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jrm1007 - Rin

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Everything posted by jrm1007 - Rin

  1. Localcoord is 640x480. It's an Old Project that I've had on my PC for longer than Alpha Storm. Original Screenpack by Ziltama. It was ported to 1.0/1.1b by ShinLucho & OldGamer. the 675 Slots Edit also included was done by MaxBeta. SFV Lifebar made by Hloader. Hack The World Lifebar made by Mapelao. This Edit includes proper Victory, Continue, Congratulations, and Survival Results screens, fitting the 640x480 res. on top of also fixing the botched Start Cell values for the 675 Slots variant. Along with a different Default Lifebar I find more fitting. the SFV Lifebar is a leftover of OldGamer's Download, which I used as the base for this Edit. I changed the default Lifebar to be Hack The World instead, while also fixing the Power Bars. Alt System Defs are included that erase the Characters from the Menus. https://www.mediafire.com/file/1ueno1wgwx8tait/Coruscation.zip/file
  2. A pretty funny and entertaining variant of Kung Fu Man. Love all the gags thrown in, especially the one Win State where he straight up stomps on the opponent for the video
  3. Some Stages are created in an incredibly odd manner, that being, an incredibly small square being tiled to infinity. This will cause MUGEN to generate millions of these tiny squares in order to fill the screen. This causes major FPS issues and can be one manner of causing the Engine to cease up. A Similar situation can occur if an Animation is set to "Tile" but does not have a "Tilespacing" value, causing the same animation to tile infinitely in the same spot, rather than spreading out as intended, this will cause millions of animations to tile in the same spot. There can also be faulty coding for the BG Elements as well. With Stages it's much easier to narrow down what could be causing the freeze, If you find out the stage that's causing issues, open it up and look for Sprite sizes and what not. There's also a possibility of the SFF being corrupted.
  4. I was playing Survival to take a screenshot for my latest release, and it kept throwing Touhou Characters at me for some reason.
  5. Localcoord is 640x480 This is an Old 2023 Project, a 1.0/1.1b Port of the Alpha Storm Screenpack by Glassbox. Lifebar also made by Glassbox, ported to 1.0/1.1b by Rurouni, with a few tweaks to be more in line with the original. It's an Old Project, and I really only properly finished "Normal", "Catagory" & "Personal" have visual issues, but are still fully functional. I would've put more time into fixing Catagory and Personal, but this entire thing has been on my PC unfinished for so long, I wanted to finish the Normal Variant at least, and work on the other two later down the line. Deciding how to handle the resolution was quite difficult. This was a WinMUGEN Plus screenpack, so the only Menu in 640x480 was the Character Select. I decided to upscale everything to 640x480 to fit with the Selection Screen. This ended up working in my favor, since the ported Lifebar was also in the same Localcoord. Inside are Templates for the "Personal" version, and the Special Lifebar Portraits can be found in the Lifebar Folder. by default, the Normal Portrait version is used, because not every character you're gonna use will have a Portrait for the Lifebar. I think I gave TOO much space for the Winquote Screen however, apologies in advance for that. I fixed the Color Depth values for "Main" and "Mainoriginal" Fonts, so they will display properly in OpenGL. Because of just how much was crammed into this DEF File, making ANY changes caused Fighter Factory to freeze for a full minute. Due to this, I had use Notepad++ for basically everything, or I wouldn't get anywhere. https://www.mediafire.com/file/a1lcqyb5g7e1tce/AlphaStormEdit.zip/file
