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JaaShooUhh

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About JaaShooUhh

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  • Gender:
  • Location:
    Earth
  • Languages:
    English
  • Interests:
    M.U.G.E.N. & Anime
  • Games:
    Every fighting game ever, every Metal Slug game ever
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    Dai_Manji

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JaaShooUhh's Achievements

  1. Try a newer version like Winlator 11
  2. So I wanted to start a somewhat controversial topic, not as a means to actually cause problems, but to see if anyone else is willing to honestly engage on these. Over the years of being in the MUGEN community, I have noticed a lot of content being liked and disliked, supported and rejected. These vary from person to person, but at the same time, there does seem to be a general agreement on most of these, and I wanted to give my take, as well as read what everyone else thinks. ===SPRITESWAPPING=== Now this one seems to be an open and shut case. Taking someone else's work (especially without crediting them) and reusing it, is messed up. However, at the same time, I also think that it is SOMETIMES acceptable under certain conditions. These conditions being the following: 1. That the source of the swap is credited and that the swapper informs everyone that "their work" is in fact, a swap. 2. That when a swap is made, some additional work has to be done to ensure that hitboxes and moves make sense. For example, let's say they swap a boxing character with Balrog. For the most part, that makes sense, and it shouldn't be as big of a deal as some people make it out to be. 3. That the character has extra effort put into making the swap not as obvious. Things like removing certain moves, changing how these moves are performed, changing a characters palettes, etc. Essentially, give the ILLUSION of being NEW all the while retaining the core component. ===AI GENERATION=== Now for me personally, while I do like using AI generation software, I do think that in MUGEN, this should be HEAVILY limited to just filling in the blanks where obtainable work is either not easily obtainable or too costly / time consuming to do. Additionally, the AI generation should ONLY be used for adding in more sprites or adding in a custom portrait or textures or something. NEVER USED FOR CODING. After all, I have seen my fair share of KOF edits with AI generated sprites, and honestly, they're not terrible, but could use a tad bit of polish here and there. Its definitely not something I think people should shun, especially since getting someone to make you sprites costs and arm and a leg these days, and it does seem like AI is able to do some solid frankenspriting. ===CHEAPIES=== As much as I am deeply entrenched in the cheap community, it has turned into an absolute slopfest. Cheap characters should be made with the goal to DO SOMETHING NEW, not do more of the same with a different coat of paint. In other words, characters that end up just becoming fullscreen nukes or animated wallpapers (basically) are obnoxious and need to stop being made. Some of these authors seem to have the skill and the talent to make things that are UNIQUE and AMAZING, but then blow it all away on making the 83747382837th Donald edit. I think one of the reasons why the cheapie community has become hated, is the same reason why the JUS community and the KOF community is becoming hated... too much of the same crap over and over again. ===JUS=== I mean, what is there to say that hasn't already been said. A good majority of the MUGEN community hates the JUS community for a reason, and it is the same reason why the cheapie community and the KOF community are also thoroughly hated... lackluster, over-the-top, obnoxious and flashy, system heavy, resource heavy, oversized characters. When all of your characters basically do the exact same crap, with no difference besides what effect is being used, that is when you know you've run out of talent. ===KOF=== Look, I will admit, I am a KOF fanboy... but even I can look at the community and go "come on guys, pull your act together". Too many authors create these really overpowered and absurdly flashy characters for no reason, rather than try something new. Lately, the only people that have been doing something new is the CKOFM team and their associates. So yeah, what about the rest of you... thoughts?
  3. HELL YEAH! More incredible ClayFighter excellence from Basara. We have been blessed on this Halloween.
  4. The jist is... the owner isn't around, and the staff has no power to fix anything, so its locked down to keep what little balance there is left.
  5. Thank you Valgallah ♥︎ Looking forward to more Zangefool characters added to MUGEN.
  6. I didn’t spam, didn’t comment anything weird, didn’t even interact with anyone. Just straight-up banned without warning. No explanation, no email, nothing. If they have rules, fine. But at least explain what I did instead of banning people randomly. It just makes the site feel unwelcoming for regular users who just want to enjoy MUGEN content. Honestly, it kills the vibe of wanting to support the community at all. #FuckYouDizzy Welcome to the club
  7. Now, let's assume you are talented enough to make any kind of MUGEN full game (or character) you want. Looking through the history of fighting games as a whole, with all that you have seen, and all that you have played... what features would you want to have implimented? Keep in mind, there is no limit to your creation, but at the same time, also try to think about what you love the most from various fighting games, and if they could SOMEHOW be balanced together, what would you add to your ideal game or character(s). 1. Street Fighter III 3rd Strike (Parry System) I'll be honest, of all the fighting games out there, this one will forever remain at the top of my list for this and this alone (okay, well not just this, but it is the topic of discussion). The parry system was given much more praise after Evo Moment #37, and I'll be real... after seeing, I put years of effort into learning the parry, and when you pull it off, it is beautiful. Being able to just do this in any fighting game (especially one I made myself), would really force people to think before rushing in. Though, I will be honest... I would probably make it easier to actually parry, rather than being something you gotta stress on. 2. Mortal Kombat (Fatalities, Brutalities, Animalities, etc) First off, I am not including X-Rays, because frankly, if your move is meant to KILL the opponent, then they should clearly die from it. X-Rays ruined the beauty that is Fatalities by making them essentially into a super move. That said, I was always a fan of Fatalities in the MK series, especially back in the day on the 2D classics with the digitized sprites. It was special, and it was hilarious at times. Nowadays, its a joke, but even so, I appreciate a good kill. 3. Marvel vs Capcom 2 (Tag/Assist System) Look, let's not act like MVC and MVC2 aren't some of the best games out there. But with that being said, I always thought the tag/assist system was special, being able to use your partner in a double-super or even a triple-super or as a meat shield or as a counter against the opponent, talk about adding a whole new level of conflict to worry about. 4. Samurai Shodown (armed/unarmed system) Now this might be an odd one to want, but having a system where losing your weapon or even perhaps something like a body injury system that changes up your moveset, always seemed special to me. It wasn't really that special, but I found it to be unique. 5. Tekken (down but not out system) In other words, being able to hit your opponent after they have already lost, is VERY SATISFYING to me. I dunno what it is, but its especially nice when your opponent is a real jagoff and you just want to keep pummeling them. So having some kind of "after KO" combat functionality would certainly allow for some more action until the next round. So yeah, that is all I could think of at this time. What about the rest of you? In your IDEAL MUGEN game or character, would features would they have?
  8. https://drive.google.com/drive/folders/11f9MmFpH09PL4JF_iuYWAUcf3LjPHffI Just go to the main google drive folder for all their stuff
  9. Excellent decision, this should hopefully curb some of the annoyances... that is of course, if people actually read this. Might want to pin it to the site as a notice for a while.
  10. Catwalk by POTS is the closest thing The other thing would be Misao's Morrigan, who has a mini-game of sorts as one of her attack moves, which is similar to DDR
  11. No idea, but why not just find a character that has coding that does that and figure out how it works. The character Shin-Hadou-Ken has projectiles that follow the character, so that might be a good start to figure out the coding from.
  12. I re-did the entire thread
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