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  1. Do you know about the streets and parks that is commonly seen in mafalda comics? here's a stage about that https://www.mediafire.com/file/orfs5o1i1od3hld/Spring+Mafalda.rar/file
  2. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/scl/fi/t8gr47531bklz0oc8xt2c/UchuMega_Marumoyo_Stage.rar?rlkey=evfim1jwlsz7jweaxs9e3ay0i&dl=1
  3. ¡¡DOWNLOAD NOW!! 1.1 [360x240]: https://mega.nz/file/WuxwTLoC#f5xQ6xnVOoOcmAWgAHCwebtvx5i-NBwjRb26CQd3nEs 1.1 [640x480]: https://mega.nz/file/vqg11BxQ#XZUPhfQyxy6xOknBwQ4igjUOV0nkqHSMNvB-aUlrDWU IKEMEN GO [320x240]: https://mega.nz/file/LvRG0SAL#7FWGEVJ6tUVvYJPy4U8YoMx9tdI0BRk2u6zN8uaarGQ IKEMEN PLUS ULTRA: https://mega.nz/file/Gn5hibiI#rqnsbKiJxf0N35Q99t2XzNUIglpMlpx3eLnIKGFpcMs STAGE: https://mega.nz/file/62xmCSpB#qPBwPIG9NZLzsRnWwSmUG3AyhRZmXOCm7rjnLEOiu80 *STAGE VARIANT! : https://mega.nz/file/T6ohELgI#vjB-sCnJfQ3xky9yQg33eEww05Sqmtbe-NURv9Y8C2k *1.0 [640x480]: https://mega.nz/file/CjZDDYwY#J_VRXAb1AamsOI3uq4xZeWOQznPuM4J3hP-RlwEQc4I **IKEMEN GO [320x480]v2: https://mega.nz/file/SqwUBRoD#oXWmlFSM1aLpsV-D_yft-CZR13Whf3syuBOE6q27-lg ---------------------------------------------------------------------------------------------------------------------------- ** What's new? Now every time a combo greater than three is made, there will be names that vary with respect to each combo (YES, GREAT, GOOD, etc.) There is also when the character made a "PERFECT" or is in "DANGER". -------------------------------------------------------------------------------------------------------------------------- *NEW SHOWCASE: ------------------------------------------------------------------------------------------------ Hey everyone, I've been working on this for days, this project got postponed like five months ago, and it wasn't weeks ago that I started finishing it. Now you can try this mod for your MUGEN project. The bar is almost similar to the one in the second season episode "The Words". Just add things like a Supers counter, portraits for characters 1, 2, and teammates. For IKEMEN version includes score counter and CPU level. Here are some screenshots: there is a "special" version for IKEMEN Plus Ultra, a modified version of IKEMEN created by CD2. The only thing different from the other versions of the health bar is that here it looks more panoramic and with more colors, but it is still the same. Here are some images: I have also created another version of the scenario from that same episode, taking an SFA scenario created by the user Vegaz. Credits to him. To do all of this, I had to watch clips from that part of the chapter and use all the tools at my disposal to edit shots from the chapter and feed them to MUGEN. The truth was a fun and frustrating task at the same time, since the trial and error was much more poignant than ever. But I really hope the effort is worth it. And I also hope you enjoy this project. HOW TO ADD THE LIFEBAR: The procedure is the same as always, go to the SYSTEM.DEF that your screenpack is using, and change the FIGHT part to the following: EXAMPLE: "fight = data/GBLB320/fight.def" The name of the route changes depending on the version you are going to use. HOW TO ADD THE CUSTOM PORTRAIT Open your version of Fighter Factory [I use FF3] add a new sprite at group 9000 and index 16 As seen in the images. If you're having trouble doing this, keep trying, sometimes the subtle bugs are the easiest to fix. TEMPLATE: Download it in "Save image as..." or similar Well, that would be all, I just have to say that everyone have a great day. Greetings!