  6. I watched Carnival Phantasm, it was very entertaining, and quite funny. Definitely worth watching.
  7. I've started playing Puyo Puyo 2 years ago, haven't stopped since.
  8. I've started listening to Brain Power, it's great.
  9. Very good to hear, nice to see you returning. Looking forward to looking at this tutorial.
  10. NEW STAGE - 4 Wheel Madness: Day I present to you, yet ANOTHER stage based off ANOTHER game I had a fun time playing while growing up, that was ALSO depressingly short. This is 4 Wheel Madness, a 2D Truck game, shocker I know. Shadows were added for the sake of consistency with the props used. Fades out once you're above the stage floor. It uses only assets from the game in question. Features Animated pickups from the game. The only music the game had was for the Menu, so there is no music for this stage at all. https://www.mediafire.com/file/v0wkpsz8edrm74a/4WheelMadnessDay.zip/file
  11. Sorry to bother you again, but it seems the SOR3 Disco Stage by UraBahn is missing. Here it is. https://www.mediafire.com/file/tg2j6nwnencbbbz/DISCO.zip/file
  12. Old Screenshot I never posted. Sword Based 4v4
  13. NOTE: ALL STAGE ADDITIONS FROM NOW ON WILL BE POSTED HERE: NEW STAGE - 3D Rally Racing: Rain This is the first time I've used Parallax properties for a Stage since "Frog Forest" However, here the Parallax was handled with more care and caution, and isn't the stretched out disaster that Frog Forest became. I tried to replicate the Source Game, it's not fully 1 to 1, but the Reflections are present. Animations are present, but it's only 1 but with 2 different variants. Static Rainfall included, that utilizes Velocity 0,10 + Tile 1,1 to be like the Rainfall in the game. The game DOES have music, but I didn't think it would work good for a Fighting Game, so it was left out. https://www.mediafire.com/file/ygknladkdn6v5ob/3DRallyRacing-Rain.zip/file
  14. NEW STAGE - 3D Rally Racing: Rain This is the first time I've used Parallax properties for a Stage since "Frog Forest" However, here the Parallax was handled with more care and caution, and isn't the stretched out disaster that Frog Forest became. I tried to replicate the Source Game, it's not fully 1 to 1, but the Reflections are present. Animations are present, but it's only 1 but with 2 different variants. Static Rainfall included, that utilizes Velocity 0,10 + Tile 1,1 to be like the Rainfall in the game. The game DOES have music, but I didn't think it would work good for a Fighting Game, so it was left out. https://www.mediafire.com/file/ygknladkdn6v5ob/3DRallyRacing-Rain.zip/file
  15. Laharl discarded the Japanese Voice Pack for the sake of Remaking the English Pack. In an update I'm putting out soon, the Japanese voices will be back.
  16. An Old Screenpack Edit I did in early 2021. Everything vs Everything screenpack, to my knowledge at least, has never had any win screen, not even proper continue, survival, or arcade end screens when put into 1.0/1.1b, at least at the time when the edit was made. So I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. the folder is already setup for use, just change the motif to data/EVE Battle/EVEvolve/system.def or data/EVE Battle/system.def the unedited lifebar remains in folder within. (Sumireko Usami is an old alias.) https://drive.google.com/file/d/1gWFmZwSvK8P3fy8xqBVnYPY5RR6Z-yZB/view?usp=sharing https://www.mediafire.com/file/z25kapza77co5tf/EvEStagePack.zip/file
  17. An Edit of gwa_pao's "Unknown" Screenpack I did back in 2022, this adds proper 1.0/1.1b Support to the screenpack. This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results No Credit stealing is intended This one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens. Included with the Screenpack, is a few screenshots, and Stages based off the Menus. https://drive.google.com/file/d/1F_WDwzxDuMVOsid5M8iejsuSq7fQK1LD/view?usp=sharing
  18. Streets of Rage 2 Stage I made based off of the beginning portion of Round 6. https://www.mediafire.com/file/9z5cdu3ieeu5av1/MoonBeach.zip/file
  19. the First (and only) Streets of Rage based stage I've made so far. Based off of Round 6's beginning sector. This is the Sunrise Beach, with accurate water animation and plenty of Horizontal space, along with some vertical space too. Comes with the Proper Music, along with a Looppoint. https://www.mediafire.com/file/9z5cdu3ieeu5av1/MoonBeach.zip/file (Forgive the zip name, it was a naming error of the past)
  20. A Series of Stages I had planned for an April Fools gag in 2023. Due to a Real Life Incident (that I do not wish to discuss) this plan was canceled. However recently I've decided to upload what has been finished (Dune Buggy & Mini Mario) and now have decided to go through my backlog and finish the other planned stages (with one getting the boot due it being too limited.) Obviously these Stages will not be good in visual quality, we're talking about Flash Games for crying out loud. All Sprites used were ripped directly from the Flash Games in question, no external source. Dune Buggy and Mini Mario lack animations, yet Candystand Stadium, and Sonic on Angel Island are indeed animated. Mini Mario (yes that's really what the source game looked like) Dune Buggy - Grass Stage Candystand Stadium Sonic On Angel Island This has Mini Mario & Dune Buggy in one zip. https://www.mediafire.com/file/dnuguhg9s3ux24l/2023-April_Fools_Gag-FinishedStages.zip/file https://www.mediafire.com/file/gnfer0f0eqcq1a7/MonsterTrucksUnleashed-Stadium.zip/file https://www.mediafire.com/file/ynzm3n7ebpas95f/SonicInAngelIsland.zip/file
