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Zemilia

Evaluator
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Everything posted by Zemilia

  1. I-It's alright.. But thanks anyway.. If you want, I can re-do my feedback... probably. (I'm just still kind of down, since reading what I did wrong pretty much hit me like a lighting bolt) Edit: Feeling slightly better right now, though still feeling like shit. @Xasor I'm still waiting for you to give the "go-ahead", since I'm thinking about giving Hulk a re-examination on that combo I mentioned.
  2. It's probably the Accelerator Character (I did not change ANYTHING in terms of health values). And just seeing this, thank you for actually making me feel like I'm doing this all for nothing. I would like to re-do my feedback again, but now I'm not so sure.. *sigh* I hate it when I get information wrong. (And just to clarify, I'm actually an honest guy)
  3. If you're still accepting feedback, I guess I'll give it to you: -There's a weird thing going on with the opponent being close to Hulk: -Some of the red hitboxes seem a bit too big (I'll just show a few): -In fact some of them (including the standing hitbox) looks too awkward: Simplify them, at least? -If he's supposed to be MVC-ish, he should not attack during a dash. That's Darkstalker's territory. -If qcb K is supposed to be a grab from the air, where is there a red hitbox here: -Forward throw looks awkward at the end: Why not just keep like Hulk's regular throw (from MvC/MSH)? -qcf mk if I remember goes straight up not "hovering" up. -Can't continue pummeling my opponent after qcb 2P or qcb 2K: Any reason for this? -If his Crouching hk is a launcher.. then why doesn't it have the same "auto-recovery" property as crouching mp? -The "rock crumbling" effect after either qcb 2P or qcb 2K still continues during superpause. -Can't follow up qcb K -> qcb P. Intentional? -There was a weird bug I did with qcb K -> hp -> qcb P. It's a bit hard to do, but if I timed it right, it makes it look like as if the opponent is already grabbed, but he's not. -I know Hulk is strong and all, but At least add some kind of damage Dampener! (Did this combo with hk -> qcf K -> hp -> qcb 2K) That's all from me.
  4. Well tried, but it ended up looking like a mess (Cause sprites are just so inconsistent, it's not even funny). Idk if the author is aware that Zelgadis made a sprite of Krizalid based on that coat he wears (since I noticed that's what he's trying to go for).
  5. Umm... actually dude, he left this forum out of anger.
  6. You are aware that you just unintentionally necro'd your own topic, right? (Last response was on March. You replied around 2 months late)
  7. Angel Edit By Calcio911 ^ Look at the Thread title next time! Also, if anything is in "Characters", that means it's for characters that's shared for warehousing purposes (Like preserving a char for future ref, I think). It's wayy too different than the "Release" thread or the "News" thread. :/ Edit: I apologise for my yell in advance, but please just pay attention next time.
  8. Oh wow, just all of this for a single char. But regardless, might as well test this one out, just to see if he has any problems or not. (Besides the "Boohoo he's not KOFXIII sprited", besides Kamekaze's KOFXIII chars not having any KOFXIII-styled sprites)
  9. Dammit, I was actually going to do that first. Although, there are some stuff that also needs addressing: -No Wave dashes? -No effects on Back dash -Spamming dashes, btw -Qcb 2P looks really awkward: -D, D, Punch hitbox looks too weird: -THis looks too weird as an air projectile: (It's literally him standing in the air) -The hit box on the tanks doesn't cover up: -Not only that, the last tank has its hitbox flicker. -Hitbox on the bullet is mis-aligned: -Medium Punch gives out too much "hit pushback". -Any reason for this: If there's no Super BG for it?
  10. Sorry for the (sort of) late reply. Had to re-check Batis Kula just in case I missed something. Anyway, here's my feedback: -For the intro, there's no effect of "Real" Batis Kula being kicked out. -In fact, she even gets kicked out before "Fake" Batis Kula comes in. -Air weak punch is the same as air weak kick. In fact, Air Strong punch is the same as air strong kick, so does air Z and air C. -Why is her standing Weak kick a punch? -Z is not really much of an effective "pushback". -An intentional design to do multiple normals in the air? -Her attacks don't connect after a 1st hit.. at all (even on guard). Only thing that counts as a combo is Y -> X -Crouching B's hitbox is a bit too big. -So does Standing Y's hitbox. -Crouching Z and C both have a "Pushback" hitsound, even though they're just regular normals. -Weird crossup going on with air Z/C (It hits, btw) -Throws are not implemented, for now -D, D, B is an unblockable -D, D, X+Y (or at least that's how I did it) doesn't hit all the way through -Chip damage for D, D, X+Y needs to be reduced. Pretty decent, but just needs a bit of work. (I'll provide another feedback for your KulaDiana later on, since I still need to check her too)
  11. It's not really much of an infinite (Tried it, training can recover from it if "recovery" is on). However, I think an auto-recovery could be used for that, instead of just letting the opponent just fall. Though, mind if I provide some feedback with this Nick Fury? I think I have a couple of things to address.
