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Everything posted by RicePigeon
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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Eirin updated Fixed bug involving AI triggers when no opponent is available. Walk speeds increased. Fixed bugs on super cancel conditions. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Forward dash velocity slightly increased. 5z: Chip damage decreased (8xN->7xN). Throw: Now properly applies throw proration. Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN). Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN). Lunar Debris: Added safeguard in event there is no opponent on screen. Lunar Debris: Damage increased (20xN->22xN). Saturn V: Can now be air blocked. Saturn V [X ver]: Chip damage increased (10x2->11x2). Saturn V [Y ver]: Chip damage increased (10x2->13x2). Saturn V [Z ver]: Chip damage increased (12x2->15x2). Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys. Elixir ~ Nitroglycerin: Chip damage decreased (21->20). New Special: Tidal Forces (B,D,DB + x/y/z). New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z) "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit". -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Sakuya updated. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5y: Power gains decreased (0/80/40->0/60/30). 6y: Can now be airblocked. 4y: Can now be airblocked on the 2nd hit. 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2). 2y: Adjusted hurtbox & hitbox placement. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). Throw: Fixed oversight where throw proration was not being applied. Throw: Added safeguard in event opponent is lost. Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN). Crossup Magic: Can now be airblocked. Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3). Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5). Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3). Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN). Bounce/No-bounce: Knives are now destroyed if Sakuya is hit. Time Paradox: Proration decreased (90%x2->89.5%x2). Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2). Time Paradox [X ver]: Damage on 1st hit increased (37->39). Time Paradox [Y ver]: Damage on 1st hit increased (47->49). Time Paradox [Z ver]: Damage on 2nd hit increased (55->56). Time Paradox [Z ver]: Fixed bug involving chip damage. "Inscribed Red Soul": Is now air blockable. "Killing Doll": Chip damage decreased (4xN->3xN). "Killing Doll": Fixed bug in instance where there is no opponent. "Deflation World": Chip damage decreased (90->80). -
Beijing Cyclists . . . from Street Fighter Alpha/Zero 2
RicePigeon replied to VidGmr1996's topic in [ RELEASES ]
In the future, please refrain from linking to blacklisted websites. -
In the future, refrain from linking to blacklisted websites as your primary source.
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MUGEN CHAR HD TUTORIAL-RAMON GARCIA
RicePigeon replied to ramon garcia's topic in [ TUTORIAL LIBRARY ]
Don't link to blacklisted websites, please. This also includes linking to them indirectly via posting the url for a google search result that directs to the url of said blacklisted site. -
Don't link to blacklisted websites, please.
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Don't link to blacklisted websites, please.
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Don't link to blacklisted websites, please.
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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Alice updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Alice is now exclusively a Type II chaining character (cannot chain Y into Z). Removed certain outdated information from the Readme concerning damage scaling. Fixed cancel conditions for several attacks. 5y: Damage increased (50->60). 4y: Damage increased (55->65). 5z: Damage increased (70->80). 4z: Damage increased (80->90). 2y: Damage increased (30x2->35x2). 1y: Damage increased (50->65). 2z: Damage increased (80->85). 1z: Damage increased (90->100). j5y: Damage increased (60->65). j4y: Damage increased (65->75), adjusted hitvels on crossup. j5z: Damage increased (70->80). j4z: Damage increased (90->95). Throw: Fixed bug where hitbox shrinks after 1st active frame. Throw [Fwd]: Damage decreased (95->90). Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4). Doll Placement: Chip damage increased (2x4->4x4). Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4). Doll Activation: Chip damage increased (2x4->4x4). Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged. Volatile Doll: Power gain on startup decreased (30->20). "Return Inanimate": Chip damage decreased (56->48). "Goliath Doll MkII": Now applies 45% proration. "Lemmings Parade": Proration increased (85%xN->97.5%xN). -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Reisen and Reimu updated. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Fixed missing dust effects from ground tech recovery. Vertical hurtbox size during aerial states decreased. Forward dash velocity slightly increased. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Damage increased (65->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 4z/6z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). j2z: Power gains decreased (0/120/60->0/90/45). jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents. Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3). Mind Explosion: Chip damage increased (3x3->5x3). Ultrared Field: No longer gains power on use. Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec). Ultrared Field [623 ver]: Field size increased by approx 20%. Ultraviolet Field: No longer gains power on use. Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec). Ultraviolet Field [623 ver]: Field size increased by approx 20%. Undersense Break: Chip damage decreased (5xN->4xN). Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN). Illusionary Blast: Chip damage increased (4xN->5xN). Disbelief Aspect: Power gain on startup increased (15->20). Disbelief Aspect: Chip damage increased (2xN->6xN). Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30). "X-Wave": P2 Power gains increased (42xN->43xN). "Lunacy Ray": Chip damage decreased (26x2->24x2). "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height. "Lunatic Red Eyes": Chip damage decreased (5xN->4xN). New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Added missing dust effects on ground tech recovery. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3). 2z: Power gains decreased (0/120/60->0/90/45). 3z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3). j5z: Power gains decreased (0/120/60->0/90/45). -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Sanae updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Fixed missing dust particles on ground tech. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted. 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). j5z: No longer causes a reset versus airborne opponents. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Youmu updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Backdashes no longer deplete Youmu's spirit meter. Added missing dust effects on ground tech recovery. Throw: Fixed bug with proration. Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame. Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked. Slash of Life and Death: 3rd hit can now be airblocked. "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN). "Slash of Present": Chip damage on Level Max decreased (40*40->28*28). -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Marisa updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 6z: Power gains decreased (0/120/60->0/90/45). 2x: Startup decreased by 1f. 2y: Proration decreased (90%->85%). j2z: Power gains decreased (0/120/60->0/90/45). Throw: Fixed bug causing throw proration flag to not set properly. Throw: Implemented safeguard in case opponent is lost during throw. Throw: Adjusted hurtbox positioning. Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30). Miasma Sweep: Can now be airblocked after 2nd active frame. Miasma Sweep [X ver]: Damage increased (87[67]->90[70]). Miasma Sweep [Y ver]: Damage increased (67*54->70*57). Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]). Miasma Sweep [EX ver]: Damage increased (67x2->80x2). Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2). Witch Leyline: Power gain on startup increased (15->30). Witch Leyline [EX ver]: Chip damage decreased (24->23). Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60). Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2). Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3). "Master Spark": Startup decreased by 4f. "Dragon Meteor": Proration decreased (99%xN->98%xN). "Sungrazer": Is now air blockable. -
NEW kof Marco - new super, Laser Gun and better combo potential
RicePigeon replied to uaguilar's topic in [ CREATION LAB ]
Threads in the release section require a download link. Since this doesn't have a download link, this does not qualify as a release. Moving this to the WIP section for the time being. Also, holding a release for ransom until someone gives likes on a youtube video is a pretty petty way of garnering attention for a release, regardless of whether it's against the rules or not. I'd follow the advice everyone else has given so far, it tends to work much better. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Lie Meiling updated Fixed bug where Throw could not be done while crouching. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Black Dragon Rising: Is now air blockable. Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Remilia updated (again), along with Meiling Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z). Demon Lord Walk: Is now air blockable. Demon Lord Cradle: Is now air blockable after the first 2 active frames. "Demon King Cradle": Is now air blockable. "Scarlet Devil": Is now air blockable. Fixed bug where Throw could not be done while crouching. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). j3x/y/z: Now applies movement velocities 3f later. "Colorful Light Lotus Flower Palm": Damage decreased (420->355). -
Jokes aside, RMH took care of it this morning, so we're good for another year.
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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Remilia updated Adjustments to various hit animations. Power gains on Normals adjusted. Fixed missing dust effects on ground tech recovery. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit. j5z: Now causes soft knockdown against airborne opponents. Throw: Bugfix for Proration. Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11). Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped. Vampire Kiss: Fixed bug where proration was not being applied. Vampire Kiss: Power gains decreased (45/120/60->45/80/40). Chain Gang: Fixed bug in homing algorithm. Chain Gang [X & Y ver]: Now only hits once. Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%). Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30). "Demon King Cradle": Chip damage decreased (8xN->7xN). -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Koishi updated Adjustments to common animations. Corrections to supercancel conditions. Koishi's command normals and Specials are no longer solely governed by her subconscious. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). 5x: Hitbox size slightly increased. 5y: No longer requires a cooldown. 5y: Damage reduced (75->50). 5y: Hurtbox extended, hitbox position adjusted. 5y: Power gains decreased (0/80/40->0/60/30). 