Jump to content

RicePigeon

Administrator
  • Posts

    3,957
  • Joined

Posts posted by RicePigeon

  1. Koishi & Utsuho updated


    Koishi changes:

    Quote

     

    =====================================
    11/05/16 - Version 2016.11.05
    =====================================

    Changes from Version 2016.10.05

     

    - Fixed Knockdown issues.
    - Fixed Knockdown issues in custom states.
    - Fixed sprite issues.

     

     

     

    Utsuho changes:

    Quote

     

    =====================================
    11/05/16 - Version 2016.11.05
    =====================================

    Changes from Version 2016.10.09

     

    - Fixed Knockdown issues
    - Fixed Knockdown issues in custom states.
    - Fixed color separation issues on some sprites.
    - Control Rod: Charge is now retained during hitpause from normals.
    - Rocket Dive: Recovery animation changed. No longer leaves Utsuho at a serious disadvantage if opponent ground techs.

     

     

  2. And I was just about to ask Alexei if it was okay to make these details about the databases available to the public, but it seems RMH was already way ahead of me lol.

     

    From what he told me though, it sounded like the database that was affected was one from MFFA's old web host from 3 years ago, which Ryon apparently forgot about after the site's hosting changed around that time?

  3. Alice updated

    Quote

     

    ==========================================
    Version 2016.11.04
    ==========================================

    Changes from Version 2016.08.13:

     

    - Fixed colors on palettes 2 and 12.
    - Fixed color separation issues.
    - Fixed Knockdown issues.
    - Fixed knockdown issues in custom states.
    - Doll Activation: Can no longer be used if no dolls are on screen.
    - "Shanghai Doll": P2 power gain per hit decreased (20 -> 16).
    - "Return Inanimate": P2 power gain on hit increased (200 -> 300).
    - "Goliath Doll": P2 power gain on hit increased (400 -> 600).
    - "Lemmings Parade": P2 power gain per hit increased (15 -> 19).

     


     

  4. Kanako updated


     

    Quote

     

    =====================================
    10/01/16 - Version 2016.10.01
    =====================================

    Changes from Version 2016.09.24

    - Removed stray pixels on some sprites.
    - Glide: Adjusted horizontal velocity.
    - j.6z: Fixed another velocity issue when Kanako performs the move just before landing.
    - 6z/j.6z: Projectile now properly destroys itself if Kanako is hit during startup.
    - New Special: Misayama Hunting Ritual (F,D,DF+x/y/z).
    - Sky God: Wind Tunnel: Startup decreased by 1f.
    - "Beautiful Spring-like Suiga": P2 power gain per hit increased (20->30).

     

     

  5. Koishi and Yukari have been updated. The latter fixes the inability to perform certain follow-ups that were possible prior to the previous update.


    Koishi:

    Quote

     

    =====================================
    09/30/16 - Version 2016.09.30
    =====================================

    Changes from Version 2016.09.22

    - Fixed additional improper color separation in sprites.
    - 5y: Cooldown timer reduced by 30f.
    - Unanswered Love: Damage on Y and Z versions increased (85->90 & 90->100).
    - "Release of the Id": P2 power gain per hit increased (20->30).
    - "Brambly Rose Garden": Now properly gives power to P2 after cinematic.
    - "Ancestors are Watching You": P2 power gain per hit decreased (40->34).

     


     


    Yukari:
     

    Quote

     

    =======================================
    09/30/16 - Version 2016.09.30
    =======================================

    Changes from Version 2016.09.29

    - Zen Temple Butterfly: Z-version hit velocity reverted back to pre-2016.09.29 velocities.

     


     

  6. Yukari updated


     

    Quote

     

    =======================================
    09/29/16 - Version 2016.09.29
    =======================================

    Changes from Version 2016.09.18

    - Changed palette order on select screen.
    - Corrected incorrect information in the readme regarding Illusion Rift's properties.
    - j.D+Y: hitstun and block stun increased by 1f, startup reduced by 1f, landing recovery increased by 1f.
    - j.Z: adjusted velocity behavior.
    - Zen Temple Butterfly: Hit velocity increased on all versions.
    - Illusion Rift [X]: vertical hit velocity increased.
    - Gazing Eye: P2 power gain decreased (40->20)
    - "Chen": P2 power gain per hit increased (25->130)
    - "Ran Yakumo": P2 power gain per hit decreased (20->15)
    - "Quadruple Border": P2 power gain per hit increased (20->30), damage on final hit decreased (165->145)
    - "Laplace's Demon": P2 power gain per hit decreased (40->35).
    - "Trip to the Old Station": P2 power gain per hit increased (200->225)
    - "Danmaku Bounded Field": P2 power gain on hit increased (400->600)
    - "Danmaku Bounded Field": Corrected animation issue during cinematic.

     

     

  7. Glad things got resolved before they got out of hand. Reminder to everyone to keep it civil, especially in regards to both posting feedback and responding to it.

