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Posts posted by Lillie's 音MADs
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Thread updated. Arthur, I'm adding your stuff in the next couple days. Just a bit stressed out and without tiem at the moment this past week.
-Added Very Gnawty by Lillie's 音MADs
-Fixed link to Hoshikujaku by MoloMoloChow
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After a hiatus, my next patch is finally out. This is one for a rather simple char, A.T's Very Gnawty. Grab him at the usual link.
Rank: Strong
A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Chips down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit.
Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size.
Overall, can beat a lot, but is also beaten by a lot.
Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown.Look forward to more releases as I should be more active from now on. I do have one more patch done by now, but it requires a little more work before it can be released. I plan to complete 2 more and finally release Stocking, before I will move onto 1 or 2 of my own projects.
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Thread updated.
-Added Bleu by HelloMyNameIsAAA (AI Patch)
-Updated TF2 Scout by HelloMyNameIsAAA
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Hotfix. Plus two I missed in the batch.
-Added Avatar Tharja by TheTrueAnalysis
-Added Atomic Thouther by Deoxgigas
-Fixed link to Corrupted Veter Driffin
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Big update time
-Added Amy Black & Kaioshin Rouge by TheTrueAnalysis
-Added Inu Hanyo Tharja by TheTrueAnalysis
-Added Legendary Hero Noire by TheTrueAnalysis
-Added Matilda the Armadillio by TheTrueAnalysis
-Added Omega Tharja by TheTrueAnalysis
-Added Perfect Tharja by TheTrueAnalysis
-Added Shogun Tharja by TheTrueAnalysis
-Added Tharja by TheTrueAnalysis
-Added Tharja Yoshikage by TheTrueAnalysis
-Added Thrilling Tharja by TheTrueAnalysis
-Added Hoshikujaku by MoloMowChow
-Added Mythic Rare Kinyo Roadshow by HelloMyNameIsAAA
-Updated Corrupted Veter Driffin by HelloMyNameIsAAA
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Thread updated.
-Added section for characters by Warunoyari.Characters:
-Added Corrupted Veter Driffin by HelloMyNameIsAAA-Updated Refrigerator by HelloMyNameIsAAA
-Added Manifestation Goenitz/Sandbagger Goenitz by Warunoyari
Note from Warunoyari, Goenitz might lead to crashes on Windows 10. Nothing harmful, though.
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Thread updated.
-Added DeeEhmCEE2 Donte by MoloMowChow
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Very Cheap Insane Silly Gaelik SSJ1 (has the same idle as Gaestick):
https://mega.nz/#!bg13DKDI!tYXUJlRE0Laqv8jWRianmSadUIgyVFldP47SXcCBPjY -
Late update, sorry it took so long
-Characters:
Added Me and the Boys by Brergsart
Updated Buster by Brergsart
Added Meteoric Marisa by Deoxgigas
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Just asking, for karter's chars, don't you mean "Cyclone" instead of "Cyclops"? I'm unable to find the latter
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This collection hosts various original characters, edits, and special stages created by community authors specifically for MUGEN betting websites, such as SaltyBet and SpriteClub.
All characters in this collection are showcased with the individual consent and permission of the authors involved with their creation.
It should also be noted that these characters were created with the intention of battling under AI vs AI conditions, and they may be very difficult to defeat by means of normal gameplay.
This collection will be updated over time with ongoing community releases, adding new authors who have volunteered to have their streamed content hosted on this thread accordingly.Color Code
Green: This character is either an edit or an AI patched character.
Red: This character is very overpowered and frustrating to fight against, even for the standards of this collection.
Orange : This character is very loud.
When an author is entirely focusing on one of those labels, the author name will be marked with the selected color instead.
NOTE FROM ADMIN: I heavily recommend not supporting SaltyBet itself as the owner is scummy beyond belief go to SpriteClub instead.
CHARACTERS
BARCODE
BELOW273
Claudette || Deathsaurus II || Evil Fei Long || Furyu || Gemilia || Goomba || Heiho || Idoll Master || I=Orin || Iori Bogard
Kiei || Kyouko || OrochIgniz || Orochi Marisa || Magical Sion || Miminashi Udonge || Misamu || Pa-Puru || Tiharu || KD Remilia Scarlet || S-Flan || Slug TR ||Syameimaru || Unicorn Gundam || Zeori
BLAZEMANxd
Bender || Blaze Sman || Boss Marie || Daigo Ken || Ghost Nappa || Hyper Captain Commando (Hyper Commando Team) || Infinite Kung Fu Man
Quality Goku || Shin Marie || Slamgief || Spam n' ShootMan || Spin Akuma || Winnie The Pooh || YTP Robotnik
BRERGRSART
!Balrog || Bulk Bogan || Buster || Carlos, My Main Man || Cease and Desist || Chang Attack Force || Choice Banned Gyarados || Dance Master Duane || Dank Lord Ganondorf || Dodge Viper (No Music)
Don't Worry...These Pizzas are in Good Hands || Fattest Tony || Extreme Hong Pepsi Meiling (1.0) || Flock of Falling Father Figures || For Glory Little Mac || Gweelay || Homura did (interpretation) Wrong || How Are You?
