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RicePigeon

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Everything posted by RicePigeon

  1. Don't link to blacklisted websites, please. This also includes linking to them indirectly via posting the url for a google search result that directs to the url of said blacklisted site.
  2. Don't link to blacklisted websites, please.
  3. Don't link to blacklisted websites, please.
  4. Don't link to blacklisted websites, please.
  5. Alice updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Alice is now exclusively a Type II chaining character (cannot chain Y into Z). Removed certain outdated information from the Readme concerning damage scaling. Fixed cancel conditions for several attacks. 5y: Damage increased (50->60). 4y: Damage increased (55->65). 5z: Damage increased (70->80). 4z: Damage increased (80->90). 2y: Damage increased (30x2->35x2). 1y: Damage increased (50->65). 2z: Damage increased (80->85). 1z: Damage increased (90->100). j5y: Damage increased (60->65). j4y: Damage increased (65->75), adjusted hitvels on crossup. j5z: Damage increased (70->80). j4z: Damage increased (90->95). Throw: Fixed bug where hitbox shrinks after 1st active frame. Throw [Fwd]: Damage decreased (95->90). Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4). Doll Placement: Chip damage increased (2x4->4x4). Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4). Doll Activation: Chip damage increased (2x4->4x4). Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged. Volatile Doll: Power gain on startup decreased (30->20). "Return Inanimate": Chip damage decreased (56->48). "Goliath Doll MkII": Now applies 45% proration. "Lemmings Parade": Proration increased (85%xN->97.5%xN).
  6. Reisen and Reimu updated. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Fixed missing dust effects from ground tech recovery. Vertical hurtbox size during aerial states decreased. Forward dash velocity slightly increased. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Damage increased (65->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 4z/6z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). j2z: Power gains decreased (0/120/60->0/90/45). jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents. Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3). Mind Explosion: Chip damage increased (3x3->5x3). Ultrared Field: No longer gains power on use. Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec). Ultrared Field [623 ver]: Field size increased by approx 20%. Ultraviolet Field: No longer gains power on use. Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec). Ultraviolet Field [623 ver]: Field size increased by approx 20%. Undersense Break: Chip damage decreased (5xN->4xN). Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN). Illusionary Blast: Chip damage increased (4xN->5xN). Disbelief Aspect: Power gain on startup increased (15->20). Disbelief Aspect: Chip damage increased (2xN->6xN). Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30). "X-Wave": P2 Power gains increased (42xN->43xN). "Lunacy Ray": Chip damage decreased (26x2->24x2). "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height. "Lunatic Red Eyes": Chip damage decreased (5xN->4xN). New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Added missing dust effects on ground tech recovery. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3). 2z: Power gains decreased (0/120/60->0/90/45). 3z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3). j5z: Power gains decreased (0/120/60->0/90/45).
  7. Sanae updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Fixed missing dust particles on ground tech. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted. 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). j5z: No longer causes a reset versus airborne opponents.
  8. Youmu updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Backdashes no longer deplete Youmu's spirit meter. Added missing dust effects on ground tech recovery. Throw: Fixed bug with proration. Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame. Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked. Slash of Life and Death: 3rd hit can now be airblocked. "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN). "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).
  9. Marisa updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 6z: Power gains decreased (0/120/60->0/90/45). 2x: Startup decreased by 1f. 2y: Proration decreased (90%->85%). j2z: Power gains decreased (0/120/60->0/90/45). Throw: Fixed bug causing throw proration flag to not set properly. Throw: Implemented safeguard in case opponent is lost during throw. Throw: Adjusted hurtbox positioning. Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30). Miasma Sweep: Can now be airblocked after 2nd active frame. Miasma Sweep [X ver]: Damage increased (87[67]->90[70]). Miasma Sweep [Y ver]: Damage increased (67*54->70*57). Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]). Miasma Sweep [EX ver]: Damage increased (67x2->80x2). Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2). Witch Leyline: Power gain on startup increased (15->30). Witch Leyline [EX ver]: Chip damage decreased (24->23). Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60). Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2). Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3). "Master Spark": Startup decreased by 4f. "Dragon Meteor": Proration decreased (99%xN->98%xN). "Sungrazer": Is now air blockable.
