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Dan reacted to gui0007 in Mortal Kombat X Screenpack by Black Shadow, Edited and Updated by me
DEMO VIDEO
https://www.youtube.com/watch?v=3VXzGxHbahY
Here is the last update of the MKX Screenpack. :)
More details of this new update, check the video description.
And here is a resume of the old update changes.
- Added more chars (have few bugs, and NO BLOOD. :P But i'll fix that in the next update)
- Added more stages (credits to the authors)
- New Sounds (credits to the authors)
- Fix the main menu fonts and change the names of the modes
- Fix the lifebar, made by HLoader
MUGEN Version: 1.0 (New Version) / 1.1 (Old Version)
Resolution: 850x480 / 1280x720
Download (New Version)
Download (Old Version)
Enjoy!
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Dan reacted to DuckAzz in DuckSS' thread of musical releases
Yup,I started my thread about the music which I make these days.
I'm actually working in fl studio until I find some another instruments which will usable for me in future.
If we are talking about the genres which I use,I often use many genres to create the music.
Also few of these songs which I made are not free. Because I'm planning to sell them on bandcamp in future, when I get older (from now when I will be 18 years old).
So here's my discography:
Okay I'll send the messages about first post update that you can be able to see my new songs.
If you want me to remix or do some original music,you can send the request in this thread.
Here's the procedure for that:
Enjoy!
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Dan reacted to Orochi44 in Arrange Mizuchi
Just a average Mizuchi.
Arrange Mizuchi
Author = "DLS"
http://www.mediafire.com/download/yu1bvaoodzz8nc7/A_mizuchi.rar
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Dan reacted to The Magic Toaster in Screenshots Mffa Style
Please consult a doctor to see if Mugen is right for you.
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Dan got a reaction from Bigsally in Best Fighting Game Win Quotes
INSERT COIN
GET LOSE , YOU CAN'T COMPARE
WITH MY POWERS ·
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Dan reacted to dchan250 in Arena Tornament (From Dragon Ball Z Arcade)
This stage was originally created by Ken Masters, which was later edited again by Stig87 for the DBZ Dream Project. I decided to give this stage a 1.1 enhancement, experimenting with the now not so new zoom feature. Feel free to give any feedback on the stage.
[NOTES]
*This stage is animated.
*This stage supports characters with super jumps.
*Although this stage does work for 1.0, the boundleft and boundright camera is incorrect. I might give this stage a 1.0 release sometime in the future.
Also apparently I have a problem with some characters (such as OMEGAPSYCHO's E Honda) where the camera will go higher than it's suppose to be. Is there anyway to fix this?
Link: http://www.mediafire.com/download/eeou637fjans6l7/dbz_arena_touri.rar
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Dan reacted to sтαя∂υsт cяυsα∂εя in AKATSUKI-EN1 (edited from HM's) released by 酷斯査 波里諾 (19/03/2015)
https://onedrive.live.com/?cid=DEA3BCE78841A7FF&id=DEA3BCE78841A7FF!127
Sadly it only has the UNI sprites, no UNI gameplay
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Dan reacted to Unglued Player in 100% Original Character Project (Mantis Shrimp by Unglued Player)
Hello guys, there is a long time since I posted here the last time. So now I am here to share a video showing my new project, its another 100% original character, but this time I am trying to create a character with some more quality than the first one.
It has just some basic movements and an intro by now, but I will keep working to release him here as soon as possible.
https://www.youtube.com/watch?v=Ky3X65sxoWg
Again, I will say that I know you guys know much more than me about mugen and sprites creation, so I am here just to show what I am creating, because that makes me very happy and I would like to share with you the progress of this project.
I hope you enjoy my work, if so, please go the video on youtube to vote "like", if you don't enjoyed my work, you can vote "dislike", I just want your feedback.