King of Games, Bitch! || Kokodesuka || Me and the Boys || Miles Edgeworth || Mister Fahrenheit || naM uF gnuK || Neku
Passive-Aggresive Chun-Li || Pepsimen || Real Police Dude (1.0) || Red-Eyes Darkness Metal Karin || Ridiculous Necromancer Girl || Rokettotanku || Santos || Sauceboss Vinny
Shalk || Shotoclown || Smoke Ninja Zero || Spellcutie || Spin To || Stretchy Limbs || Stretchy Limbs Mk. CDXX - Ultimate Pound
That Guy || The Bestest Ken in the World || The Goenitz Experience 2015 || The Shockmaster || The Violentest Ken in the World || Time Loop Madoka || True Monando Boy
DEOXGIGAS
Atomic Thouter || Aurora Tenshi || Azrael || Celestial Mukai || Flash Byakuren || Izayoi || Kagura Mutsuki || Meteoric Marisa || Prismatic Jam
Rainbow Meiling || Resonance || Stardust Utsuho || TF2 Sniper || Umi no Kokoro || Zen Kasen Ibaraki
GIGAPOWIER
GUMHOY
Bowsette (Original Character / AI Patch) || Butthead Sagat (1.0) || Chin || Gandalf || Griffon AKOF || Hashi (AI Patch Only) || Hobo With A Shotgun (1.1 only) || Logical Conclusion Guile (1.1 only)
MVGame Akuma || Noah (Original Character / AI Patch ) || Retro Suika RSR+ || Sanic (1.0) || Stronk Guy | Thomas The Tank Engine (1.0)
HELLOMYNAMEISAAA
HERTAINNENSPADE
Brimstone || Employed Mercury || Grand Master Chief || Necrosis || Not So Little Fighter || Skolldir
JOR8A
Arcoiris || Age of Touhous || Berserk Sakuya || BF Mario || Boss Bowsette || Brogal || Buried Alive || Charlie Frost || Cookie Crab || Darth Maul KOFA || El Cid Campeador || Evil Maelstrom Iori || Explosive Kyo
Fidget Spinner || Funny Yi's Turtle Ship || Giant Rugal || Giant Sakuya || Greek Goku || How Do You Turn This On || Hulk Zerobot 85% || KO-chan Jor8a Groove || Kyo X
Master Ganon || M' / MissingNumber || Nightmare Cyborg Rugal || Nightmare Mukai || O. Kusanagi W.F || Original Zero || Photon Man || Save the Christmas Tree
SSGSS Minecraft Goku || SSJ Kyo || Super Akuma || Super Mech Kyo || Super Spinner || Terminator Orochi || The Goths
Lillie's 音MADs
SFG
Akane+ || Akira Okuzaki || Chaos Suika
El Presidente || Miyako+ || Prinny Hero || Rainbow Nanaya || Rage Rock (Rare Rage Rock (Kappa)
Salty Surfer || Shiho EX || Waha+ || Youki-Mo-Suika
MOLOMOWCHOW (1.1 ONLY)
Anri || Blossoming Nymphaea (No Assist Version) || Fennel || Flower Drunk Girls || Habranthus || Hoshikujaku
Lady's Sorrel || MLG Ivy || Nymphaea || Plumeria || Poppy
SPACEMOUSE
Billy "Big Bang" Blitz || Bubsy Bobcat || Chibi Nazrin || Chip's Challenge || Fujiwara no Mokou || KO-chan Spacemouse Groove
Lemeza || Lunasa Prismriver || Mamizou Futatsuiwa || Mappy || Mawile || Maximum Maxime || Minamitsu Murasa
Nazrin Deluxe || Nitori Kawashiro || Pokey || Pulseman || Rare Zabi || Relentless March of Progress || Save Spacemouse! || Spacemouse DeluxeSparkster || Stardroid Terra || Tora Shou || Watatsuki no Toyohime || Wonder Boy Shion
THETRUEANALYSIS/JAMPRESSED
|
Avatar Tharja || Inu Hanyo Tharja ||Omega Tharja || Perfect Tharja|| Shogun Tharja
Tharja || Tharja Yoshikage ||Thrilling Tharja
Amy Black & Kaioshin Rouge || Beyond SSJB Princess Peach || Cream Yagami || Golf Master Ella || KO-chan TTA-Groove || Legendary Hero Noire || Matilda the Armadillo|| Ninja Kula
Project Maria || Ring.EXE AV || Roll.exe AV-II || Super Duper Super Mario Maker || Ultra Instinct Omen Princess Daisy
TheTrueAnalysis/Jampressed
TWISTEDSYNAPSE
Blazing Winnie || Broly LSSJ3 || Button Masher Onomatopoeia || Change Dragon || Diggle EX || Driver's License Kirby
FOR MEDICORP AND FOR SCIENCE || Hyogas de HYAAAAAAAAAA || King Harkinian || Jobber Jose || M4xime || Malicious Nue Houjuu || Multi-Mongori
Playa Heita || PressF Medoi-san || Rascalex || Ring Man ga Taonesai || S H O W T I M E || TS Link
WARUNOYARI
SpoilerManifestation Goenitz/Sandbagger Goenitz (1.1 only)
Note: Manifestation Goenitz might cause crashes on Windows 10.
YENSI78
SPECIAL STAGES
SaltyBet
SaltyBet Casino (Tournament) || Salt Mine Arena (Exhibitions) || Salty Stadium
SpriteClub
SpriteClub Stadium (Tournament) || SpriteClub Coliseum (Community Tournament) || Sprite Club -
Ouch, I'm an idiot. Bellyache was missing a file and thus crashed the game. That has been fixed.
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Coming later. Stocking needs a rework and A_SA-X needs some more changes to make it unique from the original download. I feel my changes to the AI aren't significant enough yet.
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Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch.
While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted.
Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now.
These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area.
Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html
Latest release:Gun Hishi:
Original creator: Valgallah
Rank: Above Average
A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell.
Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross.
However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave.
She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground.
Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up.
Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers.Pasta SFIV
Original creator: Exclamation_QuestionRank: : Jobber
Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch.Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage.
His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him.
Phoenix
Original creator: Exclamation_Question
Rank: Above Average
A character quite accurate to his source game - read, the game was terrible.
On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example.
But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him.
In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals.
Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks.
Still, for lacking any combos, the speed of his attacks can more often than not make up for it.
From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor.
Rober
Rank: Jobber
Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals.
Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo.
His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range.
If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard.
Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent.
On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches.SCP-4666
Original creator: Taffy, Mighty Starmie
Rank: Above Average
A weirdly styled character. 4666's got good damage and range, but lacks in many options.
It's normals are very slow and predictable, leaving it wide open should they miss.
On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
Once it does get a hit in, 4666 can rack up some nice damage.When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.
Older descriptions:
SpoilerBellyache:
Original creator: Knezovicz
Rank: Elite
Superarmor with few, but very damaging attacks. Has a hitbox in his jump, which he utilieses should his opponent be far away.
Will try to charge, then link that attack into his LP. Both the charge and LP can be linked into one another.
Occasionally spawns zombies, which increase in number if he's hit during it. Tends to use his hyper as soon as possible if the opponent is a bit away.
Bellyache's main strategy is to force his opponents into the corner to hit them for massive damage.
His main flaw comes in the fact, for every 5th hit he recives, he gets stunned for a brief moment. Hits are counted even if he's stunned, so an opponent can hit him again and again in this state.
Bellyache is espacilly weak to multihits due to this, multi-hitting projectiles only further this.
Bellyache needs to be close to cause serious damage, being backed into a corner himself can spell death for him.
While he is capable of taking on most of the higher tiers at least decently, he never quite reaches past Elite.NOTE: The original download to Bellyache is gone. Reuploaded here:
https://mega.nz/#F!rkMB1aKQ!OsqKfDxO48_xFoQwDRu2xg
Boss Airman:
Original creator: Gamerduck13Rank: Overpowered
Cheap and overpowered superarmor. Acts as close to his appreance in Megaman 2 as I could make him.
Airman will jump twice, shoot tornados up to 3 times, then repeat. Hitting him causes the pattern to reset.
Airman's one and only attack is unblockable and does ludicros damage. It can take out a standard opponent in 3 hits, should all gusts connect.
The key for an AI to beat him is to hit him again and again to prevent him from ever attacking. Particularly fullscreens work wonders against him.
While not quite god tier, Airman can certainly obliberate a majority of fighters.Also made a bunch of simple palettes for him, just for fun.
It's a Bully:
Original creator: FourthRhymeRank: ???
It's a Bully is a complete gimmick and it shows. I cannot put this guy in a tier.
Essiantly, whetever or not he can win heavily relies on what opponent he faces.
Bully has several severe weaknesses, such as the inability to run, jump or even block, but in return has huge advantages, in the form of unblockable normals and hugely overpowered hypers, one of which is also unblockable.
He also has a complete immunity to projectiles and, in fact, benefits from them.
For each that hits him, he can use one more of his own specials (even if all of them, safe for 2, are relatively useless).
If his opponent has something that can take advantage of his weaknesses, for example, normals with a wide range, Bully is done for.
If his opponents relies on projectiles, then he'll have no problem beating them.
Bully does manage to take most standard characters down, but as stated, how he handles each matchup relies on what his oppoenent has.
Also made to act exactly like an actual bully. As in, waits for you to get up only to beat you up more.Weegee:
Original creator: aznperson569MRank: Above Avarage
A weaker patch that can still hold it's own fairly well. I'd consider him on the border beetween Above Avarage and Decent.
Relies on combos, particulary ones from his Super Jump. Blocks a lot but also uses his counter to lead into said combos.
Weak to throws, but has an unblockable Level 3 hyper that can turn the match.I also recommand the Wario and Waluigi palettes for this character by TheShadowJester99.
Very Gnawty:
Original creator: A.TRank: Strong
A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Ships down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit.
Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size.
Overall, can beat a lot, but is also beaten by a lot.
Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown.Chimerius:
Original creator: kirbey
Rank: ???
This is the worst AI patch I've made. The char has a blistering ammount of 4 moves, two of which require power.
The AI spams his flamebreath as much as possible. Expect most of the wins to come from timerscams.
This was a mistake, but I don't particualy regret it. I'm mostly releasing it as I'm left clueless to why this guy
got to quite the high of a tier on SpriteClub, despite my tests giving me the idea that he would be 3 tiers lower.Devil Daimajin:
Original creator: googoo64
Rank: Boss
Giving Daimajin even a nickle of a brain turns him into quite the monster. Zip zooms all over the stage and assults any
opponents with a multitude of projectiles and screenwide attacks. Randomly altering beetween his second form that is even
less consistent to fight, constantly firing off it's many attacks.
The main strength an opponent has is that, despite his size, Daimajin has no real superarmor. A character with fast attacks
might be able to shut him down before he can act. Still, he's a scary fighter.
I've also fixed all of his scams.Dixie Kong:
Original creator: A.T.
Rank: Strong
Dixie is a sort of mixed bag. She has some very good tools, but some of her others jsut take forever to get working properly.
The AI will usually try to use her projectiles if not up close and then charge in with a spin attack. Once she's knocked the
opponent down, Dixie will try to jump on them for extra damage. Combine this with a neigh undodgeable (for normal fighters)
super and she can be the formidable oppoennt. However, the long start up on some of ther attacks cna leave ehr wide open and
she relies on only a few attacks up close. If those don't land, her opponent can quickly counter.