  10. Threads in the release section require a download link. Since this doesn't have a download link, this does not qualify as a release. Moving this to the WIP section for the time being. Also, holding a release for ransom until someone gives likes on a youtube video is a pretty petty way of garnering attention for a release, regardless of whether it's against the rules or not. I'd follow the advice everyone else has given so far, it tends to work much better.
  11. Lie Meiling updated Fixed bug where Throw could not be done while crouching. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Black Dragon Rising: Is now air blockable. Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.
  12. Remilia updated (again), along with Meiling Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z). Demon Lord Walk: Is now air blockable. Demon Lord Cradle: Is now air blockable after the first 2 active frames. "Demon King Cradle": Is now air blockable. "Scarlet Devil": Is now air blockable. Fixed bug where Throw could not be done while crouching. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). j3x/y/z: Now applies movement velocities 3f later. "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
  13. Jokes aside, RMH took care of it this morning, so we're good for another year.
  14. Remilia updated Adjustments to various hit animations. Power gains on Normals adjusted. Fixed missing dust effects on ground tech recovery. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit. j5z: Now causes soft knockdown against airborne opponents. Throw: Bugfix for Proration. Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11). Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped. Vampire Kiss: Fixed bug where proration was not being applied. Vampire Kiss: Power gains decreased (45/120/60->45/80/40). Chain Gang: Fixed bug in homing algorithm. Chain Gang [X & Y ver]: Now only hits once. Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%). Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30). "Demon King Cradle": Chip damage decreased (8xN->7xN).
  15. Koishi updated Adjustments to common animations. Corrections to supercancel conditions. Koishi's command normals and Specials are no longer solely governed by her subconscious. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). 5x: Hitbox size slightly increased. 5y: No longer requires a cooldown. 5y: Damage reduced (75->50). 5y: Hurtbox extended, hitbox position adjusted. 5y: Power gains decreased (0/80/40->0/60/30). 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 4y: Chip damage increased (6->7) 4y: Hitpause & blockpause decreased (8->6). 5z: Startup is now fixed at 9f, to compensate for removal of stored version. 5z: Damage decreased (80->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 6z: Hurtbox extended, hitbox position adjusted. 6z: Damage decreased (90->80). 6z: Startup increased by 1f. 4z: Damage decreased (90->80). 4z: Is now air blockable. 4z: Hitbox size decreased. 2x: Hitbox and hurtbox sizes decreased, can now chain into itself. 2x: Damage decreased (35->25). 2y: Hit vels adjusted. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Fixed bug that prevented this move from being cancelled into from certain normals. 2z: Damage decreased (90->80). 2z: Power gains decreased (0/120/60->0/90/45). j5x: Hurtbox size decreased after 2nd animation frame. j5y: Hurtbox size decreased. j5y: Fixed inability to cancel into HP level Normals. j5y: Power gains decreased (0/80/40->0/60/30). j5z: Startup is now fixed at 10f, to compensate for removal of stored version. j5z: Damage decreased (80->70). j5z: Power gains decreased (0/120/60->0/90/45). j6z: Hurtbox extended, hitbox position adjusted. j6z: Startup increased by 1f. j2z: Hurtbox extended, hitbox position adjusted. Throw: Fixed bug with proration. Fidgety Snatcher: Is now air blockable. Fidgety Snatcher [Y Ver]: Startup time increased by 2f. Fidgety Snatcher [Z ver]: Startup time decreased by 1f. Unanswered Love: Is now air blockable. Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height. Unanswered Love: Now has projectile invincibility during each hop. Unanswered Love: Velocities and hit vels adjusted. Catch & Rose: X version now always acts as a command grab. Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit. Catch & Rose: Implemented safeguard if opponent is lost. Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN). Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size. "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24). "Superego": Proration increased (92%xN->96%xN). "Release of the Id": Chip damage increased (2xN->4xN). "Ancestors are Watching You": Is now air usable.
