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RicePigeon

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Everything posted by RicePigeon

  1. MUGEN's Hitdef controller is officially broken Originally posted at http://mugenguild.com/forum/topics/hitdef-multiple-attributes-179097.0.html Ever wondered if you could assign multiple properties to a hitdef, but didn't want multiple hitdefs conflicting with each other each tick? Thanks to a discovery by a friend of mine, you might not need to: The tested code in question:
  2. Confirming Reisen, Aya, Rin, & Kokoro, bringing the initial roster size up to 11. Also something I wanted to go over in more detail: each character's Unique Skill. Those of you who played Street Fighter 5 or Blazblue might be familiar with those games' V-Skills and Drives, respectively. The Unique Skills are basically those; unique skills for each character. Character Unique Skill Description Reimu Hakurei Diffusion Barrier Pressing causes Reimu to create a barrier projectile that remains stationary immediately in front of her. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Marisa Kirisame Mini-Hakkero Enhancement Marisa can substitute any button in her Specials with to perform an EX variant of her Special move. EX Specials cost 500 Power, and gain a Power cost reduction during Shinto's Spellcard Declare Mode. Additionally, may be substituted for in the command for "Master Spark" in order to perform the more powerful "Dark Spark", at the cost of an additional 1000 Power. Yuuka Kazami Tangling Rosebush Holding grants Yuuka limited super armor. Yuuka can still move with and while is held, but her walking speed is drastically reduced. Releasing will cause Yuuka to perform an attack. Sakuya Izayoi Sakuya's Special Stopwatch Holding charges up Sakuya's stopwatch. Sakuya is completely immobile while charging the stopwatch, and being hit or releasing before the gauge is full will cause the gauge to reduce to 0 with no other effects. Once the stopwatch gauge is full, time will stop for about 2 seconds. Sakuya can move around while time is frozen, and is fully invincible, but is unable to attack. Reisen U. Inaba Optica Spectral Holding will cause the player to control an illusionary clone of Reisen. The clone can freely move around and is completely invulnerable, but cannot attack. The real Reisen, meanwhile, remains invisible and stationary in the same position where Reisen initially was when the clone was spawned, but is completely vulnerable to attack. Releasing , performing an attack, or getting hit by an opponent's attack will dispel the clone and reveal the real Reisen's position. Medicine Melancholy Melancholic Cyanide Pressing while Medicine's Poison gauge is full will surround Medicine with a cloud of toxic gas that slowly drains her Poison gauge and vanishes once the gauge is empty. This gauge slowly refills during the course of the match. Any opponent that comes into close range with Medicine while Melancholic Cyanide is active will receive passive damage. Aya Shameimaru Bunbunmaru Photoshoot Aya has a camera gauge that begins the match at 50% and regenerate over time. If Aya's camera gauge is at 100%, pressing and holding will cause Aya to strike a pose as crosshairs appear in front of her. The position of the crosshairs can be moved in any direction. Releasing will cause Aya to shoot a photograph, draining her camera gauge to 0 but erases any projectiles that are inside the crosshairs at the time was released. Erasing projectiles in this way will cause Aya to accumulate Power and a small amount of her camera gauge, depending on how many projectiles were in the photograph. Attempting to shoot a photograph of the opponent will place them in a dizzy state, but causes no damage. Sanae Kochiya Wind Summon Pressing allows Sanae to summon a wind current in the specified direction, which depletes from her Wind gauge; this can be done at any time Sanae is not in hitstun, blockstun, or a knockdown. The direction of the summoned wind will affect Sanae's horizontal movement, as well as the trajectory of some of Sanae's attacks. Rin Kaenbyou Corpse Cat Cart As long as at least one player is Rin, a cadaver will appear on the stage in a random location every 15 seconds, up to a maximum of 3. Pressing while standing over a cadaver will cause Rin to pick it up, and can hold a maximum of 3. Each cadaver Rin possesses will provide her with various buffs, but will drop a cadaver each time she is knocked down: 1 cadaver: the damage on Rin's Specials increase by 10%. 2 cadavers: all damage taken by non-throw attacks is decreased by 25% 3 cadavers: Power gain on all attacks is doubled + the above two buffs Byakuren Hijiri Skill Declare Holding will allow Byakuren to charge light orbs, up to a maximum of 5. Substituting with in any of Byakuren's Specials motions will cause Byakuren to perform an EX variant of that Special move, at the cost of 1 light orb. In the case of Hanuman's Dance, Byakuren will be able to deal up to 5 hits instead of the usual 3. "Master of Buddhist Cosmology" also gains an version that consumes all orbs on use, which proportionally increases its damage. Hata no Kokoro Masks of Emotion Pressing allows Kokoro to cycle between Shinto, Buddhism, and Taoism. Spirit meter is retained between alignment changes, but any bombs exceeding her new alignment's maximum capacity will be discarded. Additionally, Kokoro cannot change alignments if she is still under the effects of Shinto's Spellcard Declare Mode or Taoism's Tao Focus.