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 4y: Chip damage increased (6->7) 4y: Hitpause & blockpause decreased (8->6). 5z: Startup is now fixed at 9f, to compensate for removal of stored version. 5z: Damage decreased (80->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 6z: Hurtbox extended, hitbox position adjusted. 6z: Damage decreased (90->80). 6z: Startup increased by 1f. 4z: Damage decreased (90->80). 4z: Is now air blockable. 4z: Hitbox size decreased. 2x: Hitbox and hurtbox sizes decreased, can now chain into itself. 2x: Damage decreased (35->25). 2y: Hit vels adjusted. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Fixed bug that prevented this move from being cancelled into from certain normals. 2z: Damage decreased (90->80). 2z: Power gains decreased (0/120/60->0/90/45). j5x: Hurtbox size decreased after 2nd animation frame. j5y: Hurtbox size decreased. j5y: Fixed inability to cancel into HP level Normals. j5y: Power gains decreased (0/80/40->0/60/30). j5z: Startup is now fixed at 10f, to compensate for removal of stored version. j5z: Damage decreased (80->70). j5z: Power gains decreased (0/120/60->0/90/45). j6z: Hurtbox extended, hitbox position adjusted. j6z: Startup increased by 1f. j2z: Hurtbox extended, hitbox position adjusted. Throw: Fixed bug with proration. Fidgety Snatcher: Is now air blockable. Fidgety Snatcher [Y Ver]: Startup time increased by 2f. Fidgety Snatcher [Z ver]: Startup time decreased by 1f. Unanswered Love: Is now air blockable. Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height. Unanswered Love: Now has projectile invincibility during each hop. Unanswered Love: Velocities and hit vels adjusted. Catch & Rose: X version now always acts as a command grab. Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit. Catch & Rose: Implemented safeguard if opponent is lost. Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN). Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size. "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24). "Superego": Proration increased (92%xN->96%xN). "Release of the Id": Chip damage increased (2xN->4xN). "Ancestors are Watching You": Is now air usable. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Koishi updated Adjustments to common animations. Corrections to supercancel conditions. Koishi's command normals and Specials are no longer solely governed by her subconscious. New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). 5x: Hitbox size slightly increased. 5y: No longer requires a cooldown. 5y: Damage reduced (75->50). 5y: Hurtbox extended, hitbox position adjusted. 5y: Power gains decreased (0/80/40->0/60/30). 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 4y: Chip damage increased (6->7) 4y: Hitpause & blockpause decreased (8->6). 5z: Startup is now fixed at 9f, to compensate for removal of stored version. 5z: Damage decreased (80->70). 5z: Proration increased (80%->85%). 5z: Power gains decreased (0/120/60->0/90/45). 6z: Hurtbox extended, hitbox position adjusted. 6z: Damage decreased (90->80). 6z: Startup increased by 1f. 4z: Damage decreased (90->80). 4z: Is now air blockable. 4z: Hitbox size decreased. 2x: Hitbox and hurtbox sizes decreased, can now chain into itself. 2x: Damage decreased (35->25). 2y: Hit vels adjusted. 2y: Power gains decreased (0/80/40->0/60/30). 2z: Fixed bug that prevented this move from being cancelled into from certain normals. 2z: Damage decreased (90->80). 2z: Power gains decreased (0/120/60->0/90/45). j5x: Hurtbox size decreased after 2nd animation frame. j5y: Hurtbox size decreased. j5y: Fixed inability to cancel into HP level Normals. j5y: Power gains decreased (0/80/40->0/60/30). j5z: Startup is now fixed at 10f, to compensate for removal of stored version. j5z: Damage decreased (80->70). j5z: Power gains decreased (0/120/60->0/90/45). j6z: Hurtbox extended, hitbox position adjusted. j6z: Startup increased by 1f. j2z: Hurtbox extended, hitbox position adjusted. Throw: Fixed bug with proration. Fidgety Snatcher: Is now air blockable. Fidgety Snatcher [Y Ver]: Startup time increased by 2f. Fidgety Snatcher [Z ver]: Startup time decreased by 1f. Unanswered Love: Is now air blockable. Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height. Unanswered Love: Now has projectile invincibility during each hop. Unanswered Love: Velocities and hit vels adjusted. Catch & Rose: X version now always acts as a command grab. Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit. Catch & Rose: Implemented safeguard if opponent is lost. Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN). Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size. "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24). "Superego": Proration increased (92%xN->96%xN). "Release of the Id": Chip damage increased (2xN->4xN). "Ancestors are Watching You": Is now air usable. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Yuuka updated again Adjusted head & mid positions in data. j2z: Fixed bug involving Yuuka's dizzy state. Throw: Fixed bug with proration. Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions. Fantastic Spring Flowers: Adjusted spawn positioning of projectile. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Yuuka updated Minor behavior adjustments on ground tech. New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z). -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Reimu updated 6y: Fixed bug where Overhead property is not lost when cancelled into. 4xyz/6xyz: Is now air blockable. Ascension Kick: Becomes air blockable after the first 3 active frames. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable. -
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
RicePigeon replied to RicePigeon's topic in [ RELEASES ]
Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable.