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NotAGoodName

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  1. Upvote
    NotAGoodName reacted to DuckAzz in Quack and dance   
    It's just duck king which one I released long time ago,but this time I fixed everything to be good character...
    Picture:

     
    Download on my website:
    http://www.geocities.ws/duckss/
  2. Upvote
    NotAGoodName reacted to berserkx33 in chuchoryu Release Multiple characters/updates 5/9/14   
    Thanks for the info Brock.
     
    I suspected that he and the others are nice people, or else, he and CVSArtist wouldn't be having that much friends and defenders. I know that because of the BugAll Error incident, where no one defended the EvilSlayerX5 because he acted pretty much like an asshole.
     
    I just want to point out that it still doesn't excuse the quality of the chars. People will keep not believing Chucho and Co. until they show the gold. Finally releasing a mass update is a good step. Not much have changed, but he's actually getting the time to fix something, and it's already a start.
     
    But remember, people don't need to like the chars or the work of a creator simply because of his personal behavior. Being nice have nothing to do with the quality of the work, so people don't have to act like they like it. And also, just because you don't like the work of someone this means it's ok to attack them on a personal level (this is for the toxicity that sorrounds the mugen comunity).
     
    I know I have shown my distaste of Chucho as a creator of content, but that is the extent of my dislike for him. And everyone else should act accordingly. If he is a nice guy personaly, great, at a personal level, he will get my respect, but at a professional level, not so much.
  3. Upvote
    NotAGoodName reacted to Himeko_Tatsumi in Soul Calibur (Athena Edit) by CVSArtist (4/26/14)   
    everyone why argue your all acting like there was never an edit of a character before there is no need to fight
    is this character (edit) a bad edit
     
    no one is saying if the character is good
     
    edits are editing a character but if this character was not intended to be Athena the it can be like those other edits with different personalities
    not another Athena
     
    like evil ryu, violent ken, shin akuma, oni, evil sakura
     
    there is a lot of cool and fun Kula Diamond edits
  4. Upvote
    NotAGoodName reacted to BoyBoyz in Boss Saiki XIII updated 26 Apr 2014   
    https://www.mediafire.com/?4jnnhavdz16cdwm  - updated 22mb file: Boss Saiki XIII_26-4-2014u.rar https://www.mediafire.com/folder/5gsem6412qcw4/Mugen  -  folder.   He has localcoord 260. Playable in mugen 1.0 and 1.1b.   So KOF XIII got released on steam and the practice mode, coupled with accurate timings by animget, allowed much more improvement for this charismatic BEAST of a boss. I removed all his custom moves to reduce file size and lag. You will feel the difference in play style, especially for his counter move (DB+ kick). These are most of the Changes:   1. Face portrait smaller so it doesn't jut out of the edges on fighting screen. 2. Removed all custom moves (and their sounds) except 2: normal saiki's neomax and dark ash's full screen DM, so less bulky file size and lag. 3. Added increased attack/defence for boss mode (hold start + any button to select). Boss mode flames changed a little.  4. All move timings synchronized with the ticks in animget shots. As such a lot of changes have been made. 5. Added correct guard evade sound, adjusted fade in/out of evade. Evade can now be spammed infinitely, like in original. 6. Added a pause for p1 during reversaldef of counter. The reversaldef also starts 1 animelem earlier. This is extremely important to saiki's playstyle and was missed out previously. 7. Counter and after-punching followup hit's red clsn reduced vastly. It does not hit across the entire screen now. 8. Added missing sprites and fixed some wrong animations (eg breathing, turning, punching, and more). 9. Added some missing guard.cornerpush.veloffs. 10. Air fireball handswipe has full-body projectile shield. 11. Corrected some voices/sounds and their timings. 12. Fixed a bug where STUN word appeared on helper (helper could be dizzed bug). 13. Added missing hit-ground-sound during stunned sequence. 14. Forward fireball's handswipe pausetimes and other stuff tweaked. 15. Added/ removed winquotes according to the steam version. 16. Totally reworked super darkening's flame pillar positions and p2 get hit velocity. 17. Reworked neomax. 18. Removed screenbound command for dark web. 19. Fixed bug with super armor when p1 died. 20. Removed the background flash of KOFXIII when enemy died, as the coding is buggy in mugen 1.1b. 21. Fixed bugs with pausemovetime and supermovetime. 22. Removed blue clsn on stone helper. 23. Added playerpush commands to be safe 24. Other stuff I forgot 25. AND... beefed up AI!   What's left: 1. Complete black flame animation (boss mode). Till now, no one has been able to rip the proper flames!!! I have the cheat table for KOF XIII Steam Edition that lets you play as flaming saiki, if anyone is interested to rip the sprites.   Bugs: 1. simul/turns mode is buggy! Dark web/hitspark appears on random p2 instead of the enemy that is hit 2. The BGpalfx fade to color 0 (in grab moves) has a bug with enemy moves that slow time. 3. Flame mode has some bugs with pausemovetimes, where the flame will still be on the hand for a short period before being removed at the next animelem.   Custom changes: 1. Super counter does more damage 2. Counters can counter all throws and the counter followup hits no matter where p2 is on the screen. 3. Cannot jump 4. A few custom nothitby frames (eg. forward fireball's handswipe 1-2 extra nothitby frames.) 5. During super darkening, Saiki could be thrown in KOF XIII. I made him fully invulnerable.
  5. Upvote
    NotAGoodName reacted to Werewood in Winmugen Edits and Conversions to 1.0/1.1   
    Pal what you are contributing is quite noble and admirable.  Everybody should move to MUGEN 1.0/1.1.
  6. Upvote
    NotAGoodName reacted to Mr. KOtik in (Sega Genesis)Virtua Fighter 2: Dural, Name Entry, Pai's, and Jacky's Stage   
    [Preview]


