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  1. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 277th Stage That I Created Into The Mugen World! Today, I Wanted To Tackle Some Of My Old MUGEN Projects That I Didn't Finish! I Actually Dumped This MUGEN Project Because I Had Another MUGEN Released That Looked Way Better Back In 2020! I Actually Wanted To Add Another MUGEN Stage To My "Nice Afternoon In The Park" Series But At The Time I Felt It Was A Little Bland. In My Opinion... I Still Feel It's A Little Bland But I Think It Could Be A Good Plot Scenario When Fighters Meetup In A Park! Nobody Is Around Except Two Fighters That Have A Chat, Disagreement, Or Questions Before They Fight! This Can Also Be A Great Stage For A Superhero Or Super Villain That Transforms Without Somebody Knowing Their Identity, Youknowwhatimsayin!? LOL! Anyway, It Should Be A Good Stage For A Fighter Introduction! Keep On Your Guard MUGEN Fighters... For A New Challenge Approaches! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! There Are Still So Many MUGEN Projects That I Have On The Back Burner And Also Many Projects That I Had Dropped But... I Still Love And Enjoy Making MUGEN Stages For Everyone! Keep Being Awesome All You Awesome MUGEN Fans And Have A Nice Day! Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  2. SEIZURE WARNING: This Stage Collection emulates CD's Electricity Effects, and Palette Cycling, resulting in Flashing Background Elements, DO NOT DOWNLOAD, OR USE THESE STAGES, IF PRONE TO SEIZURES. So. Sonic CD, I find it to be a rather fun game, sure it's no Sonic 2, or 3 & Knuckles, but it's still pretty fun to play. I see Wacky Workbench never gets any sort of attention here (for probably very obvious reasons) and I decided to give making the Stages a go. Sprites ripped by Divine Insect, PicsAndPixels, Paraemon, TheStoneBanana, and Modern (more will be added as further stages are made) They contain fully animated Decorations, from the Turntable Platforms, Conveyor Belt, rushing water, Work Lights, to the Platform Lighting, to the Flashing Backgrounds from the Electricity (read the top of this post.) Both the US, and JPN Tracks have been included for their respective Time Periods (except Past.) Along with Loop Points. All Tracks are located in the CDTracks Folder, place the CDTracks Folder in the sound folder. Super Jump is supported across all Stages. the First Stage of the Project is Wacky Workbench. Containing fully animated BG Elements for the Platforms, Worklights, and such. SEIZURE WARNING: Flashing Background, and Stage Props (read above). Please be cautious. https://www.mediafire.com/file/6fw222e9ygynkph/WackyWorkbenchTime.zip/file
  3. The cook and marcial artist who wants a revenge for Sumo Santa but also fights in the good side to stop Dr. Kiln's world domination plans. Kung Pow was one of the newcomers of ClayFighter 63 1/3 as well a walking mock to Asians and a stereotyped character that today would be cancelled if they were made in the 2020s. However, he's one of the most skilled ClayFighters in the game and a lethal weapon in good hands. Already was made by Some Guy (now GenericFurryDude), version I took and converted into one of my CF chars, using the base for my past chars with good part of the character used (SFF, AIR, SND, move codes in CNS) to make something new and more complete for CF fans and for my fullgame. These are the changes compared with the old Kung Pow (copy-pasted from the readme BTW): New base based on Earthworm Jim, with his coding for moves and his SFF and AIR New portraits More voices that weren't in the original char, gethits included Second taunt as in the game (D + Start) New sprites for his KO pose, claytalities and compatibility for them Egg Fu Young now knocks off enemy on the land Combo system from my characters, Insane Combos included All his Claytalities from the game 11 new palettes New intros: a generic one as from my characters and 2 special ones: vs. Kung Fu Man and vs. Sumo Santa & Bonker Compatibility with MUGEN1.0+ (data, winquotes, etc.) SCREENSHOTS: I expected Kung Pow would be finished later, but it went very quickly, so I decided to work a lot on him to finish in record time, so here you go, another addition to Infinite Clayfare, who eventually will be in Beta 2 during 2023 (follow my IC thread for more details). Enjoy!! And also made lil edits to update some chars: Sumo Santa, Kung Fu Man and Lockjaw Pooch, the former 2 is for their intros vs. Kung Pow and the latter for a fix in AIR so now the dawg can be cut in half For here or to go!! Chars -> ClayFighter
  4. Ah yes. Deltarune, I really enjoyed this game, playing it 1 year after Chapter 1's Release was quite the experience. Well... After replaying it for a Refresher, I gave making it's Battle Grid into a Stage, a [[BIG SHOT]] shot. The Grids are here, as well as the music. the Floor was made out of the In-Battle HUD. It has a lot of space, and 0.5 Zoom out. The Grids move here, much like the game, the Lightest grid, has the Velocity of -0.6,-0.6 while the Darkest Grid, has the Velocity of 0.3,0.3 Only Music which had been used for the Grid is here. The Music was taken straight of the game files. The songs in question being. Standard Battle - aka Rude Buster K. Round Boss Battle Berdly (Second) Boss Battle Spamton (First) Boss Battle https://www.mediafire.com/file/lkstg5u8d3d377p/DeltaruneBattleGrid.zip/file
  5. Here's a simple stage I whipped up in a couple of minutes. From "Rhapsody: A Musical Adventure". DOWNLOAD
  6. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 276th Stage That I Created Into The Mugen World! Happy New Year, Peeps (I Know... I'm Late... LOL!) Today, I Wanted To Add Another Outdoor Themed Stage To My "Secret Ninja" MUGEN Stage Series! I've Been Feeling A Lot Of Winter Cold Lately And I Wanted To Make A Stage That I've Been Feeling On The Month Of January! I'm Pretty Sure All Of Your MUGEN Fighters Will Feel The Cold Air Hit Their Veins As The Fight One Another, Youknowwhatimsayin!? Not Only That But I Felt There's Also Not A Lot Of Snowy Rooftop Stages In MUGEN So... Here We Go Starting To Make Dreams Come True And All That Jazz! Of Course This Stage Is Ideal For The Fighting Ninjas Out There But It Can Also Be Used With A Variety Of Fighters That Have The Guts To Battle On Snowy Rooftops! It's A New Year Fighters So Go For Broke And Fight With All You're Might! (o^.^)-b I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! 1st MUGEN Stage Created For The New Year And I'm Still Experimenting With Some Fun And Unique Stage Experiments! Stay Tuned All You Awesome MUGEN Fans And Keep Being Awesome! Why? Because CAH Will Still Be Cheering You On, Yo! ⊂(▀¯▀⊂) Enjoy Another Outdoor Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  7. Oh yeah, this is true Another release outta-nowhere, this time for a stage... and with a story. Originally there were plans to make CF2 for both SNES and Sega 32X, but the latter was cancelled, only leaving the SNES version we all know. But in these years a prototype was found with some functional chars and a "CF2" background, that was in early stages of production. Well, I just got inspired and I converted it in a stage, ideal for training and with a retro look, like your fighters are inside an old computer or something I hope you like it, maybe I could add it if you want this as the "training stage" for the Beta 2 of my fullgame, who knows. And yes, before you ask, there's a version for 1.0 already included on the file, but there's no music, sorry... Sorry for inconveniences, we are working on it Stages -> ClayFighter Series
  8. hola a todos me hice un personaje de mugen y es para todos sus mugen link del daniel clon hello everyone I made myself a mugen character and it's for all your mugen daniel clone link https://app.mediafire.com/dcyd84fobqduj que tenga un buen dia have a nice day
  9. Wander Over Yonder On Mugen Credits a cesarthegamingfan27: https://www.deviantart.com/cesarthegamingfan27/art/WOY-Wander-Sprites-Sheet-842327028 Link: https://www.mediafire.com/file/02vaqbz7cg083ap/Wander.rar/file Also soon I'm going to make an English version :3 since this version is in Latin Spanish Demonstration: New Update from Wander Credits to cesarthegamingfan27 for the Commander Peepers sprites and Credits to rampaganimations For the sprites of Lord Hater https://www.deviantart.com/cesarthegamingfan27/art/Commander-Peepers-Sprites-Sheet-WOY-837923753 https://www.deviantart.com/rampaganimations/art/Hater-600819735 Link: https://www.mediafire.com/file/qg5thh91q8mjpl9/Wander_V1.1.rar/file
