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柊 明

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  1. Upvote
    柊 明 reacted to Websta in KOFXIII Japan 1.1   
    http://www.trinitymugen.net
    Downloads→Stages→Websta

    Big thanks to Insanius for the rips.
  2. Upvote
    柊 明 reacted to Alex S. in Problem with palettes   
    Is the character using SFFv2?
    If yes that's why you may have the problem.
     
     
    This is what I told someone what to do (even though he never replied me back :( )
    http://mugenguild.com/forum/msg.1955947
     
    Look at the last part:
  3. Upvote
    柊 明 reacted to Kazagami in Stages rips   
    Good thing i saved it.
     
    http://www.mediafire.com/download/w6kjpbpy6d5w6lm/Touhou+13.5+Hopeless+Masquerade.zip
  4. Upvote
    柊 明 reacted to Kazagami in Dan Smith   
    Actually, 12/02/12
     
    https://onedrive.live.com/?cid=1384AA809A5E0C25&id=1384AA809A5E0C25%21105
  5. Upvote
    柊 明 reacted to Macaulyn97 in A character   
    Her name is Xeona, but the version I have doesn't use the same sprites and effects as this one, who seems to be updated. If you're interested: http://www.4shared.com/rar/Stq_bsxwba/Xeona.html?
  6. Upvote
    柊 明 reacted to Kazagami in 3 characters and a stage   
    The stage name is Win era vs DOS era
  7. Upvote
    柊 明 reacted to tehdevil in 3 characters and a stage   
    Sup: https://web.archive.org/web/20130303015509/http://page.freett.com/nhws/index.html
  8. Upvote
    柊 明 reacted to Kazagami in A character and a stage   
    That Shimakaze kinda unfinished but i can PM it if you want (can't post a public link for some reason)
     
    The stage is in Touhou collection but for saving you time searching: http://www.4shared.com/zip/_n0BQ4Pw/472013SRNSNHKK.html
  9. Upvote
    柊 明 got a reaction from Flowering Knight in CvS Delta Red Cammy by Chuchoryu & Varo_Hades   
    Me after I read the author is Chuchoryu.
     

  10. Upvote
    柊 明 got a reaction from DarkWolf13 in CvS Delta Red Cammy by Chuchoryu & Varo_Hades   
    Me after I read the author is Chuchoryu.
     

  11. Upvote
    柊 明 reacted to suigin0223 in SKM Sousou & SKM Sonken released, others updated (10/07/2014)   
    4 power bars and "Fatal Counter" is required in order to use it.
    "Fatal Counter" value is set to 6+B, 3+B, 6+C, 3+C, and more.
     
    I also want to add the English patch, but please wait for the release of all characters until the end.
  12. Upvote
    柊 明 reacted to Remzy in Blazblue   
    GaziraAgain's Chrono Phantasma stages: http://www.4shared.com/archive/cILebv5ice/Blazblue_Chrono_Phantasma_Stag.html
     
    just to note, these stages are 1.1 only, are png images and have no animation but include zoom.
  13. Upvote
    柊 明 reacted to Kazagami in KOFXIII Characters by Capone updated (6/9/2014)   
    Mugen 1.1 Only (but doesn't require OpenGL which is cool)
     
    https://onedrive.live.com/?cid=6ECBC674687E1C37&id=6ECBC674687E1C37%21107
  14. Upvote
    柊 明 reacted to Zzyzzyxx in [Updates] Inma 1.04c (06-22-14) and Princess Fine 1.57 (07-06-14)   
    Bugfixes and changes:
     

    Princess Fine 1.57
     
    http://www.mediafire.com/download/2dcteovqoe8o63a/fine_z_1_57.zip
     
    * When she activated aerial Heroine Mode, Fine could attack before the power-up features started having effect, making Heroine Mode end before it even started
     
    * The code that detects if the enemy can use the ground recover moves (thus disabling her hitdefs in this situation) is much more reliable
     
    * Removed Screenbound codes from the states involving Wall Slam (opponent being hit by Maboroshi no Ano Waza, or Guard Cancel or thrown after Gemini Strike). In zoomed stages, the opponent simply starts falling if he doesn't reach the corner of the stage after a certain ammount of time

    * Jumping B and Jumping C now have aerial hittime of 14 instead of 12, enabling a few extra combos
     
