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WlanmaniaX

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  1. Like
    WlanmaniaX reacted to Jewel men10 in Character of the Month June 2019: Nominations   
    Ed by WlanmaniaX - 2
  2. Like
    WlanmaniaX reacted to Lillie's 音MADs in Character of the Month June 2019: Nominations   
    Mai Kawasumi by Nep Heart
    Suwako Moriya by Ricepigeon 
    Ed by WlanmaniaX
  3. Like
    WlanmaniaX reacted to RicePigeon in Character of the Month June 2019: Nominations   
    Nomination Totals:
    Mai Kawasumi by Nep Heart - 2
    Suwako Moriya by RicePigeon - 2
    Ed by WlanmaniaX - 2
    Deadpool by Mr. Giang - 1
     
    Due to the lack of Candidates, nominations have been extended by 1 week and will now close on Tuesday, 07/23/19.
     
     
  4. Upvote
    WlanmaniaX got a reaction from BigLuigiGuy211 in Spike Spiegel [WIP]   
    Damn, I should take more development from him in due course. But still, looking forward you put with him.
  5. Like
    WlanmaniaX reacted to Sebi in Spike Spiegel [WIP]   
    There are three things I particularly hate. Replicating anime art styles, coming up with movesets, and taking the weight of something that hasn't been done for MUGEN before. So why is it that all of these troubles are NEATLY ORGANIZED IN MY CHARACTER IDEA?!?!
     

     
    it's actually been sort of kind of easy so far but god damn i dont think im the right person for this lmao. any ideas or tips are appreciated. i'll try to keep the thread updated
     
     
  6. Like
    WlanmaniaX reacted to MatreroG in Duck Of The Draw Stage 1.1 & 1.0   
    The stage is an edit version of the final level (Is This Trip Really Necessary) of the game Bugs Bunny In Rabbit Rampage from SNES.
    It brings superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.
     



     
    VIDEO SHOWCASE
     
    STAGE DOWNLOAD
  7. Like
  8. Like
    WlanmaniaX reacted to kater15 in [STAGE] Mystique Fantasy   
    INFO:
    Name: Mystique Fantasy
    Authors: Fist Dracon (aka Blizzard Buffalo) and kater15
    Engine: Mugen 1.0 or above
    File size: 3.43 MB
    Superjump: High
    BGM: Yes
    Zoom: No
     
    =================================================
    SCREENSHOTS:

     

     

     

     
    =================================================
    DOWNLOAD:
    https://sites.google.com/site/fistdraconmugen/home
     
  9. Like
    WlanmaniaX reacted to 70 in Dr. Mario (REMAKE)   
    *Copied from another site I posted this on.*

    (Don't worry about what I did at 2:04, as this was intentional.)
     
    What the title says. 😀 I'm remaking Dr. Mario. 
    My reason is because, I don't like the original one I made back in 2018. He has some glitches, some stupid oversights, broken A.I. (sorry DS12), etc. 
    So, I felt it'd be better for me to start from scratch rather than updating him again. So far, he has most basics done, and one special (with light, strong, and EX variations) that was changed from the base character. He also has a Super Jump, and some decent comboability.
    He will use sprites from the 2018 version, but gameplay will change altogether.
  10. Like
    WlanmaniaX reacted to MatreroG in The Bats HQ Stage 1.1 & 1.0   
    This stage is based and inspired on the Initiation cutscene of the Gotham City Impostors game.
    And it has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.
     



     
    VIDEO SHOWCASE
     
    STAGE DOWNLOAD
  11. Upvote
    WlanmaniaX got a reaction from トゥイニー1998 in Ed Final release!   
    Download that oaf, here:
    Ed
     
    If any M.U.G.E.Nites tested Ed to see how they think, please send a positive feedback.
  12. Like
    WlanmaniaX reacted to Gumhoy in Ed Final release!   
    Hello there.

    I saw this thread linked in a discord, and decided to check it out. Ed Edd n Eddy is one of my favorite cartoons.
    I've seen the entire series, so let me say I am very appreciative that you'd go through all this effort to make a character from it.
     


    I've fiddled with the character for a little while. I like it! It reminds me of work by DDRCreations.

    Next I'll show you some things I've noticed about the character.