  10. After years of waiting we finally managed to rip her sprites, Get Ready to Chau Down. Breakdown coming soon.
  11. He's here, He's queer, Get use it because Wallace Wells is ready to rumble in MUGEN. Breakdown coming soon. -Stay Ultra Fatal
  12. An Old release of DarkLordXelrick, a Stage titled "Sonic In Hell" meant to be for Dark Spawn Sonic. This is the original release, untouched. It's a Long stage, and it also seems to be edited, as the sff is filled with leftover sprites from the original unedited stage. Stage Info: boundleft = -126 boundright = 4326 boundhigh = -268 tension = 50 verticalfollow = .75 floortension = 100 overdrawhigh = 120 overdrawlow = 120 https://www.mediafire.com/file/k9192f594dbu69r/Sonic_in_Hell.rar/file
  13. Gameplay V (Fixed: Size, AI for Tiffany & k99-NAMELESS! and Sonson Anim) +Damn~boy was hard to put that stage for working in 1.0> Freezing Forest * Edits > The main Portraits is Complete, but I dont maked the Portraits for victory Screen! (so i taked it off~) Well if my Memory is not worng, stayed like the old Eve vs Eve but have boss as you can see heh. Something more! Some chars have special stages (scrlk = no filter). also i put kanna (EFZ) for my transition screen. New?> HaveTAG now, but is Coop with Ai.. pretty fun!, I put a SMAA Filter!! in case for lag just scrl! And I have to change some chars because that~ >Juri Akuma and Mai well thats all.. peace {,\_ n ( = p =V ZELDA 1,56 GB ( The Link Works + Final update TC-T Umu!)
  14. (Preview) (Download) https://www.mediafire.com/file/vo3uy0hr41bq1vu/Crash+Bandicoot.rar/file (Comment) Several months ago, a spriter named "Senor X" quietly released a complete sprite pack of Crash Bandicoot, and Nexus Gaming turned it into a complete, loosely Capcom vs. SNK styled character. Crash plays somewhat shoto like, but has a wider variety of special moves than the average character, and rather powerful hypers. He also possess a unique Custom Combo that spawns Aku-Aku to temporarily tank a single projectile for Crash with no damage. Notably, almost all of Crash's basic attacks are traced from Dr. Mario in Super Smash Bros. Ultimate, and his trademark spin is one of his worst special moves. By and far the most complete, traditional styled Crash Bandicoot in Mugen for now.
  15. 1.0/1.1b 640,480 Localcoord. Burnin' Rubber series made by Xform Music done by FungiFM If you read that Topic Title and have no idea what this game is, I do not blame you. Burnin' Rubber has sort of became niche after Flash's death, but the Standalone Versions exist now, keeping the series somewhat alive. This is the Barrage Dam stage, based right off one of the Game's tracks, it's more or less a test stage, to see how I can do with windowed, tiled objects, which are also moving. It has no stage movement as a result. https://www.mediafire.com/file/axsxdgiar551zlh/BurninRubber5BarrageDam.zip/file
  16. The day finally has come. My second fullgame has been made and finally my dream of a real ClayFighter fullgame has come true, made especially for this X-Mas Eve as my definitive present to all of you. Here're some of the features of the fullgame: Fullgame made under MUGEN 1.0 Final 15 selectable characters (13 officials and 2 guests) Screenpack and fonts created by me exclusively for the fullgame ClayFighter 63 1/3 lifebars made by me 18 stages, 14 from SNES games (by Cenobite53) and 4 from 63 1/3 and CF3 (by me) BETA 1 TRAILER I hope you enjoy it, Merry X-Mas to all of you, guys thanks for all the support over the years!! DOWNLOAD Official site: https://network.mugenguild.com/basara/clayfighter2.htm Alternate link: https://www.mediafire.com/file/y16jeoeocg58qwu/clayfighter.rar/file
  17. HO HO HO MOFOS!! X-Mas is at the corner, so it's time to start early with the clay presents I have for you, and I start for this surprise update to the fatty and his Rare Akuma-like version these are the updates: Sumo Santa v0.9 Fixed some animations and added squeeze one (st7780) 9 new palettes and 1 from Orochi Sumo Santa Added combo system (except Insane Combos) Intro vs. Orochi Sumo Santa and Joey Faust's Sumo Santa Orochi Sumo Santa vX.X Fixed readme, now it specifies this is AI-only (and also the english) Added animations to be compatible with Claytalities 6 more palettes, now they're 12 Also I updated Bad Mr. Frosty's readmes now with the combo system commands and also some stuff untranslated in english XD but that doesn't count as update to mention him here I hope you like this holiday update, no screenshots since the updates aren't so great, sorry. But I didn't make an announce in my site since this is a little stuff compared with the real surprise I'll give you during today, stay tuned Jingle this all the way!! Chars -> ClayFighter Do you still don't know about Orochi Sumo Santa? Maybe this video makes you change your mind XD