     
    [Download]
    Dural Stage
    Name Entry Stage
    Pai's Stage
    Jacky's Stage
     
    [info]
    - I aimed for as much accuracy as possible with these stages.
    - Low-res
    - Parallax
    - All Include original BGMs.
    - I had previously released both Dural and Name Entry stages 4 days ago, but I never posted them here. Since I slightly updated them I figured I'd include them in this
    release topic.
    - Credits to Yawackhary for the sprite rips.
  7. Upvote
    NotAGoodName got a reaction from Mr. KOtik in (Sega Genesis)Virtua Fighter 2: Dural, Name Entry, Pai's, and Jacky's Stage   
    Wrong link for Dural stage
  8. Upvote
    NotAGoodName got a reaction from Galvatron in Abigail SF1989   
    [Preview]
    http://youtu.be/S3j255cY_U0
     
    [Download]
    4shared Folder (AbigailSF1989.zip)
     
    [Comment]
     
    To celebrate the upcoming holiday which hopefully won't be accompanied by another 4/19 or 4/20 act of terrorism, here's Abigail in the fashion of my other SF1989 characters.  I've gone to some lengths to make sure he isn't exactly like Andore.  Where possible, he should be fairly source accurate.
     
    4 buttons
     
    Move List:
    Dash Punch - (b),f+P  // Projectile invincibility during the run
    Angry Punch - (b),f+PP // this does a lot of damage, but you have absolutely no protection
    Air Whirl - dp+K // Anti-air throw which allows for hilarious combos.
  9. Upvote
    NotAGoodName got a reaction from Werewood in Abigail SF1989   
    [Preview]
    http://youtu.be/S3j255cY_U0
     
    [Download]
    4shared Folder (AbigailSF1989.zip)
     
    [Comment]
     
    To celebrate the upcoming holiday which hopefully won't be accompanied by another 4/19 or 4/20 act of terrorism, here's Abigail in the fashion of my other SF1989 characters.  I've gone to some lengths to make sure he isn't exactly like Andore.  Where possible, he should be fairly source accurate.
     
    4 buttons
     
    Move List:
    Dash Punch - (b),f+P  // Projectile invincibility during the run
    Angry Punch - (b),f+PP // this does a lot of damage, but you have absolutely no protection
    Air Whirl - dp+K // Anti-air throw which allows for hilarious combos.
  10. Upvote
    NotAGoodName got a reaction from Flowering Knight in Win Pose doesn't finish.   
    [state 183,lol]
    type=assertspecial
    trigger1=animelem<(insertlastframenumberhere)
    flag=roundnotover
     
     
    Or you could use time<something as your trigger.  Whatever works.
  11. Upvote
    NotAGoodName got a reaction from Reigizuo_78 in Oni Inomura by Infinite   
    Once upon a time I was kinda sad and annoyed with this release.  I was greedy and foolish.  I thought that a ROTD character would suck.  I was so dumb.  This character is sick.
  12. Upvote
    NotAGoodName reacted to Sampae32 in G Done by Ironjw released (2/28/2013)   
    Nice Galaxy Fight Character
  13. Upvote
    NotAGoodName got a reaction from Thrillo in Rufus SF4 * Early Beta* By MR I   
    I won't ignore your post.  And no I didn't know that (because I never bothered to think about it) but it doesn't help any.  I can't like a character that's designed to be unlikable. 
  14. Upvote
    NotAGoodName reacted to Thrillo in Rufus SF4 * Early Beta* By MR I   
    You know he's basically Chris Farley, as "Bevery Hills Ninja," right? Blanka is Tarzan, Ryu is Yoshiji Soeno, Ken is Joe Lewis, Balrog is Mike Tyson, Chun Li is Michelle Yeoh, Zangief is Victor Zangiev and the list goes on and on. Every street fighter is a real life person or a famous fictional character tweaked just enough to avoid getting sued.
    = Victor Zangiev vs Mayor Jesse "The Body" Ventura
     
