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Zemilia

Evaluator
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Everything posted by Zemilia

  1. Yep. He's not as combo friendly as him, but he's still fun to play around with.
  2. Rentaro by Kohaku - 1 Senna by Kohaku - 1 Makoto by YamoriX - 1
  3. -EX Version of Miasma Sweep/Broomyuken (yes, I'm calling it that) is somehow weaker than Hard Broomyuken (147 on hard, 117 on EX) Other than that, nothing else to note. Pretty solid, overall.
  4. I'm aware that he's sooooooo early in alpha, but I have some suggestions: -You might need the change the weak punch entirely (since I don't remember Saiyans attacking with their tail. Even if they do, it'll probably hurt as much as a flick to the forehead. -Heavy kick seems better as a launcher type attack rather than a regular kick. (Could even be better for his Crouch HK, since you get 2 launchers instead of one.) -Air LP has a mis-aligned hitspark. -Air HP/HK doesn't have any. -You might need to frankensprite for Air lk.
  5. I think the only reason why is because you have like too many 600x200 images when in reality you need just one image that's 600x200. Unless you tried getting one but still getting the error, then I have no idea.
  6. 16 characters at launch. The rest are DLCs (free ones that are unlocked via gameplay).
  7. Double-posting cause the reveal is in: Hope you are all happy now, cause Karin's back with a new look and some new moves too.
  8. You two might need to do this "lifebar" thing somewhere else (preferably PM). Be on-topic, please.
  9. Don't pay attention to the "Blanka" text along with the figure he has of him (since "Blanka" is his buddy when it comes to reveal). Pay attention to the little "screen" he has that's behind the Blanka figure. Screens of said hint:
  10. Well, might not be much (in fact it's way less than what I originally intended), but how does $4 sound? Asked, cause donated.
  11. Ono posted a hint regarding a reveal at TGS 2015 in the 17th at 2:30 pm (Japan's time). Any ideas?
  12. I'm still not sure about the newer designs both Kyo and Iori has. Sure, they both look good, but I have some gripes: Kyo: Love that the outfit is reminding me of his NESTs outfit. However... the face and everything else looks like something Gackt would dress-up as. Iori: Like I stated before (from another forum), looks like someone who just came from a Visual Kei band.
  13. Sorta late, but Chucho's Little Mac is "decent"? I beg to differ: -Part of his intro music plays even if the match is starting. -His walk is mis-aligned (not because it looks like he's sliding on the floor, only because just one frame/sprite makes it looks like he's standing on air) -MIs-aligned hitsparks here and there: -Umm... I'm not sure if it's common to link 5 hits (at most) for Med punch and Hard Punch. -Furthermore, why is Med punch a bit stronger than Hard Punch? (65 dmg for Med, 60 dmg for Hard) -All of his specials (Qcf P, Qcb K, qcb P, qcf K) are the same with no variants (no damage variants, no distance variants, no speed variant, etc). -Qcf Punch and Qcf Kick have recovery properties (manually, or if Training's recovery is "on") -Qcb Punch is an infinite (if timed right). -Super BG has a transparency issue (I think that's what it's called). -Super BG even flickers a lot during the super, usually flashing this black bg without the effects. -Why is there this light-blue hitbox that doesn't seem to do anything other than stand there? I'm aware that this is a Chucho character that I'm feedbacking (since I feel like I'm wasting my breath due to Chuch's reputation of how he takes feedback, if those are true), and I'm aware that this is also in a news release, which is what I usually don't post feedback in unless I'm motivated to do so (and that motivation is to see what's so "decent" about this character). But seriously, if ya'll are gonna think a character is decent, you might need to take a closer examination before giving judgement.
  14. Just a few things: -Abare Tosanami's last hit gains meter. -EX attacks regain meter.
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