Jump to content

RicePigeon

Administrator
  • Posts

    3,952
  • Joined

Everything posted by RicePigeon

  1. Reimu updated Adjustments on certain hit animations. Adjusted air dash behaviors. Fixed cancel windows from dashes. 5x: Proration decreased (98%->96%). 6x/4x: Can now only be performed with 6x. 4y: Command changed to 4xyz and 6xyz. Now has two variations. 6y: Corrected oversight where incorrect power gains were applied when cancelled into. 5z: Damage decreased (75->70). 5z: Proration increased (80%->85%). 6z: Can now also be performed with 4z. 2x: Damage increased (20->25). 2y: Proration per hit increased (90%xN->94%xN). 2z: Proration decreased (80%->75%). 2z: Leg hurtbox size decreased. 3z: Proration decreased (85%->80%). j5x: Damage decreased (38->36). j5x: Proration increased (85%->90%). j5y: Proration per hit increased (92%xN->95%xN). j5z: Proration decreased (85%->80%). Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30). Hakurei Amulet: Proration decreased (90%->85%). Hakurei Amulet: Damage increased (50->60). Hakurei Amulet: Fixed supercancel conditions. Ascension Kick: Can no longer be air blocked. Ascension Kick [Z version]: Damage increased (110->120). Rain Dance: Power gain on startup increased (30->45). Rain Dance: Fixed supercancel conditions. Dimensional Rift (Y version): Reimu now reappears closer to the opponent. Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN). "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN). "Fantasy Heaven": P2 Power gains decreased (20xN->13xN). "Fantasy Nature": Chip damage increased (50->84). "Fantasy Nature": Corrected powergain values.
  2. Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence. Adjustments to hit animations. 6y: Fixed bug where overhead property was not lost when cancelling into. 2y: Chip damage increased (2xN->3xN). 2z: Proration decreased (80%->75%). Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup. Ice Charge [Followup]: Chip damage decreased (10->9). "Great Crusher": Chip damage decreased (93-83).
  3. Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence. Adjustments to hit animations. 6y: Fixed bug where overhead property was not lost when cancelling into. 2y: Chip damage increased (2xN->3xN). 2z: Proration decreased (80%->75%). Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup. Ice Charge [Followup]: Chip damage decreased (10->9). "Great Crusher": Chip damage decreased (93-83).
  4. Lie Meiling updated Minor adjustments to hit & system animations. 6z: Power gains decreased (120/60->90/45). j2y: Power gains decreased (80/40->60/30). "Roc's Fist": Proration on second hit decreased (85%->70%).
  5. August's usage statistic are out. The high and low cutoff will both be 3.41% for this month; In addition to the above, the decision was made that, due to most Zygardes in Ubers using Power Construct, which is currently banned from UnderUbers, that Zygarde's 50% form will be unbanned. The following Pokemon are now BANNED from UnderUbers: (Torrent/Protean only) The following Pokemon are now UNBANNED from UnderUbers: (Arceus-Dark) The following items are now UNBANNED from UnderUbers: Kangaskhanite
  6. Utsuho updated. "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause. "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed. "Creeping Sun": Fixed issue with scaling. "Creeping Sun": Fixed issue with minimum guarding distances. "Creeping Sun": Fixed interaction with Yukari's Ride the Waves. "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.
  7. Yuyuko updated Minor animation & hurtbox adjustments on some hit animations. Butterfly Dream Dance [Y version]: Chip damage increased (20->24). Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24). "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings. "Ghastly Dream": Chip damage per hit increased (3xN->5xN). "Death Lance": Chip damage per hit decreased (12xN->11xN). "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles. "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.
  8. Mima & Utsuho updated. Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage. Stellar Missile [Aerial]: Recovery increased by 2f. "Escape Velocity": Fixed discrepancy where aerial version dealt more damage. "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.
  9. Jesus, talk about letting sleeping dogs lie...
  10. Utsuho updated Adjusted timing & hurtboxes of several hit & system animations. Added safeguard during throws in the event target is somehow lost during throw. Added missing dust effects on ground tech animation. Corrected cancel windows on Specials. Corrected bugs on Klaxon intro. Fixed bug where Utsuho's charge from one Special could carry over to another. Fixed bug regarding Utsuho's palette effects while charging. Spellcards now properly remove charge meters from cancelled into from Specials. 5x: Damage decreased (60->50). 5y: Hurtbox size slightly increased, hitbox size reduced. 5y: Proration decreased (90%->85%). 5z: Damage decreased (91->90). 2x: Proration decreased (94%->90%). 2y: Now hits mid. 2z: Damage decreased (130->120). j5x: Damage decreased (55->50). j5y: Damage decreased (100->90). j5z: Damage decreased (130->125). j5z: Proration decreased (85%->80%). j6z: Damage decreased (120->110). Throw: Fixed bug regarding application of throw proration. Throw: Fixed bug where opponent could ground tech after being thrown. Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30). Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40). Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN). Control Rod (Lv3): Damage per hit decreased (24xN->22xN). Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging. Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged. Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging. Hell Geyser: Now gains an additional 15 Power on startup when fully charged. Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging. Flare Up: Now gains an additional 15 Power on startup when fully charged. Flare Up: Projectile hitboxes now activate 1 tick after being summoned. Flare Up: Proration per hit decreased (95%xN->90%xN). "Creeping Sun": Minimum guard distance during startup reduced. "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN). "Creeping Sun": Can now only hit a maximum of 30 times after being released. "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging. "Mega Flare": Damage per hit decreased (66xN->60xN). "Mega Flare": P2 power gain per hit increased (30xN->50xN). "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN). "Yatagarasu Dive": Fixed bug where proration values were not being applied properly. "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN). "Uncontrollable Dive": Fixed bug where proration values were not being applied properly. "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).
  11. Three more characters updated Safeguard implemented if target is somehow lost during throws.
  12. Day 2 of updates for Sanae (last time for a while, I promise) 6y: Proration decreased (90%->85%). 6z/j6z: Proration decreased (98%->85%). 6z/j6z: Power gain on hit adjusted (80/60->80/40). 2z: Proration decreased (80%->75%). 3z: Proration decreased (80%->75%). 4z: Proration decreased (96%xN->95%xN). j5x: Proration decreased (92%->90%). j2y: Power gains reduced (80/40->40/20). j5z: Proration increased (75%->80%). Wind Call: Power gain on startup decreased (40->20). Wind Call: Fixed bug where proration was being applied twice per hit. Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30). Wind Goddess ~ Thrust: Power gain on startup decreased (60->45). Wind Goddess ~ Pillar: Power gain on startup decreased (60->45). Cobalt Spread: Power gains adjusted (40/40/20->20/60/30). Earth Goddess ~ Shield: No longer applies power gains on startup. Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated. Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit. Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).
  13. Sanae updated Frog Hop: Adjusted cancel window on hit. Omikuji Bomb: Can no longer toss additional packets if one is already on screen. Cobalt Spread: Hit velocities adjusted. Cobalt Spread [Y version]: Now causes a knockdown. Wind Goddess ~ Pillar: Can now be used in midair. "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.
  14. Lie Meiling updated Four Star Sword: Power gain on startup increased (10->15). Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit. Black Dragon Rising: Proration per hit increased (0.85->0.9) Black Dragon Rising: Minor adjustments to hurtboxes. Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2). Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2). Ultraviolet Flip [X followup]: Now applies a static 80% proration. Ultraviolet Flip [Y followup]: Now applies a static 80% proration. Monochromatic Hurricane: Now applies a static 85% proration per hit. Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30). Descending Dragon Slam: Now applies a static 85% proration. Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce. "Roc's Fist": Chip damage decreased (40*30->10*40). All Last Words now properly apply proration. "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame. "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f. "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame. "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.
  15. A double dose of China and U.N. Owen get updated. Safeguard implemented if target is somehow lost during throws.
  16. I'm pretty sure there's a global understanding of what constitutes "anime" so gonna have to ask everyone to drop the "technicality" loopholes and stay on topic. @WlanmaniaX this goes for your plugs, too.
  17. Reimu & Sanae updated Safeguard implemented if target is somehow lost during throws. Dimensional Rift: Startup on all versions reduced by 3f. "Fantasy Seal": Fixed lag issues in IKEMEN Safeguard implemented if target is somehow lost during throws.
  18. If you played MGS3, then you'd know why he's called that.
  19. Alice, Cirno, Reisen, Yukari, and Yuyuko updated. Safeguard implemented if target is somehow lost during throws.
  20. Remilia & Koishi updated Throw: Safeguard implemented if target is somehow lost during the throw.
  21. Mima updated Various minor fixes on sprites. Fixed bug where attacking immediately after manually cancelling flight mode returned Mima to flight mode. Fixed missing dust effects on ground recovery tech.
  22. *Puts on his robe and wizard hat as he prepares for the ensuing madness of the roleplay thread* (Side note: not that it's mandatory or anything, but do you guys mind shrinking the image sizes down a bit? Makes everything a bit more readable and also helps out those with slower PCs, especially since I'm seeing multiple images well over 800x800).
  23. Ran was one of Midori's older projects that never got finished, though I do believe he did publicly release it in an unfinished state some time ago.
  24. Game updated to version 2.4.0.1 Patch: http://www.mediafire.com/file/aa2q69udqx18j9p/Touhou_RP_Gensokyo_Reloaded_v2.4.0.1_update_patch.zip
×
×
  • Create New...