  18. 640,480 Localcoord (originally 800,600). Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor! This will not work with WinMUGEN, but it will if you remove localcoord and other stuff, and turn on HiRes = 1 but then the stage basically scrolls very slowly. You can find the original Stage here: https://mugenguild.com/forum/topics/train-nowhere-177828.0.html Train to Nowhere, I liked the overall style, but the visuals weren't there. So with a bunch of thinking, I decided to overhaul the visuals, to make it a proper night stage. While also cleaning up the unused junk that remained from his previous works. -Removed most of the Anims in the Def file, unused with no sprites attached -Changed all Anims to Normal, as nothing was really animated, This allowed the city to scroll much better as a result. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more.. proper size. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1.0 is supported as well. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are meant to be -Replaced the original floor, with a much more fitting one. (Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor!) -Added music, Dreams of an Absolution - Silver The Hedgehog's Theme from Sonic 2006. It actually fits this stage very well now that it's night -Overhauled all the visuals to make a proper night stage -Added more city background elements -fixed tiling error with mountain elements (the closest mountain set, had a cut off.) -lowered all the mountain background elements, allowing the sky to be more present -added a bgmstartloop to the music, this means it never fades out then suddenly restarts https://www.mediafire.com/file/bc4b7dsx43c5kgq/Train+to+nowhere+luke+edit.zip/file
  19. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 275th Stage That I Created Into The Mugen World! Today I Wanted To Bring Another Outdoor Themed Stage To All Of You Awesome MUGEN Fans! Another One Of My MUGEN Experiments That Were On My Backlog! I Wanted To Get This Out For This Past Summer But My Time Was Really Limited At That Time! I Finally Had Time To Finish This Stage And I Think This Is A Good Getaway Vacation For Your MUGEN Fighters! There's Fruit To Eat, Landscapes To See And A Good Time To Brawl! I'm Pretty Sure There's Much Techniques To Learn And Friends To Be Gained! Either Way Your MUGEN Fighters Will Have A Great Time! I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... I Kinda Wonder How Many Types Of Fruit Can Grow In A Tropical Landscape! Why Do I Want To Know? Well... I'm Kind Of Hungry! Going To Get Something To Eat, Yo! LOL! Enjoy Another Outdoor Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  20. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 274th Stage That I Created Into The Mugen World! Today I Wanted To Bring Another City Themed Stage To All Of You Awesome MUGEN Fans! This Is Another One Of My Stage Experiments That Was On My Backlog For Quite Some Time But It's Another Stage That I'm Able To Cross Off My To Do List! At The Time, I Thought About A Stage Where Fighters Will Fight In A Sort Of Heat And Burning Type Of Environment! That's When I Decided To Make A Boiler The Center Of Attention! I Was Thinking Of A Plot Scenario Where MUGEN Fighters Are Brawling Their Way To A Different Side Of A Factory! Maybe The Hero Is Trying To Find The Bad Guy And Put Them Towards Justice! Maybe There's A Countdown For The MUGEN Fighters To Escape Until The Factory Blows Up! Or Maybe... They're Fighting For Their Job Fixing Boilers! Either Way This Can Be A Great Stage For Those Industrial Themed Stages! Now Lets See These MUGEN Fighters Duke It Out Because It All "Boils" Down For The Last Fighter Standing! Ha! Get It? No? Okay... LOL! I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... It Feels Good To Complete WIP Projects! Sometimes I Think About What It Would Be Like If I Actually Went And Permanently Deleted These Stage Projects! I'm Telling You... It Would Have Been A Lot Of Stages That I've Now Completed That Wouldn't Have Seen The Light Of Day if I Gave Up! The Plot Thickens As My Love For MUGEN Is Strong! LOL! Keep Striving For Your Goals And Take It Step By Step! You Wouldn't Believe What You Can Accomplish If You Have Faith That You Can Do It! Keep Being Awesome, Yo! Enjoy Another City Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  21. You already know High Five, the giant hand from Sculptor's Cut and many months ago I made the Original version (the one beta-ish by Interplay adapted to MUGEN), and there I promised you than to get a more complete version but first you needed to know the original one. Well, here it is finally, sorry for make you wait so long Differences with the Original ver. (copy-pasted from the readme) New portraits (you saw the big one here already) New basic moves (mostly crouching attacks) Command moves (throws and Launcher) Overhead Attack Combo system from ClayFighter 63 1/3 2 new supers 10 new palettes Finally he has Claytalities, based in his moves and sprites Peace Out and Hand Spin now have velocity, damage and hitcount variations depending of the button you use Five Finger Discount now can be done with all kicks instead just with "a" and also the move varies depending of the button used And now, the (new) screenshots: Don't worry for the past version of High Five, it's still untouched in my site, this is the official version I'll use for my upcoming ClayFighter: Infinite Clayfare fullgame I'll release during this month (Xmas maybe??) so stay tuned very very soon Hands up!! Chars -> ClayFighter