    I can't make certain commands in the command list come out. It also seems like some of them are unfinished.
    (Which is perhaps specified in the readme)
     

    Here's a list of moves I've gotten to work with manual input/ones I haven't:

    Specials
    Turkey Blaster ✔ Sneeze Counter ✔ Flying Sumo Attack ✔
    (No idea why this has a separate command, "~F, a+b") Shel-Toss ❌/ ✔
    (I tried to do this manually several times. Then I looked in the .cmd and tried to force a ChangeState to the State this attack is supposed to be.)
    (Using "changestate 1 1200" Nothing happens. Rather, I think the State Changed and then immediately switched back to State 0)
    (After further investigation, this attack is meant to be done in the air.)
    (The reason why it goes to state 0 is because when StateType = A, if you're close to the ground, you instantly enter a landing animation.)
    (With this revelation, you can do the attack, the command works, but only in the air. Please specify this in the readme 🙂 ) Battering Ram ✔/❌
    (This command seems to work using F, F, "x" but not the original command listed in the readme, which is F,F, "x+y")
    (If you try to use F,F, "x+y" you get the sneeze counter. Please change the readme to reflect this 🙂 ) Strikers ✔/❌
    (I've only ever gotten Naz to come out. The others don't seem to work for me.) Over all, they all work as far as commands go after further review. Just a little specification/readme change for a few and it'll be all good.

    Supers
    Lothar the Barbarian  ✔
    (Should be specified as being able to be used in the air as well.) Robo Bounty Hunters ❌
    (It could just be that I'm terrible, but this command is strange. "~D, DB, B, DB, B, a+b")
    (I've tried to do it at normal speed, and even with time = 30 I can't ever get this one to come out.)
    (Usually instead, I just get the Canadian Squirt Gun, or nothing at all.)
    (So I looked at the .cmd to see if there would be anything that could stop it. I can't find anything at all.)
    (I guess just making it "~D, DB, B, D, DB, B, a+b" would help, but it could be that I'm just awful.)
    (I've only ever succeeded in making it work by inputting "changestate 1 3100" into the console.) Ed-Zilla ✔ Over all the characters moves and controls fairly intuitively as far as commands go.

    After finding out if the character works at a base level, we must next consider strategy. What does the character allow?
    I'll just jot down a bullet list of certain things I've taken into consideration.
    Short Hop Jump Medium Kick spam is an infinite. If the enemy blocks Short Hop Jump Medium Kick spam, you can switch to Standing Heavy Punch Spam to chip them to death. If Standing Heavy Punch is blocked, you can keep pressing "Z" to infinitely chip the enemy to death.  Canadian Squirt Gun can infinite from full-screen with proper timing. Lothar the Barbarian's damage:power ratio is very good. I wouldn't use any other super if I didn't have to. Ed-zilla is a waste of meter for the damage it does and set-up it requires. (Enemy must be jumping, and near the ground for it to deal full damage.)
    Lothar does 306 damage per use for one bar of power. The most damage I've gotten Ed-Zilla to do is 456 for three bars of power. That's only if it does full damage. Unless you're an AI, who can use short-hop -> instant shel-toss to lock down the opponent on the approach. I don't see the reason in using Shel-toss. (Other than perhaps annoyance.) The ends of his run could use ctrl = 1, though there is a way to get around this by attacking during his run where you would like to stop. Battering Ram hurts Ed. Ed is nearly indestructible, as I'm sure you are aware. It's also a move that leaves him open to attack, especially from a range. There is no reason to use this move in my mind.
    Especially when Flying Sumo Attack gives you 100% iFrames and leaves the opponent in a state that lets you run up to them once they're down. Sneeze Counter seems circumspect, is it meant to be a long-range projectile counter? You can manually activate the sneeze by pressing Medium Kick, or "B" while in the sneeze counter state.
    It gives you a wall-bounce, which lets you follow up after. Making Battering Ram even worse of an option (wall-bounce you can follow up with no downsides, and you don't hurt yourself)
    Up close however, Sneeze Counter has a chance to just 100% whiff. With no visual indication something is hitting the opponent either, if you don't turn clsn's on, one might assume it's just a terrible up close move. Crouching Medium Kick, "c. B" seems to whiff almost every time I use it. Either increase the hitbox, or make Ed slide forward when he uses it.
    As an aside, perhaps letting him combo from Crouching Heavy Kick (sweep) spam, into Crouching Medium Kick afterwards, would let him combo into his Crouching Heavy Punch, which is a launcher. A lot of his clsns seem to be advantageous, almost to a fault. They do have very large hitboxes, compared to hurtboxes that only cover parts of his body, but how clsns are is subjective, and truly up to the author to decide upon.
    The only reason why I bring this up, is the fact that due to some of his hitboxes being so far forward, it makes it difficult to find consistent uses for a lot of his attacks. Not to mention it makes finding a consistent damaging air combo very difficult. That's all I have to say for now. I hope this was constructive. Thank you for taking time to make Ed!
    If I might add one more thought, one should consider the idea of a character "archetype."
    In Fighting Games there are many different Archetypes. Generalist (Ryu from Street Fighter), Zoner (Peacock from Skullgirls), Vortex (Akuma in SFIV), Grappler (Potemkin from Guilty Gear), Brawler (Abel from SFIV)
    Try to find a niche that you'd like to fit Ed into, it might help unify the rest of his design. I would try making him a power character, with slow but heavy hitting attacks and make the enemies scared of getting close.

