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柊 明 reacted to Websta in KOFXIII Japan 1.1
http://www.trinitymugen.net
Downloads→Stages→Websta
Big thanks to Insanius for the rips.
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柊 明 reacted to Alex S. in Problem with palettes
Is the character using SFFv2?
If yes that's why you may have the problem.
This is what I told someone what to do (even though he never replied me back :( )
http://mugenguild.com/forum/msg.1955947
Look at the last part:
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柊 明 reacted to Kazagami in Stages rips
Good thing i saved it.
http://www.mediafire.com/download/w6kjpbpy6d5w6lm/Touhou+13.5+Hopeless+Masquerade.zip
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柊 明 reacted to Macaulyn97 in A character
Her name is Xeona, but the version I have doesn't use the same sprites and effects as this one, who seems to be updated. If you're interested: http://www.4shared.com/rar/Stq_bsxwba/Xeona.html?
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柊 明 reacted to tehdevil in 3 characters and a stage
Sup: https://web.archive.org/web/20130303015509/http://page.freett.com/nhws/index.html
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柊 明 reacted to Kazagami in A character and a stage
That Shimakaze kinda unfinished but i can PM it if you want (can't post a public link for some reason)
The stage is in Touhou collection but for saving you time searching: http://www.4shared.com/zip/_n0BQ4Pw/472013SRNSNHKK.html
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柊 明 got a reaction from Flowering Knight in CvS Delta Red Cammy by Chuchoryu & Varo_Hades
Me after I read the author is Chuchoryu.
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柊 明 got a reaction from DarkWolf13 in CvS Delta Red Cammy by Chuchoryu & Varo_Hades
Me after I read the author is Chuchoryu.
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柊 明 reacted to suigin0223 in SKM Sousou & SKM Sonken released, others updated (10/07/2014)
4 power bars and "Fatal Counter" is required in order to use it.
"Fatal Counter" value is set to 6+B, 3+B, 6+C, 3+C, and more.
I also want to add the English patch, but please wait for the release of all characters until the end. -
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柊 明 reacted to Kazagami in KOFXIII Characters by Capone updated (6/9/2014)
Mugen 1.1 Only (but doesn't require OpenGL which is cool)
https://onedrive.live.com/?cid=6ECBC674687E1C37&id=6ECBC674687E1C37%21107
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柊 明 reacted to Zzyzzyxx in [Updates] Inma 1.04c (06-22-14) and Princess Fine 1.57 (07-06-14)
Bugfixes and changes:
Princess Fine 1.57
http://www.mediafire.com/download/2dcteovqoe8o63a/fine_z_1_57.zip
* When she activated aerial Heroine Mode, Fine could attack before the power-up features started having effect, making Heroine Mode end before it even started
* The code that detects if the enemy can use the ground recover moves (thus disabling her hitdefs in this situation) is much more reliable
* Removed Screenbound codes from the states involving Wall Slam (opponent being hit by Maboroshi no Ano Waza, or Guard Cancel or thrown after Gemini Strike). In zoomed stages, the opponent simply starts falling if he doesn't reach the corner of the stage after a certain ammount of time
* Jumping B and Jumping C now have aerial hittime of 14 instead of 12, enabling a few extra combos
* Some of her attacks received small adjustments in velocities, to make them fit better into the new juggle limiter system without losing their previous efficience
Inma 1.04
http://www.mediafire.com/download/mirivb7yj101c88/inma_z_1_04c.zip
* Jumping LK has a slightly different sprite. It hits lower than Jumping HK and its crossup properties were improved
* All sprites are positioned 1 pixel below, when compared to the other versions
* Crouching HP, Standing HK and Breast Attack now have smaller recovery time if they don't make contact with the opponent
* Aerial Strong Tatsu is much better now. The vertical arc is much smaller, does 3 hits and only the 3rd hit knocks down a standing/crouching opponent. It's also much better to juggle opponents than weak aerial tatsu due to the bigger damage.
* Fixed a critical bug where cancelling her breast attack into a D-CAN didn't remove the ability of performing another D-CAN
* D-CAN could be performed multiple times against opponent's guard. I made my best to limit this as much as possible.
In this version not only she has to be in an idle state before performing the technique again but even if you don't use any attack after a D-CAN you still must wait at least half second (30 frames) before having the chance of performing another special move in conditions to use a D-CAN again
* Fixed a bug where her superpauses ended 3 frames too early, making her supermoves hit 3 frames later than intended
* Hittime of weak tatsu (ground version) is 1 frame smaller, removing the possibility of comboing a Standing LP after it.
* Her (charge B, F + HK) used to send slightly an airborne opponent upwards between each hit. In the source game this doesn't happen, so I fixed it.
* If you hold back and forward at the same time during © B, F + HK (impossible on a joypad/arcade stick, trivial on a keyboard), she travels backwards instead of staying fixed at the same position like before.
* Her breast attack received several tweaks:
- Now cancelling a basic attack into the breast tackle removes the guard crush properties of the latter.
