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Sendai Hakurei no Miko by Hato released 4/12/2014


Kazagami

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so just to let everyone shes NOT a spriteswap she has alot of the same moves but alot of new ones to.

Yeah I see, she actrully has different moves then Reimu. which is pretty cool! :goodmood:

 

Nevermind and sorry, I just figured out the problem. That error is triggered only when she faced Reimu by Ryon.

I'm guessing the only way to fix this Problem is to remove/disable the trigger in the Intro data responding to Ryon's Reimu right? until the author fix it. =P

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In her miko_I.cns [statedef 191]:

[state 191, ステート変更]


type = ChangeState
Trigger1 = P2name  = "Reimu_Hakurei" || P4name  = "Reimu_Hakurei"
Trigger2 = P2name  = "Toki Hakurei" || P4name  = "Toki Hakurei"
Trigger3 = P2name  = "Reimu" || P4name  = "Reimu"
value = 193

 

These lines of MUGEN code make her change state to [statedef 193] when P2/P4 has some "Reimu" names.

 

In her miko_I.cns [statedef 193]:

 

[state -1, ヘルパー召喚];霧


type = Helper
trigger1 = time = 0
ID = 13020
pos = 0, 0
postype = p1
facing = 1
stateno = 13020
size.xscale  = 1.5
size.yscale  = 0.7
HelperType =  Player
IgnoreHitPause = 1
pausemovetime =  99999999999999999999999999
supermovetime =  99999999999999999999999999
SuperPauseTime = 99999999999999999999999999

[state -1, ヘルパー召喚];霧2
type = Helper
trigger1 = time = 0
ID = 13020
pos = 0, 0
postype = p1
facing = 1
stateno = 13020
size.xscale  = 1.5
size.yscale  = 0.8
HelperType =  Player
IgnoreHitPause = 1
pausemovetime =  99999999999999999999999999
supermovetime =  99999999999999999999999999
SuperPauseTime = 99999999999999999999999999

 

Two (2) Helpers with the same stateno with the different facing and size.yscale are called.

Oddly enough, [statedef 13020] is no where to be found in any of her MUGEN files!  That is why you see her scaled clones instead of the intended fog effect (霧)...........

 

[EDIT]:  I am trying to fix her intended fog effect (霧) Helper..............stay tuned...............

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[EDIT]:  I am trying to fix her intended fog effect (霧) Helper..............stay tuned...............

 

Ok I kind-of fixed that "vs Reimu intro fog effect (霧) Helper" thing (not sure if this is Hato's intended way though....):

 

m2JXPI2.gif

* I renamed Kung Fu Man to Reimu for an obvious reason......

 

miko_HL_vs_Reimu_intro_fix.cns download here:  https://www.mediafire.com/?f38vp4fhd4u4l51

* The original MUGEN file of hers is miko_HL.cns

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I personally think the fog effects kinda awkward. But some people might like it, i guess.

 

Well, thanks again Werewood.

 

Well......perhaps I did it wrongly.  Since that existing fog animation (action # 13020 in the AIR file) consists of only one fog-like sprite, so there wasn't much I could do with it, besides some minor movement and x/y scaling and transparency change.........maybe someone else can improve that fog Helper........

 

Or even better, Hato fixing it by himself (provided that he is going to be told about it and he is willing to fix and update his release).

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Ok I kind-of fixed that "vs Reimu intro fog effect (霧) Helper" thing (not sure if this is Hato's intended way though....):

 

m2JXPI2.gif

* I renamed Kung Fu Man to Reimu for an obvious reason......

 

miko_HL_vs_Reimu_intro_fix.cns download here:  https://www.mediafire.com/?f38vp4fhd4u4l51

* The original MUGEN file of hers is miko_HL.cns

Wow!

Well......perhaps I did it wrongly.  Since that existing fog animation (action # 13020 in the AIR file) consists of only one fog-like sprite, so there wasn't much I could do with it, besides some minor movement and x/y scaling and transparency change.........maybe someone else can improve that fog Helper........

 

Or even better, Hato fixing it by himself (provided that he is going to be told about it and he is willing to fix and update his release).

More likely Hato will

But that was a cool effort in fixing the Intro data Borewood. Thanks ^_^

 

You made me learn something. :goodmood:

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