    * Some of her attacks received small adjustments in velocities, to make them fit better into the new juggle limiter system without losing their previous efficience
     


      Inma 1.04
     
    http://www.mediafire.com/download/mirivb7yj101c88/inma_z_1_04c.zip
     
    * Jumping LK has a slightly different sprite. It hits lower than Jumping HK and its crossup properties were improved
     
    * All sprites are positioned 1 pixel below, when compared to the other versions

    * Crouching HP, Standing HK and Breast Attack now have smaller recovery time if they don't make contact with the opponent
     
    * Aerial Strong Tatsu is much better now. The vertical arc is much smaller, does 3 hits and only the 3rd hit knocks down a standing/crouching opponent. It's also much better to juggle opponents than weak aerial tatsu due to the bigger damage.
     
    * Fixed a critical bug where cancelling her breast attack into a D-CAN didn't remove the ability of performing another D-CAN
     
    * D-CAN could be performed multiple times against opponent's guard. I made my best to limit this as much as possible.
     
    In this version not only she has to be in an idle state before performing the technique again but even if you don't use any attack after a D-CAN you still must wait at least half second (30 frames) before having the chance of performing another special move in conditions to use a D-CAN again
     
    * Fixed a bug where her superpauses ended 3 frames too early, making her supermoves hit 3 frames later than intended

    * Hittime of weak tatsu (ground version) is 1 frame smaller, removing the possibility of comboing a Standing LP after it.

    * Her (charge B, F + HK) used to send slightly an airborne opponent upwards between each hit. In the source game this doesn't happen, so I fixed it.
     
    * If you hold back and forward at the same time during © B, F + HK (impossible on a joypad/arcade stick, trivial on a keyboard), she travels backwards instead of staying fixed at the same position like before.
     
    * Her breast attack received several tweaks:
     
    - Now cancelling a basic attack into the breast tackle removes the guard crush properties of the latter.
     
    - In the other hand, now she can D-CAN and super cancel that move freely on block, unlike before
     
    - Fixed a major bug where performing a dash exactly 1 frame after the end of a whiffed breast tackle was interpreted as a D-CAN, removing 1 hyper gauge of her without her making contact with the opponent at all
     
    - Ground hittime was decreased from 36 to 28. Future plans forced me to do this. Guard crush duration wasn't changed, though

    * The code that detects if a falling opponent is below the floor level doesn't take 1 tick to have effect anymore, making it more reliable.

    * New 9000-2. Hope you guys like it:



    * Other minor fixes.




    That's it for now. There were so many changes in codes made during these last days that I'm actually unsure if I fixed everything that should be done. Feedback is appreciated.

    From the previous thread:
      The only voices of her in Inma no Ken are stock sexual moanings. It's for the better, I'm afraid.
     
    Unfortuntely this is all source-accurate. Indeed I sacrifice visuals and sounds if the situation requires, and I felt that this was the case.
     
    Thanks a lot. There are more plans for her involving combo ability that I can't do now because of the lack of time for coding. Even though I can perform 60+ hit combos her combo ability doesn't satisfy me. I know that she can do better than this.
     
    I'm afraid I didn't understand your question.

    Thanks a lot for taking your time for testing and commenting about her.
  15. Upvote
    柊 明 reacted to ShiniGami NoMeresu in A character   
    Okay then
    I checked my drive and i found it
    its by Tightriam
     
    Copied from Def file
    [info]
    Name = "Iori Yagami"       
    DisplayName = "Yagami Iori"
    MugenVersion
    Author = "TightRiam"        
    Pal.Defaults = 1      

    [Files]
    Cmd = HomoIori_Kof.cmd   
    Cns = HomoIori_Kof.cns  
    St = HomoIori_Kof.cns   
    St0 = HomoIori_Kof_Helper.cns
    St1 = HomoIori_Kof_-2.cns  
    St2 = HomoIori_Kof_AI.txt
    StCommon = HomoIori_Kof_common.cns
    Sprite = HomoIori_Kof.sff   
    Anim = HomoIori_Kof.air  
    Sound = HomoIori_Kof.snd
    Pal1 = HomoIori_Kof_01.act
    Pal2 = HomoIori_Kof_02.act
    Pal3 = HomoIori_Kof_03.act
    Pal4 = HomoIori_Kof_04.act
     
    i changed the name in def. dont worry about it
    i dont like homo pomo nomo lomo
    Here ya go
    http://www.mediafire.com/download/aadnb7c31w74lhb/HomoIori_Kof_Tightriam.rar
  16. Upvote
    柊 明 got a reaction from Lord Batros in Palettes by Akira Hiiragi   
    I WILL NOT MAKE PALETTES ON REQUESTS
    You'll find all my palettes on the link below.

