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DarkWolf13

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  1. Upvote
    DarkWolf13 got a reaction from Remzy in MvC2 Morrigan Released (BETA)   
    Following a suggestion... I have released Morrigan to the public. She is close to SA and has 6 hypers. Enjoy. Credits to Mouser for the MvC2 source code and hsienthm for the sprites I used from his Morrigan and Neo_Fire_Sonic for the MvC2 port for Morrigan.     IGNORE THE WORD BETA! THIS IS NO LONGER A BETA RELEASE.   Download link: http://www.mediafire.com/download/7bm50q9zflcgug8/MvC2_Morrigan.zip  
    Hyper commands Soul Eraser: D,DF,F + any 2 punches Silhouette Blade: ~F,D,DF + any 2 punches Darkness Illusion: D,DF,F + any 2 kicks Brilliant Shower: D,DB,B + any 2 punches Splendor Love: ~B,D,DB + any 2 punches Eternal Slumber: B,x,b,B,y,c     Video as demonstration: https://www.youtube.com/watch?v=6OtB3D6YeLc  
  2. Upvote
    DarkWolf13 reacted to Neo_Fire_Sonic in MvC2 Morrigan Released (BETA)   
    you know what forget it ima just fix it for you since theres no way to explain it
     
    :P
     
     
    EDIT
     
    http://www.mediafire.com/download/a2l8wqcjf68vba0/morrigan+fix.zip
     
    i tried my best to make it sort of how mouser had his.
     
    i had to edit the image a little.
     
    but if you compare it it looks very decent, hope you enjoy :D
  3. Upvote
    DarkWolf13 got a reaction from Galvatron in King K. Kremlin - Stage - Donkey Kong Country 2   
    Yes... please let's not make this thread like the recently closed one...
  4. Upvote
    DarkWolf13 reacted to Darkflare in SUPER MARIO - RELEASED   
    Let me just get this over with while I still have the authorization.

    HOLY FUCKING SHIT. I have never before in my time in this community seen anyone be more of a scumbag shithead than Ax. And I've seen people be elitist douchebags, people with heads up their ass, and people that bitched and whined for just editting their character even if said edit drastically improved the character. And somehow against all odds, you manage to surpass the scummyness of all these people I've witnessed. Never would I have thought I would feel so much anger and hate for the actions of someone.

    So let me get this straight, you make these shitpiles in the hopes that someone is able to use them for their work. Well congrafuckinglations, for some reason Idaho was willing to do something with your Link. He works hard on his Link and all he requests from you is a few additional sprites. You then proceed to tell him to go fuck himself and to make the sprites himself. Uh, are you fucking stupid? If he was capable of spriting don't you think he would have done so? You've "made" the Link sprites already, the LEAST you could have done was make a few more while he continues coding.

    Oh ho ho, it gets better. You have the BALLS to call his character bad because ONE move is not to your liking. YOU FUCKING UNGRATEFUL PRICK, Idaho worked his ass to make an actual GOOD character and you proceed to shit on him? He should have been more creative with the leaf? You know....the thing that was never used as an attack and strictly for getting from point A to point B? You know what, given the source material Idaho was right to make it an intro and not an actual attack. Speaking of source material, want to know what wis the best choice to make as a super move? His smash bros. Final Smash. You know that auto combo move you hate? He shouldn't have added it because it's not creative enough? It's the worst choice for a hyper move? That's a load of BULLSHIT. Auto combo supers are still being used and why? BECAUSE THEY MAKE SENSE AND ARE EFFECTIVE AS SUPER MOVES.

    OH BUT IT GETS FUCKING BETTER. You're still not satisfied and want to shit on Idaho even more by telling him that not only his Link is a bad character(This, coming from Ax of all people? HA!), but that it will be easily replaced by another? My god, can you possibly be even more of a shithead? APPARENTLY YOU CAN, because now you claim that all those things you said were your feedback to "improve" the character. Besides the fact that your feedback is UTTER SHIT, you can't go accusing people of not taking feedback well when YOU YOURSELF DON'T EVEN ACCEPT FEEDBACK TO BEGIN WITH. Wow, hypocrite much?

