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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. PlasmoidThunder

    j

    #4.5 rule of MUGEN: Always release the character in the most unfinished state possible; calling it a 'beta' or an 'alpha' will completely excuse the quality.
  2. Coolbeans. Will test it out! Glad I've got that portrait handy :3
  3. @Eclaire Farron #1 Yer music bgmloopstart = 1318912 bgmloopend = 5222398 #2 Yer music bgmloopstart = 344064 bgmloopend = 4095998
  4. @Swoogg Yer music bgmloopstart = 177811 bgmloopend = 7307750
  5. @Zio Yer music bgmloopstart = 172032 bgmloopend = 2876745 @Masterhand128 Yer music bgmloopstart = 3813062 bgmloopend = 11146402
  6. Did I ever mention how adorable Flandre is? Because she's adorable :3
  7. PlasmoidThunder

    j

  8. The download restriction was deliberate; they wanted to get their community to grow by forcing people to sign up and contribute in order to download files. It was only for a week, but still...
  9. Probably going to go with the Water-type again.
  10. OP isn't Minoo, he's merely posting news about Minoo's releases ;)
  11. CHARACTERS -Added Aerodactyl by Minoo. -Added Aurorus by Minoo.
  12. Oh boy! More Pokémon! I wonder if they're as unbalanced as Tyranitar and Tyrantrum are :s
  13. @Big Green #1 Yer music bgmloopstart = 631058 bgmloopend = 3748900 #2 Yer music bgmloopstart = 808280 bgmloopend = 4240797 @Sans Aside from being unpleasant to listen to, this music could potentially loop in more than one place: -Everything before the weird bitcrushed segment. -The segment just before the weird bitcrushed segment up until the end. -The entire thing. I ask this because the music plays through a segment, then repeats that segment again before going all bitcrushed, then repeats the segment once more before fading out. Which one would you like?
  14. Watch as I play somewhat aggressively with a defensive character.
  15. They all counter standing attacks, though light and medium also counter crouching attacks while heavy also counters aerials.
  16. A request from @Gudine CORE bgmloopstart = 158473 bgmloopend = 7113677
  17. I think the misspelling of Retaliate in the ReadMe was mentioned over at MFG, so... -ReadMe states that Counter is activated using RDP Punch, when it's actually QCB Punch. -Holding up while using the bubble shield on the ground causes a buzzing sound effect to play.
  18. @Eclaire Farron #1 Yer music bgmloopstart = 1011758 bgmloopend = 4218372 #2 Yer music bgmloopstart = 43008 bgmloopend = 4627814
  19. CHARACTERS -Added Azumarill by YochiThMaster333.
  20. The Pikaman - Part 1/3 is the cause. What horribleness. STAGES -Fixed link to Raptorkou's Route 7 - Riviere Walk.
  21. Ehwhat? If you put the 3v3 and 4v4 executables in the same directory as your regular mugen.exe, it works off the same data folder, meaning it uses the same screenpack and roster.
  22. He's not as powerful as he probably should be, is all.
  23. It's been a while since I last made a video. I've got the recording software all properly configured now, so hopefully I'll start putting out videos a bit more frequently :P
  24. Yay, a normal character for once! -Added Heracross by Gladiacloud and Dylanius9000.
  25. PlasmoidThunder

    j

    Darkflare's Lair - the toilet of pure evil
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