    Palettes for EX-Iori XIII by Darklos




    Palettes for Iori XIII by or2=3

    Palettes for Marisa Kirisame by hoe2
    The palette "Zombie Marisa" has been requested by Thrillo.

    Palettes for Patchouli Knowledge by hoe2

    Palettes for Sol Badguy by Muteki


    Palettes for George Ushiromiya by YU-TOHARU
    As requested by Bjay.

    The palettes will not affect the pictures of the super moves.
    Palettes for Order-Sol by Muteki

    Palettes for Akane Inuwaka by Ahuron


    Palettes for Ky Kiske by Muteki

    Palettes for Noel Vermillion by Devilpp

    Palettes for Ange Ushiromiya by deer

    Palettes for Rosemary by Juke Kisaragi

    Palettes for Hazama by Devilpp

    Palettes for Robo-Ky by Muteki

    Palettes for Ryoko Amasaki by icl
    As requested by Swordsman-Kai.

    Palettes for Ash Crimson XIII by bey

    Palettes for YATTEYARU-DEATH by otz-kai
    As requested by Ryoucchi.

    Palettes for Saber/Arturia Pendragon by Juke Kisaragi
    As requested by Remzy.

    Palettes for Jin Kisaragi by DaNaru250
    The palettes will work for every versions of this character.


    Palettes for Kusanagi XIII by Tobikage
    The first 6 palettes as been requested by TotalDramaXtremist.




    Palettes for Komelu Stanford by Nonasius
    As requested by Swordsman-Kai.

    Palettes for Bonne Jenet by Fervicante
    As requested by Swordsman-Kai.

    Palettes for CMPunk and Wyldestar by Sean Altly
    As requested by TotalDramaXtremist.

    Palettes for Robo-Sol by Ukege


    Palettes for Robo-Ky MK-III by Ukege


    Palettes for Momiji Inubashiri by Felicity
    As requested by Ryoucchi.

    Palettes for Robo-Ky MK-II by Ukege


    Palettes for Rock Howard by warusaki3
    As requested by TotalDramaXtremist.

    Palettes for Kilyousuke by Pre-To
    As requested by Remzy.
    This character doesn't have any act file, so I created even the act file for the standard palette.
    If you only add the palettes that I have created, the original one will not be available.
    What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
    pal1   = Default.act
    pal2   = Original.act
    pal3   = Original_2.act
    pal4   = Original_3.act
    pal5   = Original_4.act
    pal6   = Original_5.act
    pal7   = Demon.act

    Palettes for Old Robo-Ky by Ukege


    Palettes for Zangief by Sepp
    As requested by Kaze No Ken.

    Palettes for Zangief HD by or2=3
    As requested by Kaze No Ken.

    Palettes for Jilche by michiharu
    As requested by Swordsman-Kai.

    Palettes for Maoko by Fishbed
    As requested by Remzy.

    Palettes for Inma by Zzyzzyxx
    Christmas special.

    Palettes for Rikimaru by Roks

    Palettes for Kasen Ibaraki by Hetyo

    Palettes for Akatsuki by Mikita

    Palettes for Akiha Vermillion by Kohaku


    Palettes for Parsee Mizuhashi by Hetyo

    Palettes for Shimakaze by Minoo
    As requested by Ryoucchi.
    This character doesn't have any act file, so I created even the act file for the standard palette.
    If you only add the palettes that I have created, the original one will not be available.
    What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
    pal1   = Default.act
    pal2   = Black.act
    pal3   = Purple.act

    Palettes for Saiki by or2=3

    Palettes for Paul Phoenix by Chuchoryu

    Palettes for Takuma XIII by Nekohoshi


    Palettes for Kongou by Hetyo

    Palettes for Inja & Youhei by Pre-to
    As requested by Swordsman-Kai.