  16. Koishi updated Adjustments to common animations. Corrections to supercancel conditions. Koishi's command normals and Specials are no longer solely governed by her subconscious. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). 5x: Hitbox size slightly increased. 5y: No longer requires a cooldown. 5y: Damage reduced (75->50). 5y: Hurtbox extended, hitbox position adjusted. 5y: Power gains decreased (0/80/40->0/60/30). 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 4y: Chip damage increased (6->7) 4y: Hitpause & blockpause decreased (8->6). 5z: Startup is now fixed at 9f, to compensate for removal of stored version. 5z: Damage decreased (80->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 6z: Hurtbox extended, hitbox position adjusted. 6z: Damage decreased (90->80). 6z: Startup increased by 1f. 4z: Damage decreased (90->80). 4z: Is now air blockable. 4z: Hitbox size decreased. 2x: Hitbox and hurtbox sizes decreased, can now chain into itself. 2x: Damage decreased (35->25). 2y: Hit vels adjusted. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Fixed bug that prevented this move from being cancelled into from certain normals. 2z: Damage decreased (90->80). 2z: Power gains decreased (0/120/60->0/90/45). j5x: Hurtbox size decreased after 2nd animation frame. j5y: Hurtbox size decreased. j5y: Fixed inability to cancel into HP level Normals. j5y: Power gains decreased (0/80/40->0/60/30). j5z: Startup is now fixed at 10f, to compensate for removal of stored version. j5z: Damage decreased (80->70). j5z: Power gains decreased (0/120/60->0/90/45). j6z: Hurtbox extended, hitbox position adjusted. j6z: Startup increased by 1f. j2z: Hurtbox extended, hitbox position adjusted. Throw: Fixed bug with proration. Fidgety Snatcher: Is now air blockable. Fidgety Snatcher [Y Ver]: Startup time increased by 2f. Fidgety Snatcher [Z ver]: Startup time decreased by 1f. Unanswered Love: Is now air blockable. Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height. Unanswered Love: Now has projectile invincibility during each hop. Unanswered Love: Velocities and hit vels adjusted. Catch & Rose: X version now always acts as a command grab. Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit. Catch & Rose: Implemented safeguard if opponent is lost. Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN). Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size. "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24). "Superego": Proration increased (92%xN->96%xN). "Release of the Id": Chip damage increased (2xN->4xN). "Ancestors are Watching You": Is now air usable.
  17. Yuuka updated again Adjusted head & mid positions in data. j2z: Fixed bug involving Yuuka's dizzy state. Throw: Fixed bug with proration. Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions. Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
  18. Yuuka updated Minor behavior adjustments on ground tech. New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).
  19. Reimu updated 6y: Fixed bug where Overhead property is not lost when cancelled into. 4xyz/6xyz: Is now air blockable. Ascension Kick: Becomes air blockable after the first 3 active frames.
  20. Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable.
  21. Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable.
  22. Download link to the full, pre-patched version of 2.4.1 added to the first post.
  23. Just a heads up that she has an NSFW KO animation, which is triggered under "certain conditions", for those who are sensitive to that kind of stuff. I know Marge was legit featured on the cover of Playboy like 8 years ago, but still...
  24. Game updated to version 2.4.1 Patch: http://www.mediafire.com/file/vhdy9hc78hmssdh/Touhou_RP_Gensokyo_Reloaded_v2.4.1_update_patch.zip
  25. Ichirin updated Ichirin's hurtbox size now increases drastically while Unzan is active. Implemented failsafe if opponent is somehow lost during throws. 5x (Unzan): Startup increased by 2f. 5y (Unzan): Startup increased by 3f. 5y (Unzan): Hurtbox size increased, hitbox size decreased. 2y (Unzan): Fists now spawn closer to Ichirin. 2y (Unzan): Startup increased by 2f. 2z (Unzan): Can now be blocked high. 2z (Unzan): Hitbox size decreased. j5z (Unzan): Hitbox size decreased. Raging Running Fist (Inactive): Chip damage increased (2xN->3xN). Raging Running Fist (Active): Damage decreased (25xN->23xN). Raging Running Fist (Active): Can no longer supercancel before making contact. Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin. North Mountain Wind of Mercy: Can now be airblocked. North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame. North Mountain Wind of Mercy: Blockstun decreased by 3f. Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140). Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80). Handful of Floating Cloud: Proration decreased (55%->50%). Handful of Floating Cloud: Hitbox size decreased. "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN). "Foreseeing Nyuudou Cloud": Hit velocities decreased. "King Kraken Strike": Projectile hitbox size slightly decreased. "King Kraken Strike": Hit velocities slightly decreased. "King Kraken Strike": Recovery increased by 4f. "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
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