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Posts
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Everything posted by PlasmoidThunder
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Audacity can display samples as a unit of time, so you basically highlight the section of the music you want to loop and enter the two sample values as the values for bgmloopstart and bgmloopend. That's how I do it, anyway. EDIT: Cameela's request: Yer music bgmloopstart = 565655 bgmloopend = 1130375
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Huh. So I did :P -Added Pikachu by Viniciuspikachu1.
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I hope you realise I don't really mind.
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It's not trying to be F-Zero, though having a game like this fill the rather empty void a lack of F-Zero has left is most welcomed.
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Kanodoom asserting his authority. I apologise for constantly posting this sort of stuff, but it makes me chuckle, so perhaps it'll make you chuckle too :)
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REQUESTS ARE CLOSED My children... First and foremost, I do recall someone by the name of Alpyne_D doing a similar sort of thing, so no disrespect to him, but (correct me if I'm wrong) he looped music by removing the intro. Then again, I could be completely wrong, but that wouldn't be the first time Anyways, it surprises me that very few people release stages with properly looping music, not making use of the rather glorious bgmloopstart and bgmloopend paramters, though it's understandable; after all, Elecbyte didn't do a good job of explaining how to make use of them in the M.U.G.E.N docs. As I'm a nice guy, I decided to make this thread for people to request music to be looped by yours truly. Of course, there are a few rules: -Please provide the music you want looped, either as a downloadable file or a YouTube video. -The music has to be loopable. I can't loop what cannot be looped -Maximum of two requests per person. You may request again after I have completed your request(s). Once your request is complete, I will post up the altered music file and the values to use for bgmloopstart and bgmloopend. Both parameters go inside the stage's .def file under the [Music] section like so: [Music] bgmusic = sound/Boss Battle.mp3 bgmloopstart = 186368 bgmloopend = 2894688 If you have any questions, feel free to ask; I'm not the best at explaining things [ Looped BGMs ] To save having to sift through posts in order to see whether your favourite BGMs have been looped, I decided to put a little collection together for your convenience: https://plasmoidthunder.neocities.org/bgms.html
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Damn, that sounds insane.
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Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
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They really should've done that from the start. I may have actually considered getting it if that were the case.
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I've seen that character before. It's got nothing to do with Seismitoad.
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Right, so many have probably noticed that the collection currently looks like it was hit by a nuke courtesy of ImageShack by the name of RainApp. I'm currently fixing this, just so you know. EDIT: Sorted out the images for now. I get the feeling a bunch more will go down eventually.
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What is it with Brazil and electricity? :P
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Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
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Fast Racing Neo will have to do for now.
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But why dress up as Captain Falcon when you can be Captain Falcon?
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Anything restricted to WinMUGEN is definitely a cheapie because Null flood. Merufimu's and Kairi's stuffs have cheapie palette stuff. Black Kyurem/Alosson/ABSOLUTE-Yveltal's stuff is all cheapies, as is Ani-san's. That 3D Garchomp has cheapie stuff to it. There's probably more, but definitely not enough to make up a third of the collection.
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I know of these characters. What I don't know is where to get them.
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What do you hate/don't like in a Mugen Char?
PlasmoidThunder replied to Mister Fael's topic in [ MUGEN LOUNGE ]
I can't remember if I've already said this, but I'm not fond of when a character's combos require you to be frame-perfect in order to execute them, though on the other end of the scale, I'm not fond of characters that are so ridiculously loose in their combos that you can devastate the opponent by practically mashing the keyboard. On either end of the scale, the A.I. has an advantage over the player because they can easily do frame perfect combos and they can mash harder than you can.