  3. Utsuho updated. Fixed sprite palette errors. Control Rod: Fixed hitbox placement on downward Air level 3 charge. Flare Up: Fixed bug where Klaxon sound wasn't playing on maximum charge.
  4. Ichirin updated Fixed issues with Unzan's animations during an opponent's pauses & superpauses. "Deadly Wind of Pentinence": Fixed debug error.
  5. Engine updated on 03/20/17 (changelog translation courtesy of Fclass):
  6. Game updated to version 2.2.0.1. The 2.2 update was also released during the forum's downtime so I'll post the patch notes for those as well;
  7. Koishi buffed updated Fixed issue with anim 5160. Fixed IKEMEN-related issues with superpauses. New Command Normal: 4y
  8. Flandre & Utsuho updated Fixed issue with anim 5160. Fixed inability to taunt. Fixed issue with anim 5160. Fixed IKEMEN-specific bugs on supers. Rocket Dive: Utsuho now gains defense increase during armor states.
  9. Ichirin updated Unzan now vanishes when Ichirin is KOed. Raging Running Fist (Unzan Inactive): Unzan now disappears if Ichirin is hit during startup. Raging Running Fist: Fixed juggle flags. Handful of Floating Cloud: Fixed bug with dust effects not showing. Handful of Floating Cloud: Fixed scaling bugs with hand. "Deadly Wind of Penitence": Fixed scaling error on Unzan. "Thunderous Rage of an Angry Old Man": Fixed bug with dust effects not showing. "Thunderous Rage of an Angry Old Man": Fixed scaling bugs with hand.
  10. @Weiss_Circal That being said, however, there were some issues with your posts as well, especially this one: There's no need to antagonize him further, this could be construed as baiting. I understand that there wasn't much feedback to say since the most glaring issues were already in the presentation video itself, but you could have elaborated further. Just try to keep that in mind for the future.
  11. Please don't abuse the report button just because you didn't like the feedback that was given to you. Weiss's personal opinions about the Minions/Despicable Me franchise aside, he has some valid points here: Infinite fireball spamming, Normals with practically zero reach, the vomit super dealing an obscene amount of damage for its level cost, lack of recovery lag on said attack and others, making them unpunishable, gaining power back from supers, misaligned hitsparks, misaligned effects, incorrect sprite effect alignment & priorities, sprites and animations of questionable quality, unnecessary ecchi touhou pics that have nothing to do with the character itself, poorly cleaned super portrait, and that's all just judging from the video alone without actually touching the character in MUGEN. From my experience, this is usually a big indicator of even more problems in the underlying character code. This is not productive to discussion or an appropriate response to character feedback. Don't post like this.
  12. Descending Inferno Bonus Stage released (03/15/17) [1.1 Only] Link: http://www.mediafire.com/file/i5rim29w4glc958/InfernoBonus-2017-03-16.zip Originally a project I was working on circa 2010, but lost all the files in a harddrive crash around that time, so I gave up. Fortunately, one of my beta testers at the time (Orochigill) still had a beta version that I sent him all those years back. With these workfiles back in my possession, I updated the bonus game for 1.1
  13. Ichirin Kumoi released (03/15/17) The youkai ascetic & her nyuudou partner have arrived on the scene. Link: https://ricepigeon.neocities.org/
  14. Mokou updated Fixed error with anim 5160. All of Mokou's normals that deal self-damage now also deal unkillable chip damage. 5z: Damage increased (75->85). 2z: Damage increased (80->90). j.5z: Damage increased (80->95). j.2z: Damage increased (85->100).
