Shake was in
- Added RicePigeon's damage dampener and improved guarding code
- Removed Super Jump, Sweep, Sword Toss, and some other moves for now
- Made Birthday Snake a hyper
- 3/4 crouching attacks have been added (I went the Dhalsim way and made his kicks slides)
- Aerial attacks have been dummied out (besides 1; trying to figure out how to make the frame advantages on those more consistent)
- Buffed Hand Banana assist by making it continously do damage to the opponent
- Majorly changed/rewrote his throw and just about every special and hyper he has
- Lowered player velocities
- A.I.
- Broodwich Temptation now has:
- new sounds
- an indicator of Shake placing down the Broodwich
- a SuperPause after the opponent is teleported
- various AssertSpecials
- a less colorlossy background
- a requirement of at least 2000 Power
- Super Bat Beatdown now has:
- a new sound for the glide
- a new animation of the beatdown
- a glide with a shorter distance
- Added many ooh-so-shiny explods to him (mainly hi-res ones. filtered mvc1 dust fx and filtered hyper backgrounds from the last blade as well cuz screw consistency)
- Realigned many sprites and got rid of duplicates
- Rehauled .air
- Gave TV and Phone Throw their own separate startup animations
- Made the Broodwich Temptation Hyper not activate under certain situations, i.e. when there is already a Broodwich down
- Added palettes
- Removed the [adult swim] logo, although it can still be turned on by going to the configuration file (Coding/Option.txt)
- Organized the states
- Added a previously unused sound and animation to state 170
- Added sparks to his attacks
- New gethits
- All the winposes should now work (previously, only 1 was being activated)
- Added 2 new intros; one against monsters, and one non-specific one
- Added a new winpose - the "safety fart"
- Made sounds louder
- Gethit sounds should now function
- Corrected head.pos and mid.pos
- Changed the number of the anim 5500 to 1500 to avoid shake turning into an explosion on the continue screen
- Fixed Hand Banana's run appearing too early on "Tonight, you..." intro
- Added some lifebar portraits, including portraits for the Vortex lifebar (by LOL Boy), Dissidia's Melty Blood: Actress Again lifebar, and the Hatsune Miku Project MUGEN Extend lifebarIf there are any further bugs that need to be squashed, just let me know and I'll see what I can do.
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Disregard what I said way earlier about clashing sparks. I actually don't mind those now. Just as long as the sparks look clean enough.
Anyways, onto some more things I don't like that much:
- Characters who bash other characters/creators in intros/winposes/attacks/etc. I will make some exceptions, but whenever someone does this, I usually find myself groaning. That, and it's been done way too many times before for something new to actually be done with it besides "X character kills (character I don't like)."
- Dodges that I cannot throw the other character out of (usually happens when the creator doesn't know about HitBy and just puts no hurtboxes at all on the dodge animation)
- Hard-to-pull-off commands (720s, pretzels, etc.): This is more due to me playing on a keyboard than anything else, but the only grappler I can really play as on a keyboard is Clark because a lot of his commands are simple half-circles.
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A lot of OldGamer's screenpacks have this nice, retro feel to them. Since he's made quite a few, I can't really recommend anything in particular, so you should just take a look at what's he made and find one that suits your needs best.
- leo123 and Flare-Gamer-64
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his sprites are just ooooone pixel misaligned vertically
but otherwise this is a pretty decent joke character, not much else to say
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https://guykazama.neocities.org/mugen.html
A.I. patches for Minoo's Gyarados and Nadagestu's Lunatone by Guy Kazama
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8 hours ago, SEVENZERO said:
1st prize (collection purpose only, also may be a possible swap of either kfm, or baldi, or principal of the thing)
http://www.mediafire.com/file/jd3pacl5dbd808m/1st Prize.rar
also he said that more baldi characters are going to be made by him later, so watch for that
Am aware. Tried to add it before but the site was all messed up.
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Still working on the Shake edit. Again, it'll be mostly balancing tweaks and minor stuff for now.
- Gaulbetti, RMaster007 and WlanmaniaX
- 2
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Feedback incoming (don't worry, I'll try to be easy on you):
- Missing nearly all required hit sprites.
- No hitboxes on taunt, Galick Ho, Big Bang Attack, and turning animations
- Ki Blast is an infinite, and takes up power but doesn't actually require any. Also, Vegeta is missing blue CLSNs when he performs the move.