  22. my recreation of a stage from the famous sprite animation. this stage features assets that were redone from scratch while a few were ripped directly from the flash file. https://www.mediafire.com/file/2jk5opmkdkhwxsm/MK_vs_SF_3_-_Attic_Stage_Update_25-MAR-2023.rar/file
  23. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 273rd Stage That I Created Into The Mugen World! Today I Wanted To Bring Another City Themed Stage To All Of You Awesome MUGEN Fans! I Usually Love To Create Boxing Ring Stages And Tournaments! I Decided To Make A Mixed Mart Arts Stage That Can Be Used As Both A Tournament And Mixed Martial Art Camp! Deep Down The Pits Of The Inner City Lies Brawl Club! Where Some Of The Most Ruthless Athletes Compete And Hone Their Skills To Become The Ultimate Madd Dog! This Is Great Plot Scenario For A MUGEN Fighter's Story! What Will The Fighter Learn? What Will The Fighter Overcome? Will The Fighter Get Noticed By A Promoter If It Fights In The Brawl Club? Who Knows!? But I Know... Its A Stepping Stone Towards Some Direction! Its Up To Your Fighter To Tough It Out! Good Luck MUGEN Fighters! (o^.^)-b I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... I'm Going To Tell You...Welcome To Brawl Club... 1st Rule In Brawl Club... Is... Uhhh... Ummm... Huh... I Forgot! Welp... Tell All Your Friends About Brawl Club! LOL! ⊂(▀¯▀⊂) Enjoy Another City Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  24. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 272nd Stage That I Created Into The Mugen World! Today I Wanted To Create Yet Another City Theme Stage For All Of You Awesome MUGEN Fans! I Love Watching Anime And I Really Like Watching Those Delinquent Themed Anime!There's A Lot Of Action, So Much Drama, Friendships, Enemies, And So Many Life Lessons To Be Learned While Also Looking Cool! With This Inspiration, I Decided To Tackle One Of My WIP (Work In Progress) MUGEN Stages That's Been In My Backlog For Quite Some Time! Nonetheless, I Was Working On It And Finally Finished It! So Image This... Before Your MUGEN Fighter Hit The World Of MUGEN Tournaments, Your Main Character Was Too Busy Fighting In School Instead Of Hitting The Books! After School Detention Is A Norm But He/She Is Not Alone, Ohh No, There's Always Somebody There To Keep Company! Whether Their Friends, Rivals, Enemies, Or Somebody That's Just There, This Can Be A Great Plot Scenario That Can Lead Up To Something In Your MUGEN Storyline! It Better To Be In Detention Then Being Kicked Out Expelled! But None The Less... I Hope Your MUGEN Fighters Will Find Peace, Wisdom, And Strive To Be Better At Life....Right After They Fight! LOL! (o^.^)-b I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... It's Been A Long Time... But Back In My School Days... I Went To Detention A Couple Of Times... But Luckily... The High Impact Game Of Football Changed My Life! I Loved To Fight So Defense Was My Forte! I Learned Some Pretty Valuable Life Lessons While Also Learning My Strengths And Weaknesses! But Most Importantly... I Learned About Friendship, Empathy, Teamwork, And Fighting Through Adversity! Ahhhh.... Memories! I Hope Anybody That Goes To School Learns Cool Valuable Life Lessons That Will Help Them In Life And Use That To Pursue Something Great! Keep Being Awesome, Be The Best That You Can Be, And Find Something That You Enjoy In Life, Youknowwhatimsayin!? ⊂(▀¯▀⊂) Enjoy Another City Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  25. Hello all! It's been a while since I made a fully original (for the most part) new stage, and this one was a bit of a pain due to my own mistakes. So, Moon Beach from Streets of Rage 2, I haven't seen anyone try to make this So I decided to give it a shot myself! Sprites ripped by.. nobody, I screenshotted the level, with Layers disabled, allowing for easier, cleaner ripping. All Layers were screenshotted individually, then compiled in MUGEN itself. the Water is fully animated, as well as the Beach waves. the Water is also split into different layers, these layers have gradually lower delta values, so the water scrolls much like how it did in the actual game. the Music is the Moon Beach theme, wav dumped from the game, and then converted to .OGG with the help of Audacity. Properly loops, having a bgmloopstart trigger. https://www.mediafire.com/file/9z5cdu3ieeu5av1/MoonBeach.zip/file
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