     
    Ughhh, and this post will prob get ignored over some stupid inane shit.
  15. Upvote
    NotAGoodName got a reaction from Shinzaki in CvS Yusuke Uremeshi by Chuchoryu Released   
    Yawn.  This is a tired concept.
     
    Maybe I didn't make a CVS Yusuke (whoever that is) or do a ton of custom sprite work, but I've made several other characters and, funny enough, bothered to finish them or at least consider them finished.  That probably describes 99% of mugen creators that post their stuff on the internet.  On the other hand, Chuchoryu never finishes anything.  He just cranks out all these betas and lets them collect dust.  He probably has over 20 characters that are decidedly unfinished now.  There's probably not even enough capable people interested enough to finish them for him.
  16. Upvote
    NotAGoodName got a reaction from The Unexpected Visitor in CvS Yusuke Uremeshi by Chuchoryu Released   
    Yawn.  This is a tired concept.
     
    Maybe I didn't make a CVS Yusuke (whoever that is) or do a ton of custom sprite work, but I've made several other characters and, funny enough, bothered to finish them or at least consider them finished.  That probably describes 99% of mugen creators that post their stuff on the internet.  On the other hand, Chuchoryu never finishes anything.  He just cranks out all these betas and lets them collect dust.  He probably has over 20 characters that are decidedly unfinished now.  There's probably not even enough capable people interested enough to finish them for him.
  17. Upvote
    NotAGoodName reacted to Werewood in Char acting strange...   
    In cartoonguy.def:

    ; Player information
    [info]
    name ="MvC2 Random Cartoon Guy! Da Damn Bob Spriteswap with Some Addictional crap when Some Trolls Doesn愒 Support"
     
    If you try to change it to name ="MvC2 Random Cartoon Guy!" then things shall return to normal........
     
    I am so surprised that the [info] name cannot take that many characters!
  18. Upvote
    NotAGoodName reacted to Sampae32 in Yugi-OH HD by chuchoryu   
    Yep This Topic Will Never Dead
  19. Upvote
    NotAGoodName got a reaction from Gamer251 in Mugen 1.1.0.650 3v3 and 4v4   
    [Preview]
    You know what mugen looks like.  Now imagine it with 8 characters on screen.
     
    [Download]
    Normal 3v3 and 4v4
     
    3v3 and 4v4 with 357 mod
     
    [Comment]
    Merry Christmas.  I know it's late, but I only bothered because the 7660D can't run Mugen 1.1a4 for some stupid reason.  :
     
    This is for the version formerly known as beta 1 patch 1.  It fixes a glitch that effected Shinjuro Gouketsuji and probably no other characters because no one in their right mind uses CNS coding for transparency.  The glitch shouldn't even have occured, but Elecbyte felt the need to deprecate more stuff.  Well met!
     
    *edit*
    Whoops!  Added 357 modded versions.  If you don't know, that means I've set ctrl+2,3,4 to enable the AI for players 3,5,7.  Thus, you can play arcade and survival with all characters on screen.  This has to be done because the cool debug binds were removed from the alpha.
  20. Upvote
    NotAGoodName got a reaction from kingofspades in Super Fighter Special Edition released 11/9/13   
    And to no one's surprise, you scrubs haven't figured out that this is a full game yet.
     
    Apparently I spent 6 hours doing nothing because "they work fine in mugen".  Which of course is utterly false.  I actually did a lot.
     
    http://www.4shared.com/zip/DCET140p/Sarkov_and_Sons_unfull.html
     
    This is all 11 characters and stages fixed to work in Mugen.  Once again, people don't even have so much as an incorrect idea of how resolutions work.  We didn't have widescreen monitors in 1991.  360x200 is analog scaled 4:3.  Thanks for the extra work, Super Fighter Team.
     
    Changelog...I guess.
     
