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Posted

Hmmm. I honestly would not have any clue since I don't usually get a character that I consider bad or crap and even then, I usually keep the character for collection purposes. Then again,  this is probably because I'm a collector, so I don't usually think about stuff like this.

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  • 4 weeks later...
Posted

There aren't many creators whose stuff I don't recommend, largely because I try to keep an open mind and try to find positive things. Take Joey Faust, for example.

 

While I do greatly appreciate the fact that he made characters from Time Killers and BloodStorm for MUGEN, what I don't like is how shoddy the controls are... I also happen to be a HUGE stickler for character accuracy. If you're converting a character from an arcade game, the best idea is to attempt to make it as close to 1:1 as possible. This way, a new player can jump in with said character and not feel lost... The moves the character has in MUGEN are the same as the character in the original game. This makes the transition far easier for the player.

 

I get that the creations were for his fan game... but, considering that his fan game uses the MUGEN engine as well, wouldn't it make sense to try and to get it closer to a 1:1 conversion?

Seadragon77: Home to the Seadragon Universe

YouTube: Home for MUGEN and gaming from yours truly!

 

Posted
On 12/5/2016 at 0:45 PM, Jessica Smoke said:

any release related to this SHIT do not deserves nothing:

<Mod Edit: removed futa dicks. Please use the spoiler tags>

that not deserves to be called a char and is worst than tanicfan "creations"..

what the fuck is that shit is only images, thats crap soo bad 

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Posted
37 minutes ago, Futanari's Honor said:

Mmm, that is hot as fuck tho~ <3

Thought that you'll say that. :P

Anyway, this time i talk about S. Nara "creations".

Vid by @Dumanios, against Mario and Samus. Really a funny one. XD

 

But seriously, what in the world is a good idea to create a char in the way like S. Nara did?
Also i'm surprised that no one told about S. Nara craps here.

Posted

S.NARA? that reminds me Spinicci or King Star who created devil jin and Max Payne...but they are..chars and not "random photos" crap...

at least that was funny..because he was one who did first...

  • 3 months later...
Posted

i was really happy to see RYON'S reply on this.mugen's like art,you can make chars based off games or based off your stile

that only people that may relate to it enjoy those chars.when i first crossed mugen i saw onslaught with apocalypse boss chars

fight against a strange spiderman jpg ugly char and lose a was like fuuuu***,the fight was so unbalanced but super fun and

something great to remember back in the early 2005.fast forward today and everyone's picky ,an stuck up about chars even

though these is well better put together than future chars.

  • 6 months later...
Posted
On 6/20/2016 at 11:22 PM, gui0007 said:

I highly not recommend Adrian's stuff. It's all a bunch of crap, like the "edit" of MGMURROW's Hulk and...

 

Buzz Lightyear... :/

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LMAO and did you see the Adrian character he made? I don't get why people need to make self inserts of themselves for Mugen. 99 percent of the time they turn out below average like Josh Geary's creations.

 

Anyway my least favorite creators are the following:

 

Mazemerald: While it's interesting to see him make Capcom characters that weren't playable in MVC, and those that weren't Mugenized (like Edward Falcon) the majority of his creations are poor rushjobs. It's bad enough that he gained infamy on MFG for making multiple accounts, not taking feedback to heart and stealing the works of others like Beximus's Devilotte. Said to be worse than Chuchoryu and i'd have to agree with. Chucho's characters may be half assed but at least they're playable to some degree. 

 

Actarus: As a fan of CVS and POTS style conversions, I was furious beyond belief that he misled me and many others with his "CVS" Axel. (This was before Nexus Games made his Axel). Later on i find he made other shit characters like a Peter Griffin and some awful KOF edits based on Kill Bill characters.

 

Kong: The reason why i usually stay away from MVC styled characters.

 

 

Posted
On 04/07/2016 at 10:24 PM, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:

When it comes to just gaming, I do not understand all the excitement over Yzan and Ikaruga and those kind of characters. Maybe it just me, but they seem very slow, very limited, and boring. I love MK9 and MKX, all the Marvel VS games, Tekken Tag. I love Smash Bros and MvC style too. So I can barely understand what makes these characters cause people to go crazy. I can understand MugenHunter because nobody else did those characters decently, so that was all there was. But still.

 

It is in this same line that I put the creations of P.O.T.S. and Vans.
Yeah, hoping their creations knock my chin down (like some Dragon Claw did very well), but for some reason they do not do it.

So much so that I think Rikard and Zelgadis as better creators than those cited above.

Posted
On 10/23/2017 at 9:35 PM, ℱɪʀᴇʙɪʀᴅ said:

 

LMAO and did you see the Adrian character he made? I don't get why people need to make self inserts of themselves for Mugen. 99 percent of the time they turn out below average like Josh Geary's creations.

 

Anyway my least favorite creators are the following:

 

Mazemerald: While it's interesting to see him make Capcom characters that weren't playable in MVC, and those that weren't Mugenized (like Edward Falcon) the majority of his creations are poor rushjobs. It's bad enough that he gained infamy on MFG for making multiple accounts, not taking feedback to heart and stealing the works of others like Beximus's Devilotte. Said to be worse than Chuchoryu and i'd have to agree with. Chucho's characters may be half assed but at least they're playable to some degree. 

 

Actarus: As a fan of CVS and POTS style conversions, I was furious beyond belief that he misled me and many others with his "CVS" Axel. (This was before Nexus Games made his Axel). Later on i find he made other shit characters like a Peter Griffin and some awful KOF edits based on Kill Bill characters.

 

Kong: The reason why i usually stay away from MVC styled characters.

 

 

Oh shit, Shevar! Nice to see you here! (It’s Chyna from FB btw.)

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Twitter - FanFiction 

"Your heart's gonna be all mine, baby!"

  • 3 months later...
Posted

First Posthomours Post since i yet do not have interest to come back... i shall remind to not recomend my past creations since those are recolours, botched code and often bugs that i cannot fix as i've been tried to make creations and such.

also Not Recomending Narayan's Creations too, badly made, bad coding, 0 originalism and even shitness on those creations.

 

Youtube Channel | Matiu's Purple World | Instagram 

Been Around 2008 To 2024 in M.U.G.E.N Community
(2008-2017 ; 2018-2024)

-Matiu (A.K.A MetalGuy(213), Matias2889 and Cryomancer)

  • 1 month later...
  • 3 months later...
  • 1 year later...
Posted

To all y'all saying that kongs AI is annoying, they're not. they're good AI, it's just that you can't beat them that's all, so just lower the difficulty. plus, give him a chill pill, the reason why his characters are mediocre is because of the fact that he made over 30+ chars in a short amount of time, your characters aren't going to be well polished in a time span of a few months.

Posted
2 hours ago, NecusX said:

To all y'all saying that kongs AI is annoying, they're not. they're good AI, it's just that you can't beat them that's all, so just lower the difficulty. plus, give him a chill pill, the reason why his characters are mediocre is because of the fact that he made over 30+ chars in a short amount of time, your characters aren't going to be well polished in a time span of a few months.

 

 Pretty sure when the AI starts to blatantly cheat as in the case of how some of KONG's AI outright doing humanly impossible stuff like ignoring damage and hitstun at higher levels, the AI is objectively not well-made at that point regardless if they have difficulty settings or not.

  • 7 months later...

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