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Gaulbetti

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Everything posted by Gaulbetti

  1. Holy crap. The Hamster vs. Zombie hamster. I LOVED that flash game. It was adorable and glitchy as heck. Thanks a TON.
  2. "Life 1000"? What anime is this guy from, too? He's actually pretty decent and fun to use. Reminds me of Dan with the self-damaging stuff.
  3. Oh, yeah. One last thing. For some reason, Mario's guarding breaks. What I mean is that Mario will take out his shield even when he's not being attacked which won't let him move backwards or be able to do any attacks involving moving backwards. Seems to happen at complete random.
  4. Mugen has just gotten more educational. They have no reason not to show Mugen at school now. That, and it REALLY does not take this guy long to make characters.
  5. ...This isn't a forest. It clearly takes place in the mountains...
  6. Also, just curious... What was changed on Bomberman aside from walk sound, some commands, hurt voices, new hyper activation noise, winquotes, dash jump boost, and big portrait? I really like these changes, actually. Also, his palettes don't seem to work.
  7. (Picture) (Download) http://www.mediafire.com/file/vimvlv6nz8h6zju/woc_tsunami.zip (Comment) That one Wrath of Cortex stage. The Coco level. Yeah. More specifically the gem platform challenge. In this stage, the towers of blocks (and boat) in the background/floor bob up and down and stuff like that. It's kinda wide, tall, and shortly has rain and thunder. Has it's theme, too. Also comes with a "yukari BGM" .def, which I can only assume plays that one Touhou character's theme in place of Tsunami's theme, but... Made by Daniel9999999999.
  8. That red hitbox thing is probably just Rock's attack, and not Mario.
  9. ...Anyone know a good screenpack that: -Doesn't have other characters from other media as decoration. -A winquote screen. -Doesn't use custom ports. -And, has 200-250 slots. My Add004 setup kinda broke, so I might as well use this to get a new screenpack.
  10. I don't even know how to code and I could fix it, so unless Flavio makes a quick update to fix it...
  11. One of his commands needs to be added for a Crash Bash 500LB weight hyper via Fighter Factory.
  12. Oh. Whoops. Didn't see that link. Thanks a lot for the clarification. These two were already very good, can't wait to see how these are even better.
  13. (Picture) (Download) http://www.4shared.com/zip/xbYfY88uce/RiperRoo.html (Comment) Not much needs to be said. Has 10 intros worth of Naughty Dog era Crash references, and references to his Crash 1 boss fight and such. He has mostly similar basics and uses 6 buttons, but he carries the TNT/Nitro tile attack he had in Crash 2 as a special, spawning the two types of crates from the sky, as well as some spinning attacks. All his hypers are fairly long, and involve using Crash Bash/Team Racing vehicles or Uka Uka to assist him. One of his commands need to be fixed before he can be used, though. Also has a few glitches involving one of his spinning specials, and the length of most his hypers can drain the time easily.
  14. I don't know what IIDX is, but it's always a good thing. It's such a attractive screenpack. How many slots does it have, and does it have a winquote screen?
  15. Wow. I can actually relate to this. ...Robot Chicken SpongeBob. WAS a Fluttershy or something, now a so-bad-it's-hilarious SpongeBob that plays McHammer's Cant Touch This and has a Homer Simpson voice clip. MUCH better. For me at least.
  16. Wow. It hasn't been long since his last Mugen stuff. I really hope he stays simple in any updates, though...
  17. ...Now that this is bumped: Mario's basics are a bit slow... His strong kick, strong punch and crouching kicks especially. Many of them are unsafe even on hit. Also, the fire pillar hyper will be pushed back if the foe is too close to the wall. The effect will separate from Mario and the enemy won't take anymore damage from it unless they happen to move back into it. If the enemy hits the space where Mario is during Mario Finale, it'll generate a clone of Mario that can be hit and stuff. Mario himself will be fine. Cape can no longer be done on the ground. For some reason, it makes Mario "land" on the ground every time you try, but works fine in the air. Might need to turn enemies around, too, because as is it's kinda worthless due to it's very low damage output and it's kinda just another punch. Mario can move and attack before the round begins. Also, his air movement is still pretty slow and drifty. Roll's end frames might need to be clipped down a bit... It's really easy to get hit at the end. Really nice how it can dodge now, though. What type of move is , , ? It's some odd flip-type maneuver that hurts enemies at the very start? Is it supposed to be useful for escaping corner pressure? Mario can get hurt during the peak of the jump. I'm really just only unsure about what this attack is for, not really a complaint at all. Thank you so much for the fixes, though. He's so much better and somewhat more smooth than the first version. Maybe he could use rolling while laying down, too?
  18. You should put this thread in Works in Progress so people can follow it and stuff. That being said, can't wait for these to reach completion.
  19. What resolution are these? Pretty good, but could use power bar numbers.
  20. This stage? Normally don't do Naruto content, but I like how there's platforms in the background.
  21. Well, it's a KoF styled Spider-Man with MvC sprites. Has Spider-Sense as a roll and VERY damaging hypers and a unblockable one. And insane combos. And a level 3 that causes enemies who hit him to get webbed. So, he's pretty OP.
  22. I've always wondered what this stage was called.
  23. There is a X-Men: COTA style in MASA's Ryu. Maybe his Ken has it, and maybe there's a way to activate it by default without having to go to his "Pause" menu. Basically, it's most likely MASA's Ryu and Ken.
  24. A weird white ball with a face, and a Jojo-looking mouse. ...I am so trying this ASAP.
  25. I have never heard of this game before. Is this one based on something? I like how historic it looks, thanks for making these.
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