    * Fixed palette keymap to use X as 1 like pretty much 99% of fighting games.
    * Remapped commands to use X and A as P and K.
    * Characters localcoord'd to match other characters.
    * Made sounds, sprites, animations, and all that other formerly fullgame crap work.
    * Fixed black bars on stages so that they don't cover the lifebars and stuff.
    * Normalized stage music.  (89dB guys.  Not 96 or 101.)
    * Removed a sound in characters' sound file so that it's not freaking 9MB.
    * Balanced all life/damage and power to be more compatible with other characters. (x8/x24) - I don't care if it's not super exact.  Too bad.
    * Fixed some state changes that relied on characters using a selfstate defined in fullgame common states. * Fixed all scaling issues due to original resolution.  That was fun! * Fixed stage scaling so it's not some stupid incorrect ratio.
  21. Upvote
    NotAGoodName got a reaction from LightFlare_Da_Realest in (Stage) Howard Arena stage (FF3, R1)   
    [preview]
    http://youtu.be/-3JJ0aPTTTI
     
    [download]
    http://www.4shared.com/folder/Woe7L7F0/_online.html
    (HowardArenaFF3.zip)
     
    [comment]
    I was working on the barrel bonus for SF2 when I was like "aww hecks, this is gonna take forever, yo" and I decided to make some stages instead.
     
    I FORGOT THE INTRODUCTORY FROG ANIMATION OH NOES -1
     
    Seriously, this stage sucks, but it needs to be made.
     
    Also, I updated Geese Tower.
  22. Upvote
    NotAGoodName got a reaction from Sweetfire13 in MUGEN 1.1 Beta officially released 8/7/13   
    The fact(s) of the matter is this.
     
    Mugen will NEVER have an online feature because in order for there to be such a feature, both players have to share the same resources.  There can be no discrepancy in files at all.  If your character has so much as a different keymap, then it won't work.  Why?  Because you can't be sending an entire cycle of information from one computer to another.  Internet connections aren't that fast.  The data would have to be limited to raw input with the client handling EVERYTHING.  In short, it's never going to happen.
     
    So having established that this is NEVER going to happen, why can't people appreciate that Mugen now has a feature that actually does something?  In my testing, the new OpenGL is well over 30 times faster than software.  Are you not entertained?!
  23. Upvote
    NotAGoodName got a reaction from llyyr in MUGEN 1.1 Beta officially released 8/7/13   
    Welp, tried and tested.  Anyone who is waiting for a "full" update is fully committed to stubborn ignorance.  Ain't no use stalling any longer because the development process has now reached the part where they removed the cool debug features and left you with the near finished product.
     
    THE OBVIOUS DIFFERENCES!
     
    - Custom keybinds and debug console feature removed.  That didn't last long, did it?
    + Debug commands hardcoded again.  :(
    - No more references to being a private alpha.
    * Lua (et al) files now go in the data directory.  Be sure to upgrade from the alpha properly.
     
    And that's it.  I thought I read that group 9000 was going to be set to not scale with a character's localcoord, but if that's the case, it doesn't affect the character select screen or else it just doesn't work on the system renderer.  I can't test the OpenGL renderer right now.
     
    And yeah, 4v4 and 3v3 mods. 
  24. Upvote
    NotAGoodName got a reaction from rockocalypse in Your Mugen 1.1a4 needs cured (4v4, no fps, etc)   
    [Preview]
    http://www.youtube.com/watch?v=65acvGhsuiU
     
    It's Mugen, so I'm posting this random video.  Use your imagination.
     
     
    [Download]
     
    Mugen 1.1a4 with no framerate counter (includes 3v3 and 4v4 mods)
     
    Mugen 1.1a4 3v3 and 4v4 (normal)
     
    Requires a complete Mugen 1.1a4 installation.
     
    [Comment]
     
    Ok guys.  I know you dudes love to play Mugen on your Coco 2s and 486 systems, but it's time to meet the future.  And by "the future", I mean like 2007.
     
    3v3 and 4v4 mods are just like for Mugen 1.0.  Pick watch mode, pick simul, get 3 or 4 dudes on your team at once, push ctrl+1 to enable your player.  Fun.
     
    No framerate counter hack removes the miniscule framecounter in the top right corner.  Now Pentium 2 gamers can enjoy Mugen without being reminded of how slow it's running.
  25. Upvote
    NotAGoodName reacted to Macaulyn97 in Zero MvC by Ax released 4/14/13   
    Zero is not new in MUGEN, AxKing's characters are shit, and if you think I'm wrong, say it, but don't expect anyone to change their opinions because of you. I don't appreciate effort, I appreciate results, specially because we're speaking about a free entertainment form, so I don't have reason to care about efforts.
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