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Zemilia

Evaluator
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Everything posted by Zemilia

  1. It's still avaliable at his site (surprisingly). However, in case you're lazy to go to his page: http://www.rayfile.com/files/d20bec2b-aa44-11de-9a78-0014221b798a/ Patch: http://www.rayfile.com/files/aa1b5c66-c5b8-11de-81c0-0014221b798a/
  2. Just some feedback on your Dot here, as of now: -Walking jab of doom (Or in this case: Walking Med of doom) -Crouching Med chains in of itself 8 times -Her standing strong's (C or Z, since I can't remember the button layout) hitbox seems too long: (And it's only regular strong) -Her air normals (only med and strong) looks like they're just her standing normal, only she's "standing" in the air -Her air Strong's hitbox is a bit too long: -So why is her throw around 2 hits? That's all I had, for now.
  3. Might as well come up with some of my own: 1. Favorite Video game of all time? 2. Any girl you like the most in Sengoku Rance? 3. Favorite Movies? 4. Your type of playstyle when it comes to fighting games? (Shoto, Rushdown, Charge, Grappler, etc) 5. What kind of superpowers would you like?
  4. For some reason, I can't download this Luffy. Any reason why? (I was gonna give this one some feedback anyway)
  5. Coldplay - Viva la Vida https://www.youtube.com/watch?v=dvgZkm1xWPE Don't really know why I'm listening to this right now, since it was an old song that I love when I was around 14-15 (or 16.. Anyway, around the time when it first came in). I would say that I still love it now, but it's one of those songs that I want to forget, but somehow crept back into me.
  6. If you don't mind, may I volunteer to test out this Dot?
  7. Well, now you're an official member to MFFA. Welcome aboard, and hope you enjoy your stay.
  8. Zemilia

    Varnage

    I am aware of Double Posting here but: *ding* Anyways, I got a lot of things that I would like to address about this Varnage: -It may be my settings, but I can barely hear the voices on Varnage's intro -Hitboxes are sometimes awkward and just all over the place. -Some of his normals suffer from "Ow he punched my sword" syndrome -So why do you have both his own "Bloodspark" and Mugen's "bloodspark" at the same time? -After using "Camo" and letting it charge, Some attacks make the Camo meter flash for a bit -"Shadow" effect gone wrong after Varnage Rush (Blocked and unblocked) -Maximum Varnage doesn't connect properly -Super Axe has a "Ground destroyed" effect that's mis-aligned when blocked -Just a question: Why have a hitbox on his "arm" when it's clearly his axe attacking? -These Spikes during Tendril destroyer looks kind of off (Though the one on the far left looks better, but that's because of the "shadow" effect from Varnage Rush staying there) -There's these noticeably obvious lines in the super BG -Not to mention the noticeable colorloss on the Super BG -After the 1st 4 hits of "The Insanity", the opponent can recover out of it -The "Physics" on his Air HK somehow gains him extra air -In fact, it almost looks like there's no "physics" at all with air HK -If I press any standing normal buttons (Except for HK) twice, he'll immediately go from standing -> crouching normal, despite the fact that I didn't press "down" on the controller. Intentional? -So why add in a "slash" sound on his throw, when it doesn't really look like Varnage's "thing" bites the opponent, but instead grabs them? -This is how much damage is done after doing the following: qcb mk, qcb hk, qcb lk (Also works fullscreen too) (Maybe lower the damage a bit?) -Some effect misalignment during Tendril Grab -Hitspark Misalignment on spike Shoot -Some of the "sprites" during Ground Bite looks cut off -The movelist for shield counter says it can work with any 2 punches, yet it only works with lp + mp (Can't seemingly activate it with mp + hp) -On one frame of Varnage's HP (or Z), there is literally no hitbox right here: -Why is there a seeming randomly placed blue hitbox during mk? I may missed something, but it's all I had for now. But let's just say that he needs a lot of work for this Varnage to be decent.
  9. Zemilia