    Thanks for letting us all know just what kind of sack of shit of a human being you really are. When even the white knights that were willing to defend you decide instead to turn against you, you know you've seriously fucked up. Your kind are the cancer that threatens to kill this community. Idaho had every damn right to be pissed at you. I'm not directly involved and I'm pissed off too.

    Oh and you're used to being banned? So you get banned from place to place on a regular basis? GEE, I FUCKING WONDER WHY?


    I'm done, going to cross my fingers Ax gets the hammer, but otherwise I'm done. I got my point accross, I think I've spoken for everyone here as well.
  5. Upvote
    DarkWolf13 got a reaction from Krypto 'SAM' saiyaN in [Lifebar, 1280x720] MFJ Lifebars with Custom Ports   
    I've managed to not only convert the Mugen Fighting Jam Lifebar for 1280x720 MUGEN, I went out my way to make custom ports for the lifebar. This one has the Street Fighter Alpha PowerBars. In the images I posted... I was using the Darkstalkers 3 powerbars at the time I took those snapshots. Enjoy
     
     
    Images:



     
     
    Download the fight.def here:
    http://www.mediafire.com/download/4v98aj8fo1w140p/CapcomFightingJam-SFACustomfile.zip
     
     
    Download the ports here:
    http://www.mediafire.com/download/s5xlfwq9okra911/MFJ_Custom_Ports.zip
     
    I made 382 ports. I had a huge roster...
  6. Upvote
    DarkWolf13 reacted to Remzy in Nao by NGeo released   
    ....Read the title, he's by NGeo, not me...
  7. Upvote
    DarkWolf13 got a reaction from MugoUrth in SUPER MARIO - RELEASED   
    Here's an idea... let's have a mod close this so no further word about this will get in.
  8. Upvote
    DarkWolf13 got a reaction from volzzilla in Star Fox's - Fox McCloud - RELEASED   
    Maybe we should wrap this up and just leave Ax alone... and MUGEN's a fighting game engine so there should be basic common sense rules. I don't care how you make your character but don't act childish when responding to others. If I was a mod, I'll close this to prevent further word from coming in here...
  9. Upvote
    DarkWolf13 reacted to Ryon in Self Reputation   
    OK!
     
    So some people have been repping themselves even though I have asked them NOT to.
     
    NOW because of peoples stupidity, If I find that you are repping yourself by a large number. even a small number (if you're known to do it in the past)
     
    I will literally remove all of your posts.
     
    every single one.
     
    I shit you not.
    Earn the reps honestly, by being yourself and helping others.
    If you cheat I will just remove all of your hard work (posts)
    resetting you to 0 posts, and "Level 000"
  10. Upvote
    DarkWolf13 got a reaction from Werewood in MUGEN- MvC2 showcase   
    This is a video of all of Mouser's characters I'm just showing EXCEPT ONE! (At the end of the video) All but one are made by Mouser.
     
    http://www.youtube.com/watch?v=wDNrQRzPOH8
  11. Upvote
    DarkWolf13 got a reaction from Ex✭Cᴀʜᴍ in WereGarurumon re-done 1/31/14   
    Once again, I did a big overhaul in coding by Matsutzu's WereGarurumon so I used the sprites and and Mouser's MvC2 to remake him. Although I made the .def file and the creator is under my name, I want no credit for this except for the MvC2 conversion. The credits go to the Great Matsutzu for making WereGarurumon to MUGEN in the first place and Mouser for his outstanding MvC2 coding.
     

    https://www.youtube.com/watch?v=MjLhs60tPOA

     
     