  21. A Stage Project I did in 2023, My goal? to make Stages for the CD Levels that nobody else touched. Palmtree Panic, Quartz Quadrant, Tidal Tempest, and Wacky Workbench all lacked any sort of proper stage, so I took on the quest myself, making the Present, Past, Bad, and Good Future versions of these Levels. Unfortunately Tidal Tempest was never finished due to major MUGEN burnout I suffered, and remains unfinished to this day, with only the Present and Past complete. However, Palmtree Panic, Quartz Quadrant, and Wacky Workbench are fully finished and can be downloaded. These all feature fully animated props, proper palette cycles, the works. Flashing Lights warning for Wacky Workbench. All Stages have both the US and JPN Music to pick from, with Looppoints included if needed. Palmtree Panic Quartz Quadrant Wacky Workbench https://www.mediafire.com/file/6fw222e9ygynkph/WackyWorkbenchTime.zip/file https://www.mediafire.com/file/2a40uufp35gbyhn/QuartzQuadrantTime.zip/file https://www.mediafire.com/file/z9ittg6yys1quny/PalmtreePanicTime.zip/file
  22. y.y's Hol Horse is probably the ONLY character I've made two edits of, this was the first one. "Ultimate" Hol Horse, is the dream character of all Hol Horse mains. Giving him both the Hanged Man, and Boingo at his disposal to use in Battle, making him an unstoppable trolling force. All he needs is proper AI and he'd be a NIGHTMARE to deal with. https://www.mediafire.com/file/5z3o2nxuacal0bl/ultimatehol.zip/file
  23. An Edit I made back in 2021, that I'm honestly still pretty proud of. You've seen Hol Horse with Hanged Man, Hol Horse with Boingo, now how about with nobody? in the PSX Version of JoJo Heritage For The Future - After beating Super Story Mode, you can go to Journey and fight Shadow Dio as Hol Horse, this takes place after Hanged Man is killed, meaning Hol Horse is alone, and needs to rely on himself for once. This edit is based right off it, removing all traces of Hanged Man, and Boingo in the process. I cleared up the coding to also remove any trace of either of them. https://www.mediafire.com/file/uhbqak86rp5obql/holalone.zip/file
  24. Diegosonic81's Male & Female Sonic Characters were.. interesting to say the least. A Gameplay fusion of Sonic Battle with MVC2-esque Gameplay. Once learned they are pretty capable fighters, however they had major gameplay issues, one most notable example being the easy infinites you can pull off with them. I remade their edits as the only ones I posted were on Archive, and they were garbage. This remake fixes them, so they can no longer perform infinites, their broken Explods are fixed, a big number of attacks got nerfed, their defense and life also got nerfed as well. Sonic Turbo was made blockable, the health lost from being slammed into the wall from Sonic Flare was lowered, Crouch attacks are no longer spammable, Sonic Heal is no longer overpowered, and can't be used to get out of Hitstun anymore, and a huge number of other fixes as well which can be found in the EditReadme in the TxtFiles folder. If you want them both https://www.mediafire.com/file/0lv84o7kv5aq338/MaleandFemaleSonicDualPack.zip/file If you want Female Sonic only https://www.mediafire.com/file/mirwszwisap8kdb/Female_Sonic.zip/file If you want Male Sonic only https://www.mediafire.com/file/fc3ax8vy9wrl26w/Male_Sonic.zip/file Sprite Credits to go the following below SEGA/Sonic Team/Dimps - Making the Official Sprites, which were used diegosonic81 - for the Modified Sprites, which are used ABAB, Cyanide, diegosonic81 - Sprites already here Kevin Huff, Daniel Sidney, Ren Ramos, Nate The Hedgehog, IceisNice, QuadFactor, Arsenic, Vortex - Ripping the Sprites used SonicBlazeFan, SonicFan, Neo_Fire_Sonic, Shiver The Fox, Nintendo_6444, LeemenaDan, TuffTony, HeiseiGoji91, DoubleSAnimations, ColdFan, Yagoshi, PicsandPixels, Destro-the-Dragon, XFireMHDev, LucarioShirona, Jmkrebs30, Shadefalcon, RnR, KuraiDarknessZX, Sonikku997, BlakeYagami MyPicts, Ormentis/Blade-Swipe, Delvallejoel, ParrishBroadnax, TaymenTheHedgehog, TrueBladEdge, Nova The Hunter, MarnicX, Flare T.H., Fireant, SuperDarkShadic, SagaHanson25, Blitz215, CosmicSG, SorairoDJ, KonicFighter14/Joineth, Rock-Blade/Chaos-User Facundogomez, Bar-Kun, Retro-Red, LeaoZX, SilverX219, Uberhawg, King-Atreyu, Q-T-D, PixelPower23, BaysenAhiru427, shadowpry, BlazkZero24, Next-Gen-Jay, PhoenixFireWolf12, TVGE2, shadow_91 - Custom Sprites used
  25. One of my Older works. A 2022 Redux of ABAB's Shadow the Hedgehog. This Edit was made to patch and fix many issues that Shadow had. Some examples being -New Air Attacks -More Crouch Attacks -Infinite Comboing via Time Stop patched, no longer possible -Shadow Boost draining the Team's Power Bar if KO'd with Boost on, now fixed -Fixed Sprite Alignments -Shadow Heal is actually useful now -Nerfed Damage for some attacks -Shadow Turbo is now blockable Among many other additions and fixes. English Voices are also an option. AI can be disabled via alt Def File. https://www.mediafire.com/file/ykc0mvggiwtvpsn/ABABShadowEditRedux.zip/file
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