Even then, Dixie can be a pain if not dealth with properly.Hildegard:
Original creator: YoyoCollao
Rank: Cheap
Not much to say about this one, a giant superarmor with AI and some very cheap attacks.
All unblockables, practically undodgeable (one of his hypers tracked).
Has some faulty coding in his superarmor that can break in certain matchups. Really depends on his opponent.
This was more of a joke patch than anything.Koichi Pose:
Original creator: EX Falcion
Rank: Elite
A character who dosen't really have all that much of a consistent style. Sort of all rounder with some very cheap tools.
Constant unblockables, can pull you across the entire screen, tracking supers, you name it.
However, while a player might have severe trouble, Koichi still finds himself struggling against most strong AIs. He fails
most against rushdown, as backing him into a corner is the best way to shut down most of Koichi's tools.
This one is very fun to watch, one of my personal favorites.Mario Hispania:
Original creator: Micheal J
Rank: Decent
A fighter that could be much higher up if it weren't for the piss poor damage. Mario will often charge and then assult with
projectiles and supers as soon as possible. Mst of his attacks come out late and are easily blocked, however, one of his main
advantages lies in the fact that his supers are unblockable. If not careful, Mario might overwhelm the opponent, but as he
takes forever to defeat somebody, combined with how open some of his tools leave him, he's an easy challenge. Far from a potato
still, however.Raco:
Original creator: Kozeni
Rank: Mediocre
A weak fighter. With only 4 attacks and no ability to block, this guy takes a lot of hits. Thankfully, all of it's own
attacks are unblockable aswell. It will typically try to jump at the opponent and use it's helpers or one super as soon as
possible. When throwing an opponent to dthe ground, ti will quickly charge in and deal some extra damage.
However, despite it's rather wonky superarmor, Raco is easy to overwhelm. Can hold it's own, but won't win every fight.Sonic:
Original creator: Claymizer
Rank: Solid
Very matchup dependant fighter. Can shut down opponents with his projectile spam and will usally try to close in once it has used them.
Can combo well and will follow up in the air, however, Sonic is often unable to push his opponent to far away save for the use
of it's spindash. He will use his SGS as soon as he gets the chance to, which can be quite the match decider thanks to it's
iframes, though AI opponents might still dodge it.
If something gets past his rapid attacks and projectile use, it will beat Sonic. If not, then he's a decent challenge.Sattin:
Original creator: woman (Nijikaku Project)
Rank: Solid
A fighter with an amazing movepool. Sattin can reach it's opponent from basically any range of the stage and has a
multitude of strong options at nearly all times. Th AI makes constnat use of whatever it can and will not back down unless
it's getting hit itself. It will also make use of the unique "card" system that allows it a strong super depending on
how RNG is treating it each round.
What Sattin struggles to fight against a characters with a similar range. It also has trouble against dodge rolls
and other defensive mechanics, espacilly those at close range.
As of the time of me writing this, my favorite AI patch I've done.(one small change I made was that I adjusted the flashing effect on one of it's supers to be less painful on the eyes)
Eric Cartman:
Original creator: Pokemonboy7051
Rank: Jobber
Not a very strong patch, though it's an improvement over the original AI. Eric is best described as a character that needs meter, but only has few options
building it up. At a distance, he will throw his projectiles and then chase after, closing in to attempt his combos. Once he is able to get a hit in,
Eric has good comboability and can take chunks off the opponent, espacilly once he is able to use meter to easily link into his supers.
However, Eric relies heavily on actually getting in close as his far reaching attacks only give him little of the meter he desperately needs.
If the opponent can prevent his approaches, Eric goes down easy. On later rounds, he might start getting back though, as he's likely to start with more
meter by then.(also, if you notice, if Eric is next ot his opponent as they fall down, he dosen't run back. I put it as such to represent his bullying nature in the show.
I'm probaly the only one who finds that remotely funny, even if it also makes sense on an AI level, being that Eric needs to be close anyway.)Bowser KF:
Original creator: Exclamation_Question
Rank: Jobber
Considering his bootleg nature, this character is not very strong by default. Lacking any sort of meter use, anti air
or even combos by that sort, he has to rely on few specials and his one projectile to win - that one not being the best
either, as it locks him into place until it hits something or goes offscreen. To add onto this, Bowser is also a very slow
character, lacking a run even - to composante, he closes in by jumping or usuing his charge special.
If the opponent is very close, Bowser will usually resort to a grab, which is genneraly his best up close option.
Overall, Bowser isn't going to win a lot of fights, but might stil pull through if he manages to get close enough.Kona-chan:
Original creator: woman (Nijikaku Project)
Rank: Mediocre
A decent fighter. Kona-chan's set of tools make her more of an all rounder, having a good anti-air, a decent projectile and
a useful counter super. Shewill usually toss her head projectile, then charge in to attack, ocasionally going over into
her roll special as she does so. Should her projectile hit, it leaves the opponent wide open for one of her combos, which,
while short, can usually get damage in pretty well. Depending on how much power she has, Kona-chan will either be using supers
frequently, or saving it to cause more damage later on. One of her supers may hit herself even.
Kona-chan relies on getting close, however, she is practicly screwed against a zoner. Her lower than avarage defense does not
help with this either. The chance for Kona-chan to win usually depends on the matchup, but she is by no means an incompetent
fighter, her wide array of tools can help her pull through.Luigi KF:
Original creator: Exclamation_Question
Rank: Mediocre
Somewhat of a weaker patch. In general, Luigi has decent tools, he just cannot build of them well. For approaches, Luigi
will usually jump and then charge down at the opponent with one of his specials. Far away, he might resort to using projectile
beforehand. As Luigi cannot combo, most of his damage comes from simply attacking inbeetween blocking whenever the opponent
is close. Luigi makes use of throw if he gets the chance, as it is his most reliable way of dealing damage.