     
    Download:
    http://www.mediafire.com/download/yra2t3q646kv8jx/mvc_weregarurumon.zip
  12. Upvote
    DarkWolf13 got a reaction from Flowering Knight in Dark Wolf XM-77 Released 12/17/2013   
    This is my very first personal release. It's actually myself controlling this thing here I made in Photoshop. This character has 4 Attacks and one Hyper and uses Winane's AI template. The HitFall, Bounce and KO Animations are similar to enemies in Project X Zone. You'll see what I mean.
     
    http://www.youtube.com/watch?v=64r8371n2HI
     
     
     
    Download Link:
    http://www.mediafire.com/download/aylcrancl328iam/Dark%20Wolf%20XM-77.zip
     
     
     
     
    Note: Sorry, I'm no artist.
  13. Upvote
    DarkWolf13 got a reaction from Galvatron in [Gen6] Pokemon XYORAS - Battle Video Thread   
    Sure thing. Whenever I DO get the chance because I'm busy a lot especially this week for Christmas and all. When I do battle, I specialize in Doubles.
  14. Upvote
    DarkWolf13 got a reaction from Galvatron in [Gen6] Pokemon XYORAS - Battle Video Thread   
    On another thread, I've been seeing battle video codes being posted there so I thought it would be a good idea to start a Battle Video thread so you can post your battle videos here and await feedback and whatnot. I'll post my own Battle Videos momentarily.
  15. Upvote
    DarkWolf13 got a reaction from NeoGeoKitsune in Dark Wolf XM-77 Released 12/17/2013   
    This is my very first personal release. It's actually myself controlling this thing here I made in Photoshop. This character has 4 Attacks and one Hyper and uses Winane's AI template. The HitFall, Bounce and KO Animations are similar to enemies in Project X Zone. You'll see what I mean.
     
    http://www.youtube.com/watch?v=64r8371n2HI
     
     
     
    Download Link:
    http://www.mediafire.com/download/aylcrancl328iam/Dark%20Wolf%20XM-77.zip
     
     
     
     
    Note: Sorry, I'm no artist.
  16. Upvote
    DarkWolf13 got a reaction from Galvatron in [Gen6][3DS] Pokemon X & Y   
    YAHOO!!! I'm getting my 2DS tomorrow!!! I'll post my friend code as soon as possible once I get home!!
  17. Upvote
    DarkWolf13 got a reaction from PlasmoidThunder in [Gen6][3DS] Pokemon X & Y   
    YAHOO!!! I'm getting my 2DS tomorrow!!! I'll post my friend code as soon as possible once I get home!!
  18. Upvote
    DarkWolf13 got a reaction from Kanbei in [Gen6][3DS] Pokemon X & Y   
    YAHOO!!! I'm getting my 2DS tomorrow!!! I'll post my friend code as soon as possible once I get home!!
  19. Upvote
    DarkWolf13 got a reaction from NeoGeoKitsune in [Gen6][3DS] Pokemon X & Y   
    YAHOO!!! I'm getting my 2DS tomorrow!!! I'll post my friend code as soon as possible once I get home!!
  20. Upvote
    DarkWolf13 got a reaction from MugoUrth in [Gen6][3DS] Pokemon X & Y   
    Damn... with all you talking about the game... I feel left out. I'm still waiting for the money for the 2DS.
  21. Upvote
    DarkWolf13 got a reaction from Galvatron in [WiiU/3DS/NS] Super Smash Bros   
    As Kanbei said... 2 is enough, let's not go overboard with three. Just as the saying goes... Three's a crowd.
  22. Upvote
    DarkWolf13 got a reaction from LuaraJohn in How to make a simple Vs Char Special Intro w/ Dialogue   
    Here's how to make a simple Vs Char Intro.   1. Open Paint and resize the image to 320 x 59,   2. Use paint bucket and paint the image all black.   3. Use the Text Entry tool (I call it the Text Entry tool) and open it on the entire image.  You can use whatever font you want but make sure the size is 6 or 7. I used System font size 7 used red text.   4. Make sure it's at least 2 lines and at most 3. Sometimes it's recommended of using one line to put the name of the one who's talking.   5. Save the text as PNG and make a folder for the character who has a Vs Intro and save it as "0000.png".   6. Hit CTRL+Z and repeat Step 3 until you finish your Vs Char dialogue.   Once finished, open Fighter Factory and open your the char you want the vs Intro for.   Then do this:   1. Add the new PNG files as new sprites WITHOUT shared palettes. 2. If the position is X- 160, Y- 59. Don't worry, I'll tell you how to add the coding for this afterwards. 3. Save your sprites and go to StateDef 5900. 4. At StateDef 5900, you need to set a variable, here's an example:  
      5. After setting the var, use this coding to determine the char's Intro:  
      6. Next, you must MAKE a StateDef for that Vs Intro to work so here's a sample to get you started:   
     
