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Sir Lord Alpyne reacted to Leo in IMT Filtered Terry Bogard CVS * Warusaki3*
Ok.
Oh so he is nice with everybody.
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Sir Lord Alpyne reacted to The Magic Toaster in [The Ninja Warriors Again] Ninja
[Preview]
[Download]
Ninja: http://www.mediafire.com/?9qbt3afoqezlt1g
[Comment]
Requested by Zombie Brock.
Made by AnkokuNaitou
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Sir Lord Alpyne got a reaction from DJSLASH571 in Idea.
so, off topic for a sec: Laura, that's a fly-ass sig you got there bruh, props to ya.
a'ight, back on points: while i don't think that releasin' shit without an author's go-head is kool at all, i do feel tho that tha way some authors make some kreations private, yet wantin' to show'em off whenever they get a chance to [2 mofos that're members here IMMEDIATELY come to mind], then wanna look sideways/roll their eyes/toot their elitists noses up when tha kreations in question are requested by people, is complete & absolute assholic phukktarded-ness, & sometimes instigates this type of behavior.
look, i understand an author's got a right to do with their work as they wish, but ya don't hafta be such assklownz about it. i mean, what's tha purpose of doin' all that phukkin' work, just to not only NOT share it, but then proceed to constantly rub that shit in e'ry1 else's faces like a stingey kid eatin' a big bag of candy in front of his friends? cut that dumb shit out, i'm just sayin'.....
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Sir Lord Alpyne reacted to Staubhold in Updated (1.3) Burnov (DD2) Updated (v1.3)
Again, I really like what you did with good ol´ Burnov.
Nice to see that you can hadle some feedback.
Blue CLSN looks "ok", sometimes is still jerky looking, but it´s not as bad as it was. Very good.
You forgot some CLSNs...
Standing x
Standing a
Standing b
Red CLSN... well...
p.e.
Crouching a
Same attack, changing CLSNs in some ticks of the animation...
DON´T USE AUTO CLSN!! Is really bad!
By reading the tutorial you can even get rid of the "infinite priority" in your attacks.
Vanishing/reappearing sound (181/0 and 182/0) are too long. Try to lengthen the actual animations for it.
The laugh is a very nice sound addition, even if the quality is rather poor.
Laser eye move is cool (it does look like Burnov is wearing Cyclops visor...), but it does give a debug error message.
In a certain distance to p2 Burnov does vanish for a tick or two and you can hear the laser sound again... Very strange.
The laser beam projectile needs a blue CLSN too.
Projectiles need to have a CLSN2 (Blue CLSN) box covering the CLSN1 (Red CLSN) box for getting hit by other projectiles/blocking other projectiles depending on what type of projectile you are coding.
Throw is very misaligned...
I recommend the BC/bovery "Throw Tutorial"... IMO he´s the master of MUGEN throw coding.
http-~~-//www.youtube.com/watch?v=zfJLDyGVOrU
http-~~-//www.youtube.com/watch?v=sFHyNc5LLIA
http-~~-//www.youtube.com/watch?v=t2q4miqtAz0
http-~~-//www.youtube.com/watch?v=II0QQjwq3B4
If I remember correct Burnovs throw goes like this - Burnov holds p2 and punches him in the face several time and then throws him.
Burnov´s lay down animation after a knock down is too deep into the ground... It does look like it´s the wrong sprite you used...
Like I said, a readme would be very good.
I like that you used KFMs hitsounds, IMO it´s not needed. Use the oldschool Double Dragon hitsounds. You can get them in Leonardos classic arcade style Billy & Jimmy Lee or Doppelgänger:
The ex moves are nice, but if you use ex moves you should give every special move an ex variation (p.e. the laser beam).
I really like that the qcf/d,df,f + punches ex shoulderblock does a wall bounce! Really nice!
I do have a suggestion...
Maybe you could use the wall bounce effect for the stationary ex shoulderblock (qcb/d,db,b + punches) and give the traveling ex shoulderblock (qcf/d,df,f + punches) a "Street Fighter 4"-like one hit super armor.
This way he could travel "through" fireballs (I dunno, it does remember me of Balrog/Boxer in SF4)
Ok, that´s my feedback.
