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jrm1007 - Rin

Creator
  • Posts

    226
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6 Followers

About jrm1007 - Rin

  • Birthday 10/07/2002

Basic Info

  • Gender:
    Male
  • Location:
    United States of America
  • Languages:
    English
  • Interests:
    Video Games, Spriting
  • Games:
    Burnout Paradise Remastered PC
  • Animes:
    Inuyasha, Sailor Moon, Ranma 1/2 Reboot, Lucky Star

Mugen Site Usernames

  • Mugen Fighters Guild
    Forgot the Account.
  • Mugen Database
    YakumoYukari1200 (old)
  • Mugen Multiverse
    SumirekoUsami-Spectacle (old)

Offsite Usernames

  • Discord
    jrm10071322#9022
  • YouTube
    jrm1007
  • Twitch
    let me get banned for playing Crackdown
  • Steam
    jrm1007
  • Bluesky
    no
  • Evolve
    the Circle Simulator
  • Gmail
    You're not stealing my Mail!
  • Facebook
    Who uses Facebook in 2026?!
  • Instagram
    Stopped using it ages ago
  • Twitter
    no
  • TikTok
    TikTok is cringe
  • Skype
    Skype is dead.
  • AIM
    AIM is dead.
  • MSN
    old and outdated.
  • Yahoo
    nobody uses Yahoo.
  • LinkedIn
    LinkedOut

Recent Profile Visitors

7,922 profile views

jrm1007 - Rin's Achievements

  1. Wow I gotta say, this looks really clean, good job!
  2. Dr. Heinz Doofenshmirtz for Sumireko is way more fitting than I thought. Good Palette work
  3. Honestly this is pretty nice to see, even if the changes aren't major. I always found the inconsistency in audio quality as well as hitsparks between the two to be off putting. It's understandable since they are different authors but still.
  4. Sonic On Angel Island - Hotfix FIXED AN ERROR INVOLVING INCORRECT SPRITE USE FOR THE BRIDGE. Also 2 extra bits of decor were added. Speed of the Fish were increased, so it would look more natural. also set the Intro BG Elements to delta 0,0 so you can't move away from them. ResetBG also set to 0. (Above Link is the same) https://www.mediafire.com/file/ynzm3n7ebpas95f/SonicInAngelIsland.zip/file
  5. Stages like this really push the limits to Ikemen Go to the maximum. Good Edit, genuinely.
  6. So Microsoft raised the Game Pass Prices to absurd values. Fired the previous CEO, and has a new CEO in place. What do you guys think of these changes? I personally no longer care for the Platform.
  7. Here's mine. Basic wallpaper, nothing special. Mess of Folders though.
  8. Artist: syst098
  9. Fighter Factory 3 indexes what is added into a palette. First you should make 1 Main palette, and add all the colors needed into it. Palette Number should be 1,1. Once that's done, make sure every sprite for the Character is using Palette 1,1. This forces FF3 to adapt the sprites to the colors in the palette, allowing for the character to be displayed properly. This also allows you to make additional palettes for In-game play, much like an actual Fighting game.
  10. It seems this is another example of false advertisement (as insane as it sounds) Some people promise 1,000 slots or more, when in reality, only half of the slots are actually usable and the rest are "Boss Slots" not meant to be chosen. You'd have to configure the columns value to make the extra slots usable.
  11. I'd screenshot it in Ikemen Go, but I'm using the "Slots" Feature on there, so not every character is visible.
  12. I know this thread is nearly a year old but I'd still like to throw my 2 cents in. "First off, it is compatible with MORE devices and systems than IKEMEN. The fact that I can't even run IKEMEN on my phone, yet I am able to play PS Vita games and Xbox 360 games on my phone, says a lot about how poorly handled IKEMEN has been." Ikemen GO is using an entirely different coding platform from MUGEN, it's in the name. There's a chance the Coding Platform has compatibility issues with the Consoles in question. However, unlike MUGEN which was closed source, Ikemen Go's Open Source nature will make porting much more easy in the future, since you won't have to waste thousands of hours trying to open it up. "It takes a LOT of effort to pursue something new, that is either currently DEAD (Knuckle Fighter), DYING (2D Fighter Maker 2nd), or BARELY ALIVE (IKEMEN). People who have devoted years of their life, are NEVER going to move to IKEMEN unless absolutely necessary for a VERY SPECIFIC feature." "Thirdly, if characters made in MUGEN are COMPATIBLE with IKEMEN, then coding MUGEN characters is still the better option, because then they are compatible with MUGEN as well, making them MORE LIKELY to be used in the first place." Even if they don't make Ikemen GO exclusive content, they can still make the switch. I've played WinMUGEN, 1.0, and 1.1b, speaking from experience, Ikemen GO has to be the most stable of all four I've used. Very minimal crashes or bugs for that matter, I'm sure many others can agree. Not only that but it also has support for features that were broken in 1.0/1.1b, such as FreqMul. On top of also having support for 1.0/1.1b features, including the 1.1b SFF, OpenGL Render, and recently now having Vulkan support. Sure they may not be making EXCLUSIVE content, they still make the switch regardless because Ikemen GO provides a much more stable experience, and you won't have to play in fear of crashing from simply playing the Arcade Mode. "Also, the fact that we can't use cheap characters AT ALL, makes IKEMEN even more lame. Hell, there are winMUGEN patches that let me use 1.0 characters on them and even ways to downgrade 1.0 and 1.1 characters back to winMUGEN simply by editing some code." First off, it's called "Cheapie" not "Cheap" saying Ikemen Go is bad because you can't win a match within 5 seconds is completely absurd. Second. WinMUGEN having 1.0/1.1b downgrade patches is not relevant to your current point. You're just throwing shit at the wall and hoping it sticks. I'd go over more points, but it seems everyone else here beat me to it.
  13. Would definitely like to see more Puyo Puyo representation.
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