    Varnage

    I vote for yes. But in this case, I'll race ya for whoever feedbacks this Varnage (not really).
  10. Been making some more sigs during some spare time. Almost feels like I'm getting slightly rusty on this, but I hope they're at least decent. Sig 1: For TAW/Sakuya: MFFA Re-sized ver: (I apologize if it's really small) Sig 2: For DemonKai: (Bonus points for whoever guess where I got the background) Sig 3: A personal one (Trying to do something slightly "different"): (I am aware that I'm using the P3 font for Chie's name, but kind of felt like using that anyway)
  11. Actually, she plays very different from Cammy (Besides some special changes and new Ultras; Cammy's the usual "Circle motions" char, while Decapre is a Charge char). And from what I heard, it's also runned by both Ax (who I don't think shows up; unless if I'm wrong) and Chucho himself. But probably as mods or admins.
  12. Sorry for the late feedback, but here it is: -Continously use of Ventus Ire is an infinite -His "Sweep" (Crouch HK) is an infinite when far (fullscreen far) -There's this small dust trail right by Ridley's portrait during Dolorosa (Though for some odd reason, this does not happen in 1.1) -Semi-misaligned hitspark on jump mk -Some of the hitboxes on his tail seem rather too big (like this one here) -His normal attacks can still do chip damage -At Mid/close distance, spamming EX Flagro is an infinite -So, what's the point of Ridley having 6 jumps if he has "Flight mode" already? -Both Dolorosa (HP ver) and EX Dolorosa do the same amount of damage -So why make regular Eruptio a knockdown-like move, even though it's clearly a flamethrower? Why not make it have the same effect as EX Eruptio. -The wind effect on EX Ventus Ire is unblockable -Quo Vadis, air Via Dolorosa, and Lux Magna are unblockable -Spamming air dash leave him in the air for a lot longer, btw -Idk if intentional, but I can't cancel his forward dash to his back dash, nor can I do back dash -> forward dash -His fireball (Or Flagro) does 2 hits, even though it's just one fireball For his Chaos mode: -His uhh "Electro Flagro" Pulls his opponents in when hit. Intentional? -Uhh, for his "EX dark Eruptio", what am I getting hit by exactly? -Flaming Ventus Ire is an infinite as well (Only that in some cases, the combo resets for odd reasons) -Probably Effect mis-alignment on air Via Dolorosa Bonus question: What was that voice you used when Chaos Ridley performs "Flaming Ventus Ire" in the air? I tested him out in 1.1 as well, and it seems like he also has the same problems there as well. As of now, this is all I have about this Ridley.
  13. I actually looked back at the screenshot I had with Gomu Gomu no hanabi and noticed it didn't took a full meter (so in that case, it's a level 2). Whoops. But still, for what it is, it's still useless for even a lvl 2 super (It's not even as useful as a lvl 1 as well, considering how it's used and the damage, since I noticed it's slightly the same thing if it's all blocked; only difference is that the chip damage from Gomu Gomu no Hanabi is barely less than the "raw" damage). I would suggest at least making the damage around 30-40%, even if it's "cheap" as a whole. At least make it rather useful or something. :P
  14. A little more feedback, since I kind of noticed some things on your Luffy: -Idk if you're using a different screenpack for his big portraits, but they're not the usual size (the usual size for a big portrait is either 120x140 px. The size on Luffy's big portrait is around 170x230 px) -Concerning his new attack: Gomu Gomu no Hanabi (And that it's a level 3), it last almost way too long for it to finish (and it's quite repetitive during the attack), and well.. For a lvl 3 that does 90 hits, it does very little damage. That's all I had, for now.
  15. Permission to give out feedback on this Toad so that probably MMV can see it.
  16. Uhh Bagan, double post alert. Anyway, I was about to give you feedback on your Ridley, but it seems like you just updated him (And I just tested him out in 1.0, so Idk if you're okay with that). Will hopefully give you a feedback after I test this one out.
  17. Do you have a template or something? Cause this feels like it came out really fast (Like a few weeks after Laurence). Will test this one out asap.
  18. Been a while, but I guess I'll post another pic of myself here (Taken with a 3DS camera):
  19. Alright thanks. The only thing I need to do is to find the voicerips first.. which may take a while (Even with some googling). Anyway, I apologize for the late feedback, but here's some stuff that kind of needs addressing: -I understand why you don't have Zoro's voice during Zoro's triple slash (He could've easily said something like "alright Luffy" or "I'll handle this"), but the super bg "transition fade" on Zoro looks odd: Idk if this is also in the flash as well, but maybe add in some kind of "KOF2k2UM" effect? (It reminded me of KOF2k2UM's HSDM bg, anyway) -The animation during "Zoro's Triple attack" also looks off, seeing that the slash effect takes place in a grey background.. Why not have them in a black background, so that the "black outer parts" of the slash effects don't stand out? -Idk if it's Mugen's fault or not, but semi-misaligned hitspark on Gomu Gomu no Fusen: (This happens if I manage to control Luffy in the air, and make him move towards his opponent while they're standing on the ground) -The wall-bounce effect seems kind of off: Looks like a layer-mistake, but I don't know much about coding a char. :P -Speaking of "layering", it looks a bit weird when the hitsparks appear during the "animation" of Gomu-Gomu no Storm: -There's also some noticeable colorloss during Gomu-Gomu no Storm's "animation". That's all I have from here.
  20. Umm, in the game, there is some instance where Luffy actually calls out his own attacks (Even in the anime, if I'm aware of that). If you want, I can probably help you out on seeing which voice belongs (just after I give you a pretty small feedback, since I found some things that needs to be addressed). :P
  21. Just to remind you, I think there are some One Piece games that have soundrips of their own (though haven't checked, as of now).
  22. Nirvana - All Apologies http://www.youtube.com/watch?v=0LFVQpDKHk4 Been feeling kind of "nostalgic" to listen to Nirvana again, since I was aware that the anniversary of Kurt's death was a couple of months ago. Been thinking about getting all of Nirvana's albums anyway.
  23. Just to ask, why is the Wikipedia link necessary?
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