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  1. What's new in this collection
  2. Help us to grow the collection with whatever link you may have.
  3. DL: https://www.mediafire.com/file/sffi6ti3wj1a9ft/TMNT4-NNR.rar/file
  4. Thanks Laharl! Thanks GTAguy! I actually drew up some block sprites, and they will be "in" the update, but Its gonna be disabled. I'll make it easy for people who depend on a block button
  5. Not giving her a block and only a roll is a very YOU thing to do Ryon dunno how I feel about it. However I am not surprised you did it with the source accuracy thing.
  6. Well done on April. The very first yellow suit rather than the Blaze ones.
  7. [Preview] [Download] Click Here [Comment] Alright alright alright! With the release of the latest TMNT game I couldnt help but fall in love with the sprite work. Upon seeing April as a playable character with so many moves from other fighters. I HAD to make her. Many thanks to [url=https://www.spriters-resource.com/submitter/Random+Talking+Bush/]RandomTalkingBush[/url] for ripping/dumping her sprites. Alot of the effects sprites were not ripped so I had to get the game myself and rip the hitsparks, dust, super sparks, etc, etc. I even made an effect to give me a somewhat close visual feel...... ANYWAYS! ON THE GAMEPLAY! X - Attack Button Y - Super Button Z - Backflip / Rollout / Escape Button Almost all of April's attacks are on the Attack button, you can combo normally, slide while running, hit them in the air, Same with the supers 3 supers are 3 situations. Unique to April's gameplay is her lack of Block (no sprites) and inability to Crouch. How does this benefit her? Her Escape button. Not only can she avoid attacks, IF she is hit she can escape with a action roll forward, or back. The only thing she cant escape from is grabs. I know this sounds broken and cheesy. It's not. It helps balance her.... not to mention if she gets hit in the air shes a sitting duck! AS ALWAYS! ALL OF MY CREATIONS ARE "OPEN SOURCE". So please feel free to take parts of the codes or sprites or effects! P.S. I want to make Splinter next, But I'm currently assisting a friend no some Scott Pilgrim characters. Expect a hot release real soon!
  8. MASSIVE NECROBUMP! Donatello has been updated again. Check first post for link. -Converterd Donatello to work in WINMUGEN using Divinewolf's Kung Fu Man as a template -As such was done, Custom Combo has been removed indefinitely, but MAX Mode works properly now -Replaced his old sprites with new ones. He also has a new walking & running animation -Nerfed MAX Technician's Fury & Fire Dragon -Speaking of which, Fire Dragon now functions as it did in SNES Tournament Fighters (I had little to no knowledge of helper coding at the time which is why it wasn't like that to begin with) -Has a Level 3 portrait now -Has new Palettes -Other minor changes Credit to all the people who made the sprite pack that I have here (Credits are listed in each of the sprite sheets):http://www.mediafire.com/file/88y2guexsdl6aie/Shin_TMNT_Sprites_Pack.rar And special thanks to @RobotMonkeyHead for granting me Creator status! I'm late, but eh. Better late than never.
  9. Teenage Mutant Ninja Turtles 3 Turtles released!! No, it's not your idea, it isn't a joke either. This was a secret project I got since months ago and finally achieved during these days (started after I released Robot Chuck). Yes, the Turtles we all know and love now with the 8-bit treatment!! Different from other Turtles released on MUGEN, these ones plays almost exactly like in TMNT 3: The Manhattan Project on the NES, with only 3 buttons to use (punch, throw and special move) and a lot of features you can catch on the readme. Each Turtle have their own folders and each of them is compatible with MUGEN1.0 (data, winquotes, etc) Screenshots: So, get out of your sewer, grab your slice of pizza with you and download them now!! COWABUNGA!! Chars -> Classics -> 8-Bit Series
  10. Thanks for giving the credit man I forgot I still even had that video on my youtube lol I should remake it someday so people can actually hear me better but I am glad I could be of help. PS: Loving the character so far!
