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Zemilia

Evaluator
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Everything posted by Zemilia

  1. There are combos. His gameplay's a bit like MvC3 (slightly), so it's not that hard to pull them off.
  2. Zemilia

    j

    It's a stupid thing Touhou fans thought of ever since like.. September 9, 2009. It's only there because the character herself (Cirno) is usually labeled as a "⑨" (Or nine-ball. A.k.a idiot).
  3. Huh, Nice to see you here. Kind of a surprise, actually. But anyway, welcome to MFFA. Hope you enjoy your stay.
  4. Zemilia

    j

    Just an avatar change, but that's about it (and it's for a day). Avatar I'm using kinda fits though, since I've been listening to a certain Lemaitre song a lot lately (Cut to Black).
  5. Just a quick question: Will the Oozaru attack be a timed one? Not timed as in "it needs timing for commands", timed as in "I play as Oozaru for a limited amount of time!". Here's what I meant: Once you activate the Oozaru hyper, you gain control of him for a limited amount of time. He has 3 attacks in this state: x = Left hand (punch or hand slam on the ground) y = Right hand (punch or hand slam on the ground) z = Laser Only reason why I suggested this one is because it's kind of reminding me of Onslaught (2nd form) from MvC.
  6. Zemilia

    j

    Since this is the "shit" thread.. Might as well post a vid about eating a very infamous canned food. :P
  7. I might need to check this out some time later. It surprisingly looks nice. Not a fan of the font though.
  8. Maybe a few more frames. Here, have this lovely image here for reference on his transformation:
  9. Either I can't see the images, or you don't have any kind of previews (video, screens, etc) to begin with. Previews please.
  10. Transformation looks a bit too simple. Maybe you could have made him scream? (since that's how he did it when he 1st transformed)
  11. -Homura by Kohaku - 1 -Omega Shingo by Ahuron - 1 (released late of August) -Makoto by KojiroBADNESS - 1 -Evil Ryu by 119way - 1
  12. Was gonna post this at Guild, but it was loading too slow for me (and as of typing this, gave me a "500" error). Anyway: -Missing a hitbox on a frame of Sled Slam's recovery. -EX Sled Slam gives back meter. -The Slideback on Taiga during "T&D Connection" seems off. It's like Ryuuji's trying to pull Taiga away from her opponent, even though that doesn't happen in source (they both stay still on their position during the animation).Nevermind that. From the Readme (minor nitpicks): -"This is Senna from Toradora/Dengeki Bunko Fighting Climax." instead of "This is Taiga from Toradora/Dengeki Bunko Fighting Climax." -"[Light Attack] - Z" instead of "[Light Attack] - X" -Demonic Chao's command is wrong.
  13. Kind of surprising to see you drop by. Anyway, welcome to MFFA dude.
  14. Looks pretty cool with the lights coming out her hand.
  15. Just to keep in mind Ax, this is Answer's Nappa. Not Rice's. But if that comment is for him when he gets back, then he'll acknowledge it.
  16. A standing sprite doesn't really say much about the character. The animations, attacks, how they're done, etc. is what really shows what a character can do.
  17. Just to add to Alex's feedback (and hoping he sees this when he gets back): -Does a taunt usually gain meter? Would be kind of a cool gimmick, but he's just doing a regular taunt rather than something that looks like he's charging meter. -Air Punches has mis-aligned hitsparks. -Mis-aligned hitspark on both his low and med kicks. -No voice during EX Eye Beam? It sounds nitpicky, I know, but it feels.. kind of empty. -EX Eye Beam's hitbox needs to be adjusted, since it hits the opponent from a mile away. Oh, and did I mention it also has a mis-aligned hitspark here too? -Bomber DX has missing hitboxes in his animation. -Mis-aligned hitspark during Air Mouth Cannon (Kapa?): -Both his launcher and aerial ender has recovery properties (manually/training's recovery is "on") -During Giant Storm, Nappa apparently "teleports" from mid-screen to the far left/right (depending on position). And not in a "DBZ" way, more like "One frame he's there, the next he's over there".
  18. Zemilia

    j

    Again with your IMT problems? Really?
  19. Not too bad on the banner, but a bit too... "flashy", should I say? Oh well. Welcome back.
  20. That's not really a render (it's just a pic). Butttttt.... It can possibly be rendered.
  21. Was wondering what that donation button was for. If I'm done with getting my textbooks, I'll pitch in. Maybe.
  22. My Turn. -Mis-aligned hitsparks here and there on his standing/crouching normals. -Iron tail is recoverable (manually, or it if you turn training's recovery "on"). -Quick attack is also recoverable (same conditions). -Iron tail has both a mis-aligned hitspark/blockspark. -"Acrobatics" has a mis-aligned blockspark. -Dragon Breath has a mis-aligned blockspark. -And speaking of blockspark, why is it in his mouth during Solar Leaf Storm? -Mega Sceptile has a mis-aligned hitbox in that "rocket tail" of his. -Just for an added bonus: When I 1st looked inside his files to check out his readme, I noticed it's all empty except for a def, a pic, and a readme. I was getting confused to why, until I realized this: They're all hidden. Mind if I ask why you (or Jetgoshi) did this?
  23. Spoilered in case off-topic.
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