However, Luigi can be usally defeated if the opponent cna pressure him reliably, as he is often too slow to fight back.
Still, every now and then, Luigi can pull through. He excells pretty well against fighters who jump towards opponents alot,
as his anti-air is probaly his best tool, coming out fast and having good damage.Tiny
Original creator: Basara-kun
Rank: Solid
A pretty strong patch, may be the most annoying of my AI to fight as a player, but I find it very fun to watch.
Tiny has great moves and does exceptional damage when his moves land. He will usually either run right towards the opponent or zoom across the stage using his Medicine Ball special, which sends him either straight forward at a great speed, or in an arc through the air.
Tiny will try to combo as much as he can, both normally, but also using a combo opener special attack that he will always execute as far as he can.
When on Round 2, he will finish a character as soon as possible with the Ultra Combo that it links into, if given the chance.
If hit, Tiny will also frequently use his combo breaker in order to counter any approadches, he cna be hit out of it however.
Tiny dosen't have many bad matchups, at least, I can't really name archetypes that just straight up beat him.It mostly depends on whetever or not they can quickly shut down Tiny and counter his combo breaker before it can hit them, or if they can easily get health back, allowing them to tank the heavy damage Tiny dishes out. Even then, this muscular fella is quite a powerful one.
Bagan:
Original creator: KozeniRank: Destructive
A char that didn't really need an AI patch to beat stuff, but I found him more fun with one. Bagan will assult the opponent with it's variety of projectiles, which all deal high damage. It will also attempt to ram into the oppoennt when at distance, preferring long winded, but heavy punches when close. Bagan will use it's meter as soon as possible, particularly when at low enough health to unleash it's OHKO screen laser. Coupled with superarmor and a hefty HP stat, Bagan can be nigh impossible for normal chars to beat, but lacks much to face the true top tiers of AI vs AI.Ebifrygon
Original creator: man (Nijikaku project)Rank: Above Avarage
Don't let the huge size and superarmor decive you, this char is not as tough to fight as it may look to be. Ebifrygon has slow, but powerful attacks, their main
advantage being that they can't be interupted, though any damage taken during them is not negated. Ebifrygon relies mostly on single hits, though a particular throw comboes into a super, which it will attempt quite often. At a distance, Ebirygon tries to close gaps by charging across the screen, one of it's numerous special moves.
However, once the opponent hits it while it's superarmor isn't active, Ebifrygon can be locked in combos easily - not helped by the fact that it has a stun state when getting hit too much, giving the opponent free time to strike further. While perfectly able to deal with everything below, Ebifrygon struggles to reach beyond the top of the lower tiers, though it will make a formidable opponent for those of a similar rank.Mangle:
Original creator: FourthRhymeRank: Mediocre
A mixed bag. Mangle's matchups can be heavily luck based, as it's main super, the Prize Ball, can spawn one of 31 helpers. Some of these are absolutely devistating, and some completly suck. Mangle does few damage otherwise and has trouble getting meter, but once able to use it's supers, it can deal with a number of opponents. This one may be easier to fight for a human player, as one of it's attacks, while hard for the AI to deal with, is really not that much for anyone playing the game themselves to block. Mangle can be unpredictable, but it's wins are not consistent. An improvment over the original's AI for sure though, still.
Special thanks to Below273 for helping me code specific code for one of the many helpers spawned by the Prize Ball!Mario (referred to as "NES Mario EX" ingame)
Original creator: Gemeos dos JogosRank: Deadly
A formidable fighter with a lot of options to overwhelm opponents. Mario has a number of damaging combos, the good majority of which also being able to cancel into his powerful supers. He will usually try to close in, dodging around the opponen to ensure an opening for his normals and specials. At a distance, Mario may also use a number of his quite spammable and admittedly overpowered helpers. These range from charging at the opponent quickly, to dragging them across the whole stage, even if blocked. Mario builds meter incredibly quickly, giving him acess to his most powerful supers not long into the match.
I turned down the amount of helper spam in order to make the char more fun to watch - he could be a whole rank higher if he did nothing but it.
Mario struggles most against oppoennts than can prevent him from going in - with parries and counters and such - aswell as those who can shut off his helper spam.
He does particularly well against zoners, as he will win projectile wars quite easily.Butch:
Original creator: Basara-kunRank: Solid
A fighter that packs quite a punch. On a technical level, this is my most advanced AI yet.
Just like the char he acts as the counterpart of, Butch deals heavy amounts of damage. However, unlike Tiny, Butch plays more defensively and sports a useful projectile on top of that. At close range, Butch will attempt to combo either the standard way or through use of a unique "combo opener" special that can link into an OHKO on later rounds.As his main non-combo tools are charge moves, Butch will often also walk back or kneel down to make use of them, often followed by shooting across the stage with the use of a special. While this move is fast and deals large damage, it is predictable, allowing Butch to be hit plenty aswell if the opponent has the right timing. He struggles largely against characters who can hit him during his approaches, espacilly to ones that use counters or parries.
While Butch keeps guard up well, rushdown can also be a problem for him, as the gaps beetween his charge moves are quite exploitable. However, even with these cons, Butch has some major strengths that can get him wins against a large variety of characters.
His huge damage can end rounds quickly, as he often only needs 4-5 combos to take down a regular char. With his surprising speed, he can get hits in more than might be expected - helped by an even more surprising stage coverage, he has no trouble zooming across the entire screen.