  15. Both Meilings & Yuuka updated Fixed issue with anim 5160. "Fierce Tiger's Inner Strength": Now has 6f additional recovery time after superpause. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed inability to Taunt.
  16. Patchouli updated. Fixed issue with anim 5160. Patchouli finally learned how to break her silence kudos to GarchompMatt.
  17. Eight Touhou characters updated Fixed issue with anim 5160. Fixed issue with anim 5160. Icicle Shot [X/Y versions]: Startup increased by 2f. Frozen Technique: Projectile hitbox size increased. Fixed issue with anim 5160. 2z: Hurtbox extended. Witch Leyline [X, Y, & Z versions]: Hurtbox extended. Fixed issue with anim 5160. Fixed issue with anim 5160. "X-Wave": Z version now turns Reisen invisible on hit instead of producing a clone. Fixed issue with anim 5160. Sense of Thrown Edge: Now causes techable knockdown. Cross-up Magic: Now causes techable knockdown. Time Paradox: Now causes techable knockdown. Fixed issue with anim 5160. Omikuji Bomb: Now has a higher chance of Good & Great Luck if Sanae is at low health. Fixed issue with anim 5160.
  18. Six characters updated Fixed issue with anim 5160. Fixed bug where Taunt was not working. Fixed airhittime values on some attacks. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed bug where Taunt was not working. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed IKEMEN specific issues in spellcards. "Millenium Vampire": Minimum power cost increased (1000->1500). Fixed issue with anim 5160. Fixed IKEMEN specific issues in spellcards.
  19. You weren't banned for trying to answer my question. You were banned because you accumulated 3 infraction points in a short period of time as a result of your previous thread being locked, which results in an automatic 2 week ban as per our forum rules & guidelines. This was not an instance of abuse of power and me going rogue, the decision to give you the infraction points came not only from myself, but from other mods as well. If my fellow mods & admins willing to permit me to, I will be more than happy to publicly provide the staff logs discussing the remedial actions taken against you, up to and including your ban. All you provided was a virustotal scan of a specific adfly page, which many people have said in the past cannot detect viruses or malware contained in adfly's ads due to their dynamic nature. The only thing you provided was a scan result, so I'll ask you again; what security specialists? Now we're just pushing conspiracy theories. I have never denied being an active member on guild, of which I was a member of for almost 10 years, but my membership status on guild has no bearing on my judgment as a mod on MFFA because, whether you realize it or not, a large majority of users on MFFA, both staff and regular users, also happen to have accounts on MFG. Does that automatically make them lackeys, too? You're not being very reasonable here, as your accusations of me being a "guild lackey" seem to stem from nothing but "guilt by association". The fact that you decided to take the opportunity at the end of your post to bash another mugen forum YET AGAIN isn't helping your case either.
  20. February's usage stats are out. Because of the 3-month cycle for rises/drops, the high and low cutoff will be 3.41% usage. The Following Pokemon are now Banned from UnderUbers Arceus-Fairy, Blaziken, Darkrai, Dialga, Ditto, Excadrill, Giratina-Altered The Following Pokemon are now Allowed in UnderUbers: Arceus-Rock, Chansey, Eevee, Greninja-Ash, Palkia, Pheromosa, Toxapex EDIT: On the issue of the recently released Mega Stones, Mewtwonite X and Mewtwonite Y are banned on account of Mewtwo being banned, whilst Mawilite ad Beedrillite are allowed.
  21. Named variables (ie: Var(F), Fvar(george)) Recursive redirection (ie: root,helper(2020),stateno=2020) Rootvarset controller ParentExist trigger a state controller to handle passive damage (ie: poison) Required sprite remapping (ie: for transforming characters) Improved input buffer (ie: the directions-dont-matter glitch, etc)
  22. Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
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