- In the other hand, now she can D-CAN and super cancel that move freely on block, unlike before
- Fixed a major bug where performing a dash exactly 1 frame after the end of a whiffed breast tackle was interpreted as a D-CAN, removing 1 hyper gauge of her without her making contact with the opponent at all
- Ground hittime was decreased from 36 to 28. Future plans forced me to do this. Guard crush duration wasn't changed, though
* The code that detects if a falling opponent is below the floor level doesn't take 1 tick to have effect anymore, making it more reliable.
* New 9000-2. Hope you guys like it:
* Other minor fixes.
That's it for now. There were so many changes in codes made during these last days that I'm actually unsure if I fixed everything that should be done. Feedback is appreciated.
From the previous thread:
The only voices of her in Inma no Ken are stock sexual moanings. It's for the better, I'm afraid.
Unfortuntely this is all source-accurate. Indeed I sacrifice visuals and sounds if the situation requires, and I felt that this was the case.
Thanks a lot. There are more plans for her involving combo ability that I can't do now because of the lack of time for coding. Even though I can perform 60+ hit combos her combo ability doesn't satisfy me. I know that she can do better than this.
I'm afraid I didn't understand your question.
Thanks a lot for taking your time for testing and commenting about her.
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柊 明 reacted to ShiniGami NoMeresu in A character
Okay then
I checked my drive and i found it
its by Tightriam
Copied from Def file
[info]
Name = "Iori Yagami"
DisplayName = "Yagami Iori"
MugenVersion
Author = "TightRiam"
Pal.Defaults = 1
[Files]
Cmd = HomoIori_Kof.cmd
Cns = HomoIori_Kof.cns
St = HomoIori_Kof.cns
St0 = HomoIori_Kof_Helper.cns
St1 = HomoIori_Kof_-2.cns
St2 = HomoIori_Kof_AI.txt
StCommon = HomoIori_Kof_common.cns
Sprite = HomoIori_Kof.sff
Anim = HomoIori_Kof.air
Sound = HomoIori_Kof.snd
Pal1 = HomoIori_Kof_01.act
Pal2 = HomoIori_Kof_02.act
Pal3 = HomoIori_Kof_03.act
Pal4 = HomoIori_Kof_04.act
i changed the name in def. dont worry about it
i dont like homo pomo nomo lomo
Here ya go
http://www.mediafire.com/download/aadnb7c31w74lhb/HomoIori_Kof_Tightriam.rar
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柊 明 got a reaction from Lord Batros in Palettes by Akira Hiiragi
I WILL NOT MAKE PALETTES ON REQUESTS
You'll find all my palettes on the link below.
Palettes for EX-Iori XIII by Darklos
Palettes for Iori XIII by or2=3
Palettes for Marisa Kirisame by hoe2
The palette "Zombie Marisa" has been requested by Thrillo.
Palettes for Patchouli Knowledge by hoe2
Palettes for Sol Badguy by Muteki
Palettes for George Ushiromiya by YU-TOHARU
As requested by Bjay.
The palettes will not affect the pictures of the super moves.
Palettes for Order-Sol by Muteki
Palettes for Akane Inuwaka by Ahuron
Palettes for Ky Kiske by Muteki
Palettes for Noel Vermillion by Devilpp
Palettes for Ange Ushiromiya by deer
Palettes for Rosemary by Juke Kisaragi
Palettes for Hazama by Devilpp
Palettes for Robo-Ky by Muteki
Palettes for Ryoko Amasaki by icl
As requested by Swordsman-Kai.
Palettes for Ash Crimson XIII by bey
Palettes for YATTEYARU-DEATH by otz-kai
As requested by Ryoucchi.
Palettes for Saber/Arturia Pendragon by Juke Kisaragi
As requested by Remzy.
Palettes for Jin Kisaragi by DaNaru250
The palettes will work for every versions of this character.
Palettes for Kusanagi XIII by Tobikage
The first 6 palettes as been requested by TotalDramaXtremist.
Palettes for Komelu Stanford by Nonasius
As requested by Swordsman-Kai.
Palettes for Bonne Jenet by Fervicante
As requested by Swordsman-Kai.
Palettes for CMPunk and Wyldestar by Sean Altly
As requested by TotalDramaXtremist.
Palettes for Robo-Sol by Ukege
Palettes for Robo-Ky MK-III by Ukege
Palettes for Momiji Inubashiri by Felicity
As requested by Ryoucchi.
Palettes for Robo-Ky MK-II by Ukege
Palettes for Rock Howard by warusaki3
As requested by TotalDramaXtremist.
Palettes for Kilyousuke by Pre-To
As requested by Remzy.
This character doesn't have any act file, so I created even the act file for the standard palette.
If you only add the palettes that I have created, the original one will not be available.
What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
pal1 = Default.act
pal2 = Original.act
pal3 = Original_2.act
pal4 = Original_3.act
pal5 = Original_4.act
pal6 = Original_5.act
pal7 = Demon.act
Palettes for Old Robo-Ky by Ukege
Palettes for Zangief by Sepp
As requested by Kaze No Ken.
