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Zemilia

Evaluator
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Everything posted by Zemilia

  1. Just thought I tried this Thrust out for now since I haven't got anything else to report lately.. and what is this bs? .Just to get this out, I know Thrust is a big robot and all.. but that does not mean that he has to do dino damage for every attacks he does (Including normals of all things; like either both Hp or Hk doing a whopping 300+ damage). .On top of that, both Standing and crouching Lp chain into itself, which I wouldn't classify as an infinite, had it not insta-kill the opponent with just a few strikes. .This is how much damage is done when I chained Lk into itself: .And this is how much damage is done when I chained Crouching Lk into itself: .When I pressed both X+A, his hitbox disappears.. Why? If that's supposed to be a "roll" or a "dodge", it doesn't look like one. Rather, it looks like a dash. .His Lasers just insta-kills the opponent.. THe regular ones btw (no matter which direction it is at as well) .Speaking of the lasers, the hitboxes for them are... Horrendous. .The hitboxes for some of his normals either look too big, or just questionable (His crouching Lk for example) .The hitboxes for his laser super is.. just horrendous in general (I would show, but I think they shared almost the same problems as the hitboxes for his regular lasers) .Also, why have a super anyway if it insta-kills an opponent as well? (And why have it anyway if his regular lasers insta-kills?) .This is how much chip damage is done after I tried to block the last 3 "shots" of his laser super: .His super startup has.. no hitboxes on Trust himself, yet it focuses on only his gun.. why? .Speaking of no hitbox, there's also none after his Transformation jet special.. Which means I can't punish it with any way that I can use. Is any reason why? .If you land when he does his Jump Hk, he's stuck in the animation for a brief while, even after he lands. I'm aware that this one is supposed to harken back to Omega Supreme's old chars (prob, reading the post above me), but still; this is no excuse to make someone who can deal damage by this amount. Other than that, let's just say that he needs work.
  2. Rather surprising that you made this. Only thing that's missing is the "mirror" effect in the bg, but I think it's rather impossible to remake that effect (concerning the source). Otherwise, will test out for now.
  3. [Preview] DL link: http://www.mediafire.com/download/ov8fl68vw1tivwc/Albatross.rar
  4. This might be interesting (Especially for the fact that he had an interesting "concept" with Sakuya). Will test this out later on.
  5. Uhh, just cause I'm slightly curious, where did you get this information? I checked the thread itself, and there's no sign of an update; not even mentioned in the OP (Opening post). And just in case I have to double check, I re-downloaded Agumon and check his Readme for some kind of update log. Not in there too.
  6. [Preview] DL Link: https://www.mediafire.com/?iss71j70dmffii3
  7. Just to inform you a bit, "G.o.D" was (and I think still) is a name that he goes by. He either goes by G.o.D, or Alex, whatever he likes it. And to get back on topic, not bad on the resources. >.> Hope you don't mind if I take a few.
  8. Uhhh.. Link is not clickable atm. Edit: Here, let me help you out: https://onedrive.live.com/?cid=186D2FFC0000D102&id=186D2FFC0000D102%21117
  9. A journey to Florida, eh? Well, have fun with that! Just, uh.. make sure to tell us what crazy things happen in Florida when you get back.
  10. Just hope I'm not too late for feedbacking this Em- I mean Blackened Fliz, but here it is: -Her big portrait is slightly mis-aligned -There's a bug concerning her bloody teardrops (as in if Fliz turns when the opponent jumps over her, Fliz's bloody tears, no pun intended, will drop in amount to how many times she turns when the opponent jumps over her, leading to a lag if she turns too many times). However, it's just a minor bug, since moving Fliz resets her teardrops to just one. -Her sweep plays the "knockdown" sound twice. -Mis-aligned hitsparks here and there: -No Palfx (aside from one, but it flashes) whenever she uses her blood as her specials? (Idk if it looks intentional, but it looks weird without a palfx. I'll maybe suggest a red palfx to suit the "covered in blood" effect) -So.. her "come hug me" is an unblockable. Any reason why? -So why is there no hitbox during "Heart Attack"? (Also, I just noticed that the "blood" is drawn right behind Fliz, instead of "on" Fliz) -If her "Heart Attack" is supposed to be a lvl 2, why does it use all 3 meters anyway?
  11. Never tried his other modes, but for now I've played with his "normal" mode, and.. Whoo boy. Hope you accept feedback, cause here it is (just a few though, since I haven't got too in-depth with him): -No big portrait for Igniz -10 Meter of supers? Really? -His Supers have no start-up sound, or "superspark" (Save for Qcbx2 P) whatsoever. -I can tell that this Igniz also has some kind of a "lifebar" thing going on, due to the "small" Igniz on the left corner. Oh, and it has its own hitbox too. -Guardsound for qcbx2 P is wrong. (It's usually used for a backdash instead of a "guard") -So wait, I can cancel Qcf P into any normals? I don't think he does that in source. -Qcb P chains into itself as much as 4 times. -HP has too much of a reach there -So.. Why is there no Super BG in his (if I remember correctly) Qcbx2 K, When in the last sec, there is super bg here? -Just.. just... Entire screen's full-on red when I turn "hitbox" on, even though nothing's happening.. Why?