- Weird hitboxes for jumping attacks (multiple unmodified KFM hitboxes as well)
- Jumping attack animations shouldn't loop
- Some attack animations are way too fast; other times, they're way too slow
- Attempting the throw command causes MUGEN to throw up an error about the throw state not existing
- There are two commands listed in the .cmd - Final Flash and Final Shine Attack. Attempting to perform these makes Vegeta go into an invalid state. As such, you can't actually perform these attacks.
- The 2 hypers that I am able to perform need a slight damage buff
Overall, for a first character, it's alright. You could definitely playtest some more, as most of these errors could easily be found by using Fighter Factory, which also has a built-in error check tool, or the debug keys.
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I believe these are every one of cesarshadow's Pokemon creations - http://www.mediafire.com/?vduup6nhicd1n
Here are 2 WinMUGEN-only Gardevoir cheapies as well:
Phantom Gardevoir -Phatasm- by SaikyoSuperman & kater15 - https://ux.getuploader.com/mugen013/download/81
Nightmare-Gardevoir -Unknown- by SaikyoSuperman - https://ux.getuploader.com/mugen9/download/143
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To anybody about to ask, I am aware of YKun's recently-released Baldi; since the only link to it is on Archive, however, I'm probably going to consult the author to upload it somewhere else.
12 hours ago, AstroInkling45 said:Of course this collection would be made.
Well, eventually it had to be done.
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I updated him yet again! Get him here - https://the-phoney-express.neocities.org/mugen.html
Changelog:
- Fixed a few bugs in Octopus that I oversighted.
- The HitBy should now work properly.
- Mr. Game & Watch now doesn't go below the ground when transforming back from a jump.
- Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.)
- Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic.
- Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE.------------------------------------------------------------------------------------------------------------------------------------------------
- Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper.
- Added new Hyper, "Octopus".
- Made some moves less/more safe.
- Added more combo ability.
- Lowered air juggle points.
- Removed hitbox from FIRE.
- Removed old damage dampener and replaced it with RicePigeon's version.
- Multiple Chef changes:
- Added more cooldown.
- Light version now sends out only 2 pieces.
- The food now travel in more of an arc.
- Buffed damage to Chef and Headbutt.
- Added superjump opponent locator that was previously unused.
- Tweaked the A.I. a bit.
- Changed some hitflags.
- Increased damage of Oil Panic.
- Down for the Count is now unguardable.
- Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers.
- Made it so that the guard sound actually plays on some moves if guarded.
- Added sound for when he's dizzied.
- Changed in-game name. :P
- Some other changes I can't remember...Feedback would be nice, too.
- WlanmaniaX and SSBKing65✯
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Baldi
EarthwormJim [uncredited] - Frictoy GAMER [uncredited - spriteswap of 1mpfinity's Bendy] - MUGENYKUN - Old version / New ("nerfed") version (WinMUGEN patches by p0008874) / Black Hazard's edit ["Baldi SSGSS∞"; cheapie] - AngryBirdCooler - joeythemarillfan
Principal of the Thing
EarthwormJim [uncredited] - p0008874 [null cheapie] - GustavoHUEBR
Playtime
1st Prize
Enzo Du Kirby [spriteswap of EarthwormJim's Baldi] - JTE Dimandix's edit - AngryBirdCooler
Arts and Crafters
JTE Dimandix [spriteswap of EarthwormJim's Baldi]
Gotta Sweep
marcioleo123 [spriteswap of Camren Springer's Thomas]
It's a Bully
STAGE SELECT
Baldi's School by Hyliandex
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Currently working on a balancing edit of Master Shake by tannergates, since I always thought the original one was kind of a mess.
- Gaulbetti, WlanmaniaX and RMaster007
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Could use some animations, but I like the look of the stage. Was this sourced from a particular game or was it originally sprited?
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Big update. About 1,600 characters now.
And if anyone wants it, my current select.def - https://pastebin.com/7pbiTsWy
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https://onedrive.live.com/?id=BEF18CC544D505DD!105&cid=BEF18CC544D505DD
Kind of found it. It's passworded and I don't know what the password is
I was able to find the A.I at least
https://onedrive.live.com/?cid=7BB50F9EA9D9BECD&id=7BB50F9EA9D9BECD!105
- CoolAnimeHustler, Sete and Solid Snivy
- 3
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- Popular Post
- Popular Post
Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
- emandsam, reeeeeeeeeee, SSBKing65✯ and 2 others
- 4
- 1
MFFA Character of the Month January 2019: Nominations
in [ COMMUNITY CENTER ]
Posted
Celesteela by TheBestMLTBM, O illusionista, CSAvion78, WiCloud, and Aequals1 - 3