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Dissidia

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Everything posted by Dissidia

  1. We're going to have another one of those threads again aren't we? Sigh.
  2. Those Bowser sprites seriously need a cleanup. I can see gray pixels on the edges.
  3. Really? is it that necessary to have so many sprites instead of just optimizing the SFF by making it less bulky?
  4. What are you talking about? That mode is nonexistent.
  5. MUGEN 1.0 is stable enough for characters and stages with bgctrls, but sadly, 1.1 has its own flaws too.
  6. It's the engine renderer's fault, not the computer's video card.. Even for 640,480 users, frame rate drops because of transparencies and effects. You're better off sticking with 1.1 and OpenGL if you want smoother frame rate.
  7. The cape definitely needs more movement. - Vader's sprites look somewhat large. - No sign of a Readme anywhere. - Sprite animations look unpolished and choppy. - All attacks have priority. - Hitsparks and guardsparks are misaligned in most attacks. - Vader's Lie Dead animation is misaligned. - LK and MK (Crouch) has no hitsparks. - I don't understand why MK has a fall. - HP (Crouch) has a ridiculously large hitbox. - Both damage values for QCF+x are equally the same. - Vader does not inflict damage for his other attacks when P2 is guarding. - His throw sound effect activates right away once performing MP (Holding Fwd). - LK (Air) has so much ground and air y velocity. - QCF+b takes 240 damage, which is pretty heavy for a special attack.
  8. Looks like a normal-sized Belphegor from Eight Marbles, so no doubt it's a fart character. Hopefully she does end up being released.
  9. I don't see why that's funny. AI coding is ridiculously difficult. Anyway, there's no point in being blunt towards Dark Chaos since his chars are pretty much the same.
  10. I can't deny that I'm actually impressed with these conversions. Nice job borg and Tem(A).
  11. Dissidia

    j

    I don't see why you are taking this too hard. It's just a silly hobby.
  12. Dissidia

    j

    And what are other creators doing? Sorry pal, but it's not going to work here. Also, I wouldn't put myself first than everyone else here if I were you. At this point, you're showing nothing but being a defensive fanboy, and I don't blame you for it, but you have to understand that every creator/artist/author will eventually get criticized for better results. It will continue to exist in any community, especially in this community, and you have to accept that like it or not.
  13. - All moves inflict INSANE amount of damage, (Especially her Lv. 1 hyper as stated above) - B (Crouching) becomes an infinite (if done correctly). - Ice (All moves) becomes an infinite (if done correctly). - Ice Cage (All moves) becomes an infinite (if done correctly). Let go of this Elsa please.
  14. Oh this is gonna be fun.
  15. Temporary roster for testing or other purposes. I don't have an official roster yet.
  16. Very interesting Candyman. Thanks for sharing this with us.
  17. I legitimately tested the character, I applied my honest feedback. If you want my feedback to be more pleasant, it will. That's a bad analogy. I never considered his character in that kind of derogatory manner.
  18. [PREVIEW] [DOWNLOAD] http://mugenmultiverse.fanbb.net/t7224-nick-fury-by-arkady-released [COMMENT] Nick Fury from Marvel.Comics originally by volzilla and friends and updated by none other than Arkady. After testing Nick, my reactions are mixed.. ------------------------------------------------------------------------------------------------------------ - Both hitboxes and CLSNs really need some work. - You cannot apply Normal Throw due to how small the hitbox is. - LP nor HP doesn't make any contact. - You can oddly, but quickly roll forward. - Priorities on projectiles. - Life Model Decoy triggers an invalid state for P2. Probably a missing custom targetstate. - Phase Two does absolutely NO damage. - Like his Hawkeye, Training 101 fails to be a combo. P2 can quickly block. - His self-custom wallbounce state causes to debug flood. "In State 5400: Used Anim2 Outside of Custom State".
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