-
Posts
5,918 -
Joined
-
Last visited
Everything posted by PlasmoidThunder
-
Solid release. Great stuff. Dunno if it's intentional, but Marisa's stars share palette effects instead of using their own palette (ownpal = 0 instead of ownpal = 1).
-
@Doomguy Neither of those loop. I can't loop what cannot be looped. @Claire Farron Yer music bgmloopstart = 2185326 bgmloopend = 5991091
-
I remember this character. I think you posted a link to it in either the screenshot thread or another character's release thread.
-
Fire Emblem characters were in because Fire Emblem and Project X Zone are both SRPGs. Xenoblade stuff's in most likely because of the Xenosaga stuff. There's some sort of logic behind these choices. Ideally I'd want to see Captain Falcon as a solo unit purely because I enjoyed the hammy dialogue in the first game, and we all know how hammy Falcon is :P "The enemy's in sight! Let's advance!" "Come on! Show me ya moves!" "Must you always say that?" "YES!"
-
Wasn't your request originally something from Golden Sun? :s Yer music bgmloopstart = 160040 bgmloopend = 4252633
-
-Added Meloetta by Some Guy 2000. It's much the same as his Pachirisu and Victini, so whatever your opinion on them two is will most likely apply to Meloetta.
-
Saying that nobody likes x is basically saying that you don't like x and you assume everyone else thinks that way to make you feel better about your opinion.
-
That's interesting. Now that you mention it, the resemblance is uncanny.
-
You can request as many times as you want, but only two at a time; if you requested two musics to be looped, that means you can't request another two until I've completed your first two requests ;) Yeah, they loop indefinitely. That's the point of this thread :D
-
MIDIs are easy to loop c: Yer music bgmloopstart = 1728948 bgmloopend = 6624202
-
I can indeed: Yer music bgmloopstart = 1215043 bgmloopend = 9077109
-
Thanks for the heads-up, though.
-
-Added Johto - Pokemon Center by Seth Lee. -Added Pokemon Stadium 2 by Cyberlizard. This still isn't all the stages, but ah well.
-
Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome back to MFFA. The biggest change here is that the moderators go around completely naked for some reason. -
Audacity can display samples as a unit of time, so you basically highlight the section of the music you want to loop and enter the two sample values as the values for bgmloopstart and bgmloopend. That's how I do it, anyway. EDIT: Cameela's request: Yer music bgmloopstart = 565655 bgmloopend = 1130375
-
Huh. So I did :P -Added Pikachu by Viniciuspikachu1.
-
I hope you realise I don't really mind.
-
It's not trying to be F-Zero, though having a game like this fill the rather empty void a lack of F-Zero has left is most welcomed.
-
Kanodoom asserting his authority. I apologise for constantly posting this sort of stuff, but it makes me chuckle, so perhaps it'll make you chuckle too :)
-
REQUESTS ARE CLOSED My children... First and foremost, I do recall someone by the name of Alpyne_D doing a similar sort of thing, so no disrespect to him, but (correct me if I'm wrong) he looped music by removing the intro. Then again, I could be completely wrong, but that wouldn't be the first time Anyways, it surprises me that very few people release stages with properly looping music, not making use of the rather glorious bgmloopstart and bgmloopend paramters, though it's understandable; after all, Elecbyte didn't do a good job of explaining how to make use of them in the M.U.G.E.N docs. As I'm a nice guy, I decided to make this thread for people to request music to be looped by yours truly. Of course, there are a few rules: -Please provide the music you want looped, either as a downloadable file or a YouTube video. -The music has to be loopable. I can't loop what cannot be looped -Maximum of two requests per person. You may request again after I have completed your request(s). Once your request is complete, I will post up the altered music file and the values to use for bgmloopstart and bgmloopend. Both parameters go inside the stage's .def file under the [Music] section like so: [Music] bgmusic = sound/Boss Battle.mp3 bgmloopstart = 186368 bgmloopend = 2894688 If you have any questions, feel free to ask; I'm not the best at explaining things [ Looped BGMs ] To save having to sift through posts in order to see whether your favourite BGMs have been looped, I decided to put a little collection together for your convenience: https://plasmoidthunder.neocities.org/bgms.html