    Hope we get to see a reference to ANGRY ED as a Raging Demon! Take care, and I hope you have fun working more on Ed. 🙂
     
  13. Like
    WlanmaniaX reacted to DS12 in Ed Final release!   
    My super biased feedback incoming:

    - A taunt that has a CLSN1 box but doesn't hit the opponent....ok then.
    - Most of the sprites are either uneven, or not very fitting. Take this weird crouch thing for example:

    - A lot of Ed's attacks have infinites (a very generic flaw in your characters, wlan, no offense)
    - Most of the attacks (or CLSN1 placements) have VERY bad range. For example, I couldn't even hit KFM with Ed's crouching medium kick. (This makes the chance of combo chains really slim.)
              - I also can't even hit KFM with Ed's Jumping light punch attack whenever I was close to him:

    - Ed's dash stop takes too long, plus, he just STOPS and doesn't slide whenever he performing a dash stop after running forwards
    - According to this screesnhot, Ed's sneeze wasn't really strong enough to hit opponents at a close distance. (Same goes for the Sumo special too)

    - Ed's batter special is extremely underpowered
    - I'm unable to perform the "Sheldon" (why is it usable only in air?), "eddy," and "edd" assists for some reason. 
    - I don't know if you'd call this a "squirt gun" special (according to what you put in Fighter Factory), this looks more like a taser weapon to me.

    - So much red CLSNS.....

    - Ed-zilla hyper takes WAY too much damage, as if the fall damage was the major impact of the damage amount.

    - Last but not least, I'm unable to perform the "Bounty hunters" hyper.
     
    That's from me I guess. I know this is beta, but seeing how Ed looks rough with his animations and the coding makes it quite unplayable, you still have got a long way to go, my friend. 
    Hopefully your final release will fix all of that.
     
  14. Like
    WlanmaniaX reacted to Rowser64 in Ed Final release!   
    Feedback:
    - Ed's Jumping light punch and kick are both infinites with large/tall chars


  15. Like
    WlanmaniaX reacted to Jewel men10 in Ed Final release!   
    good work, and also, adjust the hitboxes of his attacks, then fix the throwing heights, it's too damn long, 
    there:

    this is for your update
  16. Like
    WlanmaniaX got a reaction from Astolfo2001 in Ed Final release!   
    Download that oaf, here:
    Ed
     
    If any M.U.G.E.Nites tested Ed to see how they think, please send a positive feedback.
  17. Upvote
    WlanmaniaX got a reaction from IDGCaptainRussia in Ed Final release!   
    Download that oaf, here:
    Ed
     
    If any M.U.G.E.Nites tested Ed to see how they think, please send a positive feedback.
  18. Like
    WlanmaniaX reacted to Felixmario2011 in Plankton From Spongebob Squarepants's fighting style   
    This is my first time to leave comment at MFFA. My grammar may not be good. I will try to tell you clearly.
    Anyways, i need your help for vote for fighting style of Plankton, He would start working after Grim and Mandark.
     
    https://goo.gl/forms/lTh7QVeHhtxuFOJI2
  19. Upvote
    WlanmaniaX got a reaction from BigLuigiGuy211 in Ed + Marie (from Ed, Edd n Eddy)   
    I almost close to adding the last few adjustments from Ed, on that account he has shared two more updates until he is hopefully ready to be out in the near end of May.
     
    https://streamable.com/mvgub
    https://streamable.com/wlxjw
  20. Like
    WlanmaniaX reacted to RoySquadRocks in Post Fanart Thread   
  21. Like
    WlanmaniaX reacted to RoySquadRocks in Post Fanart Thread   
  22. Like
    WlanmaniaX reacted to SSBKing65✯ in Post Fanart Thread   
  23. Like
    WlanmaniaX reacted to HelloMyNameIsAAA in Diddy Kong (BETA) By Varia31 released (5/16/2019)   
    Download link here
  24. Like
    WlanmaniaX reacted to ShiroTori in Newgrounds City (Happy Pico Day 2019!)   
    My old stage thread got buried so I just decided to make a new one for this stage.
     
    In celebration of this year's Pico Day, Scepter and I bring you this love letter to Newgrounds!
     
    This stage has two versions, one inspired by backgrounds from the King of Fighters series and one based on the visual style of NeoGeo Pocket Colour fighting games.
     

     

     
    Download: http://www.mediafire.com/file/pchvtdotk9micrv/NewgroundsCity.rar/file
     
    All art assets by ScepterDPinoy, aka Mark A.
  25. Like
    WlanmaniaX reacted to RMaster007 in Character of the Month April 2019: Nominations   
    The Mask by Mammalman - 2
    Dopefish by The None - 2
    Ice by Basara-kun - 3
    Vera Trappz by MrPr1993 - 2
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