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jrm1007 - Rin

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Everything posted by jrm1007 - Rin

  1. NEW STAGE - Super Racer - Beach & Forest First time I made two stages for one game, probably because this has more.. "content" than the previous games, with Monster Trucks Unleashed being the only exception. (something I will fix soon.) Super Racer is not a good game, but I grew up playing it regardless, so I felt obligated to finish these stages in particular. Now I didn't make every level, but the ones I found most fun. (1, 3, and 4) Level 1 is using assets from both.. Level 1, as well as 2. Level 3 does the same. Because of this, Forest has both a Night and Day variant. I would've done the same for the Beach, buuuut.. the Night background clashes really badly with the sand, so I scrapped it. Much like the actual game, there is no animation to speak of, and the background barely moves. Music is indeed included from the game and.. yes, it really is that short. https://www.mediafire.com/file/ao5ws5fwgjhn0wu/SuperRacer.zip/file
  2. Wow I gotta say, this looks really clean, good job!
  3. Dr. Heinz Doofenshmirtz for Sumireko is way more fitting than I thought. Good Palette work
  4. Honestly this is pretty nice to see, even if the changes aren't major. I always found the inconsistency in audio quality as well as hitsparks between the two to be off putting. It's understandable since they are different authors but still.
  5. Sonic On Angel Island - Hotfix FIXED AN ERROR INVOLVING INCORRECT SPRITE USE FOR THE BRIDGE. Also 2 extra bits of decor were added. Speed of the Fish were increased, so it would look more natural. also set the Intro BG Elements to delta 0,0 so you can't move away from them. ResetBG also set to 0. (Above Link is the same) https://www.mediafire.com/file/ynzm3n7ebpas95f/SonicInAngelIsland.zip/file
  6. Stages like this really push the limits to Ikemen Go to the maximum. Good Edit, genuinely.
  7. So Microsoft raised the Game Pass Prices to absurd values. Fired the previous CEO, and has a new CEO in place. What do you guys think of these changes? I personally no longer care for the Platform.
  8. Here's mine. Basic wallpaper, nothing special. Mess of Folders though.
  9. Artist: syst098
  10. Fighter Factory 3 indexes what is added into a palette. First you should make 1 Main palette, and add all the colors needed into it. Palette Number should be 1,1. Once that's done, make sure every sprite for the Character is using Palette 1,1. This forces FF3 to adapt the sprites to the colors in the palette, allowing for the character to be displayed properly. This also allows you to make additional palettes for In-game play, much like an actual Fighting game.
  11. It seems this is another example of false advertisement (as insane as it sounds) Some people promise 1,000 slots or more, when in reality, only half of the slots are actually usable and the rest are "Boss Slots" not meant to be chosen. You'd have to configure the columns value to make the extra slots usable.
  12. I'd screenshot it in Ikemen Go, but I'm using the "Slots" Feature on there, so not every character is visible.
  13. I know this thread is nearly a year old but I'd still like to throw my 2 cents in. "First off, it is compatible with MORE devices and systems than IKEMEN. The fact that I can't even run IKEMEN on my phone, yet I am able to play PS Vita games and Xbox 360 games on my phone, says a lot about how poorly handled IKEMEN has been." Ikemen GO is using an entirely different coding platform from MUGEN, it's in the name. There's a chance the Coding Platform has compatibility issues with the Consoles in question. However, unlike MUGEN which was closed source, Ikemen Go's Open Source nature will make porting much more easy in the future, since you won't have to waste thousands of hours trying to open it up. "It takes a LOT of effort to pursue something new, that is either currently DEAD (Knuckle Fighter), DYING (2D Fighter Maker 2nd), or BARELY ALIVE (IKEMEN). People who have devoted years of their life, are NEVER going to move to IKEMEN unless absolutely necessary for a VERY SPECIFIC feature." "Thirdly, if characters made in MUGEN are COMPATIBLE with IKEMEN, then coding MUGEN characters is still the better option, because then they are compatible with MUGEN as well, making them MORE LIKELY to be used in the first place." Even if they don't make Ikemen GO exclusive content, they can still make the switch. I've played WinMUGEN, 1.0, and 1.1b, speaking from experience, Ikemen GO has to be the most stable of all four I've used. Very minimal crashes or bugs for that matter, I'm sure many others can agree. Not only that but it also has support for features that were broken in 1.0/1.1b, such as FreqMul. On top of also having support for 1.0/1.1b features, including the 1.1b SFF, OpenGL Render, and recently now having Vulkan support. Sure they may not be making EXCLUSIVE content, they still make the switch regardless because Ikemen GO provides a much more stable experience, and you won't have to play in fear of crashing from simply playing the Arcade Mode. "Also, the fact that we can't use cheap characters AT ALL, makes IKEMEN even more lame. Hell, there are winMUGEN patches that let me use 1.0 characters on them and even ways to downgrade 1.0 and 1.1 characters back to winMUGEN simply by editing some code." First off, it's called "Cheapie" not "Cheap" saying Ikemen Go is bad because you can't win a match within 5 seconds is completely absurd. Second. WinMUGEN having 1.0/1.1b downgrade patches is not relevant to your current point. You're just throwing shit at the wall and hoping it sticks. I'd go over more points, but it seems everyone else here beat me to it.