  12. Just dl'ed this Ryu (and got some stuff ready to feedback him.. And I when I say "stuff", I mean I got a lot of things to address), and noticed on the folder for MK vs SF Ryu, it's dated somewhere around Sept. 18, 2008. Checked the files though, and it seems like the common is changed, while everything else is unchanged. Since I'm curious, is this coding change on Ryu really small?
  13. Don't know if you're still taking feedback, but I have a few things to address on your Smoke: -Portait looks like it needs a bit of work. Mind if I recommend some pics from his MK9 "classic costume" appearance? -Intro sounds like it's taken from Scorpion's (I think), but quite low quality. -Taunt is only 2 frames in animation. Thinking about making it "animate" a bit more smooth? -No soundclip during his spear? (I remember in the source, he even had Scorpion's voiceclip during the spear, I think) -No super startup sound when he goes invisible? -Sometimes when I hit with Smoke's jumping normals (except for jump hk), the hitspark doesn't appear, but the bloodspark does. -In fact, if I time it right on jump hp, sometimes the hitspark animation loops itself twice. -No chip damage during his Qcfx2 lp super -Qcfx2 lp super gives back a bit of meter -Don't know if intentional or not, but during Superpause, Smoke doesn't have any hitbox. -Superspark during the "superpause" of his invicibility thing is mis-aligned -In fact, it doesn't even take away any meter. Intentional?
  14. Eh, I can list from my personal experience: -Mario & Luigi: Dream Team -Pokemon X -Super Street Fighter IV: 3D Edition -Shinobi -Super Mario 3D Land -New Super Mario Bros 2 -Project x Zone -Dead or Alive: Dimension -Phoenix Wright: Dual Destinies -Resident Evil: Revelations and this last one cause it's one that I would love to mention: -Another World: 20th Anniversary edition And if you would like, some of the virtual console (and indie titles) stuff out there are good too.
  15. -Also, forgot one more thing: The hitbox on Master Spark should disappear after the Master Spark starts to dissipate.
  16. Oh joy, this might be quite fun. (Just hope I can use this as a ref in case someone wants to make a UNiB-styled char)
  17. You also forgot a couple of things, though I found them out just by fighting him. :P -In one instance when he "bounces" or "falls", a sprite of Beast appears for a brief second. -If you hit Hulk while he's doing his launcher, he magically "stands" in the air. -Also, his "throw" (If he has one) is also messed up, sending his opponent up in the air, glitching them out as well (To the point where they're even standing in the air, and can't attack till Hulk touches them) -His so-called "projectile" doesn't even have a "break" effect, hitspark, or anything when it hits his opponent. Although.. Explains why he takes too long to beat, but hits like a bag full of steel bricks.
  18. Just popping my head out here to give Beatrix some quick feedback. Hope you don't mind. -At least shorten down the superpause time? For now, it seems like I have to wait around a couple of secs for the super to come out. -If you do her Dropkick in close, the opponent doesn't really bounce off the wall like it's supposed to (Same thing happens if I use 2 Dropkicks during a combo). Instead, it looks like she's just floating in the air. -Her taunt makes it looks like she's got something to say, but no voice clip? -Speaking of which, I understand why she might be silent (probably the source game having no voice clips), but having none almost seems quite awkward at times (Like her Super-startup for one, where her "attack" sound plays during the startup) -Why is her "superjump" just a regular hop? -Maybe it's because I didn't read the readme, but I don't really understand her "B" move (I can understand how it's used as a command, but as a standing "normal", she just stands there while she's wearing another costume) -No Roll? -Maybe it's just me, but I don't think a DP needs this many red Hitboxes: Then again, I was thinking about how Jago's Tiger Fury hitbox is like (Where it's just one big red Hitbox, as opposed to 3). -I noticed that the "stun system" in Beatrix is the same as Luffy's. Intentional? That's all I have for now.
  19. Idk if you can call Adrian a new Actarus, cause that's kind of far. However, he is bad, that's for sure. Also, just to say this: This isn't even his Hulk to begin with. According to the def file, it seems it's edited from MGMurrow's Hulk. So how can he mess this one up? Well.. Besides mostly missing sprites, If these 2 screenshots don't leave out any warning, idk what will: (His Default standing, btw) Tell me what's wrong with this pic here.
  20. Just here to give your Mephiles a small feedback (No screenshots though, cause kind of don't feel like taking them). -If his "a" (His "dark laser" as I call it) button is supposed to be his projectile, then why does every hit doesn't count as a combo, rather just each of them "resetting" it? -If you spam the "b" (that "Shadow ball" of his) button, it's an infinite (It's sort of timed though, and it can be performed even when he's far away from the opponent). -So... He's a 5 button char, correct? Cause as of now, I noticed HP (or "z") doesn't really do anything. That's all I had.
  21. Loving this new screenpack that I have Quite small for my taste, but will do.
  22. I like to wear woman's clothing. (and that's supposed to be an answer, not me admitting that)
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