Flowering Knight Posted April 16, 2014 Posted April 16, 2014 I'm creating a win pose for my character, but for some reason the match fades out before it even finishes. Here's the code if it helps: [statedef 183] type = S ctrl = 0 anim = 183 velset = 0,0 [state 183, 1] type = NotHitBy trigger1 = 1 value = SCA time = 1 [state 0, PlaySnd] type = PlaySnd trigger1 = animelem = 1 value = S300,10 [state 0, AssertSpecial] type = AssertSpecial trigger1 = animelem = 1 flag = nomusic http://i.imgur.com/W00cc4V.gif
0 NotAGoodName Posted April 16, 2014 Posted April 16, 2014 [state 183,lol] type=assertspecial trigger1=animelem<(insertlastframenumberhere) flag=roundnotover Or you could use time<something as your trigger. Whatever works. Flowering Knight 1
0 Flowering Knight Posted April 16, 2014 Author Posted April 16, 2014 [state 183,lol] type=assertspecial trigger1=animelem<(insertlastframenumberhere) flag=roundnotover Or you could use time<something as your trigger. Whatever works. Tried it, doesn't seem to do anything. EDIT: Used a helper with this state, ended up working. http://i.imgur.com/W00cc4V.gif
Question
Flowering Knight
I'm creating a win pose for my character, but for some reason the match fades out before it even finishes.
Here's the code if it helps:
http://i.imgur.com/W00cc4V.gif
2 answers to this question
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