  12. Huh.. I did not notice you're actually here. Umm.. Hi? Anyway, I'm still not expecting much for this game. It's either going to be same old story line (re-living the same story for idk how many years, with a couple of what ifs) with probably more gameplay that makes the game all cinematic (I think Raging Blast tried to do that). I want this to either be like Budokai, or at least a new twist in gameplay... or if I'm wishing for more, but could be on deaf ears: A return to the Butoden-style of gameplay (Or Hyper Dimension).
  13. Mind if I give it to both this Kula and your Kula Diana? (I feel like there are stuff that needs to be addressed)
  14. Idk.. As good as this Gill is, I always feel like the best ones in Mugen are Kuuga and Kaixa (Both are playable and they play really well. They're both fun too) But this one is quite.. okay.
  15. Not to start anything, but just to clarify: This Gill is quite decent.. but.. (An infinite I found by just doing x -> x -> y multiple times in the corner) (Walking jab of doom.. or in this case the walking knee of doom) (QCF Y+B, at least how i did it, gives out so much invincibility, it's literally too much.) It's all I had, nothing gamebreaking. But I think you kind of need to look a bit "deeper" before you say this char is good or something.
  16. Touhou.. Mugen.. Huh. You are aware that Touhou actually has a fighting game (in fact 4) of its own, right? Also, ellipses is not a sprite thing for MUGEN, but actually a "sentence structure". What I used just now (and what you used as well) is like this: "..." (or if you want a wording, "dot dot dot"). It's mostly depicted as a period of silence in a sentence. It's either if you're feeling sad, have some kind of thought (connecting some words together to form a sentence), or when you're expressing some kind of shock from a sentence that's unbearably stupid. I would give out an example, but I think you got the idea already.
  17. Where in the world did I or anyone use a Touhou example? I don't see it (Unless you're referring to Darkflare's post, but even i don't see it right there). Also, this is not on character, but please refrain from using any more ellipses. It doesn't make a point across, it's just getting really annoying (Especially with the long ones).
  18. So I tested her out on my brother's PC (since I have a feeling my laptop won't handle her), since I heard she lags in 1.0, even with Open GL on. Even if your readme on how she lags help, it doesn't help the fact that all of her attacks took around 1 frame per 2 seconds (Normals in standing, crouching, and air mind you) to come out. Her specials even lag the hell out as well, for around additional seconds or so. And don't get me started on her super (Her QCF, z super, which takes quite a while for the thing to be done). I'm aware that she lags in 1.0, but I did this in my brother's PC (his can run games from steam pretty well, even Battlefield 4 and Chivalry, along with the other up-to-date games). Websta's Black Battler doesn't lag as much, so what's the problem here? On another note, she does run smoothly in 1.1, but that's still not saying much (Except for the fact that I did a pretty high damaging corner combo by using hcf x, qcf x, hcf x, then repeat hcf x; which is around 60% damage). Edit: I just remembered: Why is there a "demo vid" inside Virgilia/Garras' file anyway? Why not upload that to YT or something?
  19. These are quite different from his edits (Actuallly, I have a suspicion that they're all "handmade"). In terms of how, both chars have a 3-button format (with the 4th one being a "Special Skill" button, which is different for each), A burst mode (by pressing A+X), and both have a Shadow Mode and a Gold mode (11th and 12th palette, according to the readme). Having fun with them so far, and no problems found as well.
  20. Civilization V Edit: And I just noticed that I lvled up. So...
  21. Zemilia

    j

    Did someone around here say "spam"? https://www.youtube.com/watch?v=anwy2MPT5RE Had to do it. :P
  22. Amazing Spiderman, Avengers, and Thor: The Dark World for Mobile. My turn:
  23. Stole this one from MFG, since I have a feeling half of the members (or probably majority) in this forum are into Dragon Ball Z. http://dbx.bngames.net/ Here are some Screens: Yep, another DBZ Fighting game from Namco Bandai has been confirmed for the PS4, as well as PS3 and XB360. Will this be good? Let's hope so. P.S: Judging from the 1st screenshot, Create a character is confirmed, I think.
  24. That's probably Yuura.. though don't really remember her quite much. ^^' Btw: Forgot to mention that I love what you did with these 2 (If you want to know the name, The 1st OC's name is Mayu, while the 2nd OC's name is Shion). However, do you mind I request you another drawing later on? (P.S: Notice your avvie being a Selfie from Tinierme. I like it)
  25. Team Fortress... Classic? (I remember that used to be a mod from Quake, then soon became kinda standalone) My turn (Easy, but I just felt like sharing this): Personal one too, since it's taken from my phone
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