  14. Would definitely like to see more Puyo Puyo representation.
  15. Pretty much anything made by varo_hades. Especially Batman. Baxverse as well, most characters are either swaps or are full of stolen code
  16. I thought this wasn't really worth putting up, however no matter where I went, I always found out a different version of the Theme was being used, one with less instruments being used. I found a different version with a lot more going on in quite a few segments, especially past the 1:19 Marker. Not even SpriteClub had this version. The File size for these are massive, due to the fact that I had them exported in the Highest Quality possible to prevent any loss. You can downscale the size yourself of course. So. I decided to pack this one up, and upload a full MP3, and then a WAV, and OGG File meant to loop endlessly for Stage use. bgmloopstart = 3756032 https://www.mediafire.com/file/bkxqd585exfnjnj/Fairy+Tale+Transparently+-+All+Instruments.zip/file
  17. Sorry to bother you Dissidia. I moved the Caramelldancen Stage + the Fixes to a new Mediafire due to the original Account being compromised due to the Internet Archive Data Breach. https://www.mediafire.com/file/f6jrg08jeb5m6pl/Vocaloid_Stage_1DeltaandFPSFix.zip/file https://www.mediafire.com/file/5ell1ds1auzxs4f/Vocaloid_Stage_-_Caramelldancen.zip/file Also my name was spelt wrong in the fixes link, and I was wondering if you could fix it
  18. Another Test Stage. This was a test I did involving Horizontal Scrolling + Tile + Window. Barrage Dam from Burnin' Rubber 5. To make the Stage, rather than rely on RGB, I split the stage into three different parts. Floor, Wall, and Sky. This was done to minimize color-loss while still having decent performance, and also not rely on the RGB Method of course. However, now with what I did regarding the Flash Stages, If I made this today, it would've been 1.1b only. the Test involved replicating the behavior of the giant Arrow signs used throughout every Track in the game. I tried to replicate the behavior using not just a single sprite, but three different ones. This was done to practice the "Window" Method. https://www.mediafire.com/file/godggwsximuq1ax/BurninRubber5-BarrageDam.zip/file
  19. This stage is even older than Botanic Base, actually, and was once again. Not put on Free For All. Maybe I didn't see it worth the time, It is a TEST Stage after all, this was the first time I ever experimented with Water Animations as well as any sort of Palette cycling. Also the first time I ever tried to have scrolling water. All the knowledge I gained while making this stage, was put into making later stages. Such as the SOR2 Beach Stage, and Quartz Quadrant Bad Future. I'm only uploading it here due to new issues going on relating to Gamebanana. For the sake of clearing confusion, no the music did not come from Megamix, it was actually taken from Columns III. Due to how the Stage was constructed, there is no Horizontal Scrolling, only Vertical. https://www.mediafire.com/file/zjvafo46gclgo39/MistyMaze.zip/file
  20. Botanic Base was made during a weird period where I didn't upload certain works to MUGEN Free For All, and only on Gamebanana. In this case I am very happy I did such, because the original was flawed. Palette Cycle Animations were very sloppy, and the background wasn't even animated like it should've been. So I decided to redo the stage and fix the botched animations and add a proper palette cycle to the background too. https://www.mediafire.com/file/waw8nloxzrcu7ze/BotanicBase-2026Redo.zip/file
  21. The fact that enough content exists for this to be made is wild. Good Collection by the way.
  22. Localcoord is 640x480. It's an Old Project that I've had on my PC for longer than Alpha Storm. Original Screenpack by Ziltama. It was ported to 1.0/1.1b by ShinLucho & OldGamer. the 675 Slots Edit also included was done by MaxBeta. SFV Lifebar made by Hloader. Hack The World Lifebar made by Mapelao. This Edit includes proper Victory, Continue, Congratulations, and Survival Results screens, fitting the 640x480 res. on top of also fixing the botched Start Cell values for the 675 Slots variant. Along with a different Default Lifebar I find more fitting. the SFV Lifebar is a leftover of OldGamer's Download, which I used as the base for this Edit. I changed the default Lifebar to be Hack The World instead, while also fixing the Power Bars. Alt System Defs are included that erase the Characters from the Menus. https://www.mediafire.com/file/1ueno1wgwx8tait/Coruscation.zip/file
  23. A pretty funny and entertaining variant of Kung Fu Man. Love all the gags thrown in, especially the one Win State where he straight up stomps on the opponent for the video
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