Butch can deal quite well with grapplers and he also has good matchups aganinst several superarmor users. Most other archetypes go neutral against him.As of right now, this is one of my favorite AIs, mostly because of how I was able to code his use of charge moves realisticly. This might be the most fun to fight against as a human player, too.
Kaptain K. Rool:
Original creator: A.T
Rank: Solid
Synopis:An AI I did as a joke a couple of months back. All this guy has is projectiles and he spams them to hell and back. Occasionally moves around and then fires again. If he gets to use his supers to their full extent, he'll spawn constant helpers, until the spawners are hit are.
As long as they are up, K.Rool tends to have a much higher chance to overwhelm the opponent.
As to be expected, he fails to anything that can deal with his spam, but can lock up and overpower many weaker fighters.Megane:
Original creator: The Magic Toaster
Rank: Decent
A simple fighter with a lot of strengths. A great projectile, a very good dodge and some hefty damage on his combos can make Megane a dangerous character to deal with. As both his supers only require 1000 power and deal great damage, he may end rounds quickly if he gets the chance to use them - and likely will, as a good majority of his normals lead into them easily. Megane struggles most against zoners, as he must get in to ensure he wins - even his great projectile cannot win projectile wars, as he can only have one on the screen at a time (though it does also lead into a super).
He deals great with grapplers, as his dodge up close can get him out range easily, ready to strike back.
Nanako Rurikawa
Original creator: Valgallah
Rank: Above Average
A decent fighter. Nanako has good combos and gets meter quickly, though her main problem lies in actually getting hits in. Her normals are rather slow and can be blocked easily. She has a decent projectile and a good pressure tool in her dash attack, which she can also make use of in the air. Her best move up close is her grab, as she gets a guranteed combo of it. Nanako also has a unique problem in her weird hitboxes sometimes making it so she simply can't hit opponents with some of her attacks, depending on the height, espacilly when they're falling, making some matchups very dependant on how big her opponent is.
Luckily, her supers, some of her best moves, tend to be unaffected by this, and with how quick she gains power, she'll be throwing them out rather frequently. Despite her faults, Nanako can still take matches from a lot of lower ranked fighters, though she struggles to exceed said rank.
She can deal with projectile users rather well, having multiple way to apprach, aswell as her frequent jump-ins. Rushdown usually beats her, as, unless she uses her counter, she will just not get a chance to hit back.
Shuma-Gorath
Original creator: Basara-kun
Rank: Solid
Shuma-Gorath is a powerhouse on the ground. And that's all because of one attack - Mystic Ray.
Nearly fullscreen, comes out instant, no sort of recovery frames. The AI uses the move alot to get both free hits and the opponent away from it at the same time if in blocking range, but Shuma-Gorath also rushes in alot to dish out more damage. It has quite strong normals that it can link relatively well into it's supers, once those become avaible. Despite these overbearing strengths, however, there are still a few things that Shuma-Gorath struggles with - for one, rushdown that is just too fast for it to handle. Once it's on the reciving end, Shuma-Gorath has no way of hitting back during it, leading it to take a lot of damage.
Furthermore, because of the Mystic Ray actually being a custom state, fights against superarmor turn out very difficult.
Still, this character can be quite fearsome, but should be handleable by AI. Less so by a player perhaps.
I also fixed a few bugs that came with the original character, such as the air throw looping and the clone super being able to break.
Sylvanos
Original creator: Gemeos dos Jugos
Rank: Solid
A real mixed bag, can totally overpower opponents or just fall flat on his face. Sylvanos has extreme reach, and some of his best reaching attacks are also powerful combo starters. He can take the opponent down half their healthbar with just a single combo, not even any power required. Once he actually throws in his supers, that's when they reach territories of dealing 3/4ths or even TODs. However, at the same time, should he just not get a hit (or his parry) in, Sylvanos is a sitting bag. He will get hit, take the hit, and any after that. Still, his immense strength can get him quite a few wins. It really depends on the matchup, but also on the size of the opponent, as them being too small may make a few combos miss.
Link to all of my patches:
https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w
Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested.
Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
- HelloMyNameIsAAA, Devils, The Auditor and 7 others
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I'll be excited to see how this goes, I quite like that palette.. Was never too much of a fan of AoT, but it's good to see it inspires people to create content for the engine. Good luck on the project!
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Very cinematic and well done, I quite like these hypers. I'll be excited to play her once she's released, good luck on this project.
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Have sadly not really found much.
Kraken by POTS (Shining Force): http://network.mugenguild.com/pots/chars.html
Several palettes for Arie by Kater15: https://www.mediafire.com/file/m35lr49470uz6u8/Arle-Pals.rar/file
According to the MUGEN Database, there is also this edit of Arie, but it appears to be offline: https://mugen.fandom.com/wiki/Arle_Nadja/M3's_version/Edits
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Do these characters have to come from the show directly or can they also be edits of other characters with a Chargeman Ken-theme? There's a len edit called "Chargeman Len", though it does seem to be a spriteswap of the Ken here (but without the a.i., for some reason.)
http://www.mediafire.com/file/rko6rgc33hfw83o/Chargeman_Len_%28Gyuki%29.rar/file
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Hope this is the right one, it's an a.i. patch by BobaFett
https://drive.google.com/file/d/1AKROU0--z-r9xmCz9nZHCum_Dy3H4ILx/view?usp=sharing
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I didn't know of that. Let's keep it as a mirror for now.
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Wonderful collection. There's a Maou somewhere, I'll try to find a link for him.