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Sir Lord Alpyne reacted to LightFlare_Da_Realest in New Bloody Practice Night By ZombieBrock & Vegaz_Parrelli
My pleasure. We make a good team...
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Sir Lord Alpyne reacted to LightFlare_Da_Realest in New Bloody Practice Night By ZombieBrock & Vegaz_Parrelli
Lol! Brock, your stages cool homie.
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Sir Lord Alpyne reacted to Lord Batros in New Bloody Practice Night By ZombieBrock & Vegaz_Parrelli
u have my blessing ....... when it comes to mine & Vegaz Team ups im usually the Idea man & hes the , i have the brains to not make this as crappy as u did so ill do it over Man
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Sir Lord Alpyne reacted to LightFlare_Da_Realest in Marvel Vs. Capcom Origins
Man...balance = BAD!? What's going on?! What has the fighting game generation come to?! If it wasn't for mugen, I wouldn't be playing fighting games! Ugggghhh! TAKE THIS "NEW" FIGHTING GENERATION!!!!! *pant,pant,pant* ...I'm ok...
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Sir Lord Alpyne reacted to LightFlare_Da_Realest in Oh no another new person..
...my point exactly...
...aaaaaaaand evidence to support my point....
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Sir Lord Alpyne got a reaction from FletchTheKID in Deep Forest - Day By Cybaster released 7/6/12
NUUUUUUUUUUUUUUUUB!!!!!
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Sir Lord Alpyne got a reaction from ShiroTori in Deep Forest - Day By Cybaster released 7/6/12
NUUUUUUUUUUUUUUUUB!!!!!
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Sir Lord Alpyne reacted to RAMza in Raging Ken
Baws what exactly is the Raging style? [expected answer] "Whatevah i want mothafucka..."
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Sir Lord Alpyne reacted to Ryon in [PS1] Bloody Roar 2
Actually alpyne. Bloody Roar 3 and 4 DO have blood in them. the gamecube version of the game did not. and i believe the Xbox version of the game had more than the PS2.
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Sir Lord Alpyne reacted to Ryon in Dragonforce Screenpack BGM Set
Ultra. he actually edits the songs into instrumentals and loops. he finds a loop. he finds a way.
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Sir Lord Alpyne got a reaction from Aster in Dragonforce Screenpack BGM Set
[Preview]
http://www.fileden.com/files/2010/9/6/2962825/Game%20Krazy/DF_BabylonTitle.mp3
http://www.fileden.com/files/2010/9/6/2962825/Game%20Krazy/DF_TTFATFSelect_DashBurn.mp3
vs
http://www.fileden.com/files/2010/9/6/2962825/Game%20Krazy/DeathSquadVs.mp3
[Download]
[Comment]
my 1st [& only thus far, but more to come folks.....] complete screenpack bgm set release, made to be used with various screenpacks [duuuh!] for Mugen. i originally started kuttin' these for myself, for good reason [the "read me" explains this], but then, thanx to the influences of the good folks here at my 2nd home, i decided to share my work with the Mugen Community. i work'd hard enough on doin'em, & even went so far as to grind out 2 extra bgms to add to the set on the day i released it to the masses.
btw: be sure to listen to the tracks completely at least the 1st time you hear'em, as i sometimes [often more than not xD] tend to switch things up a bit, usually about mid-way thru a joint. you've been warn'd.
anywho, i hope y'all enjoy dem jointz.
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Sir Lord Alpyne got a reaction from sтαя∂υsт cяυsα∂εя in Griffon (Tyzoc) by mother earth released 04/03/2012
i'm feelin' that portrait you did for'im V-Nix, nice work bruh.
not feelin' that sack hammock he's rockin' tho, that is NOT the bizness.
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Sir Lord Alpyne got a reaction from tohnoshiki in [ARC] Arcade Emulator Netplay thread
uhhmm.....yeeeah, good luck with that http://mugenfreeforall.com/public/style_emoticons//TrollFace.png
but you're not lyin' Tohno, it does make 1s' skill set better; either that, or 1 discovers just how much of a buster they truly are..... http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif http://mugenfreeforall.com/public/style_emoticons//laugh.png
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Sir Lord Alpyne reacted to Ultiɱℯciɑ in Screenshots Mffa Style
Since when you own me?
Couch. For the rest of your life.