  4. Two rather hard-to-find characters I snagged off Wayback that I couldn't seem to find anywhere else. Evil KungFuMan (007zn) ---- https://web.archive.org/web/20040627041938/http://www.z-mugen.com:80/chars/otherchr/evilkfm.rar An all-black Kung Fu Man with some pretty unique moves... including one where he transforms into a bird? Comes with an AI. Arcueid [11/2002 version] (Chotto-Komaru) ---- https://web.archive.org/web/20021124150652/http://www.ubik.ac.jp:80/~knm/zipfile/Arcueid.gca [GCA] https://www.mediafire.com/file/jkk2rmv22x9oedp/Arcueid.rar/file [RAR] You're looking at a piece of Mugen history right here. This is what I believe to be the first Melty Blood character made for Mugen ever. She's based off a trial version of the first Melty and only has normals. (This was originally uploaded as a .gca, but I figured it would be nice to repack it as a .rar for convenience's sake.)
  5. Finally my other 63 1/3 project apart of Boogerman is ready to stretch your MUGEN!! Taffy comes to MUGEN being almost a carbon copy of ClayFighter 63 1/3 (and in part of Sculptor's Cut), trying my best to make him accurate to the source as I did with Boogerman, with the diference that I don't have to manage sprites as the latter so it's all coding stuff. There're few things I left off (like Insane Combos and other minor stuff) but I don't want you to wait more for him, not since Beta 2 of Infinite Clayfare will be coming on next month SCREENSHOTS: And with this release, now the 6 new characters of 2023 will be part of the Beta 2 of Infinite Clayfare that will be released in August 2023. Until that, all the next threads will be of updates for various chars, like fixes and new content, and especially an Insane Combo update for some of them like Taffy. By now, enjoy the Candyman and go to your dentist!! Ooh, wise guy, huh?? Chars -> ClayFighter
  6. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/wsjmszoj00gpymw/UchuMega_Hasshi_Stage.rar?dl=1
  7. Just a rustic walkway in a natural, green, wooded setting overlooking a large waterfall. The stage comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  8. [PREVIEW] [Info] superjump = no animated = yes bgm = no [Download] https://www.dropbox.com/s/45ku12do4oz30gr/WaffleHouse_ParkingLot.rar?dl=1 Credits to RaitoADV for the original stage artwork. Also added some animations to make the stage look more lively.
  9. It is a joke, but if you want it's not a joke GET HIM NOW!! before the day is over Chars -> ClayFighter
  10. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/sqecq3ufxrc50nr/UchuMega_BlueMoon_Stage.rar?dl=1
  11. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/2tln7p8gj3at28l/MM1_Coast.rar?dl=1
  12. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/hwj2py6b0g4i6mm/MM1_Monster_Square.rar?dl=1
  13. Sunset Riders Saloon Girls Night. [Info] Superjump = No Animated = Yes BGM = Yes Updated: Fixed the animation on the dancers to match the arcade's animation and moved them down near edge of stage according to the arcade. [Download] https://1drv.ms/u/s!Aqb3Yb9YpD7JjQzI8WWqWFCWSArq?e=xdGg3d
  14. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/darvkk9wcikeobk/MM1_Battlefield.rar?dl=1
  15. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/d0t7l7tgtfog1i4/UchuMega_Rei_Stage.rar?dl=1
  16. SEIZURE WARNING: This Stage Collection emulates CD's Electricity Effects, and Palette Cycling, resulting in Flashing Background Elements, DO NOT DOWNLOAD, OR USE THESE STAGES, IF PRONE TO SEIZURES. So. Sonic CD, I find it to be a rather fun game, sure it's no Sonic 2, or 3 & Knuckles, but it's still pretty fun to play. I see Wacky Workbench never gets any sort of attention here (for probably very obvious reasons) and I decided to give making the Stages a go. Sprites ripped by Divine Insect, PicsAndPixels, Paraemon, TheStoneBanana, and Modern (more will be added as further stages are made) They contain fully animated Decorations, from the Turntable Platforms, Conveyor Belt, rushing water, Work Lights, to the Platform Lighting, to the Flashing Backgrounds from the Electricity (read the top of this post.) Both the US, and JPN Tracks have been included for their respective Time Periods (except Past.) Along with Loop Points. All Tracks are located in the CDTracks Folder, place the CDTracks Folder in the sound folder. Super Jump is supported across all Stages. the First Stage of the Project is Wacky Workbench. Containing fully animated BG Elements for the Platforms, Worklights, and such. SEIZURE WARNING: Flashing Background, and Stage Props (read above). Please be cautious. https://www.mediafire.com/file/6fw222e9ygynkph/WackyWorkbenchTime.zip/file
  17. June22nd HORROR MUGEN TITLE SCREEN Download EXE ZIP SELECT SCREEN Contact [email protected] CODE AND DESIGNCodesignForm (codesignn.blogspot.com)
  18. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Downloads] https://www.dropbox.com/s/3wxskseg5nhxobq/MM1_Mechanical.rar?dl=1
  19. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Downloads] Dragon Palace I : https://www.dropbox.com/s/qdlwbdnbjow2jez/UN_DragonPalace1.rar?dl=1 Dragon Palace II : https://www.dropbox.com/s/5hja2ojldfdgaij/UN_DragonPalace2.rar?dl=1
  20. Nothing special here, I had only seen a while ago the sprite rips of the game "Pixel Car Racer" made by DK and I was strongly interested in doing something with it. This time they will be available only for MUGEN 1.1. So stages bring super jump, animation, looping BGM, 1.1 (zoom & no zoom option files). CUSTOM CAR GARAGE STAGE DOWNLOAD CUSTOM BIKE GARAGE STAGE DOWNLOAD
  21. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Downloads] Transylvania I : https://www.dropbox.com/s/vib0f0qluoeaquf/UN_Transylvania1.rar?dl=1 Transylvania II : https://www.dropbox.com/s/cvm76ehses52089/UN_Transylvania2.rar?dl=1
  22. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/b631t5oejyq3iue/MM1_Castle_Ruins.rar?dl=1
  23. An Edit of MGSSJ2's Green Hill Zone Stage, done by DarkLordXelrick, it transforms Green Hill Zone, into it's overall appearance in the "An Ordinary Sonic The Hedgehog" Rom Hack, while using Music from the original Fan Game. It's meant to be a Home Stage, for his An Ordinary Sonic The Hedgehog edit of Sonic 2 Style Sonic. https://www.mediafire.com/file/f0tn103d8c06o3c/greenhillexe.zip/file
  24. An Old release of DarkLordXelrick, a Stage titled "Sonic In Hell" meant to be for Dark Spawn Sonic. This is the original release, untouched. It's a Long stage, and it also seems to be edited, as the sff is filled with leftover sprites from the original unedited stage. Stage Info: boundleft = -126 boundright = 4326 boundhigh = -268 tension = 50 verticalfollow = .75 floortension = 100 overdrawhigh = 120 overdrawlow = 120 https://www.mediafire.com/file/k9192f594dbu69r/Sonic_in_Hell.rar/file
  25. Gameplay V (Fixed: Size, AI for Tiffany & k99-NAMELESS! and Sonson Anim) +Damn~boy was hard to put that stage for working in 1.0> Freezing Forest * Edits > The main Portraits is Complete, but I dont maked the Portraits for victory Screen! (so i taked it off~) Well if my Memory is not worng, stayed like the old Eve vs Eve but have boss as you can see heh. Something more! Some chars have special stages (scrlk = no filter). also i put kanna (EFZ) for my transition screen. New?> HaveTAG now, but is Coop with Ai.. pretty fun!, I put a SMAA Filter!! in case for lag just scrl! And I have to change some chars because that~ >Juri Akuma and Mai well thats all.. peace {,\_ n ( = p =V ZELDA 1,56 GB ( The Link Works + Final update TC-T Umu!)
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