-
Posts
3,775 -
Joined
-
Last visited
Everything posted by Gaulbetti
-
Currymeshi by Suteneko released 12/20/16
Gaulbetti replied to Artoria Alter's topic in [ OFFSITE NEWS ]
Wow. It hasn't been long since his last Mugen stuff. I really hope he stays simple in any updates, though... -
...Now that this is bumped: Mario's basics are a bit slow... His strong kick, strong punch and crouching kicks especially. Many of them are unsafe even on hit. Also, the fire pillar hyper will be pushed back if the foe is too close to the wall. The effect will separate from Mario and the enemy won't take anymore damage from it unless they happen to move back into it. If the enemy hits the space where Mario is during Mario Finale, it'll generate a clone of Mario that can be hit and stuff. Mario himself will be fine. Cape can no longer be done on the ground. For some reason, it makes Mario "land" on the ground every time you try, but works fine in the air. Might need to turn enemies around, too, because as is it's kinda worthless due to it's very low damage output and it's kinda just another punch. Mario can move and attack before the round begins. Also, his air movement is still pretty slow and drifty. Roll's end frames might need to be clipped down a bit... It's really easy to get hit at the end. Really nice how it can dodge now, though. What type of move is , , ? It's some odd flip-type maneuver that hurts enemies at the very start? Is it supposed to be useful for escaping corner pressure? Mario can get hurt during the peak of the jump. I'm really just only unsure about what this attack is for, not really a complaint at all. Thank you so much for the fixes, though. He's so much better and somewhat more smooth than the first version. Maybe he could use rolling while laying down, too?
-
Bomberman and Bub/Bubblun Edit (Beta Released)
Gaulbetti replied to Paul999's topic in [ EDITS & ADD-ONS ]
You should put this thread in Works in Progress so people can follow it and stuff. That being said, can't wait for these to reach completion. -
What resolution are these? Pretty good, but could use power bar numbers.
-
Does this Exist whos the author of this creation
Gaulbetti replied to Laharl's question in [ CONTENT REQUESTS ]
This stage? Normally don't do Naruto content, but I like how there's platforms in the background. -
I've always wondered what this stage was called.
-
X-Men Children Of The Atom Styled Ryu and Ken
Gaulbetti replied to Yagoshi_The_Yoshi's question in [ CONTENT REQUESTS ]
There is a X-Men: COTA style in MASA's Ryu. Maybe his Ken has it, and maybe there's a way to activate it by default without having to go to his "Pause" menu. Basically, it's most likely MASA's Ryu and Ken. -
A weird white ball with a face, and a Jojo-looking mouse. ...I am so trying this ASAP.
-
I have never heard of this game before. Is this one based on something? I like how historic it looks, thanks for making these.
-
Baka Oktavia stage by fengkkkkkkkkk (Nov 29, 2016)
Gaulbetti replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ OFFSITE NEWS ]
I love PMMM stages. Thanks a lot for the picture. -
Does this Exist whos the author of this creation
Gaulbetti replied to Laharl's question in [ CONTENT REQUESTS ]
Sweet, thanks a lot. I loved the music on this stage. -
Pepsiman by Suteneko updated 11/26/16
Gaulbetti replied to Artoria Alter's topic in [ OFFSITE NEWS ]
More attacks? Can't wait! Thanks for the update. -
Pepsiman by Suteneko updated 11/26/16
Gaulbetti replied to Artoria Alter's topic in [ OFFSITE NEWS ]
After trying, this is hilarious. Not the best coded and can be a little overpowered, but makes a great serious joke. Makes normal matches become a mess of treadmills, flying and rolling cans, rakes, birds and big panes of glass. Oh, yeah. And falling girders. Didn't even notice he had edited Urien sprites for a little. -
Pepsiman by Suteneko updated 11/26/16
Gaulbetti replied to Artoria Alter's topic in [ OFFSITE NEWS ]
A Japanese made Pepsiman. Thank you so much. I NOW have a reason to turn on Mugen. THOSE SPRITES. That gameplay style sounds JUST my type, too. -
Bumping because she had a V2 version released... At some point. Supposedly fixes the biggest issue you can have with a KoF character and supposedly balances her out. ...I guess. Need to get a link, though.
-
(N.S.F.W.) Bee Training by eggbomber101
Gaulbetti replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ EDITS ROOM ]
Watch out. They Vore you. Nothing new from Eggbomber, though. Shame. The bees look kinda cute, until they try to digest you... Would like one as a full character, preferably without fetishes. -
This X is Touhou styled. ...Although, I've never played a Touhou game. I'm just going by the effects and hitsounds.
-
So, it got another update? I'm guessing so by that fixed small portrait...
-
Is that the Big Bird that only had a REALLY long Kamehameha hyper? I saw that in a YouTube video once.
-
Does this Exist whos the author of this creation
Gaulbetti replied to Laharl's question in [ CONTENT REQUESTS ]
What is this stage: -
(Picture) (Download) http://www.mediafire.com/file/00ss2so0uowrvld/Ryu.rar (Comments) Uses handmade sprites by armin himself. Like any traditional Ryu, but with EX voice and EX styled effects. Can airblock unlike source game, and has normal Tatsus unlike EX's weird reppa-kick thing.
-
(Picture) (Download) http://blog.naver.com/PostThumbnailView.nhn?blogId=sumin2393&logNo=220840255970&categoryNo=29&parentCategoryNo=23 (Comment) Just a Brawl Luigi done in Sumin's Smash hybrid style. Mostly Brawl accurate, so watch out for Negative Zone. Has Thunderhand as a attack, so it's instantly better. As noted on Sumin's blog, he's unfinished, so he'll float in the air during his intro like that and suffers from the classic upside down pipe intro glitch. Also can't tank attacks while charging or attacking, either. Can summon a Thowmp that does massive damage. I think Sumin also made a Gannondorf and Ike shortly afterwards, too.
-
...Yeah, I was sad... But, I'll go make a account to get him. Thanks a lot.