  11. NECRO-BUMP! Donnie's been updated. Check the first post.
  12. Leonardo by Mugen's World http://www.mediafire.com/file/evdmxtb608butnr/char_leonardo.rar
  13. S Slash 2016 by malovka 2016 version http://www.mediafire.com/file/s5cmhrvb9iquefa/S_slash.zip
  14. malevka1 & Lichtbringer & Kyoman palettes &Kodak_palettes boba99 2014 version http://www.mediafire.com/file/ft271gc69gx45gx/Slash.zip
  15. (PREVIEW) (DOWNLOAD) DONLOAD UPDATE HERE! (COMMENT) WHAT'S BEEN CHANGED: My first character. As you can see in the video, he is CvS/P.O.T.S.-styled pretty much due to the fact that I like this style and I plan on making more characters with this style in mind...At least until I get better at coding (I used a template for my Donatello.) Also, because I used his sprites from SNES Tournament Fighters, he's kinda limited. But I improvised. The stage featured in this preview is a simple "zoom-with-parallaxed-floor" edit by me only for this occasion and is from GENESIS Tournament Fighters (Original .SFF by Nori-ban). Anyway, I hope you enjoy! Feedback would be appreciated. OH! And by the way, my stuff is COMPLETELY OPEN SOURCE. I don't care what you do with my stuff. I only ask for credit in return. CREDIT TO: Kamekaze: For .SFF & codes of his version of Donatello (I used his codes as reference). Ryon: For his character tutorial (To be honest, I wish you used a "full sized" character for your tut as it would've been more helpful. Still though, my character wouldn't have throws otherwise.) Just No Point, Cyanide, & altoiddealer: For putting up with my plead for coding throws (I thank you all, regardless). Memo: For your P.O.T.S template (It was one of the things got me motivated for making my character). Jayster: For the 8-bit Scrapyard song remix. https://www.youtube.com/user/jayster6721 SeanAtly: For Donatello's battle stance sprites. Thagr8test: For commissioning SeanAtly to make said sprites (Another thing that got me motivated for making my character). DivineWolf, Jmorphman, etc: For practitioning P.O.T.S. game-play & just being inspirations all around. Phantom.Of.The.Server.: For your game-play style, even though it's basically EX-GROOVE with EX Moves (Shame there's so much stigma over your style these days). AND YOU: For downloading my first character. TO DO: - Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...) - Re-add Custom Combo (Maybe...) - Rework Technician's Fury (But that'll be a LONG while from now. Also, maybe.)
  16. hey everyone i wanna take the time to say im sry i made a typo error on my post and the stage not meant for mugen 1.1 and i made mistake. and its only for mugen 1.0 and it explains the reason the floor parallax causing this error so im very sry everyone
  17. yup heres my Holiday suprise an all new MFFA Release of tmnt highway 1.0 stage made my me http://www.mediafire.com/download/m8pw6e9dt5ub968/TMNT-High+Way.rar
  18. I believe eSnips has been disbanded, but this is still awesome that you guys already have alt. download links provided.
  19. AwesomeWood is not so awesome with html.....
  20. <p>&gt;&gt; the sprites were prescaled with bilinear filtering (NOOOOO!)<br /> Sorry when I was trying to mugenize C.Shredder I couldn't find any proper rips, so I had to rip by myself.&nbsp; And, I got used to apply ugly filter to make him look bigger (as I totally ignored to use to MUGEN scaling).</p> <p>&nbsp;</p> <p>Thank your for fixing my old C.Shredder SFF, ACT, and CNS!&nbsp; Now I have to go to re-get my old C.Shredder and to use your cool patch!&nbsp;</p> <p>&nbsp;</p> <p>And you should have added your name to the DEF:<br /> Author = &quot;Werewood &amp; NotAGoodName&quot;<br /> <br /> P.S. NotAGoodName is indeed a good name <img class="bbc_emoticon" src=" " title=":heeee:" /></p> <p>&nbsp;</p> <p>&gt;&gt; Like it, good work... would like to see some new small &amp; big portrait for him. Just a suggestion...<br /> Yes!&nbsp; Improve my MUGEN stuff as much as possible!&nbsp; Remember to put your name in!</p>
  21. Very nice, thank you! Like it, good work... would like to see some new small & big portrait for him. Just a suggestion...
  22. [Preview] [Download] 4Shared Folder Select Cyber_Shredder_Patch.zip [Comment] I released this as a patch because I'm nice or something. So anyways, Werewood's Shredder was by far the best as far as the coding, but the sprites were prescaled with bilinear filtering (NOOOOO!). So what I've done is converted the sprites to a ~20 color palette which, with the help of only one "botch" color, restores the sprites to the ingame palette and looks pretty good. As a bonus, you can actually custom palettes now. I've also fixed an animation bug and a cns bug. Characters need to be in liedead state until the match ends, yo. Be sure to check what I've changed before you go dumping this into your cyber_shredder folder if you've made your own edits!
  23. Sorry about that, the link has been fixed! I guess I forgot to put up the new link lol, anyway check the first post guys
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