Edit: At the speed of a Lunatic, I have found him! Since he was only on MA, here's a reupload https://drive.google.com/open?id=1t6DhFq-ntN71CSW5CLhUIG9jNtUetxsK
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Mai Kawasumi by Nep Heart
Suwako Moriya by Ricepigeon
Ed by WlanmaniaX
Lillie's Release Thread
in [ RELEASES ]
Posted
Since I've been recently finishing my own projects, I figured it might be right to keep it in my seperate thread from my AI patching. I'll post updates whenever I release something or make changes to previous work. If you see anything at my MEGA that isn't here, I probaly just forgot to update.
Link to all of my chars:
https://mega.nz/folder/KpMUETwQ#MmGyMfAX0Alq4puCSRd1YQ
Link to all of my edits:
https://mega.nz/folder/fk9mRQjS#SjWEvevwG_1GHZ5b7fedSA
Link to all of my stages:
https://mega.nz/folder/LllHmRrL#bUwHS7-PQ7Ik40Dl6AurIg
Last Update: 27.03.2024
Latest Release: Stages based on Mario's Mystery Meat, /v/orld New Vegas and Mario World
I've been busy creating a whole bunch of stages based on Mario's Mystery Meat, 13 in total. I'm still not done with all the stages I wanna do for the romhack in general, but I feel having a neat set of 16 stages is good for a release.
All of them come with music and, with the exception of two stages, they are all animated.
In addition, I've also created a couple of stages based on another romhack as well as a test level in the original Mario World.
In order, the stages are:
Twitchville
GREENGRAS EAT MY ASS
Baby Jail
The Opposite of Funny
Question Time
Hall of Sadness
Lovely Diner
Thunderstorm
SICKO MODE
Twitchville Arena
Rewind Time
The Meat Appears
Meat Phase 1
Test Level (Mario World)
Unicorn's Arena/Yaranaika (/v/orld New Vegas)
The Lord's Chamber (v/orld New Vegas)
Download them at the link at the top of this post.
Prior releases:
Meat
A project I had in the works for quite a long time, though I never spent too much time actively on it. However, after giving it extensively more time, I'm proud to relase this character, quite possibly my favorite yet.
Everyone's favorite Vinesauce injoke, Meat, has joined the battle!
Made to be as accurate as possible with a few minor tweaks whereever I had to take them, this is a recreation of the final boss from one of my favorite romhacks, Mario's Mystery Meat. Lots of people helped me with this one, even the creator of the original romhack. A big thank you to everyone involved.
This may be another character of mine that is actually easier to defeat if it's Player vs AI as opposed to AI vs AI, but still, it should hold it's own in the latter. The AI was created to be similar to the OG, but adjusted to fit a fighting game more.
I hope you all enjoy this one, I'm very happy that he is finally done after all the time since I had the original idea.
Please check the readme for more information.
Leon 64 and Ograoum Papas
A double release this time around, I've been playing around a bit more with editing characters rather than just giving them AI. I will be going back to pure ai patches and own characters pretty soonish though.
The first of these, an edit Zeeky Zapper's Leon, which's gameplay is pretty accurate to the actual Resident Evil games, puling out weapons with one button and firing them with another, aswell as summoning various assists. Seeing as the original was held back by several flaws (that is, except for ludicrus hitboxes and damamge in a few cases), I made edits all around rather than just giving it AI.
The second is an edit of a character made by Dark Ruler. I tried to run Ograoum Papas, which was orignally strictly suited for player vs ai, into something that was more watchable to have AI fight it. DIdn't work out as well as I expected, but ti's still good enough as it is right now. Removing the character's different "phases", I made it into a more standard superarmor that dosen't steadily gain and lose attacks - instead having them all from the start - aswell as actually being hitable for a good majority of the fight, unlike the original. I tried to turn down AI breaks as much as I could, but ti's still likely they will occur.
See more details in their respective readmes.
antJAM
This character came to be when I wanted to make something based on my favorite bettiing stream, SpriteClub. Based on an emote which in turn is based on another character - that being pinksheep_X's Antlar, which gained fame amongst the viewers for repeadetly getting stuck in animations, making it look like it was jamming out to a song - this one is a simple joke character that relies on it's helpers and one unblockable. It's filled with lots of references to the stream, so those not directly involved with the site may miss context, but I wanted to release it anyway.
Special note, it might not be the best iddea to use this character on a site like youtube, due to the snippits of various copyrighted songs in it. Might get you claimed. Would personally say antJAM is best for personal use, but I won't stop anyone.
Check the readme for more details.
Minotaur AR
This character was in my backlog for a bit. I usually like to have my work debut over at my favorite betting stream first, but I decided I would not wait any longer on a char this simple. Part of a challenge I did where I wanted to whip up a char in just a few days. This came out pretty well if you ask me.
A conversion of one of the bosses from the SNES game ActRaiser. Made to be as accurate to the original game as possible, right down to the AI. HItmay work well as a sort of mid-boss in arcade mode, definetly one of the easier characters of mine to beat for a human player.
It also has a special mode in his 12th palette where he imitates the end of game boss rush version that appears in the original game.
Also, all it's palettes do is change the color of his pants. I'm basically the only person that thinks something like that is remotely funny.
...what, did you think this was going to be a different character?
Hol Horse is an asshol
This idea came to mind when I was playing HFTF the otehr day. While I am a Khan main at heart, I do occasionaly switch to Hol Horse. Now, I'm nowhere near great at that game, but over time I've noticed te characters's...unpopularity amongst casual and low skilled players such as myself, labeling him as nothing but a overpowered spam machine that takes no skill to learn whatsoever. Whle it is an opinion that I do not agree with, it gave me the urge to modify a preexisting version of him in MUGEN to see jsut how far I could go into makign him as overpowered as possible. The result is this abomination. Everything about this was a mistake and I do not regret one part of it.
