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Gumhoy

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  • Birthday September 9

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  1. Hello there. I saw this thread linked in a discord, and decided to check it out. Ed Edd n Eddy is one of my favorite cartoons. I've seen the entire series, so let me say I am very appreciative that you'd go through all this effort to make a character from it. I've fiddled with the character for a little while. I like it! It reminds me of work by DDRCreations. Next I'll show you some things I've noticed about the character. I can't make certain commands in the command list come out. It also seems like some of them are unfinished. (Which is perhaps specified in the readme) Here's a list of moves I've gotten to work with manual input/ones I haven't: Specials Turkey Blaster ✔ Sneeze Counter ✔ Flying Sumo Attack ✔ (No idea why this has a separate command, "~F, a+b") Shel-Toss / ✔ (I tried to do this manually several times. Then I looked in the .cmd and tried to force a ChangeState to the State this attack is supposed to be.) (Using "changestate 1 1200" Nothing happens. Rather, I think the State Changed and then immediately switched back to State 0) (After further investigation, this attack is meant to be done in the air.) (The reason why it goes to state 0 is because when StateType = A, if you're close to the ground, you instantly enter a landing animation.) (With this revelation, you can do the attack, the command works, but only in the air. Please specify this in the readme ) Battering Ram ✔/ (This command seems to work using F, F, "x" but not the original command listed in the readme, which is F,F, "x+y") (If you try to use F,F, "x+y" you get the sneeze counter. Please change the readme to reflect this ) Strikers ✔/ (I've only ever gotten Naz to come out. The others don't seem to work for me.) Over all, they all work as far as commands go after further review. Just a little specification/readme change for a few and it'll be all good. Supers Lothar the Barbarian ✔ (Should be specified as being able to be used in the air as well.) Robo Bounty Hunters (It could just be that I'm terrible, but this command is strange. "~D, DB, B, DB, B, a+b") (I've tried to do it at normal speed, and even with time = 30 I can't ever get this one to come out.) (Usually instead, I just get the Canadian Squirt Gun, or nothing at all.) (So I looked at the .cmd to see if there would be anything that could stop it. I can't find anything at all.) (I guess just making it "~D, DB, B, D, DB, B, a+b" would help, but it could be that I'm just awful.) (I've only ever succeeded in making it work by inputting "changestate 1 3100" into the console.) Ed-Zilla ✔ Over all the characters moves and controls fairly intuitively as far as commands go. After finding out if the character works at a base level, we must next consider strategy. What does the character allow? I'll just jot down a bullet list of certain things I've taken into consideration. Short Hop Jump Medium Kick spam is an infinite. If the enemy blocks Short Hop Jump Medium Kick spam, you can switch to Standing Heavy Punch Spam to chip them to death. If Standing Heavy Punch is blocked, you can keep pressing "Z" to infinitely chip the enemy to death. Canadian Squirt Gun can infinite from full-screen with proper timing. Lothar the Barbarian's damage:power ratio is very good. I wouldn't use any other super if I didn't have to. Ed-zilla is a waste of meter for the damage it does and set-up it requires. (Enemy must be jumping, and near the ground for it to deal full damage.) Lothar does 306 damage per use for one bar of power. The most damage I've gotten Ed-Zilla to do is 456 for three bars of power. That's only if it does full damage. Unless you're an AI, who can use short-hop -> instant shel-toss to lock down the opponent on the approach. I don't see the reason in using Shel-toss. (Other than perhaps annoyance.) The ends of his run could use ctrl = 1, though there is a way to get around this by attacking during his run where you would like to stop. Battering Ram hurts Ed. Ed is nearly indestructible, as I'm sure you are aware. It's also a move that leaves him open to attack, especially from a range. There is no reason to use this move in my mind. Especially when Flying Sumo Attack gives you 100% iFrames and leaves the opponent in a state that lets you run up to them once they're down. Sneeze Counter seems circumspect, is it meant to be a long-range projectile counter? You can manually activate the sneeze by pressing Medium Kick, or "B" while in the sneeze counter state. It gives you a wall-bounce, which lets you follow up after. Making Battering Ram even worse of an option (wall-bounce you can follow up with no downsides, and you don't hurt yourself) Up close however, Sneeze Counter has a chance to just 100% whiff. With no visual indication something is hitting the opponent either, if you don't turn clsn's on, one might assume it's just a terrible up close move. Crouching Medium Kick, "c. B" seems to whiff almost every time I use it. Either increase the hitbox, or make Ed slide forward when he uses it. As an aside, perhaps letting him combo from Crouching Heavy Kick (sweep) spam, into Crouching Medium Kick afterwards, would let him combo into his Crouching Heavy Punch, which is a launcher. A lot of his clsns seem to be advantageous, almost to a fault. They do have very large hitboxes, compared to hurtboxes that only cover parts of his body, but how clsns are is subjective, and truly up to the author to decide upon. The only reason why I bring this up, is the fact that due to some of his hitboxes being so far forward, it makes it difficult to find consistent uses for a lot of his attacks. Not to mention it makes finding a consistent damaging air combo very difficult. That's all I have to say for now. I hope this was constructive. Thank you for taking time to make Ed! If I might add one more thought, one should consider the idea of a character "archetype." In Fighting Games there are many different Archetypes. Generalist (Ryu from Street Fighter), Zoner (Peacock from Skullgirls), Vortex (Akuma in SFIV), Grappler (Potemkin from Guilty Gear), Brawler (Abel from SFIV) Try to find a niche that you'd like to fit Ed into, it might help unify the rest of his design. I would try making him a power character, with slow but heavy hitting attacks and make the enemies scared of getting close. Hope we get to see a reference to ANGRY ED as a Raging Demon! Take care, and I hope you have fun working more on Ed.
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