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Question

Posted

I'm creating a win pose for my character, but for some reason the match fades out before it even finishes.

 

Here's the code if it helps:

 

 

[statedef 183]

type = S

ctrl = 0

anim = 183

velset = 0,0

 

[state 183, 1]

type = NotHitBy

trigger1 = 1

value = SCA

time = 1

 

[state 0, PlaySnd]

type = PlaySnd

trigger1 = animelem = 1

value = S300,10

 

[state 0, AssertSpecial]

type = AssertSpecial

trigger1 = animelem = 1

flag = nomusic

 

2 answers to this question

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