    Palettes for Inja by Pre-to

    Palettes for Rainbow Mika by Fido
    As requested by Moneyspider Todd.

    Palettes for Cutie Honey by Mith
    As requested by Moneyspider Todd.

    Palettes for Eharu by Kishio

    Palettes for Jagyuta by Kishio

    Palettes for Lehyu by Kishio

    Palettes for Future Trunks by Ssonic & Dude
    As requested by Erroratu.

    Palettes for Gouki by GM
    As requested by Erroratu.

    Palettes for Gouki HD by or2=3

    Palettes for Kyo XIII by Ahuron

    Palettes for Casual Evil Ryu by Alpa

    Guilty Gear XX Accent Core palettes + Isuka for Robo-Ky 2 (project)
    Below you'll find palettes for various characters from Guilty Gear, based on the original artworks of Guilty Gear XX Accent Core and from Guilty Gear Isuka for Robo-Ky 2.
    List of the characters and the authors:
    Sol (Muteki)
    Order-Sol (Muteki)
    Ky (Muteki)
    Old Robo-Ky (Ukege)
    Millia (Muteki)
    A.B.A (Muteki)
    Dizzy (Muteki)
    Jam (Muteki)
    Slayer (Muteki)
    Robo-Ky 2 (Ukege)


  17. Upvote
    柊 明 reacted to The Unexpected Visitor in Is the mugen running out of variety with the characters   
    because these boards SUCK, it's best to just look for images around in danbooru or gelbooru
  18. Upvote
    柊 明 got a reaction from Galvatron in Sendai Hakurei no Miko by Hato released 4/12/2014   
    Alternative Link.
  19. Upvote
    柊 明 got a reaction from Ex✭Cᴀʜᴍ in Sendai Hakurei no Miko by Hato released 4/12/2014   
    Alternative Link.
  20. Upvote
    柊 明 reacted to Sweetfire13 in Is the mugen running out of variety with the characters   
    This has been something that has been an ongoing thing seemingly forever, and it's not going to stop anytime soon either.
    If you think that variety is sucked out of mugen and all you can find are god and orochi edits, then you're not looking in the right places.
  21. Upvote
    柊 明 got a reaction from Winmugen11 in Gogeta SSJ4 (NORMAL SIZE) by Sheld   
    This should works fine.
  22. Upvote
    柊 明 reacted to Kazagami in 2 characters   
    http://www.sendspace.com/file/3fi6cb
    http://www.sendspace.com/file/mkhbfx
  23. Upvote
    柊 明 reacted to Legendary DeMoNk@I in Char Error   
    Ok well ill tell you this much. the character works fine and doesnt crash in my winmugen.
     
    what i did was:
     
    -Download the RENA folder
    -Download the SFF file
    -Download the Sound file
     
    dumped in the SFF & sound file to the RENA folder and she worked no problem without any crashes. its a weird short female character from what i saw and she charges up automatically if she stands there idol it seems.
     
     
    Im about to see whats in this 1.0 folder and see if that works right
     
    EDIT:
     
    ok i found the 5110 issue....
     
    this is why....and it was pretty bad coding
     
    [statedef 5110]
    ;type = L
    ;movetype= H
    ;physics = N
    type = NotHitBy
    value = SCA
    trigger1 = 1
     
     
    i made it to this to fix  it from crashing
      [statedef 5110]
    type = L
    movetype= H
    physics = N
     
     
    You have to open this kind of 1.0 creation with FF3. it wont open when the other types. so the issue was in the common1 state section. just type in the number 5110 at the bottom of the panel where you see "Find". put any state number or anim number in the blank space to the side of the "Find" space and then hit the find option. you have to always search in the proper state section to find the bug number issue you are seeking. Or for that matter find the animation begin state action or FX number you want to mess with...
     
     
    ALSO....remember to add in its sound file too from the site. the character will crash again if thats not in there
     
     
    you should be good to go with all that. I got the character working for myself already
  24. Upvote
    柊 明 reacted to Remzy in Your MUGEN characters gender preference?   
    I honestly don't care what gender the character is, It all depends on their moves and how fun they are to play imo.
  25. Upvote
    柊 明 reacted to Neo_Fire_Sonic in Your MUGEN characters gender preference?   
    as long as that character has awesome moveset
     
    i don't care!!!
     
    I'll play as either!!!!
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