    7. Then go to the .air file and ADD an animation for those sprites. For time, I recommend value of 225-275 for each sprite so you or other players can read it. Such as this:  
     
    I hope this is helpful and if anything goes wrong, let me know. I hope you all took the time of reading and making a simple Vs Char Intro.     WARNING This may not work for some characters. This coding will be incompatible with the character under these conditions   -Sprite indexes/animations mentioned here are already in use -Most/All variables are in use already
  23. Upvote
    DarkWolf13 got a reaction from Werewood in How to make a simple Vs Char Special Intro w/ Dialogue   
    Here's how to make a simple Vs Char Intro.   1. Open Paint and resize the image to 320 x 59,   2. Use paint bucket and paint the image all black.   3. Use the Text Entry tool (I call it the Text Entry tool) and open it on the entire image.  You can use whatever font you want but make sure the size is 6 or 7. I used System font size 7 used red text.   4. Make sure it's at least 2 lines and at most 3. Sometimes it's recommended of using one line to put the name of the one who's talking.   5. Save the text as PNG and make a folder for the character who has a Vs Intro and save it as "0000.png".   6. Hit CTRL+Z and repeat Step 3 until you finish your Vs Char dialogue.   Once finished, open Fighter Factory and open your the char you want the vs Intro for.   Then do this:   1. Add the new PNG files as new sprites WITHOUT shared palettes. 2. If the position is X- 160, Y- 59. Don't worry, I'll tell you how to add the coding for this afterwards. 3. Save your sprites and go to StateDef 5900. 4. At StateDef 5900, you need to set a variable, here's an example:  
      5. After setting the var, use this coding to determine the char's Intro:  
      6. Next, you must MAKE a StateDef for that Vs Intro to work so here's a sample to get you started:   
     
    7. Then go to the .air file and ADD an animation for those sprites. For time, I recommend value of 225-275 for each sprite so you or other players can read it. Such as this:  
     
    I hope this is helpful and if anything goes wrong, let me know. I hope you all took the time of reading and making a simple Vs Char Intro.     WARNING This may not work for some characters. This coding will be incompatible with the character under these conditions   -Sprite indexes/animations mentioned here are already in use -Most/All variables are in use already
  24. Upvote
    DarkWolf13 got a reaction from Gamer251 in MUGEN 1.1 Beta officially released 8/7/13   
    I'm sticking with 1.1a4. To me it's the most stable version yet though it doesn't read some levels due to giving an error and lets you play in High-res stages without lag. Otherwise, it's great. I only use OpenGLScreen to record fights, otherwise it's OpenGL.
  25. Upvote
    DarkWolf13 got a reaction from Galvatron in [WiiU/3DS/NS] Super Smash Bros   
    Daisy should've BEEN a SSB character long time ago due to her tomboyish personality. My little sister LOVES playing as her in Mario Kart Wii because of her voice. Speaking of which... the voice actress for Princess Toadstool made her act and speak more like Daisy in the US Super Mario series come to think of it...
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