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Dan reacted to Trinitronity in Rober Pasta released (collab with D) [MUGEN 1.0]
Rober Pasta joins the remake of Street Fighter 4, the best NES game ever made! He may be a shoto-kan, but he's a shoto-kan with a twist.
This character has:
*Focus Attack (from Capcom's Street Fighter)
*4 special moves (with EX versions)
*2 LVL1 supers
*1 LVL3 hyper
*some optional animation standards, which you can expect from future NEStreet Fighter 4 characters
Download link (will get replaced later with hosted link):
https://www.sendspace.com/file/wo5m64
And here is Rober Pasta's stage:
https://www.sendspace.com/file/kkgode
Please enjoy and leave feedback!
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Dan reacted to Kazagami in SF II - Suzaku Castle (KOF style) by JacvDark released (03/20/2015)
http://javcdark.fatalm.96.lt/
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Dan reacted to pitu in Mega Weapon Ryu
[PREVIEW]
[DOWNLOAD]
http://www.mediafire...u186ht4ekp3kfwe
[COMMENT]
A simple edit of Ryu with custom sprites.
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Dan reacted to BrawlTheMan in Best Fighting Game Win Quotes
"You're stoned! Get it?"
-Felicia, Pocket Fighter
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Dan reacted to gabesz911 in Mortal Kombat D.A. Tournament Edition 2015
Fighting Sense Technology in Mortal Kombat D.A. Mugen Project.
Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting
game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games.
In the third episode of the game, we meet different colors of blood and more funny things.
The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva.
Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options.
They provide new gameplay solo or in pairs.
The program can be found in all versions of MK characters. This involves the appearance of characters, abilities.
The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12
A total of 56 characters to talk about.
Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included.
Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games.
The development is that when we are fighting against the machine, it does not follow a pre-written lines of code,
when delivering a punch or kick, or even if allowed to close ourselves.
The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU.
Access to the machine, moved by opponent "assess the situation" and act in the future.
Fighting Sense Technology in practice
Application
The Scorpion cmd sample forms.
We have to do, just substitute, to override the default data and creates the character.
- [special Motions]
- [Finishers]
- [Fatality]
- [special moves]
- [stage Fatality]
- [Regular moves]
(;[state -1, 2]
;type = ChangeState
;value = 24
;triggerall = p2life > 1
;triggerall = p2bodydist X <= 30
;triggerall = p2bodydist X >= -30
;triggerall = p2bodydist Y <= 5
;triggerall = command = "blok"
;trigger1 = stateno = 50
;triggerall = p2statetype = A
;trigger2 = stateno = [600,621]
;triggerall = p2name != "shao kahn,"
;triggerall = p2name != "kintaro"
;triggerall = p2name != "goro"
;triggerall = p2name != "motaro")
- [Combo]
- [A.I. Combo]
It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of!
In addition, all the characters in this project must include substituting this cmd file, overwriting the character features.
Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay.
A specific number of characters multiplied by AI var Activators.
In the case of Project MK DA: 56x30 = 1680 variant / fight.
I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS).
I want to do a good job application, I hope I helped some to the exciting gameplay.
I would like to take this opportunity to thank you for couple
great authors, who would not have been without the Project.
M.K.P Team - the basic idea.
Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist.
Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge,
Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas!
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Dan reacted to RicePigeon in Underrated Games
Surprised nobody's mentioned Ganbare Goemon/Mystical Ninja (especially considering out of the 14+ games Japan has, the US only got 3)
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Dan got a reaction from RobotMonkeyHead in Characters You Wish Were In Mugen
Kilik in Soul calibur II style.I wish there was one (or at least any Kilik character)
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Dan reacted to gui0007 in [1.1] Crypt (Gigi Stage) by アリス Released (03/15/2015)
Original Topic
[Preview]
[info]
Mugen Version: 1.1 Only
Resolution: 640x480 / 3D
Zoom: Yes
High Jump: Yes
BGM: No
[Download]
http://www.mediafire.com/download/vvopb6wnhxtxgko/crypt%283D%29.rar