Palettes for Zangief HD by or2=3
As requested by Kaze No Ken.
Palettes for Jilche by michiharu
As requested by Swordsman-Kai.
Palettes for Maoko by Fishbed
As requested by Remzy.
Palettes for Inma by Zzyzzyxx
Christmas special.
Palettes for Rikimaru by Roks
Palettes for Kasen Ibaraki by Hetyo
Palettes for Akatsuki by Mikita
Palettes for Akiha Vermillion by Kohaku
Palettes for Parsee Mizuhashi by Hetyo
Palettes for Shimakaze by Minoo
As requested by Ryoucchi.
This character doesn't have any act file, so I created even the act file for the standard palette.
If you only add the palettes that I have created, the original one will not be available.
What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
pal1 = Default.act
pal2 = Black.act
pal3 = Purple.act
Palettes for Saiki by or2=3
Palettes for Paul Phoenix by Chuchoryu
Palettes for Takuma XIII by Nekohoshi
Palettes for Kongou by Hetyo
Palettes for Inja & Youhei by Pre-to
As requested by Swordsman-Kai.
Palettes for Inja by Pre-to
Palettes for Rainbow Mika by Fido
As requested by Moneyspider Todd.
Palettes for Cutie Honey by Mith
As requested by Moneyspider Todd.
Palettes for Eharu by Kishio
Palettes for Jagyuta by Kishio
Palettes for Lehyu by Kishio
Palettes for Future Trunks by Ssonic & Dude
As requested by Erroratu.
Palettes for Gouki by GM
As requested by Erroratu.
Palettes for Gouki HD by or2=3
Palettes for Kyo XIII by Ahuron
Palettes for Casual Evil Ryu by Alpa
Guilty Gear XX Accent Core palettes + Isuka for Robo-Ky 2 (project)
Below you'll find palettes for various characters from Guilty Gear, based on the original artworks of Guilty Gear XX Accent Core and from Guilty Gear Isuka for Robo-Ky 2.
List of the characters and the authors:
Sol (Muteki)
Order-Sol (Muteki)
Ky (Muteki)
Old Robo-Ky (Ukege)
Millia (Muteki)
A.B.A (Muteki)
Dizzy (Muteki)
Jam (Muteki)
Slayer (Muteki)
Robo-Ky 2 (Ukege)
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柊 明 reacted to The Unexpected Visitor in Is the mugen running out of variety with the characters
because these boards SUCK, it's best to just look for images around in danbooru or gelbooru
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柊 明 got a reaction from Galvatron in Sendai Hakurei no Miko by Hato released 4/12/2014
Alternative Link.
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柊 明 got a reaction from Ex✭Cᴀʜᴍ in Sendai Hakurei no Miko by Hato released 4/12/2014
Alternative Link.
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柊 明 reacted to Sweetfire13 in Is the mugen running out of variety with the characters
This has been something that has been an ongoing thing seemingly forever, and it's not going to stop anytime soon either.
If you think that variety is sucked out of mugen and all you can find are god and orochi edits, then you're not looking in the right places.
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柊 明 reacted to Kazagami in 2 characters
http://www.sendspace.com/file/3fi6cb
http://www.sendspace.com/file/mkhbfx
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柊 明 reacted to Legendary DeMoNk@I in Char Error
Ok well ill tell you this much. the character works fine and doesnt crash in my winmugen.
what i did was:
-Download the RENA folder
-Download the SFF file
-Download the Sound file
dumped in the SFF & sound file to the RENA folder and she worked no problem without any crashes. its a weird short female character from what i saw and she charges up automatically if she stands there idol it seems.
Im about to see whats in this 1.0 folder and see if that works right
EDIT:
ok i found the 5110 issue....
this is why....and it was pretty bad coding
[statedef 5110]
;type = L
;movetype= H
;physics = N
type = NotHitBy
value = SCA
trigger1 = 1
i made it to this to fix it from crashing
[statedef 5110]
type = L
movetype= H
physics = N
You have to open this kind of 1.0 creation with FF3. it wont open when the other types. so the issue was in the common1 state section. just type in the number 5110 at the bottom of the panel where you see "Find". put any state number or anim number in the blank space to the side of the "Find" space and then hit the find option. you have to always search in the proper state section to find the bug number issue you are seeking. Or for that matter find the animation begin state action or FX number you want to mess with...
ALSO....remember to add in its sound file too from the site. the character will crash again if thats not in there
you should be good to go with all that. I got the character working for myself already
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柊 明 reacted to Remzy in Your MUGEN characters gender preference?
I honestly don't care what gender the character is, It all depends on their moves and how fun they are to play imo.
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柊 明 reacted to Neo_Fire_Sonic in Your MUGEN characters gender preference?
as long as that character has awesome moveset
i don't care!!!
I'll play as either!!!!