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Dissidia

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Everything posted by Dissidia

  1. This will certainly please Undertale fans, though it's not my cup of tea.
  2. PREVIEW DOWNLOAD https://www.mediafire.com/?4m9jx7szhtu1ev1 COMMENT A palette swap rename of Hina. Nothing special...
  3. PREVIEW DOWNLOAD http://www.mediafire.com/file/7v8k9v2i519f63o/NEW_KIWAMI.rar COMMENT Originally a request by feedmekirby. Here you go. Please note that the character filesize is bulky.
  4. See? I knew she was someone familiar from SHADES. Thanks for the info.
  5. Nothing on my end. I'm using Opera and I was able to download it with no problems.
  6. PREVIEW: DOWNLOAD: https://www.mediafire.com/?42xurwxrxci4gqc COMMENT: Yep. The billion dollar princess herself. Though I get the feeling that she's an edit of someone else, but I can't recall who...
  7. Let's all give MA a handout everyone like we're the internet welfare since they can't get their lazy asses looking for employment. =)
  8. - Face portrait is too large. - No sign of damage dampener anywhere, because of this, all attacks inflict ridiculous amount of damage. - Hitsparks are missing, misaligned in some areas. - So much priority for all basics. Also, there's no need for too much detail. - Are the fullscreen hyper backgrounds of Crow really necessary? - Spamming LP (Stand) executes an infinite. - Because of the crow assist, you're able to corner infinite combo with anything... - No CLSNs for QCF,PP - NO CLSN for QCB,B - Victims drains 2500 of Power, yet, Thirty Hours of Pain does more damage and it only drains 1500 of Power.
  9. After testing it for a few minutes, this Larfleeze is doo doo. His basic attacks inflict insane amount of damage, missing gethit sprites, painful CLSNs and boxes, there's just so many things wrong with this character.
  10. Fighter Factory 3.
  11. Gillian Seed from SNATCHER Randam Hajile from SNATCHER A better adult Hinata Hyuga from Naruto, though I think I may create her in the future using a 3D model I have. Crono from Chrono Trigger A better Rei Ayanami from Neon Genesis Evangelion Kei and Yuri from Dirty Pair
  12. All I see from this thread is manchildren crying and saying "I I I", "me me me", "mine mine mine" nonsense, and from what I'm seeing so far from IDG is wanting the unnecessary attention, and that really needs to stop. Somebody please lock this shit show of a pony thread already before this really gets out of hand...
  13. So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you. Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts. I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion. Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
  14. Eh.. it's somewhat better, but still not much of an improvement in my personal opinion. Although it's nice that you fixed a few minor problems like the infinite wall jump, the major problems from the last build still persists, and that really is a huge disappointment... Let's begin: - Again... too many detailed CLSNs and hitboxes in most areas... Seriously? a larger hitbox inside a medium hitbox inside two smallers hitbox? - When pressing both X and A, a debug error triggers: "PLAYER SMASH MARIO (56) IN STATE 63: CHANGED TO INVALID STATE 63 (FROM STATE 63)" - For whatever reason, repeatedly tapping C while holding forward increases power... - Again... the power level requirement issues from the last build still remains. A level 3 is needed for a level 1 move? That's nonsense... - Mario's Bob-ombs require 1 Level, yet, it only takes only 500 of power. - "Explod move" FX should be a projectile. Also, where's the transparency? - Mario's new fireball could also use transparency. - As I've mentioned in the first version of Mario, if Bros Attack is done on P2's side, it's useless. Another thing I noticed is that the hit counter drops twice. - Because the Final Smash helper is coded as a normal/special/hyper attack attribute, stuff like this happens... - Again, Waluigi and Wario Summon only works if Mario's power is at Level 1. - F.L.U.D.D no longer separates from Mario, which is good,, however, Mario no longer has a cornerpush. Speaking of which, When repeatedly performing the move, the F.L.U.D.D helper does not destroy itself. Now this is a huge issue because this can lead to problems with both Mario and the opponent's helpers to no longer function. - The supercombo remains unchanged. The combo hit suddenly drops. Also, the way you have it set up is pretty odd here. - When P2 is squished from both Supercombo and SMB Hyper, it takes quite awhile to recover from it. This also persist from the last version. - Cousins Attack again, triggers debug flood, just like the last build. So there you have it. As the aforementioned above, it's a bit better, but not as good as I thought it would be. Also, I was looking through your code and I honestly can't digest the mistakes and unnecessary triggers you have in there...
  15. Looks like somebody's Mr. Impatient... The mass amount of CLSN detail is just disgusting...
  16. And it went RIP.
  17. Nice. After doing a little testing, he's actually quite a lot of fun. Well done.
  18. It's raining Lens again?
  19. Good lord, are these from source? Why does the stage look so pixelated?
  20. LOL @IDGCaptainRussiathe pedophile. This is the new age community for ya. Garbage self insert characters and punching bags.
  21. Oh my, where the hell have you been?!
  22. Talk about a whole new level of hypocrisy.
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