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Zemilia

Evaluator
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Everything posted by Zemilia

  1. -Which MB char do you like the most? (besides Sion, Riesbyfe, and Akiha) -Who do you mainly use in KoF? -Do you prefer swords or guns? -If you have the ability (and patience) to create a character, who would it be? -How deep is the whole interwebs?
  2. Welcome dude. Hppe you enjoy your stay around here.
  3. Eh, might as well ask ya some: -How you gonna handle Sakuya's time powers, since you're making her? -Do you sometimes feel like char making is a chore? -If you were to make a char who has the ability to control fire, how would you handle it? -What genre of music do you usually listen to? -Would you rather move things with your mind via Telekinesis, or go anywhere around the world via Teleportation? -What is the one char that you regret making (besides Old Daniel)? -Soup or salad? -Since you create music, you ever thought of playing an instrument IRL? (like.. Guitars, violin, piano, tuba, etc.) -Nurses or Ninja girls? -How big is infinity?
  4. Could you, please, stop with the "boohoo it's 1.1 only" thing? If it's 1.1 only, that's the creator's intention. If he decides to include it as 1.1, I don't mind as long as it's his/her intention.
  5. Sometimes, I question that judgement of yours. Anyway, I got a lot of things to say about Ryutaro (not tackling hitboxes, keeping that in mind): Normal Mode: -Mis-aligned hitsparks here and there. -If I keep pressing HP while he's jumping, he's hoving in the air like he learned the ability to fly. -Messed up his throw. -Air HP is an infinite. -Qcb LK (if timed right) is an infinite. -Is there any reason why his dodge doesn't have a hitbox? (Asked, cause it means an opponent can't grab them out of it) -His "Full power" sound just needs to stay as "Maximum" Instead of "L-L-L-Maximum" -All of his supers give back power -For a lvl 1, his Proton Cannon does a wee bit too much damage -Btw, shouldn't the Raging Demon be the usual lvl 3, instead of a lvl 2? -Messed up the Raging Demon's grab (Also 666 hits? really?) Heat Mode: -Some effects are still hanging there for a few sec, even though he's done with his attack. -Hate to sound like a broken record, but mis-aligned hitsparks are also detected here and there. -Crouch LP is an infinite in the corner. -Crouch HK is an infinite in the corner as well. -Qcf HP is an infinite if timed right. -Some effects are not really fitting for that Qcfx2 HK super of his. Like this one. -Also, ground crack effect is not really aligned well. -Mis-aligned superspark on superpause. -Even when the proton cannon's out, the opponent's still getting hit.
  6. You forgot the part where her attacks (especially in her kick) has a ridiculous amount of hitstun too, potentially having infinites on her normals. Speaking of infinites... her "command grab" is an infinite in the corner (can grab in the air, and works as an OTG).
  7. Well.. Ain't this a surprise. Will try this out when I get back from school.
  8. Mainly, this thing here on the right: I forgot the name of what that thing is (and even if the name's there, it's too small for me to see it), but I remember having it once. Any information about it (and a dl link as a bonus)?
  9. Due to the recent riot in Baltimore (and in thought, other previous riots), and the causes, I thought it's best to ask this question. Just answer to me: What is Justice exactly? And if it really exist, is it practiced well enough?
  10. This "senpai" must be a real swell dude if you really want him to notice you.
  11. Those are the Project D bars made by Dissidia (the one in the screen are outdated though, since he updated them). But like I told you before, They're private.
  12. No. Now stop asking that on 2 seperate threads (both the Miko one and this) and be patient. When an updates comes, it'll be announced.
  13. Not bad on the parallax. However, it still needs some adjusting: Not sure if this is supposed to be normal, but to me it looks like his right feet (looking at it from Rock's perspective) is not touching the ground.
  14. Idk what just possessed me to grab this char again, but:
  15. Ask that in the request section. Don't ask for creations in a release thread (even in a creator's section). Edit: and it seemed that I arrived too late.
  16. Idk about Claire, but Keyfear is a W.I.P by Dissidia, whom is still unfinished to this day.
  17. I thought I mentioned these in my previous Feedback: But they're still there in this update. Also, -Divekick has a mis-aligned hitspark on contact. -His HKs (standing and sweep) are unsafe. He can be hit a mile away from an opponent's attack if whiffed. -There are 2 instances where he whiffs a throw (both ver), and suddenly cancels into one of his normals, even though I'm not pressing a button. And btw, before I end this post:
  18. Still custom or not, at least make him feel like the same char from the original game and not someone who bears his name, sprites, sounds, and movesets, but make him feel entirely different in terms of how he plays like. I know: different style, but still it needs to at least have some feel of the original character. And furthermore, I have some things to say about your Rouga: -Messed up on the mid pos. -Blue clsn on both his Jump Fwd seems a bit too wide. -Any reason on why having his mk move forward a bit, even though it's better if he's standing still? -Missing hitbox on a frame of MP -His backdash's hitbox change in a weird way. -Throw's hitbox is messed up (both vers). -HK's hitbox looks a bit too wide for a kick -Air LP is also a bit too big for a punch -Same for Crouch HP -Dunk deal the same damage (100), no matter what strength you use (aside from Ex). -Napalm Wolf Flash hitbox is too wide, and too long for a pillar. -His Wild Fang is also has a hitbox larger than the wolf effect (same for Wolf Fang). -I have a feeling that the "punch" trail is not aligned in center with the circle effect thingy during Fang. -His Napalm Wolf Flash for each strength has a minor difference in damage, it's almost unnoticeable (each hit in strength just increase by 2). -His both of his Lvl 3s doesn't do that much damage (standard's around half a lifebar, which is almost 500. His lvl 3 only does around 390-400 in damage). -Unneccessary big red hitbox during Wild Wolf Sharpshooter. -You also forgot an extra move in the readme: Napalm (Which oddly uses the command used for Dunk, according to the readme). Speaking of... -Dunk's command is wrong in the readme. It was F, D, DF K
  19. Zemilia

    j

    You just can't seem to comply to rules now, can ya?
  20. Zemilia

    j

    How can you get confused at an obvious typo? Anyway, let's just keep this on char. And as such, I'll be willing to try out this Battler asap.
  21. Just as another reminder: Don't double post (there's an "edit" button on the bottom right), and don't use random emoticons frequently. It's not making you look cool. It's annoying.
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