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RicePigeon

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Everything posted by RicePigeon

  1. Alice & Hong Meiling updated. 5x: Hitpause reduced. 4x: Hitpause reduced. 2x: Hitpause reduced. 1x: Hitpause reduced. 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40). 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60). Thousand Spear Dolls: Power gain on startup decreased (60->45). Edo High-Explosive Pawn: Power gain on startup reduced (30->20). Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30). Doll Set: No longer gives Alice Power on use. Doll Activation: Now gives Alice 30 Power on startup. Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously. 4y: Projectile hitbox size decreased. 4y: Recovery increased by 2f. 5z: Now moves Meiling forward. 5z: Vertical hit velocity increased. j3y/j3z: Vertical velocity increased. Cyclone Light Step: Effect now disappears when active frames end. Cyclone Light Step [Y version]: Active frames increased by 2f. Cyclone Light Step [Z version]: Active frames increased by 4f. Cyclone Light Step [Tiger]: Total active frames increased by 4f. "Colorful Windchime": Horizontal velocity increased.
  2. Byakuren, Chen, & Lie Meiling updated. "Master of Buddhist Cosmology": Recovery time reduced by 56f. 6y: P1 power gains on hit decreased (120->80). 6y: P2 power gains on hit decreased (60->40). Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120). "Descent of the Black Dragon": Block damage decreased (160->129).
  3. Meiling & Patchouli updated. 5y: Fixed bug on launcher state against certain opponents. Fixed hurtbox placement in several gethit animations. Taunt: Fixed binding bug on book FX. 5y: Proration per hit increased (0.91->0.92). 6y: Damage increased (65->75). 5z: Damage increased (70->80), Proration decreased (0.85->0.80). 2x: Hitpause time reduced. 2z: Damage increased (60->70). 3z: Damage increased (70->80). j5x: Hitpause time reduced. j5z: Proration per hit increased (0.80->0.84). Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30). Dew Spear: Power gain on startup increased (20->30). Autumn Blade [X version]: Adjusted hit velocities against standing opponents. Autumn Blade [Z version]: P1 power gain per hit decreased (32->22). Autumn Blade [Z version]: P2 power gain per hit decreased (16->11). Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
  4. Cirno updated 1 new palette added. Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames. Frozen Technique: Damage increased (40->45). "Icicle Fall": Hitpause increased by 2f. "Icicle Fall": Corrected minor bug on spellcard text when under AI control.
  5. Flandre & Ichirin updated j5x: Hitboxes adjusted. j5y: Hurtbox size increased. j5z: Hitbox horizontal size decreased. Starbow Break [X version]: Hitbox priority decreased. Destroyer Claw: Hitbox size decreased. Hurtbox size increased. Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130). Fixes a few readme typos. Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times. Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions. North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame. "King Kraken Strike": Proration per hit increased (60%->95%).
  6. April & May's usage stats are finally out. Upper and Lower cutoffs will both be at 3.41% The following Pokemon are now BANNED from UnderUbers: The following Pokemon are now UNBANNED from UnderUbers: In addition, to remain consistent with both the official tiers and with the Ubers tier, the move Baton Pass is now banned from UnderUbers as well.
  7. Lie Meiling updated. 5x: Corrected hitpausetimes. 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 5y: Small adjustment to hurtboxes. 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20). 6y: Fixed bug where overhead property was not lost if cancelled into. 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). 2x: Corrected hitpausetimes. 2x: P2 power gain decreased (30->20). 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). j5x: Corrected hitpausetimes. j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). j2y: Fixed issue with hitting airborne opponents. j2y: Adjusted certain hurtboxes. j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23). j5z: 2nd hit damage increased (40->45). Throw: Hitbox size decreased. Throw: Recovery frames increased by 3f. Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40). Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6). Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5). Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6). Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10). Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40). Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40). "Dichromatic Spark": Block damage per hit decreased (3->2). "Dichromatic Spark": P2 power gain per hit decreased (20->16). "Roc's Fist": P2 power gain per hit increased (50->150). "Wrath of the Raging Youkai": P2 power gains increased (40->600). "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600). "Descent of the Black Dragon": P2 power gains increaed (300->600). "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
  8. Sanae, Kanako, Koishi, Alice, & Mokou updated. Throw: fixed bug where poweradds were not being applied. Throw: P1 power gains increased, P2 power gains decreased. Throw: P1 power gains increased, P2 power gains increased.
