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jenngra505

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Everything posted by jenngra505

  1. 1: Squirtle's Dynamic Punch could also cost power for consistency. (Because they're both heavy versions) 2: The reward doesn't seem that high when Fire Blast does almost as much damage and Seismic Toss does more damage. 3: ...OK I guess, it's easy to fix anyway. 4: Ask Dragonrod for a hurt sprite if you decide you want to make them hittable.
  2. More Charizard feedback: Sunny Day is a bit OP, I recommend making it cost some power bar. Flare Blitz does too much recoil damage for the move to be worth using. The fact the code name is Lizardon prevents most peoples special intros and winposes against this Charizard or just versions of Charizard in general from triggering. The strikers are invincible.
  3. Is the next version of Smash Fighters going to use Gladiacloud's Bomberman?
  4. This technically isn't an infinite because the opponent can guard the later hits. (Guarding it can lead to a potential infinite tho)
  5. Charging the Spin Dash only works with the C button.
  6. I was thinking the Smash Bros template should be Mario. (Since Kung Fu Man is the Mugen template)
  7. Jigglypuff can learn Mimic in the games.
  8. I tested the weird dance thing with debug mode on and it mentions trying to go into a non-existing state numbered 1208.
  9. No problem, I'm updating that post above you as I test.
  10. I haven't made it too far into testing but I noticed these things: If you hit Bloomsday's Pot it turns into Wario, Round Down Ground Pound doesn't cost any power. Sonic Knuckles' Helper doesn't disappear. Wario's hitboxes when getting hurt are unmodified from Ryu. This isn't a bug and more of a suggestion but I think a sound should play when you open a treasure chest.
  11. Marvin has been updated after a while thanks to feedback from BrawlTheMan over on the Database chat. Changelog: Revamped Cornerpush system Fixed graphical glitch on K9 summon Swapped commands of Diagonal Bracer Beam and Straight Bracer Beam on the ground. Made Disentigrator hyper knockdown Widened hitbox of Standing Hard Punch's projectile so it doesn't miss in a bizarre position in between the gun and the projectile. Buffed Fate Sealer Modified Priority of Standing Light Punch Download is on the OP. Edit: I widened the hit box of Standing Hard Punch's projectile slightly more after I realized it still missed in some scenarios where you're standing in between the gun and the projectile.
  12. To word this post better: EX Specials and Hypers give back to the power meter which is counter-productive because hypers cost meter, the way to fix this is to add getpower=0 to the HitDefs of moves that cost power.
  13. Release a mirror of these files on Mediafire so we can play Nijikaku.
  14. KaMeHa Beam doesn't do any damage. I would point out more but I know you probably won't fix anything else.
  15. Can you release a version for 1.0? (I use that for my main Mugen stuff). Now for actual feedback: First off the character is incredibly unbalanced with moves such as Captain's Pile Driver and GIMME YOUR LUNCH MONEY being too underpowered whilst other moves such as Flaming Wario are overpowered. Crouching Light Kick is incredibly safe with a whopping 12 advantage frames. Medium and Strong versions of Wustache Twister are able to combo into themselves allowing you to endlessly float in mid-air. Max Fastosity Dasherator is hard to figure out at first unless you know those are supposed to be pipes and not shiny red buttons.
  16. This brings back memories of the old days of Mugen.
  17. As you have seen by my welcome post (if you saw it) I said I'd make some characters so here's what I have in mind. Cali Bear He's squishable, he's squashable, he's waterproof and he's washable! I over-obsessed about him on the wiki and now he's coming to Mugen. Some of you may be wondering "What the fuck is a Cali Bear?" Well this video will answer all your questions. (Credit to TaurmegaTyrant for sprites) Spoiler This most likely will be the first promotional mascot to be a charge character. (Even though I prefer the QCF commands I thought it would fit Cali's moveset better) Progress: Most of the sprites Taur sent me have been added to Kung Fu Man Nintendo VS Capcom This is a full game that me, DarkWolf13 and a friend on the Mugen wiki named Windindi are working on. Some things we'll be making include a massive edit to Claymizer's Kirby, a custom sprited King Dedede, a DK inspired by DJ_Hannibalroyce's WIP thread (if DJ_HR doesn't finish before we do) and Segata Sanshiro. Progress: 10 characters converted to MVC That's it for what I'm currently developing for now, I think I should refurbish this later or something but I have higher priorities ATM.
  18. Bane84's Smash characters and stages have code that allows you to make stages with platforms.
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