Hol Horse is an asshol reduces the original character's moveset to only what was needed - while his stats remain unchanged, Hol Horse spams every single of of his gunshots, which cancel into each other. His other specials are automaticly activated over and over, filling the screen and making it basically impossible for a regular character to reach him. Really though, it's better put to see him in action yourself than me describing it, it's more fun that way. While he's certainly not able to compete against the strongest of characters out there, you can expect this one to beat alot of other cheap characters.
In order to make him more entertaining, I've spiced up all other aspects - intros, outros and such - to get a laugh or two. The people over at twitch seemed to enjoy him quite, at the very least.
This character relies on comedic timing, so I've went out of my way for once to make a version that was optimized for Normal speed instead of Fast 5. I personally much prefer the later version, but I cannot force everyone to switch. Both are included in the download, make sure you use the right one.
Please referr to the readme for further details.
I deleted the one for Unicorn of Harmony by accident. Oops.
You can still download it in my MEGA. Much like the boss below, it's a conversion from a Mario World romhack. Much simpler though.
The Lord of /b/
Word of warning: I don't even go to 4chan or whatever. I'm not a big fan of the site itself, the boss fight was simply fun to convert.
Don't look up the character's source if you have issues with how over-the-top edgy the 2009 internet was.
Another boss conversion of mine and from the same romhack as last time, too. The final boss of Mario /v/orld 3, made pretty accurately, but not entirely for balancing purposes. Might work good as an end of arcade final boss? Or something amongst those lines. I do sincerly hope people enjoy him, despite the source. I should go back to making less offensive characters. Or yet more Super Mario World stuff. Who knows.
As always, it's right there in my MEGA folder with the rest of my chars.
The Trash Pit
Look at me, mom, I made a stage!
A very simple one at that. I noticed sprite rips for some of the backgrounds from Mario and Luigi: Bowser's Inside Story were popping up.
As it's one of my favorite games of all time, I decided to give it some credit and finally make a stage myself.
This is the end result. It's not animated, but I think it looks nice enough.
Expect more stages down the line from this game. Animated ones too.
I created a new folder on my MEGA for releases of stages from now on.
Gabriel, Judge of Hell
Back at again with a new character. This one's a conversion of everyone's favorite angel from the indie hit game ULTRAKILL!
Major thanks to Z-9 Lurker for helping this project become a reality. Blender is a mess and a half to deal with.
The character is a pretty accurate conversion of his boss fight, though some edits were made to have it fit in a fighting game.
It's AI was also inspired by the source game, having him taunt after attacking several times and featuring an enraged mode.
It might serve well as a boss for arcade mode. As always, check the readme for more info.
Please mind that Gabriel's 1.1 only! I created a new folder for this purpose. He works on 1.0, but his effects are all messed up, and I ended up just sticking with 1.1 cause I wasn't sure how to translate them into 1.0.
Mortal Kombat 3 Ultimate Stage Pack
Been having fun with creating stages again, so I decided to untake a bigger project. I came across a very impressive fan hack of a bootleg Mortal Kombat game on NES of all things, which recreates UMK3 in surprisingly accurate fashion, featuring the whole cast, down to their special moves and fatalities. I have converted every stage from the game to MUGEN and I quite enjoyed making them! They all come with the respective music aswell.
The stages were made to be accurate to their game counterparts, so the ones that had delta scrolling or little to no scrolling at all carry it over here.
Might make some characters based on the rom hack, but for now, enjoy these stages!
Mario is approaching your location + some new stages
Hello everybody. Here's a christmas gift from me to all of you.
With how extensive my last project was, I wanted to make some simple and shot to cool off.
This character is a survival challenge based on Mario's showing in Super Smash Bros. Brawl. It always got a laugh out of me just how angry he looks in the game all the time.
Throughout the fight, many Marios run in and attack you. You have to dodge around them to survive.
Dodge a certain amount, and you'll win!
In addition, I've also published some stages I made over the past months.
There are as follows:
Atop the Titanic Lance - Darius Gaiden
Showdown with Fennel (as well as an alternate Omega variant) - Casio Mario World
Sally's Playground - Jeff vs Slender/Creepypasta Fighters
Teh Returnz - based on a specific joke level from the SMBX fullgame, The Tower of Biased 6
Bros Battle - Mario and Luigi: Bowser's Inside Story
While they do not have zoom, all these stages work properly in both 1.0 and 1.1. They all come with music installed, too.
Stages are fun to make whenever I don't feel up for characters, so expect more.
Merry christmas, everyone.
OROCHIBOY + Soylent Stronghold
Back with the first release of 2024.
I wanted to make an Orochi edit for a long time, but didn't find a proper idea for it - until now.
This Orochi is inspired by RainingKetchup's voiceover/animated series focused on the original OMORIBOY comics. As such, it has many moves based on those videos as well as the YTPMVs it inspired. The character has a simple combo system replacing the regular KOF which makes it much easier to play as him.
Some of his moves come with the chance to do self damage, but in return, his powercharge also heals him.
As per usual, the character comes with AI, which shouldn't be too hard to beat in his case.
It's probably my favorite regular character I made yet, so I hope you enjoy him too. Like always, a readme is included.
You can also get the stage I made for him under the regular link, it's called "Soylent Stronghold".
I'm open to any feedback, it's important to me. If you have any issues, ideas or just critiscm to give - positive or negative - feel free.
Feel free to redistrubute or edit any of my work, but please give credit to me if you do.