  9. Yuuka updated. 5x: P2 power gains reduced (30->20). j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown. j2z: Damage proration reduced (0.75->0.7). Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox. Flytrap: P2 power gains reduced (110->80).
  10. Double whammy: Remilia updated. Voice added. Chain Gang [Z version]: Can now be destroyed by projectiles. "Spear the Gungnir": Fixed minor bug that may occur during combos. "Spear the Gungnir": Proration decreased (0.75->0.55). "Spear the Gungnir": Now has a small internal cooldown after use.
  11. Marisa Kirisame updated 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20). 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20). 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20). j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). Throw: P2 power gains reduced (60->40). EX Witching Blaster: Proration per hit increased (0.85->0.92). Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87). EX Miasma Sweep: 2nd hit proration increased (0.75->0.87). Narrow Spark [X version]: Proration decreased (0.93->0.8). Narrow Spark [Y version]: Damage per hit increased (37->39). Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89). "Final Spark": Projectile hitbox positioning adjusted.
  12. Meiling updated j3x/y/z: Startup increased by 1f, landing recovery decreased by 2f. j3x/y/z: Fixed error where landing could not be cancelled into Specials. j3x/y/z: Power gains doubled. j3x/y/z: Hitstun increased by 1f.
  13. Patchouli updated Corrected improper horizontal velocity when jumping out of a forward dash. Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.
  14. So aside from the two obvious ones in Reimu and Marisa, which of the cast would everyone like to see first in an alpha build of this game?
  15. Koishi updated 4y: Startup increased by 1f, recovery increased by 2f. 4y: Hitstun increased by 1f. 4y: Now has a 1f gap between projectiles. Fidgety Snatcher: Now only automatically activates when the opponent is airborne.
  16. Chen updated Fixed error on super portrait. 2z: Fixed voice clip not playing. 3z: Fixed voice clip not playing. j.5x: Damage reduced (40->35). Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30). Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15). Immortal Sage's Rumbling [Z followup]: Now causes Knockdown. Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30). Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15). Jumping Crossing Scales [Z followup]: Now causes Knockdown. Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up. Nekomata Feral Movement: Can no longer be cancelled into from Normals. Soaring Bishamonten: Chip damage increased (12->50). Soaring Bishamonten: Fixed minor errors.
  17. Lie Meiling updated "Dichromatic Spark": Ground version recovery increased by 15f. "Roc's Fist": Recovery increased by 10f. "Roc's Fist": No longer auto-corrects before second hit.
  18. http://www.mediafire.com/file/433h7dqgkqzw4y0/Touhou+RP+Gensokyo+Reloaded+v2.3.0.1+update+patch.zip Game updated to version 2.3.0.1. See first post for changelog.
  19. Alice & Ichirin updated Fixed bug in IKEMEN where certain attacks proration was not applied correctly.
  20. Inspired by a thread by @TheFclass97 over on MFG; I'm curious to see people's thought process behind their hitbox designs as well, I figured I'd extend this discussion over to here.
  21. Flandre, Mokou, & Koishi updated Fixed bug in IKEMEN where damage proration was being applied incorrectly. "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly. Fixed bug in IKEMEN where damage proration was being applied incorrectly.
  22. I for one welcome our new overlords.
  23. Marisa & Remilia updated Fixed bug where damage proration would not apply correctly in IKEMEN. "Sungrazer": Startup invincibility increased by 1f. Fixed bug where damage proration would not apply correctly in IKEMEN. Chain Gang [Z version]: Startup increased by 2f.
  24. Sanae, Patchouli, & Meiling updated Adjusted minor issue in select screen portrait. Removed unused sounds. Fixed misalignment in select portrait. Fixed bug where damage proration would not apply correctly in IKEMEN. "Royal Flare": Hit velocity increased. Minor code optimization.
  25. They'll be ready to be released when they're ready to be released. Have some patience for Christ's sake.
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