Jump to content
  • 0

Win Pose doesn't finish.

Flowering Knight


I'm creating a win pose for my character, but for some reason the match fades out before it even finishes.


Here's the code if it helps:



[statedef 183]

type = S

ctrl = 0

anim = 183

velset = 0,0


[state 183, 1]

type = NotHitBy

trigger1 = 1

value = SCA

time = 1


[state 0, PlaySnd]

type = PlaySnd

trigger1 = animelem = 1

value = S300,10


[state 0, AssertSpecial]

type = AssertSpecial

trigger1 = animelem = 1

flag = nomusic


Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

[state 183,lol]






Or you could use time<something as your trigger.  Whatever works.


Tried it, doesn't seem to do anything.


EDIT: Used a helper with this state, ended up working.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...