     

    That being said, there are some questionable things in that readme that are concerning, inclduing geographic locations and a "No Thanks To/Disgracefully No Thanks To" section that doesn't seem to really serve any purpose other than flame other people/creators (regardless of how poorly made or how NSFW their creations may be)

  8. Yuuka updated
     

    Quote


    =====================================
    09/26/16 - Version 2016.09.26
    =====================================

    Changes from Version 2016.05.26:

    - Walk and Dash speeds increased.
    - 5z: Can now be charged by holding Z. Charged version causes more damage, knockdown, and super armor.
    - Creeping Thyme: Velocity increased.
    - Creeping Thyme: No longer leaves large space behind cornered opponents.
    - Creeping Thyme: Now automatically attempts to grab after a certain distance.
    - Flowers in the Wind: Vertical hit velocity increased.
    - Reflowering of Gensokyo: Now correctly gives power to P2.
    - Beauty of Nature: P2 power gain per hit increased (30->60).
    - Beauty of Nature: Now forces P2 into a standing state if hit out of a fall state.
    - Original Master Spark: Corrected angledraw issue if Yuuka was hit by certain attacks prior to execution.
    - Original Master Spark: Adjusted animations of P2.
    - Original Master Spark: Now correctly gives power to P2.
    - Twin Spark: P2 power on hit decreased: (900 -> 600).

     

     

  9. Marisa updated

     

    Quote

     

    =====================================
    09/24/15 - Version 2016.09.24
    =====================================

    Changes from Version 2016.05.29:

    - Walk & Dash velocities decreased.
    - Taunt added (finally lol)
    - Fixed animation issue with Getup from liedown.
    - Fixed velocity issue with ground tech.
    - Witching Blaster: Startup on all versions increased by 1f.
    - Witch Leyline: Vertical hit velocity increased on all versions.
    - Master Spark: P2 power gain per hit decreased (20->15)
    - Blazing Star: P2 power gain on hit increased (40->300)
    - Blazing Star: Damage increased (200->230).
    - Final Spark: P2 power gain per hit decreased (20->15)
    - Dragon Meteor: P2 power gain per hit decreased (20->15)
    - Sungrazer: P2 power gain on hit increased (40->600)

     

     

     

    Flandre updated
     

    Quote

     

    =====================================
    09/24/16 - Version 2016.09.24
    =====================================

    Changes from Version 2016.05.30:

    - Fixed animation issue with getup from liedown.
    - Fixed velocity issue with ground tech.
    - 5z: hitbox on 2nd hit increased.
    - 5z: Now moves Flandre forward.
    - 5z: Damage per hit decreased (50->45).
    - Catadioptric: Can now be followed up into Starbow Break B (D+x/y/z)
    - "Four of a Kind": Total power gained by P2 increased (25->300).
    - "Laevatein": Flandre no longer forces camera to follow her when jumping towards the wall.
    - "Weapon of Mass Destruction": Power gained by P2 per hit increased (20->60).
    - "Weapon of Mass Destruction": Damage per hit increased (39->42), chip damage increased (7->11).

     

     

     

    Kanako updated
     

    Quote

     

    =====================================
    09/24/16 - Version 2016.09.24
    =====================================

    Changes from Version 2016.05.24

    - Fixed velocity issue with ground tech.
    - Fixed animation issue with get up from liedown.
    - Fixed color separation issues in certain sprites.
    - 5y: Hitstun increased by 2f, blockstun by 1f.
    - j.6z: Fixed velocity issue when Kanako performs the move just before landing.
    - Sky God: Wind Summon: Recovery time on all versions reduced by 4f.
    - Sky God: Wind Summon: Hitstun increased by 1f.
    - Sky God: Onbashira: Opponent can no longer tech the knockdown or groundbounce.
    - Omiwatari Cross: startup on first attack decreased by 2f.
    - "Expanded Onbashira": P2 meter gain per hit increased (9->30).
    - "Meteoric Onbashira": P2 meter gain per hit increased (20->60).
    - "Virtue of Wind God": P2 meter gain increased (20->600).

     

     

  10. Six characters updated.

    Cirno:

    Quote

    Fixed getup from liedown animation issues.

     

    Mokou:

    Quote

    Maximum Life reduced: 1000 -> 900
    Fixed getup from liedown animation issues.
    Hollow Giant Woo: 2nd & 3rd hits no longer autocorrect.
    Phoenix Rebirth: Automatic life drain speed increased by 50%.

     

    Koishi:

    Quote

    Fixed getup from liedown animation issues.
    Fixed velocity issues from recovery teching.
    Fixed improper color separation in sprites.

     

    Sanae:

    Quote

    Fixed velocity behavior in ground teching.
    Fixed issue with liedowntime value.

     

    Utsuho:

    Quote

    Fixed velocity issue in ground tech.
    Fixed getup from liedown animation issues.
    Grab startup time increased by 1f.
    Chargeable specials can now be dash cancelled during charge.
    Flare Up: Projectiles no longer cast a shadow on certain stages.

     

    Komachi:

    Quote

    New select portrait.
    Fixed palette bug during select screen.
    Fixed velocity issue with ground tech.
    Fixed getup from liedown animation issues.
    Power gains on normal attacks adjusted.
    Wind on the Last Journey: Hitvels adjusted.

     

  11. I remember this author's name from years back when he/she made that extremely broken Cid Highwind char based on an FF7 fanfic they made, so I'm not surprised that this JG has an infinite + lagging flashy FX. Based on that I'm starting to wonder if there's more up with this character, which I'll take a look at later and post my findings.

  12. Yukari updated
     

    Quote


    =======================================
    09/18/16 - Version 2016.09.18
    =======================================

    Changes from Version 2016.05.29

    - Adjusted Wallbounce behaviors.
    - j.2y: Velocity increased.
    - j.2y: Hitstun & Blockstun decreased by 5f.
    - Illusion Rift [X Version]: Now performs Wallbounce on Counterhit.
    - Illusion Rift [Z Version]: Now performs Groundbounce on Counterhit.
    - "Danmaku Bounded Field": Command changed to D,DB,B,D,DB,B, x+y+z
    - "Danmaku Bounded Field": Active frames increased by 3f.

     

     

×
×
  • Create New...