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RicePigeon

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Everything posted by RicePigeon

  1. 252+ SpA Quilava Flamethrower (Base 90, 1 hit) vs. 252 HP / 252+ SpD Venusaur: 168-200 (46.1 - 54.9%) -- 60.5% chance to 2HKO 252+ SpA Quilava Flamethrower (Base 2, 45 hits) vs. 252 HP / 252+ SpD Venusaur: 270-360 (74.2 - 98.9%) -- Guaranteed 2HKO 252+ SpA Quilava Flamethrower (Base 1, 90 hits) vs. 252 HP / 252+ SpD Venusaur: 180-540 (49.5 - 148.4%) -- 48.9% chance to OHKO Yeah the number of hits is clearly an issue here
  2. Depends on how many hits. Using the actual damage formula from gen 6, attacks that hit multiple times do do slightly more maximum damage than a single-hit attack of equivalent base power (ie: 4 Hit Rock Blast (25x4) vs Stone Edge (100)), but I doubt it'll have that severe of an impact.
  3. I forgot if there's damage dampening involved but if there isn't you could just divide the base damage by the number of hits.
  4. Under Gen 6 mechanics; 252+ SpA Quilava Flamethrower vs. 252 HP / 252+ SpD Venusaur: 168-200 (46.1 - 54.9%) -- 60.5% chance to 2HKO 252+ SpA Blaze Quilava Flamethrower vs. 252 HP / 252+ SpD Venusaur: 254-300 (69.7 - 82.4%) -- guaranteed 2HKO 252+ Atk Quilava Flame Wheel vs. 252 HP / 252+ Def Venusaur on a critical hit: 168-200 (46.1 - 54.9%) -- 60.5% chance to 2HKO 252+ Atk Blaze Quilava Flame Wheel vs. 252 HP / 252+ Def Venusaur on a critical hit: 252-296 (69.2 - 81.3%) -- guaranteed 2HKO So yeah, Quilava's STAB attacks shouldn't be doing anywhere near OHKOs on normal Venusaur, even with the boost from Blaze. The damage will be even less with my proposed idea of reducing super effective damage from 200% to 150% due to how fast paced PCEA is compared to the source games.
  5. You'd have to make sure Sylveon's Quick Attack is Fairy typing and 52 base power because of Pixilate and whatnot.
  6. Alice, Flandre, & Yuuka updated Alice changes: Flandre changes: Yuuka changes:
  7. Pretty much what Alexei said, the more exposure leads to more people finding flaws and pointing them out. I never really paid much attention to the project until now and I had a lengthy little chat with Alexei about it yesterday, and pointed out some of the more nitty gritty Pokemon details that he didnt know about, like double weaknesses for dual types, how certain abilities work, and the fact that damage calculations in the Pokemon games actually use a scaling modifier that is randomly generated between x0.85 and x1.0, among other things, including a proposed revamp of how Pokemon types are stored in PCEA.
  8. Game updated. Characters are now up to date with their regular mugen counterparts to solve some balance issues.
  9. RicePigeon

    j

    The cake is a lie
  10. RicePigeon

    j

    Yeah this has nothing to do with the account hack from months ago. We already figured out what the cause of that was.
  11. Okay seeing as how I've actually started following this project more closely thanks to Traweezie's streams allow me to throw in my feedback. Simul mode has alot of bugs. Lifebars overlap (you can't see your partner's sometimes), certain abilities don't work (ie: Water Absorb), weather conditions not affecting teammates (ie: Charizard's Sunny Day & Venusaur's Solarbeam), among other things. Critical Hits, I feel, happen way too often and can literally make or break a match. Best example is Hitmonlee; if he scores a Critical Hit with High Jump Kick, its literally game over for a large majority of the cast. Imo, this should be reduced to the source game's base critical rate of 6.25%, and possibly even reduce the critical damage down to 50% to match the mechanics used in gen 6. Certain types being affected by status conditions that they shouldn't be (ie: Fire types being Burned, Electric types being Paralyzed, Grass types being affected by Leech Seed, etc) Character balance issues. For a boss character, Mewtwo seems really underpowered, as compared to Steelix and possibly even Charizard, who feel really OP in comparison. There's also the aforementioned Hitmonlee, and even Pikachu is guilty of this as well to a certain extent (Paralysis making them unable to move 100% of the time for two turns seems kind of silly) Lack of dual-typing, though I'm going to assume that this is system related. Still, theoretically dual types shouldn't be too difficult to implement and would add a bit more variety. Lack of type immunities. I mean, its already possible with Water Absorb, so I don't think it would be too game breaking. Also expect me to contribute to this once I get a better understanding of the underlying system and code.
  12. RicePigeon

    j

    Care to explain why you posted that here? She already has her own release thread. Edit: bye bye alt account
  13. RicePigeon

    j

    ^ You better pray that we don't have any weens here reading that
  14. ^ was that in response to mine or Ryouchi's?
  15. An unborn infant wants 6 people to abort him so he can summon god.
  16. Cleaned up the thread and split off a total of 29 posts to the shit thread. 29 posts? Really guys? Even after a mod had to make TWO general warnings? Some people really don't know how to let it go... *badumtssh* Bad puns aside, final warning; Any more offtopic posts will be infracted. No exceptions.
  17. Meiling, Sakuya, & Byakuren updated Hong Meiling changes: Sakuya changes: Byakuren changes:
  18. I'm getting a huge Day of the Doctor vibe from reading this :)
  19. The only question remains; which incarnation of The Doctor? Personally I'm partial to the Fourth, War Doctor, Tenth, and Twelfth.
  20. So day 1 release and already people have reported some issues * Patchouli's Autumn Blade Z version and Philosopher's Stone version only hit twice instead of three times Fixed in latest character update * Yukari's Urashima's Box is way too spamable. Fixed in latest character update, startup & recovery increased and now unsafe on block * Sakuya's Sense of Thrown Edge is way too spamable. * Hong Meiling's Cyclone Light Step's projectile invincibility lasts too long. * Byakuren's command inputs are too lenient, leading to unintended command executions. Hopefully the game will be updated soon with these fixes, but in the meantime for those that have already been resolved in the individual character updates, you can always manually update the character files with the ones found on my site.
  21. Another bugfix update for Patchouli and a balance